--- deliantra/Deliantra-Client/pod/ui.pod 2008/08/30 08:04:01 1.22 +++ deliantra/Deliantra-Client/pod/ui.pod 2008/12/03 01:09:02 1.23 @@ -97,25 +97,26 @@ =head2 X B. Measures of how much damage you can take before -dying. Hit points are determined from your level and are influenced by the -value of your Con stat. Hp value may range between 1 to beyond 500, and higher -values indicate a greater ability to withstand punishment. +dying. Hit points are determined from your overall level and are +influenced by the value of your Con stat. Hp value may range between 1 +to beyond 500, and higher values indicate a greater ability to withstand +punishment. =head2 X B. Measures of how much "fuel" you have for casting spells -and incantations. Mana is calculated from your level and your Pow. Mana -values can range between 1 to beyond 500 (glowing crystals can increase -the current spell points beyond your normal maximum). Higher values -indicate greater amounts of mana. +and incantations. Mana is calculated from your overall level and your +Pow. Mana values can range between 1 to beyond 500 (glowing crystals can +increase the current spell points beyond your normal maximum). Higher +values indicate greater amounts of mana. =head2 X -B - how favored you are by your god. In game terms, how much -divine magic (prayers) you can cast. Your level, Wis and Pow effect what -the value of grace is. Praying on an altar of your god can increase this -value to twice your normal maximum. Grace can take on large positive and -negative values. Positive values indicate favor by the gods. +B - how favored you are by your god. In game terms, how +much divine magic (prayers) you can cast. Your overall level, Wis and Pow +effect what the value of grace is. Praying on an altar of your god can +increase this value to twice your normal maximum. Grace can take on large +positive and negative values. Positive values indicate favor by the gods. =head2 X