--- deliantra/Deliantra-Client/pod/ui.pod 2007/10/17 11:51:11 1.14 +++ deliantra/Deliantra-Client/pod/ui.pod 2008/01/06 01:10:19 1.15 @@ -50,7 +50,7 @@ B. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the -value of your Con. Hp value may range between 1 to beyond 500 and higher +value of your Con stat. Hp value may range between 1 to beyond 500, and higher values indicate a greater ability to withstand punishment. =head2 X @@ -63,17 +63,18 @@ =head2 X -B - how favored you are by your god. In game terms, how -much divine magic you can cast. Your level, Wis and Pow effect what the -value of grace is. Prayong on an altar of your god can increase this value -beyond your normal maximum. Grace can take on large positive and negative -values. Positive values indicate favor by the gods. +B - how favored you are by your god. In game terms, how much +divine magic (prayers) you can cast. Your level, Wis and Pow effect what +the value of grace is. Praying on an altar of your god can increase this +value to twice your normal maximum. Grace can take on large positive and +negative values. Positive values indicate favor by the gods. =head2 X -B. Ranges between 0 (starving) and 999 (satiated). At a value of -0 the character begins to die. Some magic can speed up or slow down the -character digestion. Healing wounds will speed up digestion too. +B. Ranges between 0 (starving) and 999 (satiated). If it reaches 0 +and your character cannot find some food to eat (e.g. in your inventory), +it begins to die (health points decrease). Some magic can speed up or slow +down the character digestion. Healing wounds will speed up digestion too. =head2 X @@ -82,7 +83,7 @@ as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's -level starts at a value of 0 and may range up beyond 100. +level starts at a value of 1 and may range up beyond 100. =head2 X @@ -160,12 +161,12 @@ =head2 X -B, how fast you can move. The value roughly means how many actions -per second you can make. It may range between nearly 0 ("very slow") to -higher than 5 ("lightning fast"). Base speed is determined from the Dex -and modified downward proportionally by the amount of weight carried which -exceeds the Max Carry limit. The armour worn also sets the upper limit on -speed. +B, how fast you can move. The value roughly means how many +movements per second you can make. It may range between nearly 0 ("very +slow") to higher than 40 ("lightning fast"). Base speed is determined from +the Dex stat and modified downward proportionally by the amount of weight +carried which exceeds the Max Carry limit. The armour worn also sets the +upper limit on speed. =head2 X