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Revision 1.18 by root, Mon Mar 24 01:57:22 2008 UTC vs.
Revision 1.25 by root, Tue Dec 23 22:57:31 2008 UTC

45 45
46You can move the map (I<not> the minimap) around by dragging it with the 46You can move the map (I<not> the minimap) around by dragging it with the
47middle mouse button. This is useful when you rearrange your windows and 47middle mouse button. This is useful when you rearrange your windows and
48want to move the center of the map. 48want to move the center of the map.
49 49
50=head2 Chat
51
52You can communicate with other players via the "Chat" tab in the
53"Messages" window. Chat can be heard by anyone and anywhere. You can also
54chat by simply typing C<c some text>+return, without having to activate
55the Chat entry.
56
57=head2 Basic commands
58
59You can B<move> around using arrow keys, B<pickup> items via "," (the
60comma-key), B<run> and attack by holding down control and an arrow-key,
61and B<fire> by holding down shift and an arrow key.
62
63=head2 Weight
64
65Each item has some weight, and having a lot of items in you inventory may
66B<slow> you down.
67
68=head2 Food
69
70All characters (well, almost all) need to eat sometimes, watch the food
71bar to keep yourself fed.
72
73=head2 Depletion
74
75If your stats are damaged (depleted) you should use potion of life to
76B<restore> them.
77
78=head2 Signs and other Textual Information
79
80B<Reading> all kinds of things is important in this game. It could provide
81valuable advice or even save your life.
82
83=head2 Shops
84
85Specialized shops B<pay well> for the items they are interested in and pay
86almost B<nothing> for items which are not of their kind.
87
88=head2 Identification of Items
89
90Selling items B<identified> may be more profitable than selling them plain.
91You can do it via spells, scrolls, altars and other means.
92
93=head2 Stuck
94
95If you don't know how to exit a location you can try to B<use>
96transportation spells, B<ask> for help in chat, or as last resort, type
97the B<"suicide"> command.
98
99=head2 Money
100
101The most common currencies in Deliantra are silver coins, gold coins and
102platinum coins, which you can exchange in a bank. Also, other types of
103currencies are present in game.
104
105=head2 Talking
106
107Talk to B<all> NPC (the ones with a speech bubble): not only it will help
108you to become familiar with game world, but they are also a source of
109B<quests> and B<treasure> hints.
110
111=head2 Death and Beyond
112
113Don't become upset when you die, you'll be I<resurrected> at the last
114B<bed of reality> you used, after having paid some B<penalty>. To negate
115the penalty you can try to B<play a game> with Death.
116
117=head2 Saving
118
119You must leave the game via "beds to reality", or savebeds, as they are
120usually called. If you simply disconnect, then monsters can do a harm to
121you.
122
123Usually, these savebeds could be found in inns, houses and so on. Also,
124these B<beds for reality> are "markers" where you will be resurrected
125after your death.
126
127If you disconnect or are disconnected without having used a savebed,
128you'll have about 30 minutes to reconnect.
129
130=head2 Exploration
131
132It is very useful (but also interesting :) ) to B<explore> the country. Don't
133visit a couple of dungeons on and on, try to find new ones!
134
135=head2 Illumination
136
137Deliantra has light levels and these light levels are changing with time,
138and some dungeons can be very dark. To be comfortable with it, you can use
139B<lanterns>, or B<torches> with flint and steel.
140
141=head2 Newbie area
142
143After character creation you'll start in a newbie area. You shouldn't try to
144leave it early, before you are at least level 5 (some characters may take
145more or less than that).
146
147=head2 Diseases
148
149You can catch a disease via traps, monsters, other players and just by
150visiting contaminated areas. All low-level diseases wear off with time,
151but it is recommended to B<cure> them quickly. Although, if you survive
152long enough, you can acquire B<immunity> to that disease.
153
154=head2 Magic Resistances
155
156Some monsters are unaffected by attacks of a certain type. For
157example, fire dragons cannot be hurt by fire. Try the opposite element
158instead. Experiment.
159
160=head2 Poisoning
161
162You can get poisoned via a bite of venomous creatures or magic attacks. In
163this case, you'll start loosing you HP and your food consumption rate will
164increase. You can try to B<wait> until it wears off, or try to B<remove>
165it via spells or potions.
166
167=head2 Player Shop
168
169You can sell B<interesting> or B<unique> items to other players. Please,
170don't fill it with regular junk and put each type of item in the section
171it deserves.
172
173=head2 Quests
174
175Quests in Deliantra are B<unique> compared to other MMORPGs. You'll never
176see two similar quests or something like "Kill 20 silver bugs" or "Kill
17730 golden bugs". No hours of mobslaying! Each quest requires creative
178approach. You can get your first quests in the B<palace> or at the B<quest
179master>.
180
181=head2 Arrows
182
183You can buy B<unlimited> amounts of arrows in specialized archer shops.
184
185=head2 Binding
186
187It is vital to B<bind> keys to some actions, such as applying healing
188potion to a key. You can do that by using the right-mouse-button popup
189menu on items, skills and spells, but also by recording a macro, or by
190writing it by hand.
191
50 192
51=head1 X<tooltip>Tooltips 193=head1 X<tooltip>Tooltips
52 194
53This section contains some of the tooltips of the Deliantra client. 195This section contains some of the tooltips of the Deliantra client.
54 196
55=head2 X<modifier_box>The Modifier Box 197=head2 X<modifier_box>Keyboard Modifiers
56 198
57This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently 199This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
58active. 200active ("pressed").
59 201
60=head3 B<once/REPEAT> 202=head3 B<once/REPEAT>
61 203
62C<Ctrl> determines wether an action invoked via the keyboard (moving, 204C<Ctrl> determines wether an action invoked via the keyboard (moving,
63firing) is executed once per keypress or repeatedly as fast as 205firing) is executed once per keypress or repeatedly as fast as
80will firean arrow instead of moving your character. Less obviously, this 222will firean arrow instead of moving your character. Less obviously, this
81also works for anything else in your range slot, such as spells or skills. 223also works for anything else in your range slot, such as spells or skills.
82 224
83=head3 B<alt> 225=head3 B<alt>
84 226
85Shows wether the alt key is pressed or not. The alt key is not used for 227Shows wether the C<Alt> key is pressed or not. The Alt key can be used
86controlling your character. 228together with the arrow keys to achieve diagonal movement. It is also
229commonly used to define keyboard macros.
87 230
88=head3 B<num> 231=head3 B<num>
89 232
90C<NumLock> isn't used by Deliantra, but on some operating systems, having 233C<NumLock> isn't used by Deliantra, but on the Windows Operating System,
91it on makes it impossible to use the B<numeric keypad> for moving or 234having it on can make it impossible to use the B<numeric keypad> for
92firing, so best leave it off when playing Deliantra. 235moving or firing. Likewise having it off on Mac OS X might cause problems
93 236with diagonal movement, so when you encounter keyboard issues, try to
94=back 237toggle NumLock.
95 238
96=head2 X<stat_health> 239=head2 X<stat_health>
97 240
98B<Health points>. Measures of how much damage you can take before 241B<Health points>. Measures of how much damage you can take before
99dying. Hit points are determined from your level and are influenced by the 242dying. Hit points are determined from your overall level and are
100value of your Con stat. Hp value may range between 1 to beyond 500, and higher 243influenced by the value of your Con stat. Hp value may range between 1
101values indicate a greater ability to withstand punishment. 244to beyond 500, and higher values indicate a greater ability to withstand
245punishment.
102 246
103=head2 X<stat_mana> 247=head2 X<stat_mana>
104 248
105B<Spell points>. Measures of how much "fuel" you have for casting spells 249B<Spell points>. Measures of how much "fuel" you have for casting spells
106and incantations. Mana is calculated from your level and your Pow. Mana 250and incantations. Mana is calculated from your highest magic skill
107values can range between 1 to beyond 500 (glowing crystals can increase 251school level and your Pow. Mana values can range between 1 to beyond 500
108the current spell points beyond your normal maximum). Higher values 252(glowing crystals can increase the current spell points beyond your normal
109indicate greater amounts of mana. 253maximum). Higher values indicate greater amounts of mana.
110 254
111=head2 X<stat_grace> 255=head2 X<stat_grace>
112 256
113B<Grace points> - how favored you are by your god. In game terms, how much 257B<Grace points> - how favored you are by your god. In game terms, how
114divine magic (prayers) you can cast. Your level, Wis and Pow effect what 258much divine magic (prayers) you can cast. Your praying level, Wis and Pow
115the value of grace is. Praying on an altar of your god can increase this 259effect what the value of grace is. Praying on an altar of your god can
116value to twice your normal maximum. Grace can take on large positive and 260increase this value to twice your normal maximum. Grace can take on large
117negative values. Positive values indicate favor by the gods. 261positive and negative values. Positive values indicate favor by the gods.
118 262
119=head2 X<stat_food> 263=head2 X<stat_food>
120 264
121B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0 265B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
122and your character cannot find some food to eat (e.g. in your inventory), 266and your character cannot find some food to eat (e.g. in your inventory),

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