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Revision 1.10 by root, Fri May 18 13:49:20 2007 UTC vs.
Revision 1.15 by root, Sun Jan 6 01:10:19 2008 UTC

3This section contains the Tips of the Day, ordered by most important to 3This section contains the Tips of the Day, ordered by most important to
4least important. 4least important.
5 5
6=head2 Tutorial 6=head2 Tutorial
7 7
8For first time users of CF+, consider skimming through the 8For first time users of Deliantra, consider skimming through the
9L<tutorial>. You can also access it by pressing the B<Help> button at the 9L<tutorial>. You can also access it by pressing the B<Help> button at the
10top. 10top.
11 11
12=head2 Apply and Examine Keys 12=head2 Apply and Examine Keys
13 13
42risk of taking an item you should not pick up. 42risk of taking an item you should not pick up.
43 43
44 44
45=head1 X<tooltip>Tooltips 45=head1 X<tooltip>Tooltips
46 46
47This section contains some of the tooltips of the Crossfire+ client. 47This section contains some of the tooltips of the Deliantra client.
48 48
49=head2 X<stat_health> 49=head2 X<stat_health>
50 50
51B<Health points>. Measures of how much damage you can take before 51B<Health points>. Measures of how much damage you can take before
52dying. Hit points are determined from your level and are influenced by the 52dying. Hit points are determined from your level and are influenced by the
53value of your Con. Hp value may range between 1 to beyond 500 and higher 53value of your Con stat. Hp value may range between 1 to beyond 500, and higher
54values indicate a greater ability to withstand punishment. 54values indicate a greater ability to withstand punishment.
55 55
56=head2 X<stat_mana> 56=head2 X<stat_mana>
57 57
58B<Spell points>. Measures of how much "fuel" you have for casting spells 58B<Spell points>. Measures of how much "fuel" you have for casting spells
61the current spell points beyond your normal maximum). Higher values 61the current spell points beyond your normal maximum). Higher values
62indicate greater amounts of mana. 62indicate greater amounts of mana.
63 63
64=head2 X<stat_grace> 64=head2 X<stat_grace>
65 65
66B<Grace points> - how favored you are by your god. In game terms, how 66B<Grace points> - how favored you are by your god. In game terms, how much
67much divine magic you can cast. Your level, Wis and Pow effect what the 67divine magic (prayers) you can cast. Your level, Wis and Pow effect what
68value of grace is. Prayong on an altar of your god can increase this value 68the value of grace is. Praying on an altar of your god can increase this
69beyond your normal maximum. Grace can take on large positive and negative 69value to twice your normal maximum. Grace can take on large positive and
70values. Positive values indicate favor by the gods. 70negative values. Positive values indicate favor by the gods.
71 71
72=head2 X<stat_food> 72=head2 X<stat_food>
73 73
74B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of 74B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
750 the character begins to die. Some magic can speed up or slow down the 75and your character cannot find some food to eat (e.g. in your inventory),
76it begins to die (health points decrease). Some magic can speed up or slow
76character digestion. Healing wounds will speed up digestion too. 77down the character digestion. Healing wounds will speed up digestion too.
77 78
78=head2 X<stat_exp> 79=head2 X<stat_exp>
79 80
80B<Experience points and overall level> - experience is increased as a 81B<Experience points and overall level> - experience is increased as a
81reward for appropriate action (such as killing monsters) and may decrease 82reward for appropriate action (such as killing monsters) and may decrease
82as a result of a magical attack or dying. Level is directly derived 83as a result of a magical attack or dying. Level is directly derived
83from the experience value. As the level of the character increases, the 84from the experience value. As the level of the character increases, the
84character becomes able to succeed at more difficult tasks. A character's 85character becomes able to succeed at more difficult tasks. A character's
85level starts at a value of 0 and may range up beyond 100. 86level starts at a value of 1 and may range up beyond 100.
86 87
87=head2 X<stat_ranged> 88=head2 X<stat_ranged>
88 89
89B<Ranged attack> - how you attack when you press shift-cursor (spell, 90B<Attack Slots> - how you attack when you fire (shift-direction, spell,
90skill, weapon etc). 91skill etc.) - your range slot, or you walk/run into something - your
92combat slot. You can apply both a ranged attack weapon (such as a spell,
93horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
94etc.) at the same time, but only one of them - marked with a C<*> - will
95be wielded at any one time. You can quickly toggle between the two slots
96by using C<KP-Plus>, but usually the server will automatically switch
97between the two slots as needed.
91 98
92=head2 X<stat_Str> 99=head2 X<stat_Str>
93 100
94B<Physical Strength>, determines damage dealt with weapons, how much you 101B<Physical Strength>, determines damage dealt with weapons, how much you
95can carry, and how often you can attack. 102can carry, and how often you can attack.
152armour worn primarily determines Arm value. This is the same as the 159armour worn primarily determines Arm value. This is the same as the
153physical resistance. 160physical resistance.
154 161
155=head2 X<stat_Spd> 162=head2 X<stat_Spd>
156 163
157B<Speed>, how fast you can move. The value of speed may range between 164B<Speed>, how fast you can move. The value roughly means how many
158nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed 165movements per second you can make. It may range between nearly 0 ("very
159is determined from the Dex and modified downward proportionally by the 166slow") to higher than 40 ("lightning fast"). Base speed is determined from
160amount of weight carried which exceeds the Max Carry limit. The armour 167the Dex stat and modified downward proportionally by the amount of weight
161worn also sets the upper limit on speed. 168carried which exceeds the Max Carry limit. The armour worn also sets the
169upper limit on speed.
162 170
163=head2 X<stat_WSp> 171=head2 X<stat_WSp>
164 172
165B<Weapon Speed>, how many attacks you may make per unit of time 173B<Weapon Speed>, how many attacks you may make per second when combatting.
166(0.120s). Higher values indicate faster attack speed. Current weapon and 174Higher values indicate faster attack speed. Current weapon and Dex effect
167Dex effect the value of weapon speed. 175the value of weapon speed.
168 176
169=head2 X<npc_message_entry> 177=head2 X<npc_message_entry>
170 178
171Enter a message here that you want to tell the NPC and press B<return>. 179Enter a message here that you want to tell the NPC and press B<return>.
172 180
196 204
197 205
198=head1 X<ui>User Interface Text Fragments 206=head1 X<ui>User Interface Text Fragments
199 207
200This section just contains some longer text fragment used by the 208This section just contains some longer text fragment used by the
201Crossfire+ client. 209Deliantra client.
202 210
203=head2 X<chargen_stats>Character Creation: Stats 211=head2 X<chargen_stats>Character Creation: Stats
204 212
205B<Stats> are a very important aspect of your character. You can use the 213B<Stats> are a very important aspect of your character. You can use the
206tooltips to learn what each Stat governs. 214tooltips to learn what each Stat governs.

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