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Revision 1.10 by root, Fri May 18 13:49:20 2007 UTC vs.
Revision 1.22 by root, Sat Aug 30 08:04:01 2008 UTC

3This section contains the Tips of the Day, ordered by most important to 3This section contains the Tips of the Day, ordered by most important to
4least important. 4least important.
5 5
6=head2 Tutorial 6=head2 Tutorial
7 7
8For first time users of CF+, consider skimming through the 8For first time users of Deliantra, consider skimming through the
9L<tutorial>. You can also access it by pressing the B<Help> button at the 9L<tutorial>. You can also access it by pressing the B<Help> button at the
10top. 10top.
11 11
12=head2 Apply and Examine Keys 12=head2 Apply and Examine Keys
13 13
39button menu of the playing area. 39button menu of the playing area.
40 40
41It's customary to disable autopickup in civilised areas, to reduce the 41It's customary to disable autopickup in civilised areas, to reduce the
42risk of taking an item you should not pick up. 42risk of taking an item you should not pick up.
43 43
44=head2 Moving the Map
45
46You can move the map (I<not> the minimap) around by dragging it with the
47middle mouse button. This is useful when you rearrange your windows and
48want to move the center of the map.
49
44 50
45=head1 X<tooltip>Tooltips 51=head1 X<tooltip>Tooltips
46 52
47This section contains some of the tooltips of the Crossfire+ client. 53This section contains some of the tooltips of the Deliantra client.
54
55=head2 X<modifier_box>Keyboard Modifiers
56
57This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
58active ("pressed").
59
60=head3 B<once/REPEAT>
61
62C<Ctrl> determines wether an action invoked via the keyboard (moving,
63firing) is executed once per keypress or repeatedly as fast as
64possible.
65
66In I<once> mode, each time you press a key, your character will try to
67execute the action once. If you try to execute actions faster than your
68character is able to, the actions will be queued.
69
70In I<REPEAT> mode, your character keep executing the action as long as you
71keep the keys pressed, as fast as it is able to do. This allows you to run
72faster with a fast character, but msot importantly enables you to stop
73immediately, as no matter how fast your character is, stopping to press
74the keys will stop your character.
75
76=head3 B<move/FIRE>
77
78C<Shift> determines wether you move or fire when pressing an arrow key.
79For example, when you have applied a bow, then pressing C<Shift>-Arrow
80will firean arrow instead of moving your character. Less obviously, this
81also works for anything else in your range slot, such as spells or skills.
82
83=head3 B<alt>
84
85Shows wether the C<Alt> key is pressed or not. The Alt key can be used
86together with the arrow keys to achieve diagonal movement. It is also
87commonly used to define keyboard macros.
88
89=head3 B<num>
90
91C<NumLock> isn't used by Deliantra, but on the Windows Operating System,
92having it on can make it impossible to use the B<numeric keypad> for
93moving or firing. Likewise having it off on Mac OS X might cause problems
94with diagonal movement, so when you encounter keyboard issues, try to
95toggle NumLock.
48 96
49=head2 X<stat_health> 97=head2 X<stat_health>
50 98
51B<Health points>. Measures of how much damage you can take before 99B<Health points>. Measures of how much damage you can take before
52dying. Hit points are determined from your level and are influenced by the 100dying. Hit points are determined from your level and are influenced by the
53value of your Con. Hp value may range between 1 to beyond 500 and higher 101value of your Con stat. Hp value may range between 1 to beyond 500, and higher
54values indicate a greater ability to withstand punishment. 102values indicate a greater ability to withstand punishment.
55 103
56=head2 X<stat_mana> 104=head2 X<stat_mana>
57 105
58B<Spell points>. Measures of how much "fuel" you have for casting spells 106B<Spell points>. Measures of how much "fuel" you have for casting spells
61the current spell points beyond your normal maximum). Higher values 109the current spell points beyond your normal maximum). Higher values
62indicate greater amounts of mana. 110indicate greater amounts of mana.
63 111
64=head2 X<stat_grace> 112=head2 X<stat_grace>
65 113
66B<Grace points> - how favored you are by your god. In game terms, how 114B<Grace points> - how favored you are by your god. In game terms, how much
67much divine magic you can cast. Your level, Wis and Pow effect what the 115divine magic (prayers) you can cast. Your level, Wis and Pow effect what
68value of grace is. Prayong on an altar of your god can increase this value 116the value of grace is. Praying on an altar of your god can increase this
69beyond your normal maximum. Grace can take on large positive and negative 117value to twice your normal maximum. Grace can take on large positive and
70values. Positive values indicate favor by the gods. 118negative values. Positive values indicate favor by the gods.
71 119
72=head2 X<stat_food> 120=head2 X<stat_food>
73 121
74B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of 122B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
750 the character begins to die. Some magic can speed up or slow down the 123and your character cannot find some food to eat (e.g. in your inventory),
124it begins to die (health points decrease). Some magic can speed up or slow
76character digestion. Healing wounds will speed up digestion too. 125down the character digestion. Healing wounds will speed up digestion too.
77 126
78=head2 X<stat_exp> 127=head2 X<stat_exp>
79 128
80B<Experience points and overall level> - experience is increased as a 129B<Experience points and overall level> - experience is increased as a
81reward for appropriate action (such as killing monsters) and may decrease 130reward for appropriate action (such as killing monsters) and may decrease
82as a result of a magical attack or dying. Level is directly derived 131as a result of a magical attack or dying. Level is directly derived
83from the experience value. As the level of the character increases, the 132from the experience value. As the level of the character increases, the
84character becomes able to succeed at more difficult tasks. A character's 133character becomes able to succeed at more difficult tasks. A character's
85level starts at a value of 0 and may range up beyond 100. 134level starts at a value of 1 and may range up beyond 100.
86 135
87=head2 X<stat_ranged> 136=head2 X<stat_ranged>
88 137
89B<Ranged attack> - how you attack when you press shift-cursor (spell, 138B<Attack Slots> - how you attack when you fire (shift-direction, spell,
90skill, weapon etc). 139skill etc.) - your range slot, or you walk/run into something - your
140combat slot. You can apply both a ranged attack weapon (such as a spell,
141horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
142etc.) at the same time, but only one of them - marked with a C<*> - will
143be wielded at any one time. You can quickly toggle between the two slots
144by using C<KP-Plus>, but usually the server will automatically switch
145between the two slots as needed.
91 146
92=head2 X<stat_Str> 147=head2 X<stat_Str>
93 148
94B<Physical Strength>, determines damage dealt with weapons, how much you 149B<Physical Strength>, determines damage dealt with weapons, how much you
95can carry, and how often you can attack. 150can carry, and how often you can attack.
152armour worn primarily determines Arm value. This is the same as the 207armour worn primarily determines Arm value. This is the same as the
153physical resistance. 208physical resistance.
154 209
155=head2 X<stat_Spd> 210=head2 X<stat_Spd>
156 211
157B<Speed>, how fast you can move. The value of speed may range between 212B<Speed>, how fast you can move. The value roughly means how many
158nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed 213movements per second you can make. It may range between nearly 0 ("very
159is determined from the Dex and modified downward proportionally by the 214slow") to higher than 40 ("lightning fast"). Base speed is determined from
160amount of weight carried which exceeds the Max Carry limit. The armour 215the Dex stat and modified downward proportionally by the amount of weight
161worn also sets the upper limit on speed. 216carried which exceeds the Max Carry limit. The armour worn also sets the
217upper limit on speed.
162 218
163=head2 X<stat_WSp> 219=head2 X<stat_WSp>
164 220
165B<Weapon Speed>, how many attacks you may make per unit of time 221B<Weapon Speed>, how many attacks you may make per second when combatting.
166(0.120s). Higher values indicate faster attack speed. Current weapon and 222Higher values indicate faster attack speed. Current weapon and Dex effect
167Dex effect the value of weapon speed. 223the value of weapon speed.
168 224
169=head2 X<npc_message_entry> 225=head2 X<npc_message_entry>
170 226
171Enter a message here that you want to tell the NPC and press B<return>. 227Enter a message here that you want to tell the NPC and press B<return>.
172 228
196 252
197 253
198=head1 X<ui>User Interface Text Fragments 254=head1 X<ui>User Interface Text Fragments
199 255
200This section just contains some longer text fragment used by the 256This section just contains some longer text fragment used by the
201Crossfire+ client. 257Deliantra client.
202 258
203=head2 X<chargen_stats>Character Creation: Stats 259=head2 X<chargen_stats>Character Creation: Stats
204 260
205B<Stats> are a very important aspect of your character. You can use the 261B<Stats> are a very important aspect of your character. You can use the
206tooltips to learn what each Stat governs. 262tooltips to learn what each Stat governs.

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