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3This section contains the Tips of the Day, ordered by most important to 3This section contains the Tips of the Day, ordered by most important to
4least important. 4least important.
5 5
6=head2 Tutorial 6=head2 Tutorial
7 7
8For first time users of CF+, consider skimming through the 8For first time users of Deliantra, consider skimming through the
9L<tutorial>. You can also access it by pressing the B<Help> button at the 9L<tutorial>. You can also access it by pressing the B<Help> button at the
10top. 10top.
11 11
12=head2 Apply and Examine Keys 12=head2 Apply and Examine Keys
13 13
39button menu of the playing area. 39button menu of the playing area.
40 40
41It's customary to disable autopickup in civilised areas, to reduce the 41It's customary to disable autopickup in civilised areas, to reduce the
42risk of taking an item you should not pick up. 42risk of taking an item you should not pick up.
43 43
44=head2 Moving the Map
45
46You can move the map (I<not> the minimap) around by dragging it with the
47middle mouse button. This is useful when you rearrange your windows and
48want to move the center of the map.
49
50=head2 Chat
51
52You can communicate with other players via the "Chat" tab in the
53"Messages" window. Chat can be heard by anyone and anywhere. You can also
54chat by simply typing C<c some text>+return, without having to activate
55the Chat entry.
56
57=head2 Basic commands
58
59You can B<move> around using arrow keys, B<pickup> items via "," (the
60comma-key), B<run> and attack by holding down control and an arrow-key,
61and B<fire> by holding down shift and an arrow key.
62
63=head2 Weight
64
65Each item has some weight, and having a lot of items in you inventory may
66B<slow> you down.
67
68=head2 Food
69
70All characters (well, almost all) need to eat sometimes, watch the food
71bar to keep yourself fed.
72
73=head2 Depletion
74
75If your stats are damaged (depleted) you should use potion of life to
76B<restore> them.
77
78=head2 Signs and other Textual Information
79
80B<Reading> all kinds of things is important in this game. It could provide
81valuable advice or even save your life.
82
83=head2 Shops
84
85Specialized shops B<pay well> for the items they are interested in and pay
86almost B<nothing> for items which are not of their kind.
87
88=head2 Identification of Items
89
90Selling items B<identified> may be more profitable than selling them plain.
91You can do it via spells, scrolls, altars and other means.
92
93=head2 Stuck
94
95If you don't know how to exit a location you can try to B<use>
96transportation spells, B<ask> for help in chat, or as last resort, type
97the B<"suicide"> command.
98
99=head2 Money
100
101The most common currencies in Deliantra are silver coins, gold coins and
102platinum coins, which you can exchange in a bank. Also, other types of
103currencies are present in game.
104
105=head2 Talking
106
107Talk to B<all> NPC (the ones with a speech bubble): not only it will help
108you to become familiar with game world, but they are also a source of
109B<quests> and B<treasure> hints.
110
111=head2 Death and Beyond
112
113Don't become upset when you die, you'll be I<resurrected> at the last
114B<bed of reality> you used, after having paid some B<penalty>. To negate
115the penalty you can try to B<play a game> with Death.
116
117=head2 Saving
118
119You must leave the game via "beds to reality", or savebeds, as they are
120usually called. If you simply disconnect, then monsters can do a harm to
121you.
122
123Usually, these savebeds could be found in inns, houses and so on. Also,
124these B<beds for reality> are "markers" where you will be resurrected
125after your death.
126
127If you disconnect or are disconnected without having used a savebed,
128you'll have about 30 minutes to reconnect.
129
130=head2 Exploration
131
132It is very useful (but also interesting :) ) to B<explore> the country. Don't
133visit a couple of dungeons on and on, try to find new ones!
134
135=head2 Illumination
136
137Deliantra has light levels and these light levels are changing with time,
138and some dungeons can be very dark. To be comfortable with it, you can use
139B<lanterns>, or B<torches> with flint and steel.
140
141=head2 Newbie area
142
143After character creation you'll start in a newbie area. You shouldn't try to
144leave it early, before you are at least level 5 (some characters may take
145more or less than that).
146
147=head2 Diseases
148
149You can catch a disease via traps, monsters, other players and just by
150visiting contaminated areas. All low-level diseases wear off with time,
151but it is recommended to B<cure> them quickly. Although, if you survive
152long enough, you can acquire B<immunity> to that disease.
153
154=head2 Magic Resistances
155
156Some monsters are unaffected by attacks of a certain type. For
157example, fire dragons cannot be hurt by fire. Try the opposite element
158instead. Experiment.
159
160=head2 Poisoning
161
162You can get poisoned via a bite of venomous creatures or magic attacks. In
163this case, you'll start loosing you HP and your food consumption rate will
164increase. You can try to B<wait> until it wears off, or try to B<remove>
165it via spells or potions.
166
167=head2 Player Shop
168
169You can sell B<interesting> or B<unique> items to other players. Please,
170don't fill it with regular junk and put each type of item in the section
171it deserves.
172
173=head2 Quests
174
175Quests in Deliantra are B<unique> compared to other MMORPGs. You'll never
176see two similar quests or something like "Kill 20 silver bugs" or "Kill
17730 golden bugs". No hours of mobslaying! Each quest requires creative
178approach. You can get your first quests in the B<palace> or at the B<quest
179master>.
180
181=head2 Arrows
182
183You can buy B<unlimited> amounts of arrows in specialized archer shops.
184
185=head2 Binding
186
187It is vital to B<bind> keys to some actions, such as applying healing
188potion to a key. You can do that by using the right-mouse-button popup
189menu on items, skills and spells, but also by recording a macro, or by
190writing it by hand.
191
44 192
45=head1 X<tooltip>Tooltips 193=head1 X<tooltip>Tooltips
46 194
47This section contains some of the tooltips of the Crossfire+ client. 195This section contains some of the tooltips of the Deliantra client.
196
197=head2 X<modifier_box>Keyboard Modifiers
198
199This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
200active ("pressed").
201
202=head3 B<once/REPEAT>
203
204C<Ctrl> determines wether an action invoked via the keyboard (moving,
205firing) is executed once per keypress or repeatedly as fast as
206possible.
207
208In I<once> mode, each time you press a key, your character will try to
209execute the action once. If you try to execute actions faster than your
210character is able to, the actions will be queued.
211
212In I<REPEAT> mode, your character keep executing the action as long as you
213keep the keys pressed, as fast as it is able to do. This allows you to run
214faster with a fast character, but msot importantly enables you to stop
215immediately, as no matter how fast your character is, stopping to press
216the keys will stop your character.
217
218=head3 B<move/FIRE>
219
220C<Shift> determines wether you move or fire when pressing an arrow key.
221For example, when you have applied a bow, then pressing C<Shift>-Arrow
222will firean arrow instead of moving your character. Less obviously, this
223also works for anything else in your range slot, such as spells or skills.
224
225=head3 B<alt>
226
227Shows wether the C<Alt> key is pressed or not. The Alt key can be used
228together with the arrow keys to achieve diagonal movement. It is also
229commonly used to define keyboard macros.
230
231=head3 B<num>
232
233C<NumLock> isn't used by Deliantra, but on the Windows Operating System,
234having it on can make it impossible to use the B<numeric keypad> for
235moving or firing. Likewise having it off on Mac OS X might cause problems
236with diagonal movement, so when you encounter keyboard issues, try to
237toggle NumLock.
48 238
49=head2 X<stat_health> 239=head2 X<stat_health>
50 240
51B<Health points>. Measures of how much damage you can take before 241B<Health points>. Measures of how much damage you can take before
52dying. Hit points are determined from your level and are influenced by the 242dying. Hit points are determined from your overall level and are
53value of your Con. Hp value may range between 1 to beyond 500 and higher 243influenced by the value of your Con stat. Hp value may range between 1
54values indicate a greater ability to withstand punishment. 244to beyond 500, and higher values indicate a greater ability to withstand
245punishment.
55 246
56=head2 X<stat_mana> 247=head2 X<stat_mana>
57 248
58B<Spell points>. Measures of how much "fuel" you have for casting spells 249B<Mana (Spell points)>. Measures of how much "fuel" you have for casting
59and incantations. Mana is calculated from your level and your Pow. Mana 250spells and incantations. Mana is calculated from your highest magic skill
60values can range between 1 to beyond 500 (glowing crystals can increase 251school level and your Pow. Mana values can range between 1 to beyond 500
61the current spell points beyond your normal maximum). Higher values 252(glowing crystals can increase the current spell points beyond your normal
62indicate greater amounts of mana. 253maximum). Higher values indicate greater amounts of mana.
63 254
64=head2 X<stat_grace> 255=head2 X<stat_grace>
65 256
66B<Grace points> - how favored you are by your god. In game terms, how 257B<Grace points> - how favored you are by your god. In game terms, how
67much divine magic you can cast. Your level, Wis and Pow effect what the 258much divine magic (prayers) you can cast. Your praying level, Wis and Pow
68value of grace is. Prayong on an altar of your god can increase this value 259effect what the value of grace is. Praying on an altar of your god can
69beyond your normal maximum. Grace can take on large positive and negative 260increase this value to twice your normal maximum. Grace can take on large
70values. Positive values indicate favor by the gods. 261positive and negative values. Positive values indicate favor by the gods.
71 262
72=head2 X<stat_food> 263=head2 X<stat_food>
73 264
74B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of 265B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
750 the character begins to die. Some magic can speed up or slow down the 266and your character cannot find some food to eat (e.g. in your inventory),
267it begins to die (health points decrease). Some magic can speed up or slow
76character digestion. Healing wounds will speed up digestion too. 268down the character digestion. Healing wounds will speed up digestion too.
77 269
78=head2 X<stat_exp> 270=head2 X<stat_exp>
79 271
80B<Experience points and overall level> - experience is increased as a 272B<Experience points and overall level> - experience is increased as a
81reward for appropriate action (such as killing monsters) and may decrease 273reward for appropriate action (such as killing monsters) and may decrease
82as a result of a magical attack or dying. Level is directly derived 274as a result of a magical attack or dying. Level is directly derived
83from the experience value. As the level of the character increases, the 275from the experience value. As the level of the character increases, the
84character becomes able to succeed at more difficult tasks. A character's 276character becomes able to succeed at more difficult tasks. A character's
85level starts at a value of 0 and may range up beyond 100. 277level starts at a value of 1 and may range up beyond 100.
86 278
87=head2 X<stat_ranged> 279=head2 X<stat_ranged>
88 280
89B<Ranged attack> - how you attack when you press shift-cursor (spell, 281B<Attack Slots> - how you attack when you fire (shift-direction, spell,
90skill, weapon etc). 282skill etc.) - your range slot, or you walk/run into something - your
283combat slot. You can apply both a ranged attack weapon (such as a spell,
284horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
285etc.) at the same time, but only one of them - marked with a C<*> - will
286be wielded at any one time. You can quickly toggle between the two slots
287by using C<KP-Plus>, but usually the server will automatically switch
288between the two slots as needed.
91 289
92=head2 X<stat_Str> 290=head2 X<stat_Str>
93 291
94B<Physical Strength>, determines damage dealt with weapons, how much you 292B<Physical Strength>, determines damage dealt with weapons, how much you
95can carry, and how often you can attack. 293can carry, and how often you can attack.
152armour worn primarily determines Arm value. This is the same as the 350armour worn primarily determines Arm value. This is the same as the
153physical resistance. 351physical resistance.
154 352
155=head2 X<stat_Spd> 353=head2 X<stat_Spd>
156 354
157B<Speed>, how fast you can move. The value of speed may range between 355B<Speed>, how fast you can move. The value roughly means how many
158nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed 356movements per second you can make. It may range between nearly 0 ("very
159is determined from the Dex and modified downward proportionally by the 357slow") to higher than 40 ("lightning fast"). Base speed is determined from
160amount of weight carried which exceeds the Max Carry limit. The armour 358the Dex stat and modified downward proportionally by the amount of weight
161worn also sets the upper limit on speed. 359carried which exceeds the Max Carry limit. The armour worn also sets the
360upper limit on speed.
162 361
163=head2 X<stat_WSp> 362=head2 X<stat_WSp>
164 363
165B<Weapon Speed>, how many attacks you may make per unit of time 364B<Weapon Speed>, how many attacks you may make per second when combatting.
166(0.120s). Higher values indicate faster attack speed. Current weapon and 365Higher values indicate faster attack speed. Current weapon and Dex effect
167Dex effect the value of weapon speed. 366the value of weapon speed.
168 367
169=head2 X<npc_message_entry> 368=head2 X<npc_message_entry>
170 369
171Enter a message here that you want to tell the NPC and press B<return>. 370Enter a message here that you want to tell the NPC and press B<return>.
172 371
196 395
197 396
198=head1 X<ui>User Interface Text Fragments 397=head1 X<ui>User Interface Text Fragments
199 398
200This section just contains some longer text fragment used by the 399This section just contains some longer text fragment used by the
201Crossfire+ client. 400Deliantra client.
202 401
203=head2 X<chargen_stats>Character Creation: Stats 402=head2 X<chargen_stats>Character Creation: Stats
204 403
205B<Stats> are a very important aspect of your character. You can use the 404B<Stats> are a very important aspect of your character. You can use the
206tooltips to learn what each Stat governs. 405tooltips to learn what each Stat governs.

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