--- deliantra/Deliantra-Client/pod/ui.pod 2007/05/18 13:49:20 1.10 +++ deliantra/Deliantra-Client/pod/ui.pod 2010/03/22 01:09:19 1.26 @@ -5,7 +5,7 @@ =head2 Tutorial -For first time users of CF+, consider skimming through the +For first time users of Deliantra, consider skimming through the L. You can also access it by pressing the B button at the top. @@ -41,39 +41,231 @@ It's customary to disable autopickup in civilised areas, to reduce the risk of taking an item you should not pick up. +=head2 Moving the Map + +You can move the map (I the minimap) around by dragging it with the +middle mouse button. This is useful when you rearrange your windows and +want to move the center of the map. + +=head2 Chat + +You can communicate with other players via the "Chat" tab in the +"Messages" window. Chat can be heard by anyone and anywhere. You can also +chat by simply typing C+return, without having to activate +the Chat entry. + +=head2 Basic commands + +You can B around using arrow keys, B items via "," (the +comma-key), B and attack by holding down control and an arrow-key, +and B by holding down shift and an arrow key. + +=head2 Weight + +Each item has some weight, and having a lot of items in you inventory may +B you down. + +=head2 Food + +All characters (well, almost all) need to eat sometimes, watch the food +bar to keep yourself fed. + +=head2 Depletion + +If your stats are damaged (depleted) you should use potion of life to +B them. + +=head2 Signs and other Textual Information + +B all kinds of things is important in this game. It could provide +valuable advice or even save your life. + +=head2 Shops + +Specialized shops B for the items they are interested in and pay +almost B for items which are not of their kind. + +=head2 Identification of Items + +Selling items B may be more profitable than selling them plain. +You can do it via spells, scrolls, altars and other means. + +=head2 Stuck + +If you don't know how to exit a location you can try to B +transportation spells, B for help in chat, or as last resort, type +the B<"suicide"> command. + +=head2 Money + +The most common currencies in Deliantra are silver coins, gold coins and +platinum coins, which you can exchange in a bank. Also, other types of +currencies are present in game. + +=head2 Talking + +Talk to B NPC (the ones with a speech bubble): not only it will help +you to become familiar with game world, but they are also a source of +B and B hints. + +=head2 Death and Beyond + +Don't become upset when you die, you'll be I at the last +B you used, after having paid some B. To negate +the penalty you can try to B with Death. + +=head2 Saving + +You must leave the game via "beds to reality", or savebeds, as they are +usually called. If you simply disconnect, then monsters can do a harm to +you. + +Usually, these savebeds could be found in inns, houses and so on. Also, +these B are "markers" where you will be resurrected +after your death. + +If you disconnect or are disconnected without having used a savebed, +you'll have about 30 minutes to reconnect. + +=head2 Exploration + +It is very useful (but also interesting :) ) to B the country. Don't +visit a couple of dungeons on and on, try to find new ones! + +=head2 Illumination + +Deliantra has light levels and these light levels are changing with time, +and some dungeons can be very dark. To be comfortable with it, you can use +B, or B with flint and steel. + +=head2 Newbie area + +After character creation you'll start in a newbie area. You shouldn't try to +leave it early, before you are at least level 5 (some characters may take +more or less than that). + +=head2 Diseases + +You can catch a disease via traps, monsters, other players and just by +visiting contaminated areas. All low-level diseases wear off with time, +but it is recommended to B them quickly. Although, if you survive +long enough, you can acquire B to that disease. + +=head2 Magic Resistances + +Some monsters are unaffected by attacks of a certain type. For +example, fire dragons cannot be hurt by fire. Try the opposite element +instead. Experiment. + +=head2 Poisoning + +You can get poisoned via a bite of venomous creatures or magic attacks. In +this case, you'll start loosing you HP and your food consumption rate will +increase. You can try to B until it wears off, or try to B +it via spells or potions. + +=head2 Player Shop + +You can sell B or B items to other players. Please, +don't fill it with regular junk and put each type of item in the section +it deserves. + +=head2 Quests + +Quests in Deliantra are B compared to other MMORPGs. You'll never +see two similar quests or something like "Kill 20 silver bugs" or "Kill +30 golden bugs". No hours of mobslaying! Each quest requires creative +approach. You can get your first quests in the B or at the B. + +=head2 Arrows + +You can buy B amounts of arrows in specialized archer shops. + +=head2 Binding + +It is vital to B keys to some actions, such as applying healing +potion to a key. You can do that by using the right-mouse-button popup +menu on items, skills and spells, but also by recording a macro, or by +writing it by hand. + =head1 XTooltips -This section contains some of the tooltips of the Crossfire+ client. +This section contains some of the tooltips of the Deliantra client. + +=head2 XKeyboard Modifiers + +This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently +active ("pressed"). + +=head3 B + +C determines wether an action invoked via the keyboard (moving, +firing) is executed once per keypress or repeatedly as fast as +possible. + +In I mode, each time you press a key, your character will try to +execute the action once. If you try to execute actions faster than your +character is able to, the actions will be queued. + +In I mode, your character keep executing the action as long as you +keep the keys pressed, as fast as it is able to do. This allows you to run +faster with a fast character, but msot importantly enables you to stop +immediately, as no matter how fast your character is, stopping to press +the keys will stop your character. + +=head3 B + +C determines wether you move or fire when pressing an arrow key. +For example, when you have applied a bow, then pressing C-Arrow +will firean arrow instead of moving your character. Less obviously, this +also works for anything else in your range slot, such as spells or skills. + +=head3 B + +Shows wether the C key is pressed or not. The Alt key can be used +together with the arrow keys to achieve diagonal movement. It is also +commonly used to define keyboard macros. + +=head3 B + +C isn't used by Deliantra, but on the Windows Operating System, +having it on can make it impossible to use the B for +moving or firing. Likewise having it off on Mac OS X might cause problems +with diagonal movement, so when you encounter keyboard issues, try to +toggle NumLock. =head2 X B. Measures of how much damage you can take before -dying. Hit points are determined from your level and are influenced by the -value of your Con. Hp value may range between 1 to beyond 500 and higher -values indicate a greater ability to withstand punishment. +dying. Hit points are determined from your overall level and are +influenced by the value of your Con stat. Hp value may range between 1 +to beyond 500, and higher values indicate a greater ability to withstand +punishment. =head2 X -B. Measures of how much "fuel" you have for casting spells -and incantations. Mana is calculated from your level and your Pow. Mana -values can range between 1 to beyond 500 (glowing crystals can increase -the current spell points beyond your normal maximum). Higher values -indicate greater amounts of mana. +B. Measures of how much "fuel" you have for casting +spells and incantations. Mana is calculated from your highest magic skill +school level and your Pow. Mana values can range between 1 to beyond 500 +(glowing crystals can increase the current spell points beyond your normal +maximum). Higher values indicate greater amounts of mana. =head2 X B - how favored you are by your god. In game terms, how -much divine magic you can cast. Your level, Wis and Pow effect what the -value of grace is. Prayong on an altar of your god can increase this value -beyond your normal maximum. Grace can take on large positive and negative -values. Positive values indicate favor by the gods. +much divine magic (prayers) you can cast. Your praying level, Wis and Pow +effect what the value of grace is. Praying on an altar of your god can +increase this value to twice your normal maximum. Grace can take on large +positive and negative values. Positive values indicate favor by the gods. =head2 X -B. Ranges between 0 (starving) and 999 (satiated). At a value of -0 the character begins to die. Some magic can speed up or slow down the -character digestion. Healing wounds will speed up digestion too. +B. Ranges between 0 (starving) and 999 (satiated). If it reaches 0 +and your character cannot find some food to eat (e.g. in your inventory), +it begins to die (health points decrease). Some magic can speed up or slow +down the character digestion. Healing wounds will speed up digestion too. =head2 X @@ -82,12 +274,18 @@ as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's -level starts at a value of 0 and may range up beyond 100. +level starts at a value of 1 and may range up beyond 100. =head2 X -B - how you attack when you press shift-cursor (spell, -skill, weapon etc). +B - how you attack when you fire (shift-direction, spell, +skill etc.) - your range slot, or you walk/run into something - your +combat slot. You can apply both a ranged attack weapon (such as a spell, +horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife +etc.) at the same time, but only one of them - marked with a C<*> - will +be wielded at any one time. You can quickly toggle between the two slots +by using C, but usually the server will automatically switch +between the two slots as needed. =head2 X @@ -154,17 +352,18 @@ =head2 X -B, how fast you can move. The value of speed may range between -nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed -is determined from the Dex and modified downward proportionally by the -amount of weight carried which exceeds the Max Carry limit. The armour -worn also sets the upper limit on speed. +B, how fast you can move. The value roughly means how many +movements per second you can make. It may range between nearly 0 ("very +slow") to higher than 40 ("lightning fast"). Base speed is determined from +the Dex stat and modified downward proportionally by the amount of weight +carried which exceeds the Max Carry limit. The armour worn also sets the +upper limit on speed. =head2 X -B, how many attacks you may make per unit of time -(0.120s). Higher values indicate faster attack speed. Current weapon and -Dex effect the value of weapon speed. +B, how many attacks you may make per second when combatting. +Higher values indicate faster attack speed. Current weapon and Dex effect +the value of weapon speed. =head2 X @@ -198,7 +397,7 @@ =head1 XUser Interface Text Fragments This section just contains some longer text fragment used by the -Crossfire+ client. +Deliantra client. =head2 XCharacter Creation: Stats