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1 | =head1 X<tip_of_the_day>Tips of the Day |
3 | =head1 X<tip_of_the_day>Tips of the Day |
2 | |
4 | |
3 | This section contains the Tips of the Day, ordered by most important to |
5 | This section contains the Tips of the Day, ordered by most important to |
4 | least important. |
6 | least important. |
5 | |
7 | |
6 | =head2 Tutorial |
8 | =head2 Tutorial |
7 | |
9 | |
8 | For first time users of CF+, consider skimming through the |
10 | For first time users of Deliantra, consider skimming through the |
9 | L<tutorial>. You can also access it by pressing the B<Help> button at the |
11 | L<tutorial>. You can also access it by pressing the B<Help> button at the |
10 | top. |
12 | top. |
11 | |
13 | |
12 | =head2 Apply and Examine Keys |
14 | =head2 Apply and Examine Keys |
13 | |
15 | |
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39 | button menu of the playing area. |
41 | button menu of the playing area. |
40 | |
42 | |
41 | It's customary to disable autopickup in civilised areas, to reduce the |
43 | It's customary to disable autopickup in civilised areas, to reduce the |
42 | risk of taking an item you should not pick up. |
44 | risk of taking an item you should not pick up. |
43 | |
45 | |
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46 | =head2 Moving the Map |
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47 | |
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48 | You can move the map (I<not> the minimap) around by dragging it with the |
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49 | middle mouse button. This is useful when you rearrange your windows and |
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50 | want to move the center of the map. |
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51 | |
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52 | =head2 Chat |
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53 | |
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54 | You can communicate with other players via the "Chat" tab in the |
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55 | "Messages" window. Chat can be heard by anyone and anywhere. You can also |
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56 | chat by simply typing C<c some text>+return, without having to activate |
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57 | the Chat entry. |
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58 | |
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59 | =head2 Basic commands |
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60 | |
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61 | You can B<move> around using arrow keys, B<pickup> items via "," (the |
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62 | comma-key), B<run> and attack by holding down control and an arrow-key, |
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63 | and B<fire> by holding down shift and an arrow key. |
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64 | |
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65 | =head2 Weight |
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66 | |
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67 | Each item has some weight, and having a lot of items in you inventory may |
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68 | B<slow> you down. |
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69 | |
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70 | =head2 Food |
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71 | |
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72 | All characters (well, almost all) need to eat sometimes, watch the food |
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73 | bar to keep yourself fed. |
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74 | |
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75 | =head2 Depletion |
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76 | |
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77 | If your stats are damaged (depleted) you should use potion of life to |
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78 | B<restore> them. |
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79 | |
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80 | =head2 Signs and other Textual Information |
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81 | |
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82 | B<Reading> all kinds of things is important in this game. It could provide |
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83 | valuable advice or even save your life. |
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84 | |
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85 | =head2 Shops |
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86 | |
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87 | Specialized shops B<pay well> for the items they are interested in and pay |
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88 | almost B<nothing> for items which are not of their kind. |
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89 | |
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90 | =head2 Identification of Items |
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91 | |
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92 | Selling items B<identified> may be more profitable than selling them plain. |
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93 | You can do it via spells, scrolls, altars and other means. |
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94 | |
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95 | =head2 Stuck |
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96 | |
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97 | If you don't know how to exit a location you can try to B<use> |
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98 | transportation spells, B<ask> for help in chat, or as last resort, type |
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99 | the B<"suicide"> command. |
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100 | |
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101 | =head2 Money |
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102 | |
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103 | The most common currencies in Deliantra are silver coins, gold coins and |
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104 | platinum coins, which you can exchange in a bank. Also, other types of |
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105 | currencies are present in game. |
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106 | |
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107 | =head2 Talking |
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108 | |
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109 | Talk to B<all> NPC (the ones with a speech bubble): not only it will help |
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110 | you to become familiar with game world, but they are also a source of |
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111 | B<quests> and B<treasure> hints. |
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112 | |
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113 | =head2 Death and Beyond |
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114 | |
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115 | Don't become upset when you die, you'll be I<resurrected> at the last |
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116 | B<bed of reality> you used, after having paid some B<penalty>. To negate |
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117 | the penalty you can try to B<play a game> with Death. |
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118 | |
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119 | =head2 Saving |
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120 | |
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121 | You must leave the game via "beds to reality", or savebeds, as they are |
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122 | usually called. If you simply disconnect, then monsters can do a harm to |
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123 | you. |
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124 | |
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125 | Usually, these savebeds could be found in inns, houses and so on. Also, |
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126 | these B<beds for reality> are "markers" where you will be resurrected |
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127 | after your death. |
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128 | |
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129 | If you disconnect or are disconnected without having used a savebed, |
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130 | you'll have about 30 minutes to reconnect. |
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131 | |
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132 | =head2 Exploration |
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133 | |
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134 | It is very useful (but also interesting :) ) to B<explore> the country. Don't |
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135 | visit a couple of dungeons on and on, try to find new ones! |
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136 | |
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137 | =head2 Illumination |
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138 | |
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139 | Deliantra has light levels and these light levels are changing with time, |
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140 | and some dungeons can be very dark. To be comfortable with it, you can use |
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141 | B<lanterns>, or B<torches> with flint and steel. |
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142 | |
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143 | =head2 Newbie area |
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144 | |
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145 | After character creation you'll start in a newbie area. You shouldn't try to |
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146 | leave it early, before you are at least level 5 (some characters may take |
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147 | more or less than that). |
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148 | |
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149 | =head2 Diseases |
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150 | |
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151 | You can catch a disease via traps, monsters, other players and just by |
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152 | visiting contaminated areas. All low-level diseases wear off with time, |
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153 | but it is recommended to B<cure> them quickly. Although, if you survive |
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154 | long enough, you can acquire B<immunity> to that disease. |
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155 | |
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156 | =head2 Magic Resistances |
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157 | |
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158 | Some monsters are unaffected by attacks of a certain type. For |
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159 | example, fire dragons cannot be hurt by fire. Try the opposite element |
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160 | instead. Experiment. |
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161 | |
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162 | =head2 Poisoning |
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163 | |
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164 | You can get poisoned via a bite of venomous creatures or magic attacks. In |
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165 | this case, you'll start loosing you HP and your food consumption rate will |
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166 | increase. You can try to B<wait> until it wears off, or try to B<remove> |
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167 | it via spells or potions. |
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168 | |
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169 | =head2 Player Shop |
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170 | |
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171 | You can sell B<interesting> or B<unique> items to other players. Please, |
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172 | don't fill it with regular junk and put each type of item in the section |
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173 | it deserves. |
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174 | |
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175 | =head2 Quests |
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176 | |
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177 | Quests in Deliantra are B<unique> compared to other MMORPGs. You'll never |
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178 | see two similar quests or something like "Kill 20 silver bugs" or "Kill |
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179 | 30 golden bugs". No hours of mobslaying! Each quest requires creative |
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180 | approach. You can get your first quests in the B<palace> or at the B<quest |
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181 | master>. |
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182 | |
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183 | =head2 Arrows |
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184 | |
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185 | You can buy B<unlimited> amounts of arrows in specialized archer shops. |
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186 | |
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187 | =head2 Binding |
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188 | |
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189 | It is vital to B<bind> keys to some actions, such as applying healing |
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190 | potion to a key. You can do that by using the right-mouse-button popup |
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191 | menu on items, skills and spells, but also by recording a macro, or by |
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192 | writing it by hand. |
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193 | |
44 | |
194 | |
45 | =head1 X<tooltip>Tooltips |
195 | =head1 X<tooltip>Tooltips |
46 | |
196 | |
47 | This section contains some of the tooltips of the Crossfire+ client. |
197 | This section contains some of the tooltips of the Deliantra client. |
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198 | |
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199 | =head2 X<modifier_box>Keyboard Modifiers |
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200 | |
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201 | This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently |
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202 | active ("pressed"). |
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203 | |
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204 | =head3 B<once/REPEAT> |
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205 | |
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206 | C<Ctrl> determines wether an action invoked via the keyboard (moving, |
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207 | firing) is executed once per keypress or repeatedly as fast as |
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208 | possible. |
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209 | |
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210 | In I<once> mode, each time you press a key, your character will try to |
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211 | execute the action once. If you try to execute actions faster than your |
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212 | character is able to, the actions will be queued. |
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213 | |
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214 | In I<REPEAT> mode, your character keep executing the action as long as you |
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215 | keep the keys pressed, as fast as it is able to do. This allows you to run |
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216 | faster with a fast character, but msot importantly enables you to stop |
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217 | immediately, as no matter how fast your character is, stopping to press |
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218 | the keys will stop your character. |
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219 | |
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220 | =head3 B<move/FIRE> |
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221 | |
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222 | C<Shift> determines wether you move or fire when pressing an arrow key. |
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223 | For example, when you have applied a bow, then pressing C<Shift>-Arrow |
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224 | will firean arrow instead of moving your character. Less obviously, this |
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225 | also works for anything else in your range slot, such as spells or skills. |
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226 | |
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227 | =head3 B<alt> |
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228 | |
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229 | Shows wether the C<Alt> key is pressed or not. The Alt key can be used |
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230 | together with the arrow keys to achieve diagonal movement. It is also |
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231 | commonly used to define keyboard macros. |
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232 | |
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233 | =head3 B<num> |
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234 | |
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235 | C<NumLock> isn't used by Deliantra, but on the Windows Operating System, |
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236 | having it on can make it impossible to use the B<numeric keypad> for |
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237 | moving or firing. Likewise having it off on Mac OS X might cause problems |
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238 | with diagonal movement, so when you encounter keyboard issues, try to |
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239 | toggle NumLock. |
48 | |
240 | |
49 | =head2 X<stat_health> |
241 | =head2 X<stat_health> |
50 | |
242 | |
51 | B<Health points>. Measures of how much damage you can take before |
243 | B<Health points>. Measures of how much damage you can take before |
52 | dying. Hit points are determined from your level and are influenced by the |
244 | dying. Hit points are determined from your overall level and are |
53 | value of your Con. Hp value may range between 1 to beyond 500 and higher |
245 | influenced by the value of your Con stat. Hp value may range between 1 |
54 | values indicate a greater ability to withstand punishment. |
246 | to beyond 500, and higher values indicate a greater ability to withstand |
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247 | punishment. |
55 | |
248 | |
56 | =head2 X<stat_mana> |
249 | =head2 X<stat_mana> |
57 | |
250 | |
58 | B<Spell points>. Measures of how much "fuel" you have for casting spells |
251 | B<Mana (Spell points)>. Measures of how much "fuel" you have for casting |
59 | and incantations. Mana is calculated from your level and your Pow. Mana |
252 | spells and incantations. Mana is calculated from your highest magic skill |
60 | values can range between 1 to beyond 500 (glowing crystals can increase |
253 | school level and your Pow. Mana values can range between 1 to beyond 500 |
61 | the current spell points beyond your normal maximum). Higher values |
254 | (glowing crystals can increase the current spell points beyond your normal |
62 | indicate greater amounts of mana. |
255 | maximum). Higher values indicate greater amounts of mana. |
63 | |
256 | |
64 | =head2 X<stat_grace> |
257 | =head2 X<stat_grace> |
65 | |
258 | |
66 | B<Grace points> - how favored you are by your god. In game terms, how |
259 | B<Grace points> - how favored you are by your god. In game terms, how |
67 | much divine magic you can cast. Your level, Wis and Pow effect what the |
260 | much divine magic (prayers) you can cast. Your praying level, Wis and Pow |
68 | value of grace is. Prayong on an altar of your god can increase this value |
261 | effect what the value of grace is. Praying on an altar of your god can |
69 | beyond your normal maximum. Grace can take on large positive and negative |
262 | increase this value to twice your normal maximum. Grace can take on large |
70 | values. Positive values indicate favor by the gods. |
263 | positive and negative values. Positive values indicate favor by the gods. |
71 | |
264 | |
72 | =head2 X<stat_food> |
265 | =head2 X<stat_food> |
73 | |
266 | |
74 | B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of |
267 | B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0 |
75 | 0 the character begins to die. Some magic can speed up or slow down the |
268 | and your character cannot find some food to eat (e.g. in your inventory), |
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269 | it begins to die (health points decrease). Some magic can speed up or slow |
76 | character digestion. Healing wounds will speed up digestion too. |
270 | down the character digestion. Healing wounds will speed up digestion too. |
77 | |
271 | |
78 | =head2 X<stat_exp> |
272 | =head2 X<stat_exp> |
79 | |
273 | |
80 | B<Experience points and overall level> - experience is increased as a |
274 | B<Experience points and overall level> - experience is increased as a |
81 | reward for appropriate action (such as killing monsters) and may decrease |
275 | reward for appropriate action (such as killing monsters) and may decrease |
82 | as a result of a magical attack or dying. Level is directly derived |
276 | as a result of a magical attack or dying. Level is directly derived |
83 | from the experience value. As the level of the character increases, the |
277 | from the experience value. As the level of the character increases, the |
84 | character becomes able to succeed at more difficult tasks. A character's |
278 | character becomes able to succeed at more difficult tasks. A character's |
85 | level starts at a value of 0 and may range up beyond 100. |
279 | level starts at a value of 1 and may range up beyond 100. |
86 | |
280 | |
87 | =head2 X<stat_ranged> |
281 | =head2 X<stat_ranged> |
88 | |
282 | |
89 | B<Ranged attack> - how you attack when you press shift-cursor (spell, |
283 | B<Attack Slots> - how you attack when you fire (shift-direction, spell, |
90 | skill, weapon etc). |
284 | skill etc.) - your range slot, or you walk/run into something - your |
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285 | combat slot. You can apply both a ranged attack weapon (such as a spell, |
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286 | horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife |
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287 | etc.) at the same time, but only one of them - marked with a C<*> - will |
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288 | be wielded at any one time. You can quickly toggle between the two slots |
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289 | by using C<KP-Plus>, but usually the server will automatically switch |
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290 | between the two slots as needed. |
91 | |
291 | |
92 | =head2 X<stat_Str> |
292 | =head2 X<stat_Str> |
93 | |
293 | |
94 | B<Physical Strength>, determines damage dealt with weapons, how much you |
294 | B<Physical Strength>, determines damage dealt with weapons, how much you |
95 | can carry, and how often you can attack. |
295 | can carry, and how often you can attack. |
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152 | armour worn primarily determines Arm value. This is the same as the |
352 | armour worn primarily determines Arm value. This is the same as the |
153 | physical resistance. |
353 | physical resistance. |
154 | |
354 | |
155 | =head2 X<stat_Spd> |
355 | =head2 X<stat_Spd> |
156 | |
356 | |
157 | B<Speed>, how fast you can move. The value of speed may range between |
357 | B<Speed>, how fast you can move. The value roughly means how many |
158 | nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed |
358 | movements per second you can make. It may range between nearly 0 ("very |
159 | is determined from the Dex and modified downward proportionally by the |
359 | slow") to higher than 40 ("lightning fast"). Base speed is determined from |
160 | amount of weight carried which exceeds the Max Carry limit. The armour |
360 | the Dex stat and modified downward proportionally by the amount of weight |
161 | worn also sets the upper limit on speed. |
361 | carried which exceeds the Max Carry limit. The armour worn also sets the |
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362 | upper limit on speed. |
162 | |
363 | |
163 | =head2 X<stat_WSp> |
364 | =head2 X<stat_WSp> |
164 | |
365 | |
165 | B<Weapon Speed>, how many attacks you may make per unit of time |
366 | B<Weapon Speed>, how many attacks you may make per second when combatting. |
166 | (0.120s). Higher values indicate faster attack speed. Current weapon and |
367 | Higher values indicate faster attack speed. Current weapon and Dex effect |
167 | Dex effect the value of weapon speed. |
368 | the value of weapon speed. |
168 | |
369 | |
169 | =head2 X<npc_message_entry> |
370 | =head2 X<npc_message_entry> |
170 | |
371 | |
171 | Enter a message here that you want to tell the NPC and press B<return>. |
372 | Enter a message here that you want to tell the NPC and press B<return>. |
172 | |
373 | |
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196 | |
397 | |
197 | |
398 | |
198 | =head1 X<ui>User Interface Text Fragments |
399 | =head1 X<ui>User Interface Text Fragments |
199 | |
400 | |
200 | This section just contains some longer text fragment used by the |
401 | This section just contains some longer text fragment used by the |
201 | Crossfire+ client. |
402 | Deliantra client. |
202 | |
403 | |
203 | =head2 X<chargen_stats>Character Creation: Stats |
404 | =head2 X<chargen_stats>Character Creation: Stats |
204 | |
405 | |
205 | B<Stats> are a very important aspect of your character. You can use the |
406 | B<Stats> are a very important aspect of your character. You can use the |
206 | tooltips to learn what each Stat governs. |
407 | tooltips to learn what each Stat governs. |