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Revision 1.27 by root, Mon Jun 21 22:51:58 2010 UTC

1=encoding utf-8
2
1=head1 X<tip_of_the_day>Tips of the Day 3=head1 X<tip_of_the_day>Tips of the Day
2 4
3This section contains the Tips of the Day, ordered by most important to 5This section contains the Tips of the Day, ordered by most important to
4least important. 6least important.
5 7
6=head2 Tutorial 8=head2 Tutorial
7 9
8For first time users of CF+, consider skimming through the 10For first time users of Deliantra, consider skimming through the
9L<tutorial>. You can also access it by pressing the B<Help> button at the 11L<tutorial>. You can also access it by pressing the B<Help> button at the
10top. 12top.
11 13
12=head2 Apply and Examine Keys 14=head2 Apply and Examine Keys
13 15
39button menu of the playing area. 41button menu of the playing area.
40 42
41It's customary to disable autopickup in civilised areas, to reduce the 43It's customary to disable autopickup in civilised areas, to reduce the
42risk of taking an item you should not pick up. 44risk of taking an item you should not pick up.
43 45
46=head2 Moving the Map
47
48You can move the map (I<not> the minimap) around by dragging it with the
49middle mouse button. This is useful when you rearrange your windows and
50want to move the center of the map.
51
52=head2 Chat
53
54You can communicate with other players via the "Chat" tab in the
55"Messages" window. Chat can be heard by anyone and anywhere. You can also
56chat by simply typing C<c some text>+return, without having to activate
57the Chat entry.
58
59=head2 Basic commands
60
61You can B<move> around using arrow keys, B<pickup> items via "," (the
62comma-key), B<run> and attack by holding down control and an arrow-key,
63and B<fire> by holding down shift and an arrow key.
64
65=head2 Weight
66
67Each item has some weight, and having a lot of items in you inventory may
68B<slow> you down.
69
70=head2 Food
71
72All characters (well, almost all) need to eat sometimes, watch the food
73bar to keep yourself fed.
74
75=head2 Depletion
76
77If your stats are damaged (depleted) you should use potion of life to
78B<restore> them.
79
80=head2 Signs and other Textual Information
81
82B<Reading> all kinds of things is important in this game. It could provide
83valuable advice or even save your life.
84
85=head2 Shops
86
87Specialized shops B<pay well> for the items they are interested in and pay
88almost B<nothing> for items which are not of their kind.
89
90=head2 Identification of Items
91
92Selling items B<identified> may be more profitable than selling them plain.
93You can do it via spells, scrolls, altars and other means.
94
95=head2 Stuck
96
97If you don't know how to exit a location you can try to B<use>
98transportation spells, B<ask> for help in chat, or as last resort, type
99the B<"suicide"> command.
100
101=head2 Money
102
103The most common currencies in Deliantra are silver coins, gold coins and
104platinum coins, which you can exchange in a bank. Also, other types of
105currencies are present in game.
106
107=head2 Talking
108
109Talk to B<all> NPC (the ones with a speech bubble): not only it will help
110you to become familiar with game world, but they are also a source of
111B<quests> and B<treasure> hints.
112
113=head2 Death and Beyond
114
115Don't become upset when you die, you'll be I<resurrected> at the last
116B<bed of reality> you used, after having paid some B<penalty>. To negate
117the penalty you can try to B<play a game> with Death.
118
119=head2 Saving
120
121You must leave the game via "beds to reality", or savebeds, as they are
122usually called. If you simply disconnect, then monsters can do a harm to
123you.
124
125Usually, these savebeds could be found in inns, houses and so on. Also,
126these B<beds for reality> are "markers" where you will be resurrected
127after your death.
128
129If you disconnect or are disconnected without having used a savebed,
130you'll have about 30 minutes to reconnect.
131
132=head2 Exploration
133
134It is very useful (but also interesting :) ) to B<explore> the country. Don't
135visit a couple of dungeons on and on, try to find new ones!
136
137=head2 Illumination
138
139Deliantra has light levels and these light levels are changing with time,
140and some dungeons can be very dark. To be comfortable with it, you can use
141B<lanterns>, or B<torches> with flint and steel.
142
143=head2 Newbie area
144
145After character creation you'll start in a newbie area. You shouldn't try to
146leave it early, before you are at least level 5 (some characters may take
147more or less than that).
148
149=head2 Diseases
150
151You can catch a disease via traps, monsters, other players and just by
152visiting contaminated areas. All low-level diseases wear off with time,
153but it is recommended to B<cure> them quickly. Although, if you survive
154long enough, you can acquire B<immunity> to that disease.
155
156=head2 Magic Resistances
157
158Some monsters are unaffected by attacks of a certain type. For
159example, fire dragons cannot be hurt by fire. Try the opposite element
160instead. Experiment.
161
162=head2 Poisoning
163
164You can get poisoned via a bite of venomous creatures or magic attacks. In
165this case, you'll start loosing you HP and your food consumption rate will
166increase. You can try to B<wait> until it wears off, or try to B<remove>
167it via spells or potions.
168
169=head2 Player Shop
170
171You can sell B<interesting> or B<unique> items to other players. Please,
172don't fill it with regular junk and put each type of item in the section
173it deserves.
174
175=head2 Quests
176
177Quests in Deliantra are B<unique> compared to other MMORPGs. You'll never
178see two similar quests or something like "Kill 20 silver bugs" or "Kill
17930 golden bugs". No hours of mobslaying! Each quest requires creative
180approach. You can get your first quests in the B<palace> or at the B<quest
181master>.
182
183=head2 Arrows
184
185You can buy B<unlimited> amounts of arrows in specialized archer shops.
186
187=head2 Binding
188
189It is vital to B<bind> keys to some actions, such as applying healing
190potion to a key. You can do that by using the right-mouse-button popup
191menu on items, skills and spells, but also by recording a macro, or by
192writing it by hand.
193
44 194
45=head1 X<tooltip>Tooltips 195=head1 X<tooltip>Tooltips
46 196
47This section contains some of the tooltips of the Crossfire+ client. 197This section contains some of the tooltips of the Deliantra client.
198
199=head2 X<modifier_box>Keyboard Modifiers
200
201This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
202active ("pressed").
203
204=head3 B<once/REPEAT>
205
206C<Ctrl> determines wether an action invoked via the keyboard (moving,
207firing) is executed once per keypress or repeatedly as fast as
208possible.
209
210In I<once> mode, each time you press a key, your character will try to
211execute the action once. If you try to execute actions faster than your
212character is able to, the actions will be queued.
213
214In I<REPEAT> mode, your character keep executing the action as long as you
215keep the keys pressed, as fast as it is able to do. This allows you to run
216faster with a fast character, but msot importantly enables you to stop
217immediately, as no matter how fast your character is, stopping to press
218the keys will stop your character.
219
220=head3 B<move/FIRE>
221
222C<Shift> determines wether you move or fire when pressing an arrow key.
223For example, when you have applied a bow, then pressing C<Shift>-Arrow
224will firean arrow instead of moving your character. Less obviously, this
225also works for anything else in your range slot, such as spells or skills.
226
227=head3 B<alt>
228
229Shows wether the C<Alt> key is pressed or not. The Alt key can be used
230together with the arrow keys to achieve diagonal movement. It is also
231commonly used to define keyboard macros.
232
233=head3 B<num>
234
235C<NumLock> isn't used by Deliantra, but on the Windows Operating System,
236having it on can make it impossible to use the B<numeric keypad> for
237moving or firing. Likewise having it off on Mac OS X might cause problems
238with diagonal movement, so when you encounter keyboard issues, try to
239toggle NumLock.
48 240
49=head2 X<stat_health> 241=head2 X<stat_health>
50 242
51B<Health points>. Measures of how much damage you can take before 243B<Health points>. Measures of how much damage you can take before
52dying. Hit points are determined from your level and are influenced by the 244dying. Hit points are determined from your overall level and are
53value of your Con. Hp value may range between 1 to beyond 500 and higher 245influenced by the value of your Con stat. Hp value may range between 1
54values indicate a greater ability to withstand punishment. 246to beyond 500, and higher values indicate a greater ability to withstand
247punishment.
55 248
56=head2 X<stat_mana> 249=head2 X<stat_mana>
57 250
58B<Spell points>. Measures of how much "fuel" you have for casting spells 251B<Mana (Spell points)>. Measures of how much "fuel" you have for casting
59and incantations. Mana is calculated from your level and your Pow. Mana 252spells and incantations. Mana is calculated from your highest magic skill
60values can range between 1 to beyond 500 (glowing crystals can increase 253school level and your Pow. Mana values can range between 1 to beyond 500
61the current spell points beyond your normal maximum). Higher values 254(glowing crystals can increase the current spell points beyond your normal
62indicate greater amounts of mana. 255maximum). Higher values indicate greater amounts of mana.
63 256
64=head2 X<stat_grace> 257=head2 X<stat_grace>
65 258
66B<Grace points> - how favored you are by your god. In game terms, how 259B<Grace points> - how favored you are by your god. In game terms, how
67much divine magic you can cast. Your level, Wis and Pow effect what the 260much divine magic (prayers) you can cast. Your praying level, Wis and Pow
68value of grace is. Prayong on an altar of your god can increase this value 261effect what the value of grace is. Praying on an altar of your god can
69beyond your normal maximum. Grace can take on large positive and negative 262increase this value to twice your normal maximum. Grace can take on large
70values. Positive values indicate favor by the gods. 263positive and negative values. Positive values indicate favor by the gods.
71 264
72=head2 X<stat_food> 265=head2 X<stat_food>
73 266
74B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of 267B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
750 the character begins to die. Some magic can speed up or slow down the 268and your character cannot find some food to eat (e.g. in your inventory),
269it begins to die (health points decrease). Some magic can speed up or slow
76character digestion. Healing wounds will speed up digestion too. 270down the character digestion. Healing wounds will speed up digestion too.
77 271
78=head2 X<stat_exp> 272=head2 X<stat_exp>
79 273
80B<Experience points and overall level> - experience is increased as a 274B<Experience points and overall level> - experience is increased as a
81reward for appropriate action (such as killing monsters) and may decrease 275reward for appropriate action (such as killing monsters) and may decrease
82as a result of a magical attack or dying. Level is directly derived 276as a result of a magical attack or dying. Level is directly derived
83from the experience value. As the level of the character increases, the 277from the experience value. As the level of the character increases, the
84character becomes able to succeed at more difficult tasks. A character's 278character becomes able to succeed at more difficult tasks. A character's
85level starts at a value of 0 and may range up beyond 100. 279level starts at a value of 1 and may range up beyond 100.
86 280
87=head2 X<stat_ranged> 281=head2 X<stat_ranged>
88 282
89B<Ranged attack> - how you attack when you press shift-cursor (spell, 283B<Attack Slots> - how you attack when you fire (shift-direction, spell,
90skill, weapon etc). 284skill etc.) - your range slot, or you walk/run into something - your
285combat slot. You can apply both a ranged attack weapon (such as a spell,
286horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
287etc.) at the same time, but only one of them - marked with a C<*> - will
288be wielded at any one time. You can quickly toggle between the two slots
289by using C<KP-Plus>, but usually the server will automatically switch
290between the two slots as needed.
91 291
92=head2 X<stat_Str> 292=head2 X<stat_Str>
93 293
94B<Physical Strength>, determines damage dealt with weapons, how much you 294B<Physical Strength>, determines damage dealt with weapons, how much you
95can carry, and how often you can attack. 295can carry, and how often you can attack.
152armour worn primarily determines Arm value. This is the same as the 352armour worn primarily determines Arm value. This is the same as the
153physical resistance. 353physical resistance.
154 354
155=head2 X<stat_Spd> 355=head2 X<stat_Spd>
156 356
157B<Speed>, how fast you can move. The value of speed may range between 357B<Speed>, how fast you can move. The value roughly means how many
158nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed 358movements per second you can make. It may range between nearly 0 ("very
159is determined from the Dex and modified downward proportionally by the 359slow") to higher than 40 ("lightning fast"). Base speed is determined from
160amount of weight carried which exceeds the Max Carry limit. The armour 360the Dex stat and modified downward proportionally by the amount of weight
161worn also sets the upper limit on speed. 361carried which exceeds the Max Carry limit. The armour worn also sets the
362upper limit on speed.
162 363
163=head2 X<stat_WSp> 364=head2 X<stat_WSp>
164 365
165B<Weapon Speed>, how many attacks you may make per unit of time 366B<Weapon Speed>, how many attacks you may make per second when combatting.
166(0.120s). Higher values indicate faster attack speed. Current weapon and 367Higher values indicate faster attack speed. Current weapon and Dex effect
167Dex effect the value of weapon speed. 368the value of weapon speed.
168 369
169=head2 X<npc_message_entry> 370=head2 X<npc_message_entry>
170 371
171Enter a message here that you want to tell the NPC and press B<return>. 372Enter a message here that you want to tell the NPC and press B<return>.
172 373
196 397
197 398
198=head1 X<ui>User Interface Text Fragments 399=head1 X<ui>User Interface Text Fragments
199 400
200This section just contains some longer text fragment used by the 401This section just contains some longer text fragment used by the
201Crossfire+ client. 402Deliantra client.
202 403
203=head2 X<chargen_stats>Character Creation: Stats 404=head2 X<chargen_stats>Character Creation: Stats
204 405
205B<Stats> are a very important aspect of your character. You can use the 406B<Stats> are a very important aspect of your character. You can use the
206tooltips to learn what each Stat governs. 407tooltips to learn what each Stat governs.

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