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Revision 1.7 by root, Fri Sep 29 01:00:15 2006 UTC vs.
Revision 1.10 by root, Fri May 18 13:49:20 2007 UTC

1=head1 X<tip_of_the_day>Tips of the Day 1=head1 X<tip_of_the_day>Tips of the Day
2 2
3This section contains the Tips of the Day, ordered by most important to 3This section contains the Tips of the Day, ordered by most important to
4least important. 4least important.
5
6=head2 Tutorial
7
8For first time users of CF+, consider skimming through the
9L<tutorial>. You can also access it by pressing the B<Help> button at the
10top.
5 11
6=head2 Apply and Examine Keys 12=head2 Apply and Examine Keys
7 13
8The B<Spacebar> usually applies the topmost object on the ground, while 14The B<Spacebar> usually applies the topmost object on the ground, while
9the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard> 15the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
114effects, and also how much your spell and grace points increase when 120effects, and also how much your spell and grace points increase when
115leveling up. 121leveling up.
116 122
117=head2 X<stat_Cha> 123=head2 X<stat_Cha>
118 124
119B<Charisma>, how well you are received by NPCs. Affects buying and selling 125B<Charisma>, how well you are received by NPCs. Affects buying and
120prices in shops. 126selling prices in shops, the L<oratory|skill_description/oratory> and
127L<singing|skill_description/singing> skills and a few other things.
121 128
122=head2 X<stat_Wc> 129=head2 X<stat_Wc>
123 130
124B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more 131B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
125potent. Current weapon, level and Str are some things which effect the 132potent. Current weapon, level and Str are some things which effect the
205You can create another set of stats, swap two stat values with each other 212You can create another set of stats, swap two stat values with each other
206or accept the stats as shown below and continue. 213or accept the stats as shown below and continue.
207 214
208=head2 X<chargen_race>Character Creation: Race 215=head2 X<chargen_race>Character Creation: Race
209 216
210Look at the B<Messages> window to see a description of this race and
211the center of the screen to see how this race looks like (I<below
212this dialog window: you may need to move the dialog away and click into
213the display area to make it visible>).
214
215You can look at another race, or accept this race (you will cycle back 217You can look at another race, or accept this race (you will cycle back
216to this race eventually, so you can take your time making this important 218to this race eventually, so you can take your time making this important
217choice. 219choice.
218 220

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