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/cvs/deliantra/Deliantra-Client/pod/ui.pod
Revision: 1.5
Committed: Mon Aug 14 05:04:03 2006 UTC (17 years, 10 months ago) by root
Branch: MAIN
CVS Tags: rel-0_52, rel-0_51, rel-0_5
Changes since 1.4: +7 -2 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =head1 X<tooltip>Tooltips
2
3 This section just contains some of the tooltips of the Crossfire+ client.
4
5 =head2 X<stat_health>
6
7 B<Health points>. Measures of how much damage you can take before
8 dying. Hit points are determined from your level and are influenced by the
9 value of your Con. Hp value may range between 1 to beyond 500 and higher
10 values indicate a greater ability to withstand punishment.
11
12 =head2 X<stat_mana>
13
14 B<Spell points>. Measures of how much "fuel" you have for casting spells
15 and incantations. Mana is calculated from your level and your Pow. Mana
16 values can range between 1 to beyond 500 (glowing crystals can increase
17 the current spell points beyond your normal maximum). Higher values
18 indicate greater amounts of mana.
19
20 =head2 X<stat_grace>
21
22 B<Grace points> - how favored you are by your god. In game terms, how
23 much divine magic you can cast. Your level, Wis and Pow effect what the
24 value of grace is. Prayong on an altar of your god can increase this value
25 beyond your normal maximum. Grace can take on large positive and negative
26 values. Positive values indicate favor by the gods.
27
28 =head2 X<stat_food>
29
30 B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of
31 0 the character begins to die. Some magic can speed up or slow down the
32 character digestion. Healing wounds will speed up digestion too.
33
34 =head2 X<stat_exp>
35
36 B<Experience points and overall level> - experience is increased as a
37 reward for appropriate action (such as killing monsters) and may decrease
38 as a result of a magical attack or dying. Level is directly derived
39 from the experience value. As the level of the character increases, the
40 character becomes able to succeed at more difficult tasks. A character's
41 level starts at a value of 0 and may range up beyond 100.
42
43 =head2 X<stat_ranged>
44
45 B<Ranged attack> - how you attack when you press shift-cursor (spell,
46 skill, weapon etc).
47
48 =head2 X<stat_Str>
49
50 B<Physical Strength>, determines damage dealt with weapons, how much you
51 can carry, and how often you can attack.
52
53 =head2 X<stat_Dex>
54
55 B<Dexterity>, your physical agility. Determines chance of being hit and
56 affects armor class and speed.
57
58 =head2 X<stat_Con>
59
60 B<Constitution>, physical health and toughness. Determines how many
61 healthpoints you can have.
62
63 =head2 X<stat_Int>
64
65 B<Intelligence>, your ability to learn and use skills and incantations
66 (both prayers and magic) and determines how much spell points you can have.
67
68 =head2 X<stat_Wis>
69
70 B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
71 how many grace points you can have.
72
73 =head2 X<stat_Pow>
74
75 B<Power>, your magical potential. Influences the strength of spell
76 effects, and also how much your spell and grace points increase when
77 leveling up.
78
79 =head2 X<stat_Cha>
80
81 B<Charisma>, how well you are received by NPCs. Affects buying and selling
82 prices in shops.
83
84 =head2 X<stat_Wc>
85
86 B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
87 potent. Current weapon, level and Str are some things which effect the
88 value of Wc. The value of Wc may range between 25 and -72.
89
90 =head2 X<stat_Ac>
91
92 B<Armour Class>, how protected you are from being hit by any attack. Lower
93 values are better. Ac is based on your race and is modified by the Dex and
94 current armour worn. For characters that cannot wear armour, Ac improves
95 as their level increases.
96
97 =head2 X<stat_Dam>
98
99 B<Damage>, how much damage your melee/missile attack inflicts. Higher
100 values indicate a greater amount of damage will be inflicted with each
101 attack.
102
103 =head2 X<stat_Arm>
104
105 B<Armour>, how much damage (from physical attacks) will be subtracted from
106 successful hits made upon you. This value ranges between 0 to 99%. Current
107 armour worn primarily determines Arm value. This is the same as the
108 physical resistance.
109
110 =head2 X<stat_Spd>
111
112 B<Speed>, how fast you can move. The value of speed may range between
113 nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed
114 is determined from the Dex and modified downward proportionally by the
115 amount of weight carried which exceeds the Max Carry limit. The armour
116 worn also sets the upper limit on speed.
117
118 =head2 X<stat_WSp>
119
120 B<Weapon Speed>, how many attacks you may make per unit of time
121 (0.120s). Higher values indicate faster attack speed. Current weapon and
122 Dex effect the value of weapon speed.
123
124 =head2 X<npc_message_entry>
125
126 Enter a message here that you want to tell the NPC and press B<return>.
127
128 Sometimes you have to tell an NPC something you cannot find out during a
129 normal conversation (such as a password). In those cases you have to use
130 this text entry. You can also enter responses manually instead of using
131 the response buttons below.
132
133 =head2 X<completer_help>The Command Completer
134
135 This is your central interface to send text commands to the server. To
136 enter a verbatim command to send to the server, just type the command,
137 followed by a space, and press return.
138
139 Typing the initial letters of words (or just any letters) displays guesses
140 for commands you might want to use.
141
142 You can use the cursor-up and cursor-down keys to select between those
143 guesses.
144
145 B<Right-Click> opens a menu where you can select further options, sich
146 as redefining key bindings.
147
148 =head2 X<charcreation_focus>
149
150 Press a key (click on the entry to make sure it has keyboard focus)
151
152 =head1 X<ui>User Interface Text Fragments
153
154 This section just contains some longer text fragment used by the
155 Crossfire+ client.
156
157 =head2 X<chargen_stats>Character Creation: Stats
158
159 B<Stats> are a very important aspect of your character. You can use the
160 tooltips to learn what each Stat governs.
161
162 The stats generated by the server are always sorted from Str (highest) to
163 Cha (lowest). They will be modified later by both the race and the class
164 you choose.
165
166 You can create another set of stats, swap two stat values with each other
167 or accept the stats as shown below and continue.
168
169 =head2 X<chargen_race>Character Creation: Race
170
171 Look at the B<Messages> window to see a description of this race and
172 the center of the screen to see how this race looks like (I<below
173 this dialog window: you may need to move the dialog away and click into
174 the display area to make it visible>).
175
176 You can look at another race, or accept this race (you will cycle back
177 to this race eventually, so you can take your time making this important
178 choice.
179