1 |
=head1 X<tooltip>Tooltips |
2 |
|
3 |
This section just contains some of the tooltips of the Crossfire+ client. |
4 |
|
5 |
=head2 X<stat_health> |
6 |
|
7 |
B<Health points>. Measures of how much damage you can take before |
8 |
dying. Hit points are determined from your level and are influenced by the |
9 |
value of your Con. Hp value may range between 1 to beyond 500 and higher |
10 |
values indicate a greater ability to withstand punishment. |
11 |
|
12 |
=head2 X<stat_mana> |
13 |
|
14 |
B<Spell points>. Measures of how much "fuel" you have for casting spells |
15 |
and incantations. Mana is calculated from your level and your Pow. Mana |
16 |
values can range between 1 to beyond 500 (glowing crystals can increase |
17 |
the current spell points beyond your normal maximum). Higher values |
18 |
indicate greater amounts of mana. |
19 |
|
20 |
=head2 X<stat_grace> |
21 |
|
22 |
B<Grace points> - how favored you are by your god. In game terms, how |
23 |
much divine magic you can cast. Your level, Wis and Pow effect what the |
24 |
value of grace is. Prayong on an altar of your god can increase this value |
25 |
beyond your normal maximum. Grace can take on large positive and negative |
26 |
values. Positive values indicate favor by the gods. |
27 |
|
28 |
=head2 X<stat_food> |
29 |
|
30 |
B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of |
31 |
0 the character begins to die. Some magic can speed up or slow down the |
32 |
character digestion. Healing wounds will speed up digestion too. |
33 |
|
34 |
=head2 X<stat_exp> |
35 |
|
36 |
B<Experience points and overall level> - experience is increased as a |
37 |
reward for appropriate action (such as killing monsters) and may decrease |
38 |
as a result of a magical attack or dying. Level is directly derived |
39 |
from the experience value. As the level of the character increases, the |
40 |
character becomes able to succeed at more difficult tasks. A character's |
41 |
level starts at a value of 0 and may range up beyond 100. |
42 |
|
43 |
=head2 X<stat_ranged> |
44 |
|
45 |
B<Ranged attack> - how you attack when you press shift-cursor (spell, |
46 |
skill, weapon etc). |
47 |
|
48 |
=head2 X<stat_Str> |
49 |
|
50 |
B<Physical Strength>, determines damage dealt with weapons, how much you |
51 |
can carry, and how often you can attack. |
52 |
|
53 |
=head2 X<stat_Dex> |
54 |
|
55 |
B<Dexterity>, your physical agility. Determines chance of being hit and |
56 |
affects armor class and speed. |
57 |
|
58 |
=head2 X<stat_Con> |
59 |
|
60 |
B<Constitution>, physical health and toughness. Determines how many |
61 |
healthpoints you can have. |
62 |
|
63 |
=head2 X<stat_Int> |
64 |
|
65 |
B<Intelligence>, your ability to learn and use skills and incantations |
66 |
(both prayers and magic) and determines how much spell points you can have. |
67 |
|
68 |
=head2 X<stat_Wis> |
69 |
|
70 |
B<Wisdom>, the ability to learn and use divine magic (prayers). Determines |
71 |
how many grace points you can have. |
72 |
|
73 |
=head2 X<stat_Pow> |
74 |
|
75 |
B<Power>, your magical potential. Influences the strength of spell |
76 |
effects, and also how much your spell and grace points increase when |
77 |
leveling up. |
78 |
|
79 |
=head2 X<stat_Cha> |
80 |
|
81 |
B<Charisma>, how well you are received by NPCs. Affects buying and selling |
82 |
prices in shops. |
83 |
|
84 |
=head2 X<stat_Wc> |
85 |
|
86 |
B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more |
87 |
potent. Current weapon, level and Str are some things which effect the |
88 |
value of Wc. The value of Wc may range between 25 and -72. |
89 |
|
90 |
=head2 X<stat_Ac> |
91 |
|
92 |
B<Armour Class>, how protected you are from being hit by any attack. Lower |
93 |
values are better. Ac is based on your race and is modified by the Dex and |
94 |
current armour worn. For characters that cannot wear armour, Ac improves |
95 |
as their level increases. |
96 |
|
97 |
=head2 X<stat_Dam> |
98 |
|
99 |
B<Damage>, how much damage your melee/missile attack inflicts. Higher |
100 |
values indicate a greater amount of damage will be inflicted with each |
101 |
attack. |
102 |
|
103 |
=head2 X<stat_Arm> |
104 |
|
105 |
B<Armour>, how much damage (from physical attacks) will be subtracted from |
106 |
successful hits made upon you. This value ranges between 0 to 99%. Current |
107 |
armour worn primarily determines Arm value. This is the same as the |
108 |
physical resistance. |
109 |
|
110 |
=head2 X<stat_Spd> |
111 |
|
112 |
B<Speed>, how fast you can move. The value of speed may range between |
113 |
nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed |
114 |
is determined from the Dex and modified downward proportionally by the |
115 |
amount of weight carried which exceeds the Max Carry limit. The armour |
116 |
worn also sets the upper limit on speed. |
117 |
|
118 |
=head2 X<stat_WSp> |
119 |
|
120 |
B<Weapon Speed>, how many attacks you may make per unit of time |
121 |
(0.120s). Higher values indicate faster attack speed. Current weapon and |
122 |
Dex effect the value of weapon speed. |
123 |
|
124 |
=head2 X<npc_message_entry> |
125 |
|
126 |
Enter a message here that you want to tell the NPC and press B<return>. |
127 |
|
128 |
Sometimes you have to tell an NPC something you cannot find out during a |
129 |
normal conversation (such as a password). In those cases you have to use |
130 |
this text entry. You can also enter responses manually instead of using |
131 |
the response buttons below. |
132 |
|
133 |
=head2 X<completer_help>The Command Completer |
134 |
|
135 |
This is your central interface to send text commands to the server. To |
136 |
enter a verbatim command to send to the server, just type the command, |
137 |
followed by a space, and press return. |
138 |
|
139 |
Typing the initial letters of words (or just any letters) displays guesses |
140 |
for commands you might want to use. |
141 |
|
142 |
You can use the cursor-up and cursor-down keys to select between those |
143 |
guesses. |
144 |
|
145 |
B<Right-Click> opens a menu where you can select further options, sich |
146 |
as redefining key bindings. |
147 |
|
148 |
=head2 X<charcreation_focus> |
149 |
|
150 |
Press a key (click on the entry to make sure it has keyboard focus) |
151 |
|
152 |
=head1 X<ui>User Interface Text Fragments |
153 |
|
154 |
This section just contains some longer text fragment used by the |
155 |
Crossfire+ client. |
156 |
|
157 |
=head2 X<chargen_stats>Character Creation: Stats |
158 |
|
159 |
B<Stats> are a very important aspect of your character. You can use the |
160 |
tooltips to learn what each Stat governs. |
161 |
|
162 |
The stats generated by the server are always sorted from Str (highest) to |
163 |
Cha (lowest). They will be modified later by both the race and the class |
164 |
you choose. |
165 |
|
166 |
You can create another set of stats, swap two stat values with each other |
167 |
or accept the stats as shown below and continue. |
168 |
|
169 |
=head2 X<chargen_race>Character Creation: Race |
170 |
|
171 |
Look at the B<Messages> window to see a description of this race and |
172 |
the center of the screen to see how this race looks like (I<below |
173 |
this dialog window: you may need to move the dialog away and click into |
174 |
the display area to make it visible>). |
175 |
|
176 |
You can look at another race, or accept this race (you will cycle back |
177 |
to this race eventually, so you can take your time making this important |
178 |
choice. |
179 |
|