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Revision 1.14 by elmex, Wed Oct 17 11:51:11 2007 UTC vs.
Revision 1.17 by root, Mon Mar 24 01:15:22 2008 UTC

44 44
45=head1 X<tooltip>Tooltips 45=head1 X<tooltip>Tooltips
46 46
47This section contains some of the tooltips of the Deliantra client. 47This section contains some of the tooltips of the Deliantra client.
48 48
49=head2 X<modifier_box>The Modifier Box
50
51This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
52active.
53
54=head3 B<once/REPEAT>
55
56C<Ctrl> determines wether an action invoked via the keyboard (moving,
57firing) is executed once per keypress or repeatedly as fast as
58possible.
59
60In I<once> mode, each time you press a key, your character will try to
61execute the action once. If you try to execute actions faster than your
62character is able to, the actions will be queued.
63
64In I<REPEAT> mode, your character keep executing the action as long as you
65keep the keys pressed, as fast as it is able to do. This allows you to run
66faster with a fast character, but msot importantly enables you to stop
67immediately, as no matter how fast your character is, stopping to press
68the keys will stop your character.
69
70=head3 B<move/FIRE>
71
72C<Shift> determines wether you move or fire when pressing an arrow key.
73For example, when you have applied a bow, then pressing C<Shift>-Arrow
74will firean arrow instead of moving your character. Less obviously, this
75also works for anything else in your range slot, such as spells or skills.
76
77=head3 B<alt>
78
79Shows wether the alt key is pressed or not. The alt key is not used for
80controlling your character.
81
82=head3 B<num>
83
84C<NumLock> isn't used by Deliantra, but on some operating systems, having
85it on makes it impossible to use the B<numeric keypad> for moving or
86firing, so best leave it off when playing Deliantra.
87
88=back
89
49=head2 X<stat_health> 90=head2 X<stat_health>
50 91
51B<Health points>. Measures of how much damage you can take before 92B<Health points>. Measures of how much damage you can take before
52dying. Hit points are determined from your level and are influenced by the 93dying. Hit points are determined from your level and are influenced by the
53value of your Con. Hp value may range between 1 to beyond 500 and higher 94value of your Con stat. Hp value may range between 1 to beyond 500, and higher
54values indicate a greater ability to withstand punishment. 95values indicate a greater ability to withstand punishment.
55 96
56=head2 X<stat_mana> 97=head2 X<stat_mana>
57 98
58B<Spell points>. Measures of how much "fuel" you have for casting spells 99B<Spell points>. Measures of how much "fuel" you have for casting spells
61the current spell points beyond your normal maximum). Higher values 102the current spell points beyond your normal maximum). Higher values
62indicate greater amounts of mana. 103indicate greater amounts of mana.
63 104
64=head2 X<stat_grace> 105=head2 X<stat_grace>
65 106
66B<Grace points> - how favored you are by your god. In game terms, how 107B<Grace points> - how favored you are by your god. In game terms, how much
67much divine magic you can cast. Your level, Wis and Pow effect what the 108divine magic (prayers) you can cast. Your level, Wis and Pow effect what
68value of grace is. Prayong on an altar of your god can increase this value 109the value of grace is. Praying on an altar of your god can increase this
69beyond your normal maximum. Grace can take on large positive and negative 110value to twice your normal maximum. Grace can take on large positive and
70values. Positive values indicate favor by the gods. 111negative values. Positive values indicate favor by the gods.
71 112
72=head2 X<stat_food> 113=head2 X<stat_food>
73 114
74B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of 115B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
750 the character begins to die. Some magic can speed up or slow down the 116and your character cannot find some food to eat (e.g. in your inventory),
117it begins to die (health points decrease). Some magic can speed up or slow
76character digestion. Healing wounds will speed up digestion too. 118down the character digestion. Healing wounds will speed up digestion too.
77 119
78=head2 X<stat_exp> 120=head2 X<stat_exp>
79 121
80B<Experience points and overall level> - experience is increased as a 122B<Experience points and overall level> - experience is increased as a
81reward for appropriate action (such as killing monsters) and may decrease 123reward for appropriate action (such as killing monsters) and may decrease
82as a result of a magical attack or dying. Level is directly derived 124as a result of a magical attack or dying. Level is directly derived
83from the experience value. As the level of the character increases, the 125from the experience value. As the level of the character increases, the
84character becomes able to succeed at more difficult tasks. A character's 126character becomes able to succeed at more difficult tasks. A character's
85level starts at a value of 0 and may range up beyond 100. 127level starts at a value of 1 and may range up beyond 100.
86 128
87=head2 X<stat_ranged> 129=head2 X<stat_ranged>
88 130
89B<Attack Slots> - how you attack when you fire (shift-direction, spell, 131B<Attack Slots> - how you attack when you fire (shift-direction, spell,
90skill etc.) - your range slot, or you walk/run into something - your 132skill etc.) - your range slot, or you walk/run into something - your
158armour worn primarily determines Arm value. This is the same as the 200armour worn primarily determines Arm value. This is the same as the
159physical resistance. 201physical resistance.
160 202
161=head2 X<stat_Spd> 203=head2 X<stat_Spd>
162 204
163B<Speed>, how fast you can move. The value roughly means how many actions 205B<Speed>, how fast you can move. The value roughly means how many
164per second you can make. It may range between nearly 0 ("very slow") to 206movements per second you can make. It may range between nearly 0 ("very
165higher than 5 ("lightning fast"). Base speed is determined from the Dex 207slow") to higher than 40 ("lightning fast"). Base speed is determined from
166and modified downward proportionally by the amount of weight carried which 208the Dex stat and modified downward proportionally by the amount of weight
167exceeds the Max Carry limit. The armour worn also sets the upper limit on 209carried which exceeds the Max Carry limit. The armour worn also sets the
168speed. 210upper limit on speed.
169 211
170=head2 X<stat_WSp> 212=head2 X<stat_WSp>
171 213
172B<Weapon Speed>, how many attacks you may make per second when combatting. 214B<Weapon Speed>, how many attacks you may make per second when combatting.
173Higher values indicate faster attack speed. Current weapon and Dex effect 215Higher values indicate faster attack speed. Current weapon and Dex effect

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