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Revision 1.14 by elmex, Wed Oct 17 11:51:11 2007 UTC vs.
Revision 1.19 by root, Tue Mar 25 02:12:36 2008 UTC

39button menu of the playing area. 39button menu of the playing area.
40 40
41It's customary to disable autopickup in civilised areas, to reduce the 41It's customary to disable autopickup in civilised areas, to reduce the
42risk of taking an item you should not pick up. 42risk of taking an item you should not pick up.
43 43
44=head2 Moving the Map
45
46You can move the map (I<not> the minimap) around by dragging it with the
47middle mouse button. This is useful when you rearrange your windows and
48want to move the center of the map.
49
44 50
45=head1 X<tooltip>Tooltips 51=head1 X<tooltip>Tooltips
46 52
47This section contains some of the tooltips of the Deliantra client. 53This section contains some of the tooltips of the Deliantra client.
54
55=head2 X<modifier_box>Keyboard Modifierd
56
57This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
58active ("pressed").
59
60=head3 B<once/REPEAT>
61
62C<Ctrl> determines wether an action invoked via the keyboard (moving,
63firing) is executed once per keypress or repeatedly as fast as
64possible.
65
66In I<once> mode, each time you press a key, your character will try to
67execute the action once. If you try to execute actions faster than your
68character is able to, the actions will be queued.
69
70In I<REPEAT> mode, your character keep executing the action as long as you
71keep the keys pressed, as fast as it is able to do. This allows you to run
72faster with a fast character, but msot importantly enables you to stop
73immediately, as no matter how fast your character is, stopping to press
74the keys will stop your character.
75
76=head3 B<move/FIRE>
77
78C<Shift> determines wether you move or fire when pressing an arrow key.
79For example, when you have applied a bow, then pressing C<Shift>-Arrow
80will firean arrow instead of moving your character. Less obviously, this
81also works for anything else in your range slot, such as spells or skills.
82
83=head3 B<alt>
84
85Shows wether the alt key is pressed or not. The alt key is not used for
86controlling your character.
87
88=head3 B<num>
89
90C<NumLock> isn't used by Deliantra, but on some operating systems, having
91it on makes it impossible to use the B<numeric keypad> for moving or
92firing, so best leave it off when playing Deliantra.
48 93
49=head2 X<stat_health> 94=head2 X<stat_health>
50 95
51B<Health points>. Measures of how much damage you can take before 96B<Health points>. Measures of how much damage you can take before
52dying. Hit points are determined from your level and are influenced by the 97dying. Hit points are determined from your level and are influenced by the
53value of your Con. Hp value may range between 1 to beyond 500 and higher 98value of your Con stat. Hp value may range between 1 to beyond 500, and higher
54values indicate a greater ability to withstand punishment. 99values indicate a greater ability to withstand punishment.
55 100
56=head2 X<stat_mana> 101=head2 X<stat_mana>
57 102
58B<Spell points>. Measures of how much "fuel" you have for casting spells 103B<Spell points>. Measures of how much "fuel" you have for casting spells
61the current spell points beyond your normal maximum). Higher values 106the current spell points beyond your normal maximum). Higher values
62indicate greater amounts of mana. 107indicate greater amounts of mana.
63 108
64=head2 X<stat_grace> 109=head2 X<stat_grace>
65 110
66B<Grace points> - how favored you are by your god. In game terms, how 111B<Grace points> - how favored you are by your god. In game terms, how much
67much divine magic you can cast. Your level, Wis and Pow effect what the 112divine magic (prayers) you can cast. Your level, Wis and Pow effect what
68value of grace is. Prayong on an altar of your god can increase this value 113the value of grace is. Praying on an altar of your god can increase this
69beyond your normal maximum. Grace can take on large positive and negative 114value to twice your normal maximum. Grace can take on large positive and
70values. Positive values indicate favor by the gods. 115negative values. Positive values indicate favor by the gods.
71 116
72=head2 X<stat_food> 117=head2 X<stat_food>
73 118
74B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of 119B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
750 the character begins to die. Some magic can speed up or slow down the 120and your character cannot find some food to eat (e.g. in your inventory),
121it begins to die (health points decrease). Some magic can speed up or slow
76character digestion. Healing wounds will speed up digestion too. 122down the character digestion. Healing wounds will speed up digestion too.
77 123
78=head2 X<stat_exp> 124=head2 X<stat_exp>
79 125
80B<Experience points and overall level> - experience is increased as a 126B<Experience points and overall level> - experience is increased as a
81reward for appropriate action (such as killing monsters) and may decrease 127reward for appropriate action (such as killing monsters) and may decrease
82as a result of a magical attack or dying. Level is directly derived 128as a result of a magical attack or dying. Level is directly derived
83from the experience value. As the level of the character increases, the 129from the experience value. As the level of the character increases, the
84character becomes able to succeed at more difficult tasks. A character's 130character becomes able to succeed at more difficult tasks. A character's
85level starts at a value of 0 and may range up beyond 100. 131level starts at a value of 1 and may range up beyond 100.
86 132
87=head2 X<stat_ranged> 133=head2 X<stat_ranged>
88 134
89B<Attack Slots> - how you attack when you fire (shift-direction, spell, 135B<Attack Slots> - how you attack when you fire (shift-direction, spell,
90skill etc.) - your range slot, or you walk/run into something - your 136skill etc.) - your range slot, or you walk/run into something - your
158armour worn primarily determines Arm value. This is the same as the 204armour worn primarily determines Arm value. This is the same as the
159physical resistance. 205physical resistance.
160 206
161=head2 X<stat_Spd> 207=head2 X<stat_Spd>
162 208
163B<Speed>, how fast you can move. The value roughly means how many actions 209B<Speed>, how fast you can move. The value roughly means how many
164per second you can make. It may range between nearly 0 ("very slow") to 210movements per second you can make. It may range between nearly 0 ("very
165higher than 5 ("lightning fast"). Base speed is determined from the Dex 211slow") to higher than 40 ("lightning fast"). Base speed is determined from
166and modified downward proportionally by the amount of weight carried which 212the Dex stat and modified downward proportionally by the amount of weight
167exceeds the Max Carry limit. The armour worn also sets the upper limit on 213carried which exceeds the Max Carry limit. The armour worn also sets the
168speed. 214upper limit on speed.
169 215
170=head2 X<stat_WSp> 216=head2 X<stat_WSp>
171 217
172B<Weapon Speed>, how many attacks you may make per second when combatting. 218B<Weapon Speed>, how many attacks you may make per second when combatting.
173Higher values indicate faster attack speed. Current weapon and Dex effect 219Higher values indicate faster attack speed. Current weapon and Dex effect

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