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Revision 1.6 by root, Fri Sep 29 00:56:06 2006 UTC vs.
Revision 1.14 by elmex, Wed Oct 17 11:51:11 2007 UTC

1=head1 X<tip_of_the_day>Tips of the Day 1=head1 X<tip_of_the_day>Tips of the Day
2 2
3This section contains the Tips of the Day, ordered by most important to 3This section contains the Tips of the Day, ordered by most important to
4least important. 4least important.
5
6=head2 Tutorial
7
8For first time users of Deliantra, consider skimming through the
9L<tutorial>. You can also access it by pressing the B<Help> button at the
10top.
5 11
6=head2 Apply and Examine Keys 12=head2 Apply and Examine Keys
7 13
8The B<Spacebar> usually applies the topmost object on the ground, while 14The B<Spacebar> usually applies the topmost object on the ground, while
9the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard> 15the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
26bindings for using skills. 32bindings for using skills.
27 33
28=head2 Autopickup 34=head2 Autopickup
29 35
30You can let your character automatically pick up stuff when you are moving 36You can let your character automatically pick up stuff when you are moving
31over a L<glossary/space>: First select which items to pick up in the 37over a L<map space|glossary/space>: First select which items to pick up in the
32B<Setup/Pickup> window, then enable/disable it using the right mouse 38B<Setup/Pickup> window, then enable/disable it using the right mouse
33button menu of the playing area. 39button menu of the playing area.
34 40
35It's customary to disable autopickup in civilised areas, to reduce the 41It's customary to disable autopickup in civilised areas, to reduce the
36risk of taking an item you should not pick up. 42risk of taking an item you should not pick up.
37 43
38 44
39=head1 X<tooltip>Tooltips 45=head1 X<tooltip>Tooltips
40 46
41This section contains some of the tooltips of the Crossfire+ client. 47This section contains some of the tooltips of the Deliantra client.
42 48
43=head2 X<stat_health> 49=head2 X<stat_health>
44 50
45B<Health points>. Measures of how much damage you can take before 51B<Health points>. Measures of how much damage you can take before
46dying. Hit points are determined from your level and are influenced by the 52dying. Hit points are determined from your level and are influenced by the
78character becomes able to succeed at more difficult tasks. A character's 84character becomes able to succeed at more difficult tasks. A character's
79level starts at a value of 0 and may range up beyond 100. 85level starts at a value of 0 and may range up beyond 100.
80 86
81=head2 X<stat_ranged> 87=head2 X<stat_ranged>
82 88
83B<Ranged attack> - how you attack when you press shift-cursor (spell, 89B<Attack Slots> - how you attack when you fire (shift-direction, spell,
84skill, weapon etc). 90skill etc.) - your range slot, or you walk/run into something - your
91combat slot. You can apply both a ranged attack weapon (such as a spell,
92horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
93etc.) at the same time, but only one of them - marked with a C<*> - will
94be wielded at any one time. You can quickly toggle between the two slots
95by using C<KP-Plus>, but usually the server will automatically switch
96between the two slots as needed.
85 97
86=head2 X<stat_Str> 98=head2 X<stat_Str>
87 99
88B<Physical Strength>, determines damage dealt with weapons, how much you 100B<Physical Strength>, determines damage dealt with weapons, how much you
89can carry, and how often you can attack. 101can carry, and how often you can attack.
114effects, and also how much your spell and grace points increase when 126effects, and also how much your spell and grace points increase when
115leveling up. 127leveling up.
116 128
117=head2 X<stat_Cha> 129=head2 X<stat_Cha>
118 130
119B<Charisma>, how well you are received by NPCs. Affects buying and selling 131B<Charisma>, how well you are received by NPCs. Affects buying and
120prices in shops. 132selling prices in shops, the L<oratory|skill_description/oratory> and
133L<singing|skill_description/singing> skills and a few other things.
121 134
122=head2 X<stat_Wc> 135=head2 X<stat_Wc>
123 136
124B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more 137B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
125potent. Current weapon, level and Str are some things which effect the 138potent. Current weapon, level and Str are some things which effect the
145armour worn primarily determines Arm value. This is the same as the 158armour worn primarily determines Arm value. This is the same as the
146physical resistance. 159physical resistance.
147 160
148=head2 X<stat_Spd> 161=head2 X<stat_Spd>
149 162
150B<Speed>, how fast you can move. The value of speed may range between 163B<Speed>, how fast you can move. The value roughly means how many actions
151nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed 164per second you can make. It may range between nearly 0 ("very slow") to
152is determined from the Dex and modified downward proportionally by the 165higher than 5 ("lightning fast"). Base speed is determined from the Dex
153amount of weight carried which exceeds the Max Carry limit. The armour 166and modified downward proportionally by the amount of weight carried which
154worn also sets the upper limit on speed. 167exceeds the Max Carry limit. The armour worn also sets the upper limit on
168speed.
155 169
156=head2 X<stat_WSp> 170=head2 X<stat_WSp>
157 171
158B<Weapon Speed>, how many attacks you may make per unit of time 172B<Weapon Speed>, how many attacks you may make per second when combatting.
159(0.120s). Higher values indicate faster attack speed. Current weapon and 173Higher values indicate faster attack speed. Current weapon and Dex effect
160Dex effect the value of weapon speed. 174the value of weapon speed.
161 175
162=head2 X<npc_message_entry> 176=head2 X<npc_message_entry>
163 177
164Enter a message here that you want to tell the NPC and press B<return>. 178Enter a message here that you want to tell the NPC and press B<return>.
165 179
189 203
190 204
191=head1 X<ui>User Interface Text Fragments 205=head1 X<ui>User Interface Text Fragments
192 206
193This section just contains some longer text fragment used by the 207This section just contains some longer text fragment used by the
194Crossfire+ client. 208Deliantra client.
195 209
196=head2 X<chargen_stats>Character Creation: Stats 210=head2 X<chargen_stats>Character Creation: Stats
197 211
198B<Stats> are a very important aspect of your character. You can use the 212B<Stats> are a very important aspect of your character. You can use the
199tooltips to learn what each Stat governs. 213tooltips to learn what each Stat governs.
205You can create another set of stats, swap two stat values with each other 219You can create another set of stats, swap two stat values with each other
206or accept the stats as shown below and continue. 220or accept the stats as shown below and continue.
207 221
208=head2 X<chargen_race>Character Creation: Race 222=head2 X<chargen_race>Character Creation: Race
209 223
210Look at the B<Messages> window to see a description of this race and
211the center of the screen to see how this race looks like (I<below
212this dialog window: you may need to move the dialog away and click into
213the display area to make it visible>).
214
215You can look at another race, or accept this race (you will cycle back 224You can look at another race, or accept this race (you will cycle back
216to this race eventually, so you can take your time making this important 225to this race eventually, so you can take your time making this important
217choice. 226choice.
218 227

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