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Comparing deliantra/Deliantra-Client/pod/ui.pod (file contents):
Revision 1.9 by root, Tue Apr 24 01:13:15 2007 UTC vs.
Revision 1.14 by elmex, Wed Oct 17 11:51:11 2007 UTC

3This section contains the Tips of the Day, ordered by most important to 3This section contains the Tips of the Day, ordered by most important to
4least important. 4least important.
5 5
6=head2 Tutorial 6=head2 Tutorial
7 7
8For first time users of CF+, consider skimming through the 8For first time users of Deliantra, consider skimming through the
9L<tutorial>. You can also access it by pressing the B<Help> button at the 9L<tutorial>. You can also access it by pressing the B<Help> button at the
10top. 10top.
11 11
12=head2 Apply and Examine Keys 12=head2 Apply and Examine Keys
13 13
42risk of taking an item you should not pick up. 42risk of taking an item you should not pick up.
43 43
44 44
45=head1 X<tooltip>Tooltips 45=head1 X<tooltip>Tooltips
46 46
47This section contains some of the tooltips of the Crossfire+ client. 47This section contains some of the tooltips of the Deliantra client.
48 48
49=head2 X<stat_health> 49=head2 X<stat_health>
50 50
51B<Health points>. Measures of how much damage you can take before 51B<Health points>. Measures of how much damage you can take before
52dying. Hit points are determined from your level and are influenced by the 52dying. Hit points are determined from your level and are influenced by the
84character becomes able to succeed at more difficult tasks. A character's 84character becomes able to succeed at more difficult tasks. A character's
85level starts at a value of 0 and may range up beyond 100. 85level starts at a value of 0 and may range up beyond 100.
86 86
87=head2 X<stat_ranged> 87=head2 X<stat_ranged>
88 88
89B<Ranged attack> - how you attack when you press shift-cursor (spell, 89B<Attack Slots> - how you attack when you fire (shift-direction, spell,
90skill, weapon etc). 90skill etc.) - your range slot, or you walk/run into something - your
91combat slot. You can apply both a ranged attack weapon (such as a spell,
92horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
93etc.) at the same time, but only one of them - marked with a C<*> - will
94be wielded at any one time. You can quickly toggle between the two slots
95by using C<KP-Plus>, but usually the server will automatically switch
96between the two slots as needed.
91 97
92=head2 X<stat_Str> 98=head2 X<stat_Str>
93 99
94B<Physical Strength>, determines damage dealt with weapons, how much you 100B<Physical Strength>, determines damage dealt with weapons, how much you
95can carry, and how often you can attack. 101can carry, and how often you can attack.
120effects, and also how much your spell and grace points increase when 126effects, and also how much your spell and grace points increase when
121leveling up. 127leveling up.
122 128
123=head2 X<stat_Cha> 129=head2 X<stat_Cha>
124 130
125B<Charisma>, how well you are received by NPCs. Affects buying and selling 131B<Charisma>, how well you are received by NPCs. Affects buying and
126prices in shops. 132selling prices in shops, the L<oratory|skill_description/oratory> and
133L<singing|skill_description/singing> skills and a few other things.
127 134
128=head2 X<stat_Wc> 135=head2 X<stat_Wc>
129 136
130B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more 137B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
131potent. Current weapon, level and Str are some things which effect the 138potent. Current weapon, level and Str are some things which effect the
151armour worn primarily determines Arm value. This is the same as the 158armour worn primarily determines Arm value. This is the same as the
152physical resistance. 159physical resistance.
153 160
154=head2 X<stat_Spd> 161=head2 X<stat_Spd>
155 162
156B<Speed>, how fast you can move. The value of speed may range between 163B<Speed>, how fast you can move. The value roughly means how many actions
157nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed 164per second you can make. It may range between nearly 0 ("very slow") to
158is determined from the Dex and modified downward proportionally by the 165higher than 5 ("lightning fast"). Base speed is determined from the Dex
159amount of weight carried which exceeds the Max Carry limit. The armour 166and modified downward proportionally by the amount of weight carried which
160worn also sets the upper limit on speed. 167exceeds the Max Carry limit. The armour worn also sets the upper limit on
168speed.
161 169
162=head2 X<stat_WSp> 170=head2 X<stat_WSp>
163 171
164B<Weapon Speed>, how many attacks you may make per unit of time 172B<Weapon Speed>, how many attacks you may make per second when combatting.
165(0.120s). Higher values indicate faster attack speed. Current weapon and 173Higher values indicate faster attack speed. Current weapon and Dex effect
166Dex effect the value of weapon speed. 174the value of weapon speed.
167 175
168=head2 X<npc_message_entry> 176=head2 X<npc_message_entry>
169 177
170Enter a message here that you want to tell the NPC and press B<return>. 178Enter a message here that you want to tell the NPC and press B<return>.
171 179
195 203
196 204
197=head1 X<ui>User Interface Text Fragments 205=head1 X<ui>User Interface Text Fragments
198 206
199This section just contains some longer text fragment used by the 207This section just contains some longer text fragment used by the
200Crossfire+ client. 208Deliantra client.
201 209
202=head2 X<chargen_stats>Character Creation: Stats 210=head2 X<chargen_stats>Character Creation: Stats
203 211
204B<Stats> are a very important aspect of your character. You can use the 212B<Stats> are a very important aspect of your character. You can use the
205tooltips to learn what each Stat governs. 213tooltips to learn what each Stat governs.

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