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Revision 1.3 by root, Sun Aug 13 15:14:17 2006 UTC vs.
Revision 1.11 by root, Fri May 18 14:55:09 2007 UTC

1=head1 tooltip 1=head1 X<tip_of_the_day>Tips of the Day
2
3This section contains the Tips of the Day, ordered by most important to
4least important.
5
6=head2 Tutorial
7
8For first time users of CF+, consider skimming through the
9L<tutorial>. You can also access it by pressing the B<Help> button at the
10top.
11
12=head2 Apply and Examine Keys
13
14The B<Spacebar> usually applies the topmost object on the ground, while
15the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
16for more keyboard mappings.
17
18=head2 The Completer
19
20You can type most commands by simply typing an B<abbreviation> whenever the
21play area has the keyboard focus. See L<the keyboard|the_keyboard>
22for more info.
23
24=head2 The Mouse
25
26The left mouse button usually B<examines> an item. The middle mouse
27button usually B<applies> an item (which can mean a lot of things, such
28as drinking, wearing, wielding and so on). The right mouse button usually
29opens a B<menu> with further options. For example, the right-mouse-button
30menu of the playing area gives you quick access to the playerbook and
31autopickup, while the RMB-menu in the skills window lets you create key
32bindings for using skills.
33
34=head2 Autopickup
35
36You can let your character automatically pick up stuff when you are moving
37over a L<map space|glossary/space>: First select which items to pick up in the
38B<Setup/Pickup> window, then enable/disable it using the right mouse
39button menu of the playing area.
40
41It's customary to disable autopickup in civilised areas, to reduce the
42risk of taking an item you should not pick up.
43
44
45=head1 X<tooltip>Tooltips
46
47This section contains some of the tooltips of the Crossfire+ client.
2 48
3=head2 X<stat_health> 49=head2 X<stat_health>
4 50
5B<Health points>. Measures of how much damage you can take before 51B<Health points>. Measures of how much damage you can take before
6dying. Hit points are determined from your level and are influenced by the 52dying. Hit points are determined from your level and are influenced by the
44skill, weapon etc). 90skill, weapon etc).
45 91
46=head2 X<stat_Str> 92=head2 X<stat_Str>
47 93
48B<Physical Strength>, determines damage dealt with weapons, how much you 94B<Physical Strength>, determines damage dealt with weapons, how much you
49can carry, and how often you can attack 95can carry, and how often you can attack.
50 96
51=head2 X<stat_Dex> 97=head2 X<stat_Dex>
52 98
53B<Dexterity>, your physical agility. Determines chance of being hit and 99B<Dexterity>, your physical agility. Determines chance of being hit and
54affects armor class and speed 100affects armor class and speed.
55 101
56=head2 X<stat_Con> 102=head2 X<stat_Con>
57 103
58B<Constitution>, physical health and toughness. Determines how many 104B<Constitution>, physical health and toughness. Determines how many
59healthpoints you can have 105healthpoints you can have.
60 106
61=head2 X<stat_Int> 107=head2 X<stat_Int>
62 108
63B<Intelligence>, your ability to learn and use skills and incantations 109B<Intelligence>, your ability to learn and use skills and incantations
64(both prayers and magic) and determines how much spell points you can have 110(both prayers and magic) and determines how much spell points you can have.
65 111
66=head2 X<stat_Wis> 112=head2 X<stat_Wis>
67 113
68B<Wisdom>, the ability to learn and use divine magic (prayers). Determines 114B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
69how many grace points you can have 115how many grace points you can have.
70 116
71=head2 X<stat_Pow> 117=head2 X<stat_Pow>
72 118
73B<Power>, your magical potential. Influences the strength of spell 119B<Power>, your magical potential. Influences the strength of spell
74effects, and also how much your spell and grace points increase when 120effects, and also how much your spell and grace points increase when
75leveling up. 121leveling up.
76 122
77=head2 X<stat_Cha> 123=head2 X<stat_Cha>
78 124
79B<Charisma>, how well you are received by NPCs. Affects buying and selling 125B<Charisma>, how well you are received by NPCs. Affects buying and
80prices in shops. 126selling prices in shops, the L<oratory|skill_description/oratory> and
127L<singing|skill_description/singing> skills and a few other things.
81 128
82=head2 X<stat_Wc> 129=head2 X<stat_Wc>
83 130
84B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more 131B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
85potent. Current weapon, level and Str are some things which effect the 132potent. Current weapon, level and Str are some things which effect the
105armour worn primarily determines Arm value. This is the same as the 152armour worn primarily determines Arm value. This is the same as the
106physical resistance. 153physical resistance.
107 154
108=head2 X<stat_Spd> 155=head2 X<stat_Spd>
109 156
110B<Speed>, how fast you can move. The value of speed may range between 157B<Speed>, how fast you can move. The value roughly means how many actions
111nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed 158per second you can make. It may range between nearly 0 ("very slow") to
112is determined from the Dex and modified downward proportionally by the 159higher than 5 ("lightning fast"). Base speed is determined from the Dex
113amount of weight carried which exceeds the Max Carry limit. The armour 160and modified downward proportionally by the amount of weight carried which
114worn also sets the upper limit on speed. 161exceeds the Max Carry limit. The armour worn also sets the upper limit on
162speed.
115 163
116=head2 X<stat_WSp> 164=head2 X<stat_WSp>
117 165
118B<Weapon Speed>, how many attacks you may make per unit of time 166B<Weapon Speed>, how many attacks you may make per second when combatting.
119(0.120s). Higher values indicate faster attack speed. Current weapon and 167Higher values indicate faster attack speed. Current weapon and Dex effect
120Dex effect the value of weapon speed. 168the value of weapon speed.
121 169
122=head2 X<npc_message_entry> 170=head2 X<npc_message_entry>
123 171
124Enter a message here that you want to tell the NPC and press B<return>. 172Enter a message here that you want to tell the NPC and press B<return>.
125 173
145 193
146=head2 X<charcreation_focus> 194=head2 X<charcreation_focus>
147 195
148Press a key (click on the entry to make sure it has keyboard focus) 196Press a key (click on the entry to make sure it has keyboard focus)
149 197
150=head1 ui 198
199=head1 X<ui>User Interface Text Fragments
200
201This section just contains some longer text fragment used by the
202Crossfire+ client.
151 203
152=head2 X<chargen_stats>Character Creation: Stats 204=head2 X<chargen_stats>Character Creation: Stats
153 205
154B<Stats> are a very important aspect of your character. You can use the 206B<Stats> are a very important aspect of your character. You can use the
155tooltips to learn what each Stat governs. 207tooltips to learn what each Stat governs.
161You can create another set of stats, swap two stat values with each other 213You can create another set of stats, swap two stat values with each other
162or accept the stats as shown below and continue. 214or accept the stats as shown below and continue.
163 215
164=head2 X<chargen_race>Character Creation: Race 216=head2 X<chargen_race>Character Creation: Race
165 217
166Look at the B<Messages> window to see a description of this race and
167the center of the screen to see how this race looks like (I<below
168this dialog window: you may need to move the dialog away and click into
169the display area to make it visible>).
170
171You can look at another race, or accept this race (you will cycle back 218You can look at another race, or accept this race (you will cycle back
172to this race eventually, so you can take your time making this important 219to this race eventually, so you can take your time making this important
173choice. 220choice.
174 221

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