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1=head1 tooltip 1=head1 X<tip_of_the_day>Tips of the Day
2
3This section contains the Tips of the Day, ordered by most important to
4least important.
5
6=head2 Tutorial
7
8For first time users of Deliantra, consider skimming through the
9L<tutorial>. You can also access it by pressing the B<Help> button at the
10top.
11
12=head2 Apply and Examine Keys
13
14The B<Spacebar> usually applies the topmost object on the ground, while
15the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
16for more keyboard mappings.
17
18=head2 The Completer
19
20You can type most commands by simply typing an B<abbreviation> whenever the
21play area has the keyboard focus. See L<the keyboard|the_keyboard>
22for more info.
23
24=head2 The Mouse
25
26The left mouse button usually B<examines> an item. The middle mouse
27button usually B<applies> an item (which can mean a lot of things, such
28as drinking, wearing, wielding and so on). The right mouse button usually
29opens a B<menu> with further options. For example, the right-mouse-button
30menu of the playing area gives you quick access to the playerbook and
31autopickup, while the RMB-menu in the skills window lets you create key
32bindings for using skills.
33
34=head2 Autopickup
35
36You can let your character automatically pick up stuff when you are moving
37over a L<map space|glossary/space>: First select which items to pick up in the
38B<Setup/Pickup> window, then enable/disable it using the right mouse
39button menu of the playing area.
40
41It's customary to disable autopickup in civilised areas, to reduce the
42risk of taking an item you should not pick up.
43
44
45=head1 X<tooltip>Tooltips
46
47This section contains some of the tooltips of the Deliantra client.
48
49=head2 X<modifier_box>The Modifier Box
50
51This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
52active.
53
54=head3 B<once/REPEAT>
55
56C<Ctrl> determines wether an action invoked via the keyboard (moving,
57firing) is executed once per keypress or repeatedly as fast as
58possible.
59
60In I<once> mode, each time you press a key, your character will try to
61execute the action once. If you try to execute actions faster than your
62character is able to, the actions will be queued.
63
64In I<REPEAT> mode, your character keep executing the action as long as you
65keep the keys pressed, as fast as it is able to do. This allows you to run
66faster with a fast character, but msot importantly enables you to stop
67immediately, as no matter how fast your character is, stopping to press
68the keys will stop your character.
69
70=head3 B<move/FIRE>
71
72C<Shift> determines wether you move or fire when pressing an arrow key.
73For example, when you have applied a bow, then pressing C<Shift>-Arrow
74will firean arrow instead of moving your character. Less obviously, this
75also works for anything else in your range slot, such as spells or skills.
76
77=head3 B<alt>
78
79Shows wether the alt key is pressed or not. The alt key is not used for
80controlling your character.
81
82=head3 B<numlk>
83
84C<NumLock> isn't used by Deliantra, but on some operating systems
85(Windows), having it on makes it impossible to use the B<numeric keypad>
86for movement normally, so best leave it off.
87
88=back
2 89
3=head2 X<stat_health> 90=head2 X<stat_health>
4 91
5B<Health points>. Measures of how much damage you can take before 92B<Health points>. Measures of how much damage you can take before
6dying. Hit points are determined from your level and are influenced by the 93dying. Hit points are determined from your level and are influenced by the
7value of your Con. Hp value may range between 1 to beyond 500 and higher 94value of your Con stat. Hp value may range between 1 to beyond 500, and higher
8values indicate a greater ability to withstand punishment. 95values indicate a greater ability to withstand punishment.
9 96
10=head2 X<stat_mana> 97=head2 X<stat_mana>
11 98
12B<Spell points>. Measures of how much \"fuel\" you have for casting spells 99B<Spell points>. Measures of how much "fuel" you have for casting spells
13and incantations. Mana is calculated from your level and your Pow. Mana 100and incantations. Mana is calculated from your level and your Pow. Mana
14values can range between 1 to beyond 500 (glowing crystals can increase 101values can range between 1 to beyond 500 (glowing crystals can increase
15the current spell points beyond your normal maximum). Higher values 102the current spell points beyond your normal maximum). Higher values
16indicate greater amounts of mana. 103indicate greater amounts of mana.
17 104
18=head2 X<stat_grace> 105=head2 X<stat_grace>
19 106
20B<Grace points> - how favored you are by your god. In game terms, how 107B<Grace points> - how favored you are by your god. In game terms, how much
21much divine magic you can cast. Your level, Wis and Pow effect what the 108divine magic (prayers) you can cast. Your level, Wis and Pow effect what
22value of grace is. Prayong on an altar of your god can increase this value 109the value of grace is. Praying on an altar of your god can increase this
23beyond your normal maximum. Grace can take on large positive and negative 110value to twice your normal maximum. Grace can take on large positive and
24values. Positive values indicate favor by the gods. 111negative values. Positive values indicate favor by the gods.
25 112
26=head2 X<stat_food> 113=head2 X<stat_food>
27 114
28B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of 115B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
290 the character begins to die. Some magic can speed up or slow down the 116and your character cannot find some food to eat (e.g. in your inventory),
117it begins to die (health points decrease). Some magic can speed up or slow
30character digestion. Healing wounds will speed up digestion too. 118down the character digestion. Healing wounds will speed up digestion too.
31 119
32=head2 X<stat_exp> 120=head2 X<stat_exp>
33 121
34B<Experience points and overall level> - experience is increased as a 122B<Experience points and overall level> - experience is increased as a
35reward for appropriate action (such as killing monsters) and may decrease 123reward for appropriate action (such as killing monsters) and may decrease
36as a result of a magical attack or dying. Level is directly derived 124as a result of a magical attack or dying. Level is directly derived
37from the experience value. As the level of the character increases, the 125from the experience value. As the level of the character increases, the
38character becomes able to succeed at more difficult tasks. A character's 126character becomes able to succeed at more difficult tasks. A character's
39level starts at a value of 0 and may range up beyond 100. 127level starts at a value of 1 and may range up beyond 100.
40 128
41=head2 X<stat_ranged> 129=head2 X<stat_ranged>
42 130
43B<Ranged attack> - how you attack when you press shift-cursor (spell, 131B<Attack Slots> - how you attack when you fire (shift-direction, spell,
44skill, weapon etc). 132skill etc.) - your range slot, or you walk/run into something - your
133combat slot. You can apply both a ranged attack weapon (such as a spell,
134horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
135etc.) at the same time, but only one of them - marked with a C<*> - will
136be wielded at any one time. You can quickly toggle between the two slots
137by using C<KP-Plus>, but usually the server will automatically switch
138between the two slots as needed.
45 139
46=head2 X<stat_Str> 140=head2 X<stat_Str>
47 141
48B<Physical Strength>, determines damage dealt with weapons, how much you 142B<Physical Strength>, determines damage dealt with weapons, how much you
49can carry, and how often you can attack 143can carry, and how often you can attack.
50 144
51=head2 X<stat_Dex> 145=head2 X<stat_Dex>
52 146
53B<Dexterity>, your physical agility. Determines chance of being hit and 147B<Dexterity>, your physical agility. Determines chance of being hit and
54affects armor class and speed 148affects armor class and speed.
55 149
56=head2 X<stat_Con> 150=head2 X<stat_Con>
57 151
58B<Constitution>, physical health and toughness. Determines how many 152B<Constitution>, physical health and toughness. Determines how many
59healthpoints you can have 153healthpoints you can have.
60 154
61=head2 X<stat_Int> 155=head2 X<stat_Int>
62 156
63B<Intelligence>, your ability to learn and use skills and incantations 157B<Intelligence>, your ability to learn and use skills and incantations
64(both prayers and magic) and determines how much spell points you can have 158(both prayers and magic) and determines how much spell points you can have.
65 159
66=head2 X<stat_Wis> 160=head2 X<stat_Wis>
67 161
68B<Wisdom>, the ability to learn and use divine magic (prayers). Determines 162B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
69how many grace points you can have 163how many grace points you can have.
70 164
71=head2 X<stat_Pow> 165=head2 X<stat_Pow>
72 166
73B<Power>, your magical potential. Influences the strength of spell 167B<Power>, your magical potential. Influences the strength of spell
74effects, and also how much your spell and grace points increase when 168effects, and also how much your spell and grace points increase when
75leveling up. 169leveling up.
76 170
77=head2 X<stat_Cha> 171=head2 X<stat_Cha>
78 172
79B<Charisma>, how well you are received by NPCs. Affects buying and selling 173B<Charisma>, how well you are received by NPCs. Affects buying and
80prices in shops. 174selling prices in shops, the L<oratory|skill_description/oratory> and
175L<singing|skill_description/singing> skills and a few other things.
81 176
82=head2 X<stat_Wc> 177=head2 X<stat_Wc>
83 178
84B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more 179B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
85potent. Current weapon, level and Str are some things which effect the 180potent. Current weapon, level and Str are some things which effect the
105armour worn primarily determines Arm value. This is the same as the 200armour worn primarily determines Arm value. This is the same as the
106physical resistance. 201physical resistance.
107 202
108=head2 X<stat_Spd> 203=head2 X<stat_Spd>
109 204
110B<Speed>, how fast you can move. The value of speed may range between 205B<Speed>, how fast you can move. The value roughly means how many
111nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed 206movements per second you can make. It may range between nearly 0 ("very
112is determined from the Dex and modified downward proportionally by the 207slow") to higher than 40 ("lightning fast"). Base speed is determined from
113amount of weight carried which exceeds the Max Carry limit. The armour 208the Dex stat and modified downward proportionally by the amount of weight
114worn also sets the upper limit on speed. 209carried which exceeds the Max Carry limit. The armour worn also sets the
210upper limit on speed.
115 211
116=head2 X<stat_WSp> 212=head2 X<stat_WSp>
117 213
118B<Weapon Speed>, how many attacks you may make per unit of time 214B<Weapon Speed>, how many attacks you may make per second when combatting.
119(0.120s). Higher values indicate faster attack speed. Current weapon and 215Higher values indicate faster attack speed. Current weapon and Dex effect
120Dex effect the value of weapon speed. 216the value of weapon speed.
217
218=head2 X<npc_message_entry>
219
220Enter a message here that you want to tell the NPC and press B<return>.
221
222Sometimes you have to tell an NPC something you cannot find out during a
223normal conversation (such as a password). In those cases you have to use
224this text entry. You can also enter responses manually instead of using
225the response buttons below.
226
227=head2 X<completer_help>The Command Completer
228
229This is your central interface to send text commands to the server. To
230enter a verbatim command to send to the server, just type the command,
231followed by a space, and press return.
232
233Typing the initial letters of words (or just any letters) displays guesses
234for commands you might want to use.
235
236You can use the cursor-up and cursor-down keys to select between those
237guesses.
238
239B<Right-Click> opens a menu where you can select further options, sich
240as redefining key bindings.
121 241
122=head2 X<charcreation_focus> 242=head2 X<charcreation_focus>
123 243
124Press a key (click on the entry to make sure it has keyboard focus) 244Press a key (click on the entry to make sure it has keyboard focus)
125 245
126=head1 ui 246
247=head1 X<ui>User Interface Text Fragments
248
249This section just contains some longer text fragment used by the
250Deliantra client.
127 251
128=head2 X<chargen_stats>Character Creation: Stats 252=head2 X<chargen_stats>Character Creation: Stats
129 253
130B<Stats> are a very important aspect of your character. You can use the 254B<Stats> are a very important aspect of your character. You can use the
131tooltips to learn what each Stat governs. 255tooltips to learn what each Stat governs.
137You can create another set of stats, swap two stat values with each other 261You can create another set of stats, swap two stat values with each other
138or accept the stats as shown below and continue. 262or accept the stats as shown below and continue.
139 263
140=head2 X<chargen_race>Character Creation: Race 264=head2 X<chargen_race>Character Creation: Race
141 265
142Look at the B<Messages> window to see a description of this race and
143the center of the screen to see how this race looks like (I<below
144this dialog window: you may need to move the dialog away and click into
145the display area to make it visible>).
146
147You can look at another race, or accept this race (you will cycle back 266You can look at another race, or accept this race (you will cycle back
148to this race eventually, so you can take your time making this important 267to this race eventually, so you can take your time making this important
149choice. 268choice.
150 269

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