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44 | |
45 | =head1 X<tooltip>Tooltips |
45 | =head1 X<tooltip>Tooltips |
46 | |
46 | |
47 | This section contains some of the tooltips of the Deliantra client. |
47 | This section contains some of the tooltips of the Deliantra client. |
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48 | |
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49 | =head2 X<modifier_box>The Modifier Box |
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50 | |
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51 | This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently |
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52 | active. |
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53 | |
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54 | =head3 B<once/REPEAT> |
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55 | |
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56 | C<Ctrl> determines wether an action invoked via the keyboard (moving, |
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57 | firing) is executed once per keypress or repeatedly as fast as |
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58 | possible. |
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59 | |
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60 | In I<once> mode, each time you press a key, your character will try to |
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61 | execute the action once. If you try to execute actions faster than your |
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62 | character is able to, the actions will be queued. |
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63 | |
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64 | In I<REPEAT> mode, your character keep executing the action as long as you |
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65 | keep the keys pressed, as fast as it is able to do. This allows you to run |
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66 | faster with a fast character, but msot importantly enables you to stop |
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67 | immediately, as no matter how fast your character is, stopping to press |
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68 | the keys will stop your character. |
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69 | |
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70 | =head3 B<move/FIRE> |
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71 | |
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72 | C<Shift> determines wether you move or fire when pressing an arrow key. |
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73 | For example, when you have applied a bow, then pressing C<Shift>-Arrow |
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74 | will firean arrow instead of moving your character. Less obviously, this |
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75 | also works for anything else in your range slot, such as spells or skills. |
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76 | |
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77 | =head3 B<alt> |
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78 | |
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79 | Shows wether the alt key is pressed or not. The alt key is not used for |
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80 | controlling your character. |
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81 | |
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82 | =head3 B<numlk> |
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83 | |
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84 | C<NumLock> isn't used by Deliantra, but on some operating systems |
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85 | (Windows), having it on makes it impossible to use the B<numeric keypad> |
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86 | for movement normally, so best leave it off. |
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87 | |
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88 | =back |
48 | |
89 | |
49 | =head2 X<stat_health> |
90 | =head2 X<stat_health> |
50 | |
91 | |
51 | B<Health points>. Measures of how much damage you can take before |
92 | B<Health points>. Measures of how much damage you can take before |
52 | dying. Hit points are determined from your level and are influenced by the |
93 | dying. Hit points are determined from your level and are influenced by the |