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Revision 1.5 by root, Mon Aug 14 05:04:03 2006 UTC vs.
Revision 1.16 by root, Mon Mar 24 00:24:47 2008 UTC

1=head1 X<tip_of_the_day>Tips of the Day
2
3This section contains the Tips of the Day, ordered by most important to
4least important.
5
6=head2 Tutorial
7
8For first time users of Deliantra, consider skimming through the
9L<tutorial>. You can also access it by pressing the B<Help> button at the
10top.
11
12=head2 Apply and Examine Keys
13
14The B<Spacebar> usually applies the topmost object on the ground, while
15the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
16for more keyboard mappings.
17
18=head2 The Completer
19
20You can type most commands by simply typing an B<abbreviation> whenever the
21play area has the keyboard focus. See L<the keyboard|the_keyboard>
22for more info.
23
24=head2 The Mouse
25
26The left mouse button usually B<examines> an item. The middle mouse
27button usually B<applies> an item (which can mean a lot of things, such
28as drinking, wearing, wielding and so on). The right mouse button usually
29opens a B<menu> with further options. For example, the right-mouse-button
30menu of the playing area gives you quick access to the playerbook and
31autopickup, while the RMB-menu in the skills window lets you create key
32bindings for using skills.
33
34=head2 Autopickup
35
36You can let your character automatically pick up stuff when you are moving
37over a L<map space|glossary/space>: First select which items to pick up in the
38B<Setup/Pickup> window, then enable/disable it using the right mouse
39button menu of the playing area.
40
41It's customary to disable autopickup in civilised areas, to reduce the
42risk of taking an item you should not pick up.
43
44
1=head1 X<tooltip>Tooltips 45=head1 X<tooltip>Tooltips
2 46
3This section just contains some of the tooltips of the Crossfire+ client. 47This section contains some of the tooltips of the Deliantra client.
48
49=head2 X<modifier_box>The Modifier Box
50
51This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
52active.
53
54=head3 B<once/REPEAT>
55
56C<Ctrl> determines wether an action invoked via the keyboard (moving,
57firing) is executed once per keypress or repeatedly as fast as
58possible.
59
60In I<once> mode, each time you press a key, your character will try to
61execute the action once. If you try to execute actions faster than your
62character is able to, the actions will be queued.
63
64In I<REPEAT> mode, your character keep executing the action as long as you
65keep the keys pressed, as fast as it is able to do. This allows you to run
66faster with a fast character, but msot importantly enables you to stop
67immediately, as no matter how fast your character is, stopping to press
68the keys will stop your character.
69
70=head3 B<move/FIRE>
71
72C<Shift> determines wether you move or fire when pressing an arrow key.
73For example, when you have applied a bow, then pressing C<Shift>-Arrow
74will firean arrow instead of moving your character. Less obviously, this
75also works for anything else in your range slot, such as spells or skills.
76
77=head3 B<alt>
78
79Shows wether the alt key is pressed or not. The alt key is not used for
80controlling your character.
81
82=head3 B<numlk>
83
84C<NumLock> isn't used by Deliantra, but on some operating systems
85(Windows), having it on makes it impossible to use the B<numeric keypad>
86for movement normally, so best leave it off.
87
88=back
4 89
5=head2 X<stat_health> 90=head2 X<stat_health>
6 91
7B<Health points>. Measures of how much damage you can take before 92B<Health points>. Measures of how much damage you can take before
8dying. Hit points are determined from your level and are influenced by the 93dying. Hit points are determined from your level and are influenced by the
9value of your Con. Hp value may range between 1 to beyond 500 and higher 94value of your Con stat. Hp value may range between 1 to beyond 500, and higher
10values indicate a greater ability to withstand punishment. 95values indicate a greater ability to withstand punishment.
11 96
12=head2 X<stat_mana> 97=head2 X<stat_mana>
13 98
14B<Spell points>. Measures of how much "fuel" you have for casting spells 99B<Spell points>. Measures of how much "fuel" you have for casting spells
17the current spell points beyond your normal maximum). Higher values 102the current spell points beyond your normal maximum). Higher values
18indicate greater amounts of mana. 103indicate greater amounts of mana.
19 104
20=head2 X<stat_grace> 105=head2 X<stat_grace>
21 106
22B<Grace points> - how favored you are by your god. In game terms, how 107B<Grace points> - how favored you are by your god. In game terms, how much
23much divine magic you can cast. Your level, Wis and Pow effect what the 108divine magic (prayers) you can cast. Your level, Wis and Pow effect what
24value of grace is. Prayong on an altar of your god can increase this value 109the value of grace is. Praying on an altar of your god can increase this
25beyond your normal maximum. Grace can take on large positive and negative 110value to twice your normal maximum. Grace can take on large positive and
26values. Positive values indicate favor by the gods. 111negative values. Positive values indicate favor by the gods.
27 112
28=head2 X<stat_food> 113=head2 X<stat_food>
29 114
30B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of 115B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
310 the character begins to die. Some magic can speed up or slow down the 116and your character cannot find some food to eat (e.g. in your inventory),
117it begins to die (health points decrease). Some magic can speed up or slow
32character digestion. Healing wounds will speed up digestion too. 118down the character digestion. Healing wounds will speed up digestion too.
33 119
34=head2 X<stat_exp> 120=head2 X<stat_exp>
35 121
36B<Experience points and overall level> - experience is increased as a 122B<Experience points and overall level> - experience is increased as a
37reward for appropriate action (such as killing monsters) and may decrease 123reward for appropriate action (such as killing monsters) and may decrease
38as a result of a magical attack or dying. Level is directly derived 124as a result of a magical attack or dying. Level is directly derived
39from the experience value. As the level of the character increases, the 125from the experience value. As the level of the character increases, the
40character becomes able to succeed at more difficult tasks. A character's 126character becomes able to succeed at more difficult tasks. A character's
41level starts at a value of 0 and may range up beyond 100. 127level starts at a value of 1 and may range up beyond 100.
42 128
43=head2 X<stat_ranged> 129=head2 X<stat_ranged>
44 130
45B<Ranged attack> - how you attack when you press shift-cursor (spell, 131B<Attack Slots> - how you attack when you fire (shift-direction, spell,
46skill, weapon etc). 132skill etc.) - your range slot, or you walk/run into something - your
133combat slot. You can apply both a ranged attack weapon (such as a spell,
134horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
135etc.) at the same time, but only one of them - marked with a C<*> - will
136be wielded at any one time. You can quickly toggle between the two slots
137by using C<KP-Plus>, but usually the server will automatically switch
138between the two slots as needed.
47 139
48=head2 X<stat_Str> 140=head2 X<stat_Str>
49 141
50B<Physical Strength>, determines damage dealt with weapons, how much you 142B<Physical Strength>, determines damage dealt with weapons, how much you
51can carry, and how often you can attack. 143can carry, and how often you can attack.
76effects, and also how much your spell and grace points increase when 168effects, and also how much your spell and grace points increase when
77leveling up. 169leveling up.
78 170
79=head2 X<stat_Cha> 171=head2 X<stat_Cha>
80 172
81B<Charisma>, how well you are received by NPCs. Affects buying and selling 173B<Charisma>, how well you are received by NPCs. Affects buying and
82prices in shops. 174selling prices in shops, the L<oratory|skill_description/oratory> and
175L<singing|skill_description/singing> skills and a few other things.
83 176
84=head2 X<stat_Wc> 177=head2 X<stat_Wc>
85 178
86B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more 179B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
87potent. Current weapon, level and Str are some things which effect the 180potent. Current weapon, level and Str are some things which effect the
107armour worn primarily determines Arm value. This is the same as the 200armour worn primarily determines Arm value. This is the same as the
108physical resistance. 201physical resistance.
109 202
110=head2 X<stat_Spd> 203=head2 X<stat_Spd>
111 204
112B<Speed>, how fast you can move. The value of speed may range between 205B<Speed>, how fast you can move. The value roughly means how many
113nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed 206movements per second you can make. It may range between nearly 0 ("very
114is determined from the Dex and modified downward proportionally by the 207slow") to higher than 40 ("lightning fast"). Base speed is determined from
115amount of weight carried which exceeds the Max Carry limit. The armour 208the Dex stat and modified downward proportionally by the amount of weight
116worn also sets the upper limit on speed. 209carried which exceeds the Max Carry limit. The armour worn also sets the
210upper limit on speed.
117 211
118=head2 X<stat_WSp> 212=head2 X<stat_WSp>
119 213
120B<Weapon Speed>, how many attacks you may make per unit of time 214B<Weapon Speed>, how many attacks you may make per second when combatting.
121(0.120s). Higher values indicate faster attack speed. Current weapon and 215Higher values indicate faster attack speed. Current weapon and Dex effect
122Dex effect the value of weapon speed. 216the value of weapon speed.
123 217
124=head2 X<npc_message_entry> 218=head2 X<npc_message_entry>
125 219
126Enter a message here that you want to tell the NPC and press B<return>. 220Enter a message here that you want to tell the NPC and press B<return>.
127 221
147 241
148=head2 X<charcreation_focus> 242=head2 X<charcreation_focus>
149 243
150Press a key (click on the entry to make sure it has keyboard focus) 244Press a key (click on the entry to make sure it has keyboard focus)
151 245
246
152=head1 X<ui>User Interface Text Fragments 247=head1 X<ui>User Interface Text Fragments
153 248
154This section just contains some longer text fragment used by the 249This section just contains some longer text fragment used by the
155Crossfire+ client. 250Deliantra client.
156 251
157=head2 X<chargen_stats>Character Creation: Stats 252=head2 X<chargen_stats>Character Creation: Stats
158 253
159B<Stats> are a very important aspect of your character. You can use the 254B<Stats> are a very important aspect of your character. You can use the
160tooltips to learn what each Stat governs. 255tooltips to learn what each Stat governs.
166You can create another set of stats, swap two stat values with each other 261You can create another set of stats, swap two stat values with each other
167or accept the stats as shown below and continue. 262or accept the stats as shown below and continue.
168 263
169=head2 X<chargen_race>Character Creation: Race 264=head2 X<chargen_race>Character Creation: Race
170 265
171Look at the B<Messages> window to see a description of this race and
172the center of the screen to see how this race looks like (I<below
173this dialog window: you may need to move the dialog away and click into
174the display area to make it visible>).
175
176You can look at another race, or accept this race (you will cycle back 266You can look at another race, or accept this race (you will cycle back
177to this race eventually, so you can take your time making this important 267to this race eventually, so you can take your time making this important
178choice. 268choice.
179 269

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