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1=head1 tooltip 1=head1 X<tip_of_the_day>Tips of the Day
2
3This section contains the Tips of the Day, ordered by most important to
4least important.
5
6=head2 Tutorial
7
8For first time users of Deliantra, consider skimming through the
9L<tutorial>. You can also access it by pressing the B<Help> button at the
10top.
11
12=head2 Apply and Examine Keys
13
14The B<Spacebar> usually applies the topmost object on the ground, while
15the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
16for more keyboard mappings.
17
18=head2 The Completer
19
20You can type most commands by simply typing an B<abbreviation> whenever the
21play area has the keyboard focus. See L<the keyboard|the_keyboard>
22for more info.
23
24=head2 The Mouse
25
26The left mouse button usually B<examines> an item. The middle mouse
27button usually B<applies> an item (which can mean a lot of things, such
28as drinking, wearing, wielding and so on). The right mouse button usually
29opens a B<menu> with further options. For example, the right-mouse-button
30menu of the playing area gives you quick access to the playerbook and
31autopickup, while the RMB-menu in the skills window lets you create key
32bindings for using skills.
33
34=head2 Autopickup
35
36You can let your character automatically pick up stuff when you are moving
37over a L<map space|glossary/space>: First select which items to pick up in the
38B<Setup/Pickup> window, then enable/disable it using the right mouse
39button menu of the playing area.
40
41It's customary to disable autopickup in civilised areas, to reduce the
42risk of taking an item you should not pick up.
43
44=head2 Moving the Map
45
46You can move the map (I<not> the minimap) around by dragging it with the
47middle mouse button. This is useful when you rearrange your windows and
48want to move the center of the map.
49
50
51=head1 X<tooltip>Tooltips
52
53This section contains some of the tooltips of the Deliantra client.
54
55=head2 X<modifier_box>The Modifier Box
56
57This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
58active.
59
60=head3 B<once/REPEAT>
61
62C<Ctrl> determines wether an action invoked via the keyboard (moving,
63firing) is executed once per keypress or repeatedly as fast as
64possible.
65
66In I<once> mode, each time you press a key, your character will try to
67execute the action once. If you try to execute actions faster than your
68character is able to, the actions will be queued.
69
70In I<REPEAT> mode, your character keep executing the action as long as you
71keep the keys pressed, as fast as it is able to do. This allows you to run
72faster with a fast character, but msot importantly enables you to stop
73immediately, as no matter how fast your character is, stopping to press
74the keys will stop your character.
75
76=head3 B<move/FIRE>
77
78C<Shift> determines wether you move or fire when pressing an arrow key.
79For example, when you have applied a bow, then pressing C<Shift>-Arrow
80will firean arrow instead of moving your character. Less obviously, this
81also works for anything else in your range slot, such as spells or skills.
82
83=head3 B<alt>
84
85Shows wether the alt key is pressed or not. The alt key is not used for
86controlling your character.
87
88=head3 B<num>
89
90C<NumLock> isn't used by Deliantra, but on some operating systems, having
91it on makes it impossible to use the B<numeric keypad> for moving or
92firing, so best leave it off when playing Deliantra.
93
94=back
2 95
3=head2 X<stat_health> 96=head2 X<stat_health>
4 97
5B<Health points>. Measures of how much damage you can take before 98B<Health points>. Measures of how much damage you can take before
6dying. Hit points are determined from your level and are influenced by the 99dying. Hit points are determined from your level and are influenced by the
7value of your Con. Hp value may range between 1 to beyond 500 and higher 100value of your Con stat. Hp value may range between 1 to beyond 500, and higher
8values indicate a greater ability to withstand punishment. 101values indicate a greater ability to withstand punishment.
9 102
10=head2 X<stat_mana> 103=head2 X<stat_mana>
11 104
12B<Spell points>. Measures of how much \"fuel\" you have for casting spells 105B<Spell points>. Measures of how much "fuel" you have for casting spells
13and incantations. Mana is calculated from your level and your Pow. Mana 106and incantations. Mana is calculated from your level and your Pow. Mana
14values can range between 1 to beyond 500 (glowing crystals can increase 107values can range between 1 to beyond 500 (glowing crystals can increase
15the current spell points beyond your normal maximum). Higher values 108the current spell points beyond your normal maximum). Higher values
16indicate greater amounts of mana. 109indicate greater amounts of mana.
17 110
18=head2 X<stat_grace> 111=head2 X<stat_grace>
19 112
20B<Grace points> - how favored you are by your god. In game terms, how 113B<Grace points> - how favored you are by your god. In game terms, how much
21much divine magic you can cast. Your level, Wis and Pow effect what the 114divine magic (prayers) you can cast. Your level, Wis and Pow effect what
22value of grace is. Prayong on an altar of your god can increase this value 115the value of grace is. Praying on an altar of your god can increase this
23beyond your normal maximum. Grace can take on large positive and negative 116value to twice your normal maximum. Grace can take on large positive and
24values. Positive values indicate favor by the gods. 117negative values. Positive values indicate favor by the gods.
25 118
26=head2 X<stat_food> 119=head2 X<stat_food>
27 120
28B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of 121B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
290 the character begins to die. Some magic can speed up or slow down the 122and your character cannot find some food to eat (e.g. in your inventory),
123it begins to die (health points decrease). Some magic can speed up or slow
30character digestion. Healing wounds will speed up digestion too. 124down the character digestion. Healing wounds will speed up digestion too.
31 125
32=head2 X<stat_exp> 126=head2 X<stat_exp>
33 127
34B<Experience points and overall level> - experience is increased as a 128B<Experience points and overall level> - experience is increased as a
35reward for appropriate action (such as killing monsters) and may decrease 129reward for appropriate action (such as killing monsters) and may decrease
36as a result of a magical attack or dying. Level is directly derived 130as a result of a magical attack or dying. Level is directly derived
37from the experience value. As the level of the character increases, the 131from the experience value. As the level of the character increases, the
38character becomes able to succeed at more difficult tasks. A character's 132character becomes able to succeed at more difficult tasks. A character's
39level starts at a value of 0 and may range up beyond 100. 133level starts at a value of 1 and may range up beyond 100.
40 134
41=head2 X<stat_ranged> 135=head2 X<stat_ranged>
42 136
43B<Ranged attack> - how you attack when you press shift-cursor (spell, 137B<Attack Slots> - how you attack when you fire (shift-direction, spell,
44skill, weapon etc). 138skill etc.) - your range slot, or you walk/run into something - your
139combat slot. You can apply both a ranged attack weapon (such as a spell,
140horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
141etc.) at the same time, but only one of them - marked with a C<*> - will
142be wielded at any one time. You can quickly toggle between the two slots
143by using C<KP-Plus>, but usually the server will automatically switch
144between the two slots as needed.
45 145
46=head2 X<stat_Str> 146=head2 X<stat_Str>
47 147
48B<Physical Strength>, determines damage dealt with weapons, how much you 148B<Physical Strength>, determines damage dealt with weapons, how much you
49can carry, and how often you can attack 149can carry, and how often you can attack.
50 150
51=head2 X<stat_Dex> 151=head2 X<stat_Dex>
52 152
53B<Dexterity>, your physical agility. Determines chance of being hit and 153B<Dexterity>, your physical agility. Determines chance of being hit and
54affects armor class and speed 154affects armor class and speed.
55 155
56=head2 X<stat_Con> 156=head2 X<stat_Con>
57 157
58B<Constitution>, physical health and toughness. Determines how many 158B<Constitution>, physical health and toughness. Determines how many
59healthpoints you can have 159healthpoints you can have.
60 160
61=head2 X<stat_Int> 161=head2 X<stat_Int>
62 162
63B<Intelligence>, your ability to learn and use skills and incantations 163B<Intelligence>, your ability to learn and use skills and incantations
64(both prayers and magic) and determines how much spell points you can have 164(both prayers and magic) and determines how much spell points you can have.
65 165
66=head2 X<stat_Wis> 166=head2 X<stat_Wis>
67 167
68B<Wisdom>, the ability to learn and use divine magic (prayers). Determines 168B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
69how many grace points you can have 169how many grace points you can have.
70 170
71=head2 X<stat_Pow> 171=head2 X<stat_Pow>
72 172
73B<Power>, your magical potential. Influences the strength of spell 173B<Power>, your magical potential. Influences the strength of spell
74effects, and also how much your spell and grace points increase when 174effects, and also how much your spell and grace points increase when
75leveling up. 175leveling up.
76 176
77=head2 X<stat_Cha> 177=head2 X<stat_Cha>
78 178
79B<Charisma>, how well you are received by NPCs. Affects buying and selling 179B<Charisma>, how well you are received by NPCs. Affects buying and
80prices in shops. 180selling prices in shops, the L<oratory|skill_description/oratory> and
181L<singing|skill_description/singing> skills and a few other things.
81 182
82=head2 X<stat_Wc> 183=head2 X<stat_Wc>
83 184
84B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more 185B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
85potent. Current weapon, level and Str are some things which effect the 186potent. Current weapon, level and Str are some things which effect the
105armour worn primarily determines Arm value. This is the same as the 206armour worn primarily determines Arm value. This is the same as the
106physical resistance. 207physical resistance.
107 208
108=head2 X<stat_Spd> 209=head2 X<stat_Spd>
109 210
110B<Speed>, how fast you can move. The value of speed may range between 211B<Speed>, how fast you can move. The value roughly means how many
111nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed 212movements per second you can make. It may range between nearly 0 ("very
112is determined from the Dex and modified downward proportionally by the 213slow") to higher than 40 ("lightning fast"). Base speed is determined from
113amount of weight carried which exceeds the Max Carry limit. The armour 214the Dex stat and modified downward proportionally by the amount of weight
114worn also sets the upper limit on speed. 215carried which exceeds the Max Carry limit. The armour worn also sets the
216upper limit on speed.
115 217
116=head2 X<stat_WSp> 218=head2 X<stat_WSp>
117 219
118B<Weapon Speed>, how many attacks you may make per unit of time 220B<Weapon Speed>, how many attacks you may make per second when combatting.
119(0.120s). Higher values indicate faster attack speed. Current weapon and 221Higher values indicate faster attack speed. Current weapon and Dex effect
120Dex effect the value of weapon speed. 222the value of weapon speed.
223
224=head2 X<npc_message_entry>
225
226Enter a message here that you want to tell the NPC and press B<return>.
227
228Sometimes you have to tell an NPC something you cannot find out during a
229normal conversation (such as a password). In those cases you have to use
230this text entry. You can also enter responses manually instead of using
231the response buttons below.
232
233=head2 X<completer_help>The Command Completer
234
235This is your central interface to send text commands to the server. To
236enter a verbatim command to send to the server, just type the command,
237followed by a space, and press return.
238
239Typing the initial letters of words (or just any letters) displays guesses
240for commands you might want to use.
241
242You can use the cursor-up and cursor-down keys to select between those
243guesses.
244
245B<Right-Click> opens a menu where you can select further options, sich
246as redefining key bindings.
121 247
122=head2 X<charcreation_focus> 248=head2 X<charcreation_focus>
123 249
124Press a key (click on the entry to make sure it has keyboard focus) 250Press a key (click on the entry to make sure it has keyboard focus)
125 251
126=head1 ui 252
253=head1 X<ui>User Interface Text Fragments
254
255This section just contains some longer text fragment used by the
256Deliantra client.
127 257
128=head2 X<chargen_stats>Character Creation: Stats 258=head2 X<chargen_stats>Character Creation: Stats
129 259
130B<Stats> are a very important aspect of your character. You can use the 260B<Stats> are a very important aspect of your character. You can use the
131tooltips to learn what each Stat governs. 261tooltips to learn what each Stat governs.
137You can create another set of stats, swap two stat values with each other 267You can create another set of stats, swap two stat values with each other
138or accept the stats as shown below and continue. 268or accept the stats as shown below and continue.
139 269
140=head2 X<chargen_race>Character Creation: Race 270=head2 X<chargen_race>Character Creation: Race
141 271
142Look at the B<Messages> window to see a description of this race and
143the center of the screen to see how this race looks like (I<below
144this dialog window: you may need to move the dialog away and click into
145the display area to make it visible>).
146
147You can look at another race, or accept this race (you will cycle back 272You can look at another race, or accept this race (you will cycle back
148to this race eventually, so you can take your time making this important 273to this race eventually, so you can take your time making this important
149choice. 274choice.
150 275

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