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1=head1 tooltip 1=head1 X<tip_of_the_day>Tips of the Day
2
3This section contains the Tips of the Day, ordered by most important to
4least important.
5
6=head2 Tutorial
7
8For first time users of CF+, consider skimming through the
9L<tutorial>. You can also access it by pressing the B<Help> button at the
10top.
11
12=head2 Apply and Examine Keys
13
14The B<Spacebar> usually applies the topmost object on the ground, while
15the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
16for more keyboard mappings.
17
18=head2 The Completer
19
20You can type most commands by simply typing an B<abbreviation> whenever the
21play area has the keyboard focus. See L<the keyboard|the_keyboard>
22for more info.
23
24=head2 The Mouse
25
26The left mouse button usually B<examines> an item. The middle mouse
27button usually B<applies> an item (which can mean a lot of things, such
28as drinking, wearing, wielding and so on). The right mouse button usually
29opens a B<menu> with further options. For example, the right-mouse-button
30menu of the playing area gives you quick access to the playerbook and
31autopickup, while the RMB-menu in the skills window lets you create key
32bindings for using skills.
33
34=head2 Autopickup
35
36You can let your character automatically pick up stuff when you are moving
37over a L<map space|glossary/space>: First select which items to pick up in the
38B<Setup/Pickup> window, then enable/disable it using the right mouse
39button menu of the playing area.
40
41It's customary to disable autopickup in civilised areas, to reduce the
42risk of taking an item you should not pick up.
43
44
45=head1 X<tooltip>Tooltips
46
47This section contains some of the tooltips of the Deliantra client.
2 48
3=head2 X<stat_health> 49=head2 X<stat_health>
4 50
5B<Health points>. Measures of how much damage you can take before 51B<Health points>. Measures of how much damage you can take before
6dying. Hit points are determined from your level and are influenced by the 52dying. Hit points are determined from your level and are influenced by the
38character becomes able to succeed at more difficult tasks. A character's 84character becomes able to succeed at more difficult tasks. A character's
39level starts at a value of 0 and may range up beyond 100. 85level starts at a value of 0 and may range up beyond 100.
40 86
41=head2 X<stat_ranged> 87=head2 X<stat_ranged>
42 88
43B<Ranged attack> - how you attack when you press shift-cursor (spell, 89B<Attack Slots> - how you attack when you fire (shift-direction, spell,
44skill, weapon etc). 90skill etc.) - your range slot, or you walk/run into something - your
91combat slot. You can apply both a ranged attack weapon (such as a spell,
92horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
93etc.) at the same time, but only one of them - marked with a C<*> - will
94be wielded at any one time. You can quickly toggle between the two slots
95by using C<KP-Plus>, but usually the server will automatically switch
96between the two slots as needed.
45 97
46=head2 X<stat_Str> 98=head2 X<stat_Str>
47 99
48B<Physical Strength>, determines damage dealt with weapons, how much you 100B<Physical Strength>, determines damage dealt with weapons, how much you
49can carry, and how often you can attack. 101can carry, and how often you can attack.
74effects, and also how much your spell and grace points increase when 126effects, and also how much your spell and grace points increase when
75leveling up. 127leveling up.
76 128
77=head2 X<stat_Cha> 129=head2 X<stat_Cha>
78 130
79B<Charisma>, how well you are received by NPCs. Affects buying and selling 131B<Charisma>, how well you are received by NPCs. Affects buying and
80prices in shops. 132selling prices in shops, the L<oratory|skill_description/oratory> and
133L<singing|skill_description/singing> skills and a few other things.
81 134
82=head2 X<stat_Wc> 135=head2 X<stat_Wc>
83 136
84B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more 137B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
85potent. Current weapon, level and Str are some things which effect the 138potent. Current weapon, level and Str are some things which effect the
105armour worn primarily determines Arm value. This is the same as the 158armour worn primarily determines Arm value. This is the same as the
106physical resistance. 159physical resistance.
107 160
108=head2 X<stat_Spd> 161=head2 X<stat_Spd>
109 162
110B<Speed>, how fast you can move. The value of speed may range between 163B<Speed>, how fast you can move. The value roughly means how many actions
111nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed 164per second you can make. It may range between nearly 0 ("very slow") to
112is determined from the Dex and modified downward proportionally by the 165higher than 5 ("lightning fast"). Base speed is determined from the Dex
113amount of weight carried which exceeds the Max Carry limit. The armour 166and modified downward proportionally by the amount of weight carried which
114worn also sets the upper limit on speed. 167exceeds the Max Carry limit. The armour worn also sets the upper limit on
168speed.
115 169
116=head2 X<stat_WSp> 170=head2 X<stat_WSp>
117 171
118B<Weapon Speed>, how many attacks you may make per unit of time 172B<Weapon Speed>, how many attacks you may make per second when combatting.
119(0.120s). Higher values indicate faster attack speed. Current weapon and 173Higher values indicate faster attack speed. Current weapon and Dex effect
120Dex effect the value of weapon speed. 174the value of weapon speed.
121 175
122=head2 X<npc_message_entry> 176=head2 X<npc_message_entry>
123 177
124Enter a message here that you want to tell the NPC and press B<return>. 178Enter a message here that you want to tell the NPC and press B<return>.
125 179
145 199
146=head2 X<charcreation_focus> 200=head2 X<charcreation_focus>
147 201
148Press a key (click on the entry to make sure it has keyboard focus) 202Press a key (click on the entry to make sure it has keyboard focus)
149 203
150=head1 ui 204
205=head1 X<ui>User Interface Text Fragments
206
207This section just contains some longer text fragment used by the
208Deliantra client.
151 209
152=head2 X<chargen_stats>Character Creation: Stats 210=head2 X<chargen_stats>Character Creation: Stats
153 211
154B<Stats> are a very important aspect of your character. You can use the 212B<Stats> are a very important aspect of your character. You can use the
155tooltips to learn what each Stat governs. 213tooltips to learn what each Stat governs.
161You can create another set of stats, swap two stat values with each other 219You can create another set of stats, swap two stat values with each other
162or accept the stats as shown below and continue. 220or accept the stats as shown below and continue.
163 221
164=head2 X<chargen_race>Character Creation: Race 222=head2 X<chargen_race>Character Creation: Race
165 223
166Look at the B<Messages> window to see a description of this race and
167the center of the screen to see how this race looks like (I<below
168this dialog window: you may need to move the dialog away and click into
169the display area to make it visible>).
170
171You can look at another race, or accept this race (you will cycle back 224You can look at another race, or accept this race (you will cycle back
172to this race eventually, so you can take your time making this important 225to this race eventually, so you can take your time making this important
173choice. 226choice.
174 227

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