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Revision 1.4 by root, Mon Aug 14 04:15:04 2006 UTC vs.
Revision 1.15 by root, Sun Jan 6 01:10:19 2008 UTC

1=head1 tooltip 1=head1 X<tip_of_the_day>Tips of the Day
2
3This section contains the Tips of the Day, ordered by most important to
4least important.
5
6=head2 Tutorial
7
8For first time users of Deliantra, consider skimming through the
9L<tutorial>. You can also access it by pressing the B<Help> button at the
10top.
11
12=head2 Apply and Examine Keys
13
14The B<Spacebar> usually applies the topmost object on the ground, while
15the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
16for more keyboard mappings.
17
18=head2 The Completer
19
20You can type most commands by simply typing an B<abbreviation> whenever the
21play area has the keyboard focus. See L<the keyboard|the_keyboard>
22for more info.
23
24=head2 The Mouse
25
26The left mouse button usually B<examines> an item. The middle mouse
27button usually B<applies> an item (which can mean a lot of things, such
28as drinking, wearing, wielding and so on). The right mouse button usually
29opens a B<menu> with further options. For example, the right-mouse-button
30menu of the playing area gives you quick access to the playerbook and
31autopickup, while the RMB-menu in the skills window lets you create key
32bindings for using skills.
33
34=head2 Autopickup
35
36You can let your character automatically pick up stuff when you are moving
37over a L<map space|glossary/space>: First select which items to pick up in the
38B<Setup/Pickup> window, then enable/disable it using the right mouse
39button menu of the playing area.
40
41It's customary to disable autopickup in civilised areas, to reduce the
42risk of taking an item you should not pick up.
43
44
45=head1 X<tooltip>Tooltips
46
47This section contains some of the tooltips of the Deliantra client.
2 48
3=head2 X<stat_health> 49=head2 X<stat_health>
4 50
5B<Health points>. Measures of how much damage you can take before 51B<Health points>. Measures of how much damage you can take before
6dying. Hit points are determined from your level and are influenced by the 52dying. Hit points are determined from your level and are influenced by the
7value of your Con. Hp value may range between 1 to beyond 500 and higher 53value of your Con stat. Hp value may range between 1 to beyond 500, and higher
8values indicate a greater ability to withstand punishment. 54values indicate a greater ability to withstand punishment.
9 55
10=head2 X<stat_mana> 56=head2 X<stat_mana>
11 57
12B<Spell points>. Measures of how much "fuel" you have for casting spells 58B<Spell points>. Measures of how much "fuel" you have for casting spells
15the current spell points beyond your normal maximum). Higher values 61the current spell points beyond your normal maximum). Higher values
16indicate greater amounts of mana. 62indicate greater amounts of mana.
17 63
18=head2 X<stat_grace> 64=head2 X<stat_grace>
19 65
20B<Grace points> - how favored you are by your god. In game terms, how 66B<Grace points> - how favored you are by your god. In game terms, how much
21much divine magic you can cast. Your level, Wis and Pow effect what the 67divine magic (prayers) you can cast. Your level, Wis and Pow effect what
22value of grace is. Prayong on an altar of your god can increase this value 68the value of grace is. Praying on an altar of your god can increase this
23beyond your normal maximum. Grace can take on large positive and negative 69value to twice your normal maximum. Grace can take on large positive and
24values. Positive values indicate favor by the gods. 70negative values. Positive values indicate favor by the gods.
25 71
26=head2 X<stat_food> 72=head2 X<stat_food>
27 73
28B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of 74B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
290 the character begins to die. Some magic can speed up or slow down the 75and your character cannot find some food to eat (e.g. in your inventory),
76it begins to die (health points decrease). Some magic can speed up or slow
30character digestion. Healing wounds will speed up digestion too. 77down the character digestion. Healing wounds will speed up digestion too.
31 78
32=head2 X<stat_exp> 79=head2 X<stat_exp>
33 80
34B<Experience points and overall level> - experience is increased as a 81B<Experience points and overall level> - experience is increased as a
35reward for appropriate action (such as killing monsters) and may decrease 82reward for appropriate action (such as killing monsters) and may decrease
36as a result of a magical attack or dying. Level is directly derived 83as a result of a magical attack or dying. Level is directly derived
37from the experience value. As the level of the character increases, the 84from the experience value. As the level of the character increases, the
38character becomes able to succeed at more difficult tasks. A character's 85character becomes able to succeed at more difficult tasks. A character's
39level starts at a value of 0 and may range up beyond 100. 86level starts at a value of 1 and may range up beyond 100.
40 87
41=head2 X<stat_ranged> 88=head2 X<stat_ranged>
42 89
43B<Ranged attack> - how you attack when you press shift-cursor (spell, 90B<Attack Slots> - how you attack when you fire (shift-direction, spell,
44skill, weapon etc). 91skill etc.) - your range slot, or you walk/run into something - your
92combat slot. You can apply both a ranged attack weapon (such as a spell,
93horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
94etc.) at the same time, but only one of them - marked with a C<*> - will
95be wielded at any one time. You can quickly toggle between the two slots
96by using C<KP-Plus>, but usually the server will automatically switch
97between the two slots as needed.
45 98
46=head2 X<stat_Str> 99=head2 X<stat_Str>
47 100
48B<Physical Strength>, determines damage dealt with weapons, how much you 101B<Physical Strength>, determines damage dealt with weapons, how much you
49can carry, and how often you can attack. 102can carry, and how often you can attack.
74effects, and also how much your spell and grace points increase when 127effects, and also how much your spell and grace points increase when
75leveling up. 128leveling up.
76 129
77=head2 X<stat_Cha> 130=head2 X<stat_Cha>
78 131
79B<Charisma>, how well you are received by NPCs. Affects buying and selling 132B<Charisma>, how well you are received by NPCs. Affects buying and
80prices in shops. 133selling prices in shops, the L<oratory|skill_description/oratory> and
134L<singing|skill_description/singing> skills and a few other things.
81 135
82=head2 X<stat_Wc> 136=head2 X<stat_Wc>
83 137
84B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more 138B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
85potent. Current weapon, level and Str are some things which effect the 139potent. Current weapon, level and Str are some things which effect the
105armour worn primarily determines Arm value. This is the same as the 159armour worn primarily determines Arm value. This is the same as the
106physical resistance. 160physical resistance.
107 161
108=head2 X<stat_Spd> 162=head2 X<stat_Spd>
109 163
110B<Speed>, how fast you can move. The value of speed may range between 164B<Speed>, how fast you can move. The value roughly means how many
111nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed 165movements per second you can make. It may range between nearly 0 ("very
112is determined from the Dex and modified downward proportionally by the 166slow") to higher than 40 ("lightning fast"). Base speed is determined from
113amount of weight carried which exceeds the Max Carry limit. The armour 167the Dex stat and modified downward proportionally by the amount of weight
114worn also sets the upper limit on speed. 168carried which exceeds the Max Carry limit. The armour worn also sets the
169upper limit on speed.
115 170
116=head2 X<stat_WSp> 171=head2 X<stat_WSp>
117 172
118B<Weapon Speed>, how many attacks you may make per unit of time 173B<Weapon Speed>, how many attacks you may make per second when combatting.
119(0.120s). Higher values indicate faster attack speed. Current weapon and 174Higher values indicate faster attack speed. Current weapon and Dex effect
120Dex effect the value of weapon speed. 175the value of weapon speed.
121 176
122=head2 X<npc_message_entry> 177=head2 X<npc_message_entry>
123 178
124Enter a message here that you want to tell the NPC and press B<return>. 179Enter a message here that you want to tell the NPC and press B<return>.
125 180
145 200
146=head2 X<charcreation_focus> 201=head2 X<charcreation_focus>
147 202
148Press a key (click on the entry to make sure it has keyboard focus) 203Press a key (click on the entry to make sure it has keyboard focus)
149 204
150=head1 ui 205
206=head1 X<ui>User Interface Text Fragments
207
208This section just contains some longer text fragment used by the
209Deliantra client.
151 210
152=head2 X<chargen_stats>Character Creation: Stats 211=head2 X<chargen_stats>Character Creation: Stats
153 212
154B<Stats> are a very important aspect of your character. You can use the 213B<Stats> are a very important aspect of your character. You can use the
155tooltips to learn what each Stat governs. 214tooltips to learn what each Stat governs.
161You can create another set of stats, swap two stat values with each other 220You can create another set of stats, swap two stat values with each other
162or accept the stats as shown below and continue. 221or accept the stats as shown below and continue.
163 222
164=head2 X<chargen_race>Character Creation: Race 223=head2 X<chargen_race>Character Creation: Race
165 224
166Look at the B<Messages> window to see a description of this race and
167the center of the screen to see how this race looks like (I<below
168this dialog window: you may need to move the dialog away and click into
169the display area to make it visible>).
170
171You can look at another race, or accept this race (you will cycle back 225You can look at another race, or accept this race (you will cycle back
172to this race eventually, so you can take your time making this important 226to this race eventually, so you can take your time making this important
173choice. 227choice.
174 228

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