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Revision 1.9 by root, Tue Apr 24 01:13:15 2007 UTC

1=head1 tooltip 1=head1 X<tip_of_the_day>Tips of the Day
2
3This section contains the Tips of the Day, ordered by most important to
4least important.
5
6=head2 Tutorial
7
8For first time users of CF+, consider skimming through the
9L<tutorial>. You can also access it by pressing the B<Help> button at the
10top.
11
12=head2 Apply and Examine Keys
13
14The B<Spacebar> usually applies the topmost object on the ground, while
15the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
16for more keyboard mappings.
17
18=head2 The Completer
19
20You can type most commands by simply typing an B<abbreviation> whenever the
21play area has the keyboard focus. See L<the keyboard|the_keyboard>
22for more info.
23
24=head2 The Mouse
25
26The left mouse button usually B<examines> an item. The middle mouse
27button usually B<applies> an item (which can mean a lot of things, such
28as drinking, wearing, wielding and so on). The right mouse button usually
29opens a B<menu> with further options. For example, the right-mouse-button
30menu of the playing area gives you quick access to the playerbook and
31autopickup, while the RMB-menu in the skills window lets you create key
32bindings for using skills.
33
34=head2 Autopickup
35
36You can let your character automatically pick up stuff when you are moving
37over a L<map space|glossary/space>: First select which items to pick up in the
38B<Setup/Pickup> window, then enable/disable it using the right mouse
39button menu of the playing area.
40
41It's customary to disable autopickup in civilised areas, to reduce the
42risk of taking an item you should not pick up.
43
44
45=head1 X<tooltip>Tooltips
46
47This section contains some of the tooltips of the Crossfire+ client.
2 48
3=head2 X<stat_health> 49=head2 X<stat_health>
4 50
5B<Health points>. Measures of how much damage you can take before 51B<Health points>. Measures of how much damage you can take before
6dying. Hit points are determined from your level and are influenced by the 52dying. Hit points are determined from your level and are influenced by the
145 191
146=head2 X<charcreation_focus> 192=head2 X<charcreation_focus>
147 193
148Press a key (click on the entry to make sure it has keyboard focus) 194Press a key (click on the entry to make sure it has keyboard focus)
149 195
150=head1 ui 196
197=head1 X<ui>User Interface Text Fragments
198
199This section just contains some longer text fragment used by the
200Crossfire+ client.
151 201
152=head2 X<chargen_stats>Character Creation: Stats 202=head2 X<chargen_stats>Character Creation: Stats
153 203
154B<Stats> are a very important aspect of your character. You can use the 204B<Stats> are a very important aspect of your character. You can use the
155tooltips to learn what each Stat governs. 205tooltips to learn what each Stat governs.
161You can create another set of stats, swap two stat values with each other 211You can create another set of stats, swap two stat values with each other
162or accept the stats as shown below and continue. 212or accept the stats as shown below and continue.
163 213
164=head2 X<chargen_race>Character Creation: Race 214=head2 X<chargen_race>Character Creation: Race
165 215
166Look at the B<Messages> window to see a description of this race and
167the center of the screen to see how this race looks like (I<below
168this dialog window: you may need to move the dialog away and click into
169the display area to make it visible>).
170
171You can look at another race, or accept this race (you will cycle back 216You can look at another race, or accept this race (you will cycle back
172to this race eventually, so you can take your time making this important 217to this race eventually, so you can take your time making this important
173choice. 218choice.
174 219

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