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1=head1 tooltip 1=head1 X<tip_of_the_day>Tips of the Day
2
3This section contains the Tips of the Day, ordered by most important to
4least important.
5
6=head2 Tutorial
7
8For first time users of Deliantra, consider skimming through the
9L<tutorial>. You can also access it by pressing the B<Help> button at the
10top.
11
12=head2 Apply and Examine Keys
13
14The B<Spacebar> usually applies the topmost object on the ground, while
15the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
16for more keyboard mappings.
17
18=head2 The Completer
19
20You can type most commands by simply typing an B<abbreviation> whenever the
21play area has the keyboard focus. See L<the keyboard|the_keyboard>
22for more info.
23
24=head2 The Mouse
25
26The left mouse button usually B<examines> an item. The middle mouse
27button usually B<applies> an item (which can mean a lot of things, such
28as drinking, wearing, wielding and so on). The right mouse button usually
29opens a B<menu> with further options. For example, the right-mouse-button
30menu of the playing area gives you quick access to the playerbook and
31autopickup, while the RMB-menu in the skills window lets you create key
32bindings for using skills.
33
34=head2 Autopickup
35
36You can let your character automatically pick up stuff when you are moving
37over a L<map space|glossary/space>: First select which items to pick up in the
38B<Setup/Pickup> window, then enable/disable it using the right mouse
39button menu of the playing area.
40
41It's customary to disable autopickup in civilised areas, to reduce the
42risk of taking an item you should not pick up.
43
44=head2 Moving the Map
45
46You can move the map (I<not> the minimap) around by dragging it with the
47middle mouse button. This is useful when you rearrange your windows and
48want to move the center of the map.
49
50
51=head1 X<tooltip>Tooltips
52
53This section contains some of the tooltips of the Deliantra client.
54
55=head2 X<modifier_box>Keyboard Modifiers
56
57This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
58active ("pressed").
59
60=head3 B<once/REPEAT>
61
62C<Ctrl> determines wether an action invoked via the keyboard (moving,
63firing) is executed once per keypress or repeatedly as fast as
64possible.
65
66In I<once> mode, each time you press a key, your character will try to
67execute the action once. If you try to execute actions faster than your
68character is able to, the actions will be queued.
69
70In I<REPEAT> mode, your character keep executing the action as long as you
71keep the keys pressed, as fast as it is able to do. This allows you to run
72faster with a fast character, but msot importantly enables you to stop
73immediately, as no matter how fast your character is, stopping to press
74the keys will stop your character.
75
76=head3 B<move/FIRE>
77
78C<Shift> determines wether you move or fire when pressing an arrow key.
79For example, when you have applied a bow, then pressing C<Shift>-Arrow
80will firean arrow instead of moving your character. Less obviously, this
81also works for anything else in your range slot, such as spells or skills.
82
83=head3 B<alt>
84
85Shows wether the C<Alt> key is pressed or not. The Alt key can be used
86together with the arrow keys to achieve diagonal movement. It is also
87commonly used to define keyboard macros.
88
89=head3 B<num>
90
91C<NumLock> isn't used by Deliantra, but on the Windows Operating System,
92having it on can make it impossible to use the B<numeric keypad> for
93moving or firing. Likewise having it off on Mac OS X might cause problems
94with diagonal movement, so when you encounter keyboard issues, try to
95toggle NumLock.
2 96
3=head2 X<stat_health> 97=head2 X<stat_health>
4 98
5B<Health points>. Measures of how much damage you can take before 99B<Health points>. Measures of how much damage you can take before
6dying. Hit points are determined from your level and are influenced by the 100dying. Hit points are determined from your overall level and are
7value of your Con. Hp value may range between 1 to beyond 500 and higher 101influenced by the value of your Con stat. Hp value may range between 1
8values indicate a greater ability to withstand punishment. 102to beyond 500, and higher values indicate a greater ability to withstand
103punishment.
9 104
10=head2 X<stat_mana> 105=head2 X<stat_mana>
11 106
12B<Spell points>. Measures of how much \"fuel\" you have for casting spells 107B<Spell points>. Measures of how much "fuel" you have for casting spells
13and incantations. Mana is calculated from your level and your Pow. Mana 108and incantations. Mana is calculated from your overall level and your
14values can range between 1 to beyond 500 (glowing crystals can increase 109Pow. Mana values can range between 1 to beyond 500 (glowing crystals can
15the current spell points beyond your normal maximum). Higher values 110increase the current spell points beyond your normal maximum). Higher
16indicate greater amounts of mana. 111values indicate greater amounts of mana.
17 112
18=head2 X<stat_grace> 113=head2 X<stat_grace>
19 114
20B<Grace points> - how favored you are by your god. In game terms, how 115B<Grace points> - how favored you are by your god. In game terms, how
21much divine magic you can cast. Your level, Wis and Pow effect what the 116much divine magic (prayers) you can cast. Your overall level, Wis and Pow
22value of grace is. Prayong on an altar of your god can increase this value 117effect what the value of grace is. Praying on an altar of your god can
23beyond your normal maximum. Grace can take on large positive and negative 118increase this value to twice your normal maximum. Grace can take on large
24values. Positive values indicate favor by the gods. 119positive and negative values. Positive values indicate favor by the gods.
25 120
26=head2 X<stat_food> 121=head2 X<stat_food>
27 122
28B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of 123B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
290 the character begins to die. Some magic can speed up or slow down the 124and your character cannot find some food to eat (e.g. in your inventory),
125it begins to die (health points decrease). Some magic can speed up or slow
30character digestion. Healing wounds will speed up digestion too. 126down the character digestion. Healing wounds will speed up digestion too.
31 127
32=head2 X<stat_exp> 128=head2 X<stat_exp>
33 129
34B<Experience points and overall level> - experience is increased as a 130B<Experience points and overall level> - experience is increased as a
35reward for appropriate action (such as killing monsters) and may decrease 131reward for appropriate action (such as killing monsters) and may decrease
36as a result of a magical attack or dying. Level is directly derived 132as a result of a magical attack or dying. Level is directly derived
37from the experience value. As the level of the character increases, the 133from the experience value. As the level of the character increases, the
38character becomes able to succeed at more difficult tasks. A character's 134character becomes able to succeed at more difficult tasks. A character's
39level starts at a value of 0 and may range up beyond 100. 135level starts at a value of 1 and may range up beyond 100.
40 136
41=head2 X<stat_ranged> 137=head2 X<stat_ranged>
42 138
43B<Ranged attack> - how you attack when you press shift-cursor (spell, 139B<Attack Slots> - how you attack when you fire (shift-direction, spell,
44skill, weapon etc). 140skill etc.) - your range slot, or you walk/run into something - your
141combat slot. You can apply both a ranged attack weapon (such as a spell,
142horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
143etc.) at the same time, but only one of them - marked with a C<*> - will
144be wielded at any one time. You can quickly toggle between the two slots
145by using C<KP-Plus>, but usually the server will automatically switch
146between the two slots as needed.
45 147
46=head2 X<stat_Str> 148=head2 X<stat_Str>
47 149
48B<Physical Strength>, determines damage dealt with weapons, how much you 150B<Physical Strength>, determines damage dealt with weapons, how much you
49can carry, and how often you can attack 151can carry, and how often you can attack.
50 152
51=head2 X<stat_Dex> 153=head2 X<stat_Dex>
52 154
53B<Dexterity>, your physical agility. Determines chance of being hit and 155B<Dexterity>, your physical agility. Determines chance of being hit and
54affects armor class and speed 156affects armor class and speed.
55 157
56=head2 X<stat_Con> 158=head2 X<stat_Con>
57 159
58B<Constitution>, physical health and toughness. Determines how many 160B<Constitution>, physical health and toughness. Determines how many
59healthpoints you can have 161healthpoints you can have.
60 162
61=head2 X<stat_Int> 163=head2 X<stat_Int>
62 164
63B<Intelligence>, your ability to learn and use skills and incantations 165B<Intelligence>, your ability to learn and use skills and incantations
64(both prayers and magic) and determines how much spell points you can have 166(both prayers and magic) and determines how much spell points you can have.
65 167
66=head2 X<stat_Wis> 168=head2 X<stat_Wis>
67 169
68B<Wisdom>, the ability to learn and use divine magic (prayers). Determines 170B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
69how many grace points you can have 171how many grace points you can have.
70 172
71=head2 X<stat_Pow> 173=head2 X<stat_Pow>
72 174
73B<Power>, your magical potential. Influences the strength of spell 175B<Power>, your magical potential. Influences the strength of spell
74effects, and also how much your spell and grace points increase when 176effects, and also how much your spell and grace points increase when
75leveling up. 177leveling up.
76 178
77=head2 X<stat_Cha> 179=head2 X<stat_Cha>
78 180
79B<Charisma>, how well you are received by NPCs. Affects buying and selling 181B<Charisma>, how well you are received by NPCs. Affects buying and
80prices in shops. 182selling prices in shops, the L<oratory|skill_description/oratory> and
183L<singing|skill_description/singing> skills and a few other things.
81 184
82=head2 X<stat_Wc> 185=head2 X<stat_Wc>
83 186
84B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more 187B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
85potent. Current weapon, level and Str are some things which effect the 188potent. Current weapon, level and Str are some things which effect the
105armour worn primarily determines Arm value. This is the same as the 208armour worn primarily determines Arm value. This is the same as the
106physical resistance. 209physical resistance.
107 210
108=head2 X<stat_Spd> 211=head2 X<stat_Spd>
109 212
110B<Speed>, how fast you can move. The value of speed may range between 213B<Speed>, how fast you can move. The value roughly means how many
111nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed 214movements per second you can make. It may range between nearly 0 ("very
112is determined from the Dex and modified downward proportionally by the 215slow") to higher than 40 ("lightning fast"). Base speed is determined from
113amount of weight carried which exceeds the Max Carry limit. The armour 216the Dex stat and modified downward proportionally by the amount of weight
114worn also sets the upper limit on speed. 217carried which exceeds the Max Carry limit. The armour worn also sets the
218upper limit on speed.
115 219
116=head2 X<stat_WSp> 220=head2 X<stat_WSp>
117 221
118B<Weapon Speed>, how many attacks you may make per unit of time 222B<Weapon Speed>, how many attacks you may make per second when combatting.
119(0.120s). Higher values indicate faster attack speed. Current weapon and 223Higher values indicate faster attack speed. Current weapon and Dex effect
120Dex effect the value of weapon speed. 224the value of weapon speed.
225
226=head2 X<npc_message_entry>
227
228Enter a message here that you want to tell the NPC and press B<return>.
229
230Sometimes you have to tell an NPC something you cannot find out during a
231normal conversation (such as a password). In those cases you have to use
232this text entry. You can also enter responses manually instead of using
233the response buttons below.
234
235=head2 X<completer_help>The Command Completer
236
237This is your central interface to send text commands to the server. To
238enter a verbatim command to send to the server, just type the command,
239followed by a space, and press return.
240
241Typing the initial letters of words (or just any letters) displays guesses
242for commands you might want to use.
243
244You can use the cursor-up and cursor-down keys to select between those
245guesses.
246
247B<Right-Click> opens a menu where you can select further options, sich
248as redefining key bindings.
121 249
122=head2 X<charcreation_focus> 250=head2 X<charcreation_focus>
123 251
124Press a key (click on the entry to make sure it has keyboard focus) 252Press a key (click on the entry to make sure it has keyboard focus)
125 253
126=head1 ui 254
255=head1 X<ui>User Interface Text Fragments
256
257This section just contains some longer text fragment used by the
258Deliantra client.
127 259
128=head2 X<chargen_stats>Character Creation: Stats 260=head2 X<chargen_stats>Character Creation: Stats
129 261
130B<Stats> are a very important aspect of your character. You can use the 262B<Stats> are a very important aspect of your character. You can use the
131tooltips to learn what each Stat governs. 263tooltips to learn what each Stat governs.
137You can create another set of stats, swap two stat values with each other 269You can create another set of stats, swap two stat values with each other
138or accept the stats as shown below and continue. 270or accept the stats as shown below and continue.
139 271
140=head2 X<chargen_race>Character Creation: Race 272=head2 X<chargen_race>Character Creation: Race
141 273
142Look at the B<Messages> window to see a description of this race and
143the center of the screen to see how this race looks like (I<below
144this dialog window: you may need to move the dialog away and click into
145the display area to make it visible>).
146
147You can look at another race, or accept this race (you will cycle back 274You can look at another race, or accept this race (you will cycle back
148to this race eventually, so you can take your time making this important 275to this race eventually, so you can take your time making this important
149choice. 276choice.
150 277

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