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Revision 1.10 by root, Fri May 18 13:49:20 2007 UTC vs.
Revision 1.23 by root, Wed Dec 3 01:09:02 2008 UTC

3This section contains the Tips of the Day, ordered by most important to 3This section contains the Tips of the Day, ordered by most important to
4least important. 4least important.
5 5
6=head2 Tutorial 6=head2 Tutorial
7 7
8For first time users of CF+, consider skimming through the 8For first time users of Deliantra, consider skimming through the
9L<tutorial>. You can also access it by pressing the B<Help> button at the 9L<tutorial>. You can also access it by pressing the B<Help> button at the
10top. 10top.
11 11
12=head2 Apply and Examine Keys 12=head2 Apply and Examine Keys
13 13
39button menu of the playing area. 39button menu of the playing area.
40 40
41It's customary to disable autopickup in civilised areas, to reduce the 41It's customary to disable autopickup in civilised areas, to reduce the
42risk of taking an item you should not pick up. 42risk of taking an item you should not pick up.
43 43
44=head2 Moving the Map
45
46You can move the map (I<not> the minimap) around by dragging it with the
47middle mouse button. This is useful when you rearrange your windows and
48want to move the center of the map.
49
44 50
45=head1 X<tooltip>Tooltips 51=head1 X<tooltip>Tooltips
46 52
47This section contains some of the tooltips of the Crossfire+ client. 53This section contains some of the tooltips of the Deliantra client.
54
55=head2 X<modifier_box>Keyboard Modifiers
56
57This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
58active ("pressed").
59
60=head3 B<once/REPEAT>
61
62C<Ctrl> determines wether an action invoked via the keyboard (moving,
63firing) is executed once per keypress or repeatedly as fast as
64possible.
65
66In I<once> mode, each time you press a key, your character will try to
67execute the action once. If you try to execute actions faster than your
68character is able to, the actions will be queued.
69
70In I<REPEAT> mode, your character keep executing the action as long as you
71keep the keys pressed, as fast as it is able to do. This allows you to run
72faster with a fast character, but msot importantly enables you to stop
73immediately, as no matter how fast your character is, stopping to press
74the keys will stop your character.
75
76=head3 B<move/FIRE>
77
78C<Shift> determines wether you move or fire when pressing an arrow key.
79For example, when you have applied a bow, then pressing C<Shift>-Arrow
80will firean arrow instead of moving your character. Less obviously, this
81also works for anything else in your range slot, such as spells or skills.
82
83=head3 B<alt>
84
85Shows wether the C<Alt> key is pressed or not. The Alt key can be used
86together with the arrow keys to achieve diagonal movement. It is also
87commonly used to define keyboard macros.
88
89=head3 B<num>
90
91C<NumLock> isn't used by Deliantra, but on the Windows Operating System,
92having it on can make it impossible to use the B<numeric keypad> for
93moving or firing. Likewise having it off on Mac OS X might cause problems
94with diagonal movement, so when you encounter keyboard issues, try to
95toggle NumLock.
48 96
49=head2 X<stat_health> 97=head2 X<stat_health>
50 98
51B<Health points>. Measures of how much damage you can take before 99B<Health points>. Measures of how much damage you can take before
52dying. Hit points are determined from your level and are influenced by the 100dying. Hit points are determined from your overall level and are
53value of your Con. Hp value may range between 1 to beyond 500 and higher 101influenced by the value of your Con stat. Hp value may range between 1
54values indicate a greater ability to withstand punishment. 102to beyond 500, and higher values indicate a greater ability to withstand
103punishment.
55 104
56=head2 X<stat_mana> 105=head2 X<stat_mana>
57 106
58B<Spell points>. Measures of how much "fuel" you have for casting spells 107B<Spell points>. Measures of how much "fuel" you have for casting spells
59and incantations. Mana is calculated from your level and your Pow. Mana 108and incantations. Mana is calculated from your overall level and your
60values can range between 1 to beyond 500 (glowing crystals can increase 109Pow. Mana values can range between 1 to beyond 500 (glowing crystals can
61the current spell points beyond your normal maximum). Higher values 110increase the current spell points beyond your normal maximum). Higher
62indicate greater amounts of mana. 111values indicate greater amounts of mana.
63 112
64=head2 X<stat_grace> 113=head2 X<stat_grace>
65 114
66B<Grace points> - how favored you are by your god. In game terms, how 115B<Grace points> - how favored you are by your god. In game terms, how
67much divine magic you can cast. Your level, Wis and Pow effect what the 116much divine magic (prayers) you can cast. Your overall level, Wis and Pow
68value of grace is. Prayong on an altar of your god can increase this value 117effect what the value of grace is. Praying on an altar of your god can
69beyond your normal maximum. Grace can take on large positive and negative 118increase this value to twice your normal maximum. Grace can take on large
70values. Positive values indicate favor by the gods. 119positive and negative values. Positive values indicate favor by the gods.
71 120
72=head2 X<stat_food> 121=head2 X<stat_food>
73 122
74B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of 123B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
750 the character begins to die. Some magic can speed up or slow down the 124and your character cannot find some food to eat (e.g. in your inventory),
125it begins to die (health points decrease). Some magic can speed up or slow
76character digestion. Healing wounds will speed up digestion too. 126down the character digestion. Healing wounds will speed up digestion too.
77 127
78=head2 X<stat_exp> 128=head2 X<stat_exp>
79 129
80B<Experience points and overall level> - experience is increased as a 130B<Experience points and overall level> - experience is increased as a
81reward for appropriate action (such as killing monsters) and may decrease 131reward for appropriate action (such as killing monsters) and may decrease
82as a result of a magical attack or dying. Level is directly derived 132as a result of a magical attack or dying. Level is directly derived
83from the experience value. As the level of the character increases, the 133from the experience value. As the level of the character increases, the
84character becomes able to succeed at more difficult tasks. A character's 134character becomes able to succeed at more difficult tasks. A character's
85level starts at a value of 0 and may range up beyond 100. 135level starts at a value of 1 and may range up beyond 100.
86 136
87=head2 X<stat_ranged> 137=head2 X<stat_ranged>
88 138
89B<Ranged attack> - how you attack when you press shift-cursor (spell, 139B<Attack Slots> - how you attack when you fire (shift-direction, spell,
90skill, weapon etc). 140skill etc.) - your range slot, or you walk/run into something - your
141combat slot. You can apply both a ranged attack weapon (such as a spell,
142horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
143etc.) at the same time, but only one of them - marked with a C<*> - will
144be wielded at any one time. You can quickly toggle between the two slots
145by using C<KP-Plus>, but usually the server will automatically switch
146between the two slots as needed.
91 147
92=head2 X<stat_Str> 148=head2 X<stat_Str>
93 149
94B<Physical Strength>, determines damage dealt with weapons, how much you 150B<Physical Strength>, determines damage dealt with weapons, how much you
95can carry, and how often you can attack. 151can carry, and how often you can attack.
152armour worn primarily determines Arm value. This is the same as the 208armour worn primarily determines Arm value. This is the same as the
153physical resistance. 209physical resistance.
154 210
155=head2 X<stat_Spd> 211=head2 X<stat_Spd>
156 212
157B<Speed>, how fast you can move. The value of speed may range between 213B<Speed>, how fast you can move. The value roughly means how many
158nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed 214movements per second you can make. It may range between nearly 0 ("very
159is determined from the Dex and modified downward proportionally by the 215slow") to higher than 40 ("lightning fast"). Base speed is determined from
160amount of weight carried which exceeds the Max Carry limit. The armour 216the Dex stat and modified downward proportionally by the amount of weight
161worn also sets the upper limit on speed. 217carried which exceeds the Max Carry limit. The armour worn also sets the
218upper limit on speed.
162 219
163=head2 X<stat_WSp> 220=head2 X<stat_WSp>
164 221
165B<Weapon Speed>, how many attacks you may make per unit of time 222B<Weapon Speed>, how many attacks you may make per second when combatting.
166(0.120s). Higher values indicate faster attack speed. Current weapon and 223Higher values indicate faster attack speed. Current weapon and Dex effect
167Dex effect the value of weapon speed. 224the value of weapon speed.
168 225
169=head2 X<npc_message_entry> 226=head2 X<npc_message_entry>
170 227
171Enter a message here that you want to tell the NPC and press B<return>. 228Enter a message here that you want to tell the NPC and press B<return>.
172 229
196 253
197 254
198=head1 X<ui>User Interface Text Fragments 255=head1 X<ui>User Interface Text Fragments
199 256
200This section just contains some longer text fragment used by the 257This section just contains some longer text fragment used by the
201Crossfire+ client. 258Deliantra client.
202 259
203=head2 X<chargen_stats>Character Creation: Stats 260=head2 X<chargen_stats>Character Creation: Stats
204 261
205B<Stats> are a very important aspect of your character. You can use the 262B<Stats> are a very important aspect of your character. You can use the
206tooltips to learn what each Stat governs. 263tooltips to learn what each Stat governs.

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