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Revision 1.18 by root, Mon Mar 24 01:57:22 2008 UTC vs.
Revision 1.23 by root, Wed Dec 3 01:09:02 2008 UTC

50 50
51=head1 X<tooltip>Tooltips 51=head1 X<tooltip>Tooltips
52 52
53This section contains some of the tooltips of the Deliantra client. 53This section contains some of the tooltips of the Deliantra client.
54 54
55=head2 X<modifier_box>The Modifier Box 55=head2 X<modifier_box>Keyboard Modifiers
56 56
57This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently 57This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
58active. 58active ("pressed").
59 59
60=head3 B<once/REPEAT> 60=head3 B<once/REPEAT>
61 61
62C<Ctrl> determines wether an action invoked via the keyboard (moving, 62C<Ctrl> determines wether an action invoked via the keyboard (moving,
63firing) is executed once per keypress or repeatedly as fast as 63firing) is executed once per keypress or repeatedly as fast as
80will firean arrow instead of moving your character. Less obviously, this 80will firean arrow instead of moving your character. Less obviously, this
81also works for anything else in your range slot, such as spells or skills. 81also works for anything else in your range slot, such as spells or skills.
82 82
83=head3 B<alt> 83=head3 B<alt>
84 84
85Shows wether the alt key is pressed or not. The alt key is not used for 85Shows wether the C<Alt> key is pressed or not. The Alt key can be used
86controlling your character. 86together with the arrow keys to achieve diagonal movement. It is also
87commonly used to define keyboard macros.
87 88
88=head3 B<num> 89=head3 B<num>
89 90
90C<NumLock> isn't used by Deliantra, but on some operating systems, having 91C<NumLock> isn't used by Deliantra, but on the Windows Operating System,
91it on makes it impossible to use the B<numeric keypad> for moving or 92having it on can make it impossible to use the B<numeric keypad> for
92firing, so best leave it off when playing Deliantra. 93moving or firing. Likewise having it off on Mac OS X might cause problems
93 94with diagonal movement, so when you encounter keyboard issues, try to
94=back 95toggle NumLock.
95 96
96=head2 X<stat_health> 97=head2 X<stat_health>
97 98
98B<Health points>. Measures of how much damage you can take before 99B<Health points>. Measures of how much damage you can take before
99dying. Hit points are determined from your level and are influenced by the 100dying. Hit points are determined from your overall level and are
100value of your Con stat. Hp value may range between 1 to beyond 500, and higher 101influenced by the value of your Con stat. Hp value may range between 1
101values indicate a greater ability to withstand punishment. 102to beyond 500, and higher values indicate a greater ability to withstand
103punishment.
102 104
103=head2 X<stat_mana> 105=head2 X<stat_mana>
104 106
105B<Spell points>. Measures of how much "fuel" you have for casting spells 107B<Spell points>. Measures of how much "fuel" you have for casting spells
106and incantations. Mana is calculated from your level and your Pow. Mana 108and incantations. Mana is calculated from your overall level and your
107values can range between 1 to beyond 500 (glowing crystals can increase 109Pow. Mana values can range between 1 to beyond 500 (glowing crystals can
108the current spell points beyond your normal maximum). Higher values 110increase the current spell points beyond your normal maximum). Higher
109indicate greater amounts of mana. 111values indicate greater amounts of mana.
110 112
111=head2 X<stat_grace> 113=head2 X<stat_grace>
112 114
113B<Grace points> - how favored you are by your god. In game terms, how much 115B<Grace points> - how favored you are by your god. In game terms, how
114divine magic (prayers) you can cast. Your level, Wis and Pow effect what 116much divine magic (prayers) you can cast. Your overall level, Wis and Pow
115the value of grace is. Praying on an altar of your god can increase this 117effect what the value of grace is. Praying on an altar of your god can
116value to twice your normal maximum. Grace can take on large positive and 118increase this value to twice your normal maximum. Grace can take on large
117negative values. Positive values indicate favor by the gods. 119positive and negative values. Positive values indicate favor by the gods.
118 120
119=head2 X<stat_food> 121=head2 X<stat_food>
120 122
121B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0 123B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
122and your character cannot find some food to eat (e.g. in your inventory), 124and your character cannot find some food to eat (e.g. in your inventory),

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