--- deliantra/Deliantra-Client/pod/ui.pod 2006/08/14 04:15:04 1.4 +++ deliantra/Deliantra-Client/pod/ui.pod 2008/12/03 01:09:02 1.23 @@ -1,33 +1,129 @@ -=head1 tooltip +=head1 XTips of the Day + +This section contains the Tips of the Day, ordered by most important to +least important. + +=head2 Tutorial + +For first time users of Deliantra, consider skimming through the +L. You can also access it by pressing the B button at the +top. + +=head2 Apply and Examine Keys + +The B usually applies the topmost object on the ground, while +the B (or B) key examines it. See L +for more keyboard mappings. + +=head2 The Completer + +You can type most commands by simply typing an B whenever the +play area has the keyboard focus. See L +for more info. + +=head2 The Mouse + +The left mouse button usually B an item. The middle mouse +button usually B an item (which can mean a lot of things, such +as drinking, wearing, wielding and so on). The right mouse button usually +opens a B with further options. For example, the right-mouse-button +menu of the playing area gives you quick access to the playerbook and +autopickup, while the RMB-menu in the skills window lets you create key +bindings for using skills. + +=head2 Autopickup + +You can let your character automatically pick up stuff when you are moving +over a L: First select which items to pick up in the +B window, then enable/disable it using the right mouse +button menu of the playing area. + +It's customary to disable autopickup in civilised areas, to reduce the +risk of taking an item you should not pick up. + +=head2 Moving the Map + +You can move the map (I the minimap) around by dragging it with the +middle mouse button. This is useful when you rearrange your windows and +want to move the center of the map. + + +=head1 XTooltips + +This section contains some of the tooltips of the Deliantra client. + +=head2 XKeyboard Modifiers + +This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently +active ("pressed"). + +=head3 B + +C determines wether an action invoked via the keyboard (moving, +firing) is executed once per keypress or repeatedly as fast as +possible. + +In I mode, each time you press a key, your character will try to +execute the action once. If you try to execute actions faster than your +character is able to, the actions will be queued. + +In I mode, your character keep executing the action as long as you +keep the keys pressed, as fast as it is able to do. This allows you to run +faster with a fast character, but msot importantly enables you to stop +immediately, as no matter how fast your character is, stopping to press +the keys will stop your character. + +=head3 B + +C determines wether you move or fire when pressing an arrow key. +For example, when you have applied a bow, then pressing C-Arrow +will firean arrow instead of moving your character. Less obviously, this +also works for anything else in your range slot, such as spells or skills. + +=head3 B + +Shows wether the C key is pressed or not. The Alt key can be used +together with the arrow keys to achieve diagonal movement. It is also +commonly used to define keyboard macros. + +=head3 B + +C isn't used by Deliantra, but on the Windows Operating System, +having it on can make it impossible to use the B for +moving or firing. Likewise having it off on Mac OS X might cause problems +with diagonal movement, so when you encounter keyboard issues, try to +toggle NumLock. =head2 X B. Measures of how much damage you can take before -dying. Hit points are determined from your level and are influenced by the -value of your Con. Hp value may range between 1 to beyond 500 and higher -values indicate a greater ability to withstand punishment. +dying. Hit points are determined from your overall level and are +influenced by the value of your Con stat. Hp value may range between 1 +to beyond 500, and higher values indicate a greater ability to withstand +punishment. =head2 X B. Measures of how much "fuel" you have for casting spells -and incantations. Mana is calculated from your level and your Pow. Mana -values can range between 1 to beyond 500 (glowing crystals can increase -the current spell points beyond your normal maximum). Higher values -indicate greater amounts of mana. +and incantations. Mana is calculated from your overall level and your +Pow. Mana values can range between 1 to beyond 500 (glowing crystals can +increase the current spell points beyond your normal maximum). Higher +values indicate greater amounts of mana. =head2 X B - how favored you are by your god. In game terms, how -much divine magic you can cast. Your level, Wis and Pow effect what the -value of grace is. Prayong on an altar of your god can increase this value -beyond your normal maximum. Grace can take on large positive and negative -values. Positive values indicate favor by the gods. +much divine magic (prayers) you can cast. Your overall level, Wis and Pow +effect what the value of grace is. Praying on an altar of your god can +increase this value to twice your normal maximum. Grace can take on large +positive and negative values. Positive values indicate favor by the gods. =head2 X -B. Ranges between 0 (starving) and 999 (satiated). At a value of -0 the character begins to die. Some magic can speed up or slow down the -character digestion. Healing wounds will speed up digestion too. +B. Ranges between 0 (starving) and 999 (satiated). If it reaches 0 +and your character cannot find some food to eat (e.g. in your inventory), +it begins to die (health points decrease). Some magic can speed up or slow +down the character digestion. Healing wounds will speed up digestion too. =head2 X @@ -36,12 +132,18 @@ as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's -level starts at a value of 0 and may range up beyond 100. +level starts at a value of 1 and may range up beyond 100. =head2 X -B - how you attack when you press shift-cursor (spell, -skill, weapon etc). +B - how you attack when you fire (shift-direction, spell, +skill etc.) - your range slot, or you walk/run into something - your +combat slot. You can apply both a ranged attack weapon (such as a spell, +horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife +etc.) at the same time, but only one of them - marked with a C<*> - will +be wielded at any one time. You can quickly toggle between the two slots +by using C, but usually the server will automatically switch +between the two slots as needed. =head2 X @@ -76,8 +178,9 @@ =head2 X -B, how well you are received by NPCs. Affects buying and selling -prices in shops. +B, how well you are received by NPCs. Affects buying and +selling prices in shops, the L and +L skills and a few other things. =head2 X @@ -107,17 +210,18 @@ =head2 X -B, how fast you can move. The value of speed may range between -nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed -is determined from the Dex and modified downward proportionally by the -amount of weight carried which exceeds the Max Carry limit. The armour -worn also sets the upper limit on speed. +B, how fast you can move. The value roughly means how many +movements per second you can make. It may range between nearly 0 ("very +slow") to higher than 40 ("lightning fast"). Base speed is determined from +the Dex stat and modified downward proportionally by the amount of weight +carried which exceeds the Max Carry limit. The armour worn also sets the +upper limit on speed. =head2 X -B, how many attacks you may make per unit of time -(0.120s). Higher values indicate faster attack speed. Current weapon and -Dex effect the value of weapon speed. +B, how many attacks you may make per second when combatting. +Higher values indicate faster attack speed. Current weapon and Dex effect +the value of weapon speed. =head2 X @@ -147,7 +251,11 @@ Press a key (click on the entry to make sure it has keyboard focus) -=head1 ui + +=head1 XUser Interface Text Fragments + +This section just contains some longer text fragment used by the +Deliantra client. =head2 XCharacter Creation: Stats @@ -163,11 +271,6 @@ =head2 XCharacter Creation: Race -Look at the B window to see a description of this race and -the center of the screen to see how this race looks like (I). - You can look at another race, or accept this race (you will cycle back to this race eventually, so you can take your time making this important choice.