--- deliantra/Deliantra-Client/pod/ui.pod 2007/10/14 15:33:31 1.13 +++ deliantra/Deliantra-Client/pod/ui.pod 2008/12/03 01:15:06 1.24 @@ -5,7 +5,7 @@ =head2 Tutorial -For first time users of CF+, consider skimming through the +For first time users of Deliantra, consider skimming through the L. You can also access it by pressing the B button at the top. @@ -41,39 +41,89 @@ It's customary to disable autopickup in civilised areas, to reduce the risk of taking an item you should not pick up. +=head2 Moving the Map + +You can move the map (I the minimap) around by dragging it with the +middle mouse button. This is useful when you rearrange your windows and +want to move the center of the map. + =head1 XTooltips This section contains some of the tooltips of the Deliantra client. +=head2 XKeyboard Modifiers + +This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently +active ("pressed"). + +=head3 B + +C determines wether an action invoked via the keyboard (moving, +firing) is executed once per keypress or repeatedly as fast as +possible. + +In I mode, each time you press a key, your character will try to +execute the action once. If you try to execute actions faster than your +character is able to, the actions will be queued. + +In I mode, your character keep executing the action as long as you +keep the keys pressed, as fast as it is able to do. This allows you to run +faster with a fast character, but msot importantly enables you to stop +immediately, as no matter how fast your character is, stopping to press +the keys will stop your character. + +=head3 B + +C determines wether you move or fire when pressing an arrow key. +For example, when you have applied a bow, then pressing C-Arrow +will firean arrow instead of moving your character. Less obviously, this +also works for anything else in your range slot, such as spells or skills. + +=head3 B + +Shows wether the C key is pressed or not. The Alt key can be used +together with the arrow keys to achieve diagonal movement. It is also +commonly used to define keyboard macros. + +=head3 B + +C isn't used by Deliantra, but on the Windows Operating System, +having it on can make it impossible to use the B for +moving or firing. Likewise having it off on Mac OS X might cause problems +with diagonal movement, so when you encounter keyboard issues, try to +toggle NumLock. + =head2 X B. Measures of how much damage you can take before -dying. Hit points are determined from your level and are influenced by the -value of your Con. Hp value may range between 1 to beyond 500 and higher -values indicate a greater ability to withstand punishment. +dying. Hit points are determined from your overall level and are +influenced by the value of your Con stat. Hp value may range between 1 +to beyond 500, and higher values indicate a greater ability to withstand +punishment. =head2 X B. Measures of how much "fuel" you have for casting spells -and incantations. Mana is calculated from your level and your Pow. Mana -values can range between 1 to beyond 500 (glowing crystals can increase -the current spell points beyond your normal maximum). Higher values -indicate greater amounts of mana. +and incantations. Mana is calculated from your highest magic skill +school level and your Pow. Mana values can range between 1 to beyond 500 +(glowing crystals can increase the current spell points beyond your normal +maximum). Higher values indicate greater amounts of mana. =head2 X B - how favored you are by your god. In game terms, how -much divine magic you can cast. Your level, Wis and Pow effect what the -value of grace is. Prayong on an altar of your god can increase this value -beyond your normal maximum. Grace can take on large positive and negative -values. Positive values indicate favor by the gods. +much divine magic (prayers) you can cast. Your praying level, Wis and Pow +effect what the value of grace is. Praying on an altar of your god can +increase this value to twice your normal maximum. Grace can take on large +positive and negative values. Positive values indicate favor by the gods. =head2 X -B. Ranges between 0 (starving) and 999 (satiated). At a value of -0 the character begins to die. Some magic can speed up or slow down the -character digestion. Healing wounds will speed up digestion too. +B. Ranges between 0 (starving) and 999 (satiated). If it reaches 0 +and your character cannot find some food to eat (e.g. in your inventory), +it begins to die (health points decrease). Some magic can speed up or slow +down the character digestion. Healing wounds will speed up digestion too. =head2 X @@ -82,7 +132,7 @@ as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's -level starts at a value of 0 and may range up beyond 100. +level starts at a value of 1 and may range up beyond 100. =head2 X @@ -160,12 +210,12 @@ =head2 X -B, how fast you can move. The value roughly means how many actions -per second you can make. It may range between nearly 0 ("very slow") to -higher than 5 ("lightning fast"). Base speed is determined from the Dex -and modified downward proportionally by the amount of weight carried which -exceeds the Max Carry limit. The armour worn also sets the upper limit on -speed. +B, how fast you can move. The value roughly means how many +movements per second you can make. It may range between nearly 0 ("very +slow") to higher than 40 ("lightning fast"). Base speed is determined from +the Dex stat and modified downward proportionally by the amount of weight +carried which exceeds the Max Carry limit. The armour worn also sets the +upper limit on speed. =head2 X