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50 | |
50 | |
51 | =head1 X<tooltip>Tooltips |
51 | =head1 X<tooltip>Tooltips |
52 | |
52 | |
53 | This section contains some of the tooltips of the Deliantra client. |
53 | This section contains some of the tooltips of the Deliantra client. |
54 | |
54 | |
55 | =head2 X<modifier_box>Keyboard Modifierd |
55 | =head2 X<modifier_box>Keyboard Modifiers |
56 | |
56 | |
57 | This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently |
57 | This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently |
58 | active ("pressed"). |
58 | active ("pressed"). |
59 | |
59 | |
60 | =head3 B<once/REPEAT> |
60 | =head3 B<once/REPEAT> |
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80 | will firean arrow instead of moving your character. Less obviously, this |
80 | will firean arrow instead of moving your character. Less obviously, this |
81 | also works for anything else in your range slot, such as spells or skills. |
81 | also works for anything else in your range slot, such as spells or skills. |
82 | |
82 | |
83 | =head3 B<alt> |
83 | =head3 B<alt> |
84 | |
84 | |
85 | Shows wether the alt key is pressed or not. The alt key is not used for |
85 | Shows wether the C<Alt> key is pressed or not. The Alt key can be used |
86 | controlling your character. |
86 | together with the arrow keys to achieve diagonal movement. It is also |
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87 | commonly used to define keyboard macros. |
87 | |
88 | |
88 | =head3 B<num> |
89 | =head3 B<num> |
89 | |
90 | |
90 | C<NumLock> isn't used by Deliantra, but on some operating systems, having |
91 | C<NumLock> isn't used by Deliantra, but on the Windows Operating System, |
91 | it on makes it impossible to use the B<numeric keypad> for moving or |
92 | having it on can make it impossible to use the B<numeric keypad> for |
92 | firing, so best leave it off when playing Deliantra. |
93 | moving or firing. Likewise having it off on Mac OS X might cause problems |
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94 | with diagonal movement, so when you encounter keyboard issues, try to |
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95 | toggle NumLock. |
93 | |
96 | |
94 | =head2 X<stat_health> |
97 | =head2 X<stat_health> |
95 | |
98 | |
96 | B<Health points>. Measures of how much damage you can take before |
99 | B<Health points>. Measures of how much damage you can take before |
97 | dying. Hit points are determined from your level and are influenced by the |
100 | dying. Hit points are determined from your overall level and are |
98 | value of your Con stat. Hp value may range between 1 to beyond 500, and higher |
101 | influenced by the value of your Con stat. Hp value may range between 1 |
99 | values indicate a greater ability to withstand punishment. |
102 | to beyond 500, and higher values indicate a greater ability to withstand |
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103 | punishment. |
100 | |
104 | |
101 | =head2 X<stat_mana> |
105 | =head2 X<stat_mana> |
102 | |
106 | |
103 | B<Spell points>. Measures of how much "fuel" you have for casting spells |
107 | B<Spell points>. Measures of how much "fuel" you have for casting spells |
104 | and incantations. Mana is calculated from your level and your Pow. Mana |
108 | and incantations. Mana is calculated from your highest magic skill |
105 | values can range between 1 to beyond 500 (glowing crystals can increase |
109 | school level and your Pow. Mana values can range between 1 to beyond 500 |
106 | the current spell points beyond your normal maximum). Higher values |
110 | (glowing crystals can increase the current spell points beyond your normal |
107 | indicate greater amounts of mana. |
111 | maximum). Higher values indicate greater amounts of mana. |
108 | |
112 | |
109 | =head2 X<stat_grace> |
113 | =head2 X<stat_grace> |
110 | |
114 | |
111 | B<Grace points> - how favored you are by your god. In game terms, how much |
115 | B<Grace points> - how favored you are by your god. In game terms, how |
112 | divine magic (prayers) you can cast. Your level, Wis and Pow effect what |
116 | much divine magic (prayers) you can cast. Your praying level, Wis and Pow |
113 | the value of grace is. Praying on an altar of your god can increase this |
117 | effect what the value of grace is. Praying on an altar of your god can |
114 | value to twice your normal maximum. Grace can take on large positive and |
118 | increase this value to twice your normal maximum. Grace can take on large |
115 | negative values. Positive values indicate favor by the gods. |
119 | positive and negative values. Positive values indicate favor by the gods. |
116 | |
120 | |
117 | =head2 X<stat_food> |
121 | =head2 X<stat_food> |
118 | |
122 | |
119 | B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0 |
123 | B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0 |
120 | and your character cannot find some food to eat (e.g. in your inventory), |
124 | and your character cannot find some food to eat (e.g. in your inventory), |