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Comparing deliantra/Deliantra-Client/pod/ui.pod (file contents):
Revision 1.14 by elmex, Wed Oct 17 11:51:11 2007 UTC vs.
Revision 1.15 by root, Sun Jan 6 01:10:19 2008 UTC

48 48
49=head2 X<stat_health> 49=head2 X<stat_health>
50 50
51B<Health points>. Measures of how much damage you can take before 51B<Health points>. Measures of how much damage you can take before
52dying. Hit points are determined from your level and are influenced by the 52dying. Hit points are determined from your level and are influenced by the
53value of your Con. Hp value may range between 1 to beyond 500 and higher 53value of your Con stat. Hp value may range between 1 to beyond 500, and higher
54values indicate a greater ability to withstand punishment. 54values indicate a greater ability to withstand punishment.
55 55
56=head2 X<stat_mana> 56=head2 X<stat_mana>
57 57
58B<Spell points>. Measures of how much "fuel" you have for casting spells 58B<Spell points>. Measures of how much "fuel" you have for casting spells
61the current spell points beyond your normal maximum). Higher values 61the current spell points beyond your normal maximum). Higher values
62indicate greater amounts of mana. 62indicate greater amounts of mana.
63 63
64=head2 X<stat_grace> 64=head2 X<stat_grace>
65 65
66B<Grace points> - how favored you are by your god. In game terms, how 66B<Grace points> - how favored you are by your god. In game terms, how much
67much divine magic you can cast. Your level, Wis and Pow effect what the 67divine magic (prayers) you can cast. Your level, Wis and Pow effect what
68value of grace is. Prayong on an altar of your god can increase this value 68the value of grace is. Praying on an altar of your god can increase this
69beyond your normal maximum. Grace can take on large positive and negative 69value to twice your normal maximum. Grace can take on large positive and
70values. Positive values indicate favor by the gods. 70negative values. Positive values indicate favor by the gods.
71 71
72=head2 X<stat_food> 72=head2 X<stat_food>
73 73
74B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of 74B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
750 the character begins to die. Some magic can speed up or slow down the 75and your character cannot find some food to eat (e.g. in your inventory),
76it begins to die (health points decrease). Some magic can speed up or slow
76character digestion. Healing wounds will speed up digestion too. 77down the character digestion. Healing wounds will speed up digestion too.
77 78
78=head2 X<stat_exp> 79=head2 X<stat_exp>
79 80
80B<Experience points and overall level> - experience is increased as a 81B<Experience points and overall level> - experience is increased as a
81reward for appropriate action (such as killing monsters) and may decrease 82reward for appropriate action (such as killing monsters) and may decrease
82as a result of a magical attack or dying. Level is directly derived 83as a result of a magical attack or dying. Level is directly derived
83from the experience value. As the level of the character increases, the 84from the experience value. As the level of the character increases, the
84character becomes able to succeed at more difficult tasks. A character's 85character becomes able to succeed at more difficult tasks. A character's
85level starts at a value of 0 and may range up beyond 100. 86level starts at a value of 1 and may range up beyond 100.
86 87
87=head2 X<stat_ranged> 88=head2 X<stat_ranged>
88 89
89B<Attack Slots> - how you attack when you fire (shift-direction, spell, 90B<Attack Slots> - how you attack when you fire (shift-direction, spell,
90skill etc.) - your range slot, or you walk/run into something - your 91skill etc.) - your range slot, or you walk/run into something - your
158armour worn primarily determines Arm value. This is the same as the 159armour worn primarily determines Arm value. This is the same as the
159physical resistance. 160physical resistance.
160 161
161=head2 X<stat_Spd> 162=head2 X<stat_Spd>
162 163
163B<Speed>, how fast you can move. The value roughly means how many actions 164B<Speed>, how fast you can move. The value roughly means how many
164per second you can make. It may range between nearly 0 ("very slow") to 165movements per second you can make. It may range between nearly 0 ("very
165higher than 5 ("lightning fast"). Base speed is determined from the Dex 166slow") to higher than 40 ("lightning fast"). Base speed is determined from
166and modified downward proportionally by the amount of weight carried which 167the Dex stat and modified downward proportionally by the amount of weight
167exceeds the Max Carry limit. The armour worn also sets the upper limit on 168carried which exceeds the Max Carry limit. The armour worn also sets the
168speed. 169upper limit on speed.
169 170
170=head2 X<stat_WSp> 171=head2 X<stat_WSp>
171 172
172B<Weapon Speed>, how many attacks you may make per second when combatting. 173B<Weapon Speed>, how many attacks you may make per second when combatting.
173Higher values indicate faster attack speed. Current weapon and Dex effect 174Higher values indicate faster attack speed. Current weapon and Dex effect

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