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Revision: 1.13
Committed: Sun Oct 14 15:33:31 2007 UTC (16 years, 7 months ago) by root
Branch: MAIN
Changes since 1.12: +2 -2 lines
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File Contents

# Content
1 =head1 X<tip_of_the_day>Tips of the Day
2
3 This section contains the Tips of the Day, ordered by most important to
4 least important.
5
6 =head2 Tutorial
7
8 For first time users of CF+, consider skimming through the
9 L<tutorial>. You can also access it by pressing the B<Help> button at the
10 top.
11
12 =head2 Apply and Examine Keys
13
14 The B<Spacebar> usually applies the topmost object on the ground, while
15 the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
16 for more keyboard mappings.
17
18 =head2 The Completer
19
20 You can type most commands by simply typing an B<abbreviation> whenever the
21 play area has the keyboard focus. See L<the keyboard|the_keyboard>
22 for more info.
23
24 =head2 The Mouse
25
26 The left mouse button usually B<examines> an item. The middle mouse
27 button usually B<applies> an item (which can mean a lot of things, such
28 as drinking, wearing, wielding and so on). The right mouse button usually
29 opens a B<menu> with further options. For example, the right-mouse-button
30 menu of the playing area gives you quick access to the playerbook and
31 autopickup, while the RMB-menu in the skills window lets you create key
32 bindings for using skills.
33
34 =head2 Autopickup
35
36 You can let your character automatically pick up stuff when you are moving
37 over a L<map space|glossary/space>: First select which items to pick up in the
38 B<Setup/Pickup> window, then enable/disable it using the right mouse
39 button menu of the playing area.
40
41 It's customary to disable autopickup in civilised areas, to reduce the
42 risk of taking an item you should not pick up.
43
44
45 =head1 X<tooltip>Tooltips
46
47 This section contains some of the tooltips of the Deliantra client.
48
49 =head2 X<stat_health>
50
51 B<Health points>. Measures of how much damage you can take before
52 dying. Hit points are determined from your level and are influenced by the
53 value of your Con. Hp value may range between 1 to beyond 500 and higher
54 values indicate a greater ability to withstand punishment.
55
56 =head2 X<stat_mana>
57
58 B<Spell points>. Measures of how much "fuel" you have for casting spells
59 and incantations. Mana is calculated from your level and your Pow. Mana
60 values can range between 1 to beyond 500 (glowing crystals can increase
61 the current spell points beyond your normal maximum). Higher values
62 indicate greater amounts of mana.
63
64 =head2 X<stat_grace>
65
66 B<Grace points> - how favored you are by your god. In game terms, how
67 much divine magic you can cast. Your level, Wis and Pow effect what the
68 value of grace is. Prayong on an altar of your god can increase this value
69 beyond your normal maximum. Grace can take on large positive and negative
70 values. Positive values indicate favor by the gods.
71
72 =head2 X<stat_food>
73
74 B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of
75 0 the character begins to die. Some magic can speed up or slow down the
76 character digestion. Healing wounds will speed up digestion too.
77
78 =head2 X<stat_exp>
79
80 B<Experience points and overall level> - experience is increased as a
81 reward for appropriate action (such as killing monsters) and may decrease
82 as a result of a magical attack or dying. Level is directly derived
83 from the experience value. As the level of the character increases, the
84 character becomes able to succeed at more difficult tasks. A character's
85 level starts at a value of 0 and may range up beyond 100.
86
87 =head2 X<stat_ranged>
88
89 B<Attack Slots> - how you attack when you fire (shift-direction, spell,
90 skill etc.) - your range slot, or you walk/run into something - your
91 combat slot. You can apply both a ranged attack weapon (such as a spell,
92 horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
93 etc.) at the same time, but only one of them - marked with a C<*> - will
94 be wielded at any one time. You can quickly toggle between the two slots
95 by using C<KP-Plus>, but usually the server will automatically switch
96 between the two slots as needed.
97
98 =head2 X<stat_Str>
99
100 B<Physical Strength>, determines damage dealt with weapons, how much you
101 can carry, and how often you can attack.
102
103 =head2 X<stat_Dex>
104
105 B<Dexterity>, your physical agility. Determines chance of being hit and
106 affects armor class and speed.
107
108 =head2 X<stat_Con>
109
110 B<Constitution>, physical health and toughness. Determines how many
111 healthpoints you can have.
112
113 =head2 X<stat_Int>
114
115 B<Intelligence>, your ability to learn and use skills and incantations
116 (both prayers and magic) and determines how much spell points you can have.
117
118 =head2 X<stat_Wis>
119
120 B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
121 how many grace points you can have.
122
123 =head2 X<stat_Pow>
124
125 B<Power>, your magical potential. Influences the strength of spell
126 effects, and also how much your spell and grace points increase when
127 leveling up.
128
129 =head2 X<stat_Cha>
130
131 B<Charisma>, how well you are received by NPCs. Affects buying and
132 selling prices in shops, the L<oratory|skill_description/oratory> and
133 L<singing|skill_description/singing> skills and a few other things.
134
135 =head2 X<stat_Wc>
136
137 B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
138 potent. Current weapon, level and Str are some things which effect the
139 value of Wc. The value of Wc may range between 25 and -72.
140
141 =head2 X<stat_Ac>
142
143 B<Armour Class>, how protected you are from being hit by any attack. Lower
144 values are better. Ac is based on your race and is modified by the Dex and
145 current armour worn. For characters that cannot wear armour, Ac improves
146 as their level increases.
147
148 =head2 X<stat_Dam>
149
150 B<Damage>, how much damage your melee/missile attack inflicts. Higher
151 values indicate a greater amount of damage will be inflicted with each
152 attack.
153
154 =head2 X<stat_Arm>
155
156 B<Armour>, how much damage (from physical attacks) will be subtracted from
157 successful hits made upon you. This value ranges between 0 to 99%. Current
158 armour worn primarily determines Arm value. This is the same as the
159 physical resistance.
160
161 =head2 X<stat_Spd>
162
163 B<Speed>, how fast you can move. The value roughly means how many actions
164 per second you can make. It may range between nearly 0 ("very slow") to
165 higher than 5 ("lightning fast"). Base speed is determined from the Dex
166 and modified downward proportionally by the amount of weight carried which
167 exceeds the Max Carry limit. The armour worn also sets the upper limit on
168 speed.
169
170 =head2 X<stat_WSp>
171
172 B<Weapon Speed>, how many attacks you may make per second when combatting.
173 Higher values indicate faster attack speed. Current weapon and Dex effect
174 the value of weapon speed.
175
176 =head2 X<npc_message_entry>
177
178 Enter a message here that you want to tell the NPC and press B<return>.
179
180 Sometimes you have to tell an NPC something you cannot find out during a
181 normal conversation (such as a password). In those cases you have to use
182 this text entry. You can also enter responses manually instead of using
183 the response buttons below.
184
185 =head2 X<completer_help>The Command Completer
186
187 This is your central interface to send text commands to the server. To
188 enter a verbatim command to send to the server, just type the command,
189 followed by a space, and press return.
190
191 Typing the initial letters of words (or just any letters) displays guesses
192 for commands you might want to use.
193
194 You can use the cursor-up and cursor-down keys to select between those
195 guesses.
196
197 B<Right-Click> opens a menu where you can select further options, sich
198 as redefining key bindings.
199
200 =head2 X<charcreation_focus>
201
202 Press a key (click on the entry to make sure it has keyboard focus)
203
204
205 =head1 X<ui>User Interface Text Fragments
206
207 This section just contains some longer text fragment used by the
208 Deliantra client.
209
210 =head2 X<chargen_stats>Character Creation: Stats
211
212 B<Stats> are a very important aspect of your character. You can use the
213 tooltips to learn what each Stat governs.
214
215 The stats generated by the server are always sorted from Str (highest) to
216 Cha (lowest). They will be modified later by both the race and the class
217 you choose.
218
219 You can create another set of stats, swap two stat values with each other
220 or accept the stats as shown below and continue.
221
222 =head2 X<chargen_race>Character Creation: Race
223
224 You can look at another race, or accept this race (you will cycle back
225 to this race eventually, so you can take your time making this important
226 choice.
227