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Revision: 1.16
Committed: Mon Mar 24 00:24:47 2008 UTC (16 years, 3 months ago) by root
Branch: MAIN
Changes since 1.15: +41 -0 lines
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File Contents

# Content
1 =head1 X<tip_of_the_day>Tips of the Day
2
3 This section contains the Tips of the Day, ordered by most important to
4 least important.
5
6 =head2 Tutorial
7
8 For first time users of Deliantra, consider skimming through the
9 L<tutorial>. You can also access it by pressing the B<Help> button at the
10 top.
11
12 =head2 Apply and Examine Keys
13
14 The B<Spacebar> usually applies the topmost object on the ground, while
15 the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
16 for more keyboard mappings.
17
18 =head2 The Completer
19
20 You can type most commands by simply typing an B<abbreviation> whenever the
21 play area has the keyboard focus. See L<the keyboard|the_keyboard>
22 for more info.
23
24 =head2 The Mouse
25
26 The left mouse button usually B<examines> an item. The middle mouse
27 button usually B<applies> an item (which can mean a lot of things, such
28 as drinking, wearing, wielding and so on). The right mouse button usually
29 opens a B<menu> with further options. For example, the right-mouse-button
30 menu of the playing area gives you quick access to the playerbook and
31 autopickup, while the RMB-menu in the skills window lets you create key
32 bindings for using skills.
33
34 =head2 Autopickup
35
36 You can let your character automatically pick up stuff when you are moving
37 over a L<map space|glossary/space>: First select which items to pick up in the
38 B<Setup/Pickup> window, then enable/disable it using the right mouse
39 button menu of the playing area.
40
41 It's customary to disable autopickup in civilised areas, to reduce the
42 risk of taking an item you should not pick up.
43
44
45 =head1 X<tooltip>Tooltips
46
47 This section contains some of the tooltips of the Deliantra client.
48
49 =head2 X<modifier_box>The Modifier Box
50
51 This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
52 active.
53
54 =head3 B<once/REPEAT>
55
56 C<Ctrl> determines wether an action invoked via the keyboard (moving,
57 firing) is executed once per keypress or repeatedly as fast as
58 possible.
59
60 In I<once> mode, each time you press a key, your character will try to
61 execute the action once. If you try to execute actions faster than your
62 character is able to, the actions will be queued.
63
64 In I<REPEAT> mode, your character keep executing the action as long as you
65 keep the keys pressed, as fast as it is able to do. This allows you to run
66 faster with a fast character, but msot importantly enables you to stop
67 immediately, as no matter how fast your character is, stopping to press
68 the keys will stop your character.
69
70 =head3 B<move/FIRE>
71
72 C<Shift> determines wether you move or fire when pressing an arrow key.
73 For example, when you have applied a bow, then pressing C<Shift>-Arrow
74 will firean arrow instead of moving your character. Less obviously, this
75 also works for anything else in your range slot, such as spells or skills.
76
77 =head3 B<alt>
78
79 Shows wether the alt key is pressed or not. The alt key is not used for
80 controlling your character.
81
82 =head3 B<numlk>
83
84 C<NumLock> isn't used by Deliantra, but on some operating systems
85 (Windows), having it on makes it impossible to use the B<numeric keypad>
86 for movement normally, so best leave it off.
87
88 =back
89
90 =head2 X<stat_health>
91
92 B<Health points>. Measures of how much damage you can take before
93 dying. Hit points are determined from your level and are influenced by the
94 value of your Con stat. Hp value may range between 1 to beyond 500, and higher
95 values indicate a greater ability to withstand punishment.
96
97 =head2 X<stat_mana>
98
99 B<Spell points>. Measures of how much "fuel" you have for casting spells
100 and incantations. Mana is calculated from your level and your Pow. Mana
101 values can range between 1 to beyond 500 (glowing crystals can increase
102 the current spell points beyond your normal maximum). Higher values
103 indicate greater amounts of mana.
104
105 =head2 X<stat_grace>
106
107 B<Grace points> - how favored you are by your god. In game terms, how much
108 divine magic (prayers) you can cast. Your level, Wis and Pow effect what
109 the value of grace is. Praying on an altar of your god can increase this
110 value to twice your normal maximum. Grace can take on large positive and
111 negative values. Positive values indicate favor by the gods.
112
113 =head2 X<stat_food>
114
115 B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
116 and your character cannot find some food to eat (e.g. in your inventory),
117 it begins to die (health points decrease). Some magic can speed up or slow
118 down the character digestion. Healing wounds will speed up digestion too.
119
120 =head2 X<stat_exp>
121
122 B<Experience points and overall level> - experience is increased as a
123 reward for appropriate action (such as killing monsters) and may decrease
124 as a result of a magical attack or dying. Level is directly derived
125 from the experience value. As the level of the character increases, the
126 character becomes able to succeed at more difficult tasks. A character's
127 level starts at a value of 1 and may range up beyond 100.
128
129 =head2 X<stat_ranged>
130
131 B<Attack Slots> - how you attack when you fire (shift-direction, spell,
132 skill etc.) - your range slot, or you walk/run into something - your
133 combat slot. You can apply both a ranged attack weapon (such as a spell,
134 horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
135 etc.) at the same time, but only one of them - marked with a C<*> - will
136 be wielded at any one time. You can quickly toggle between the two slots
137 by using C<KP-Plus>, but usually the server will automatically switch
138 between the two slots as needed.
139
140 =head2 X<stat_Str>
141
142 B<Physical Strength>, determines damage dealt with weapons, how much you
143 can carry, and how often you can attack.
144
145 =head2 X<stat_Dex>
146
147 B<Dexterity>, your physical agility. Determines chance of being hit and
148 affects armor class and speed.
149
150 =head2 X<stat_Con>
151
152 B<Constitution>, physical health and toughness. Determines how many
153 healthpoints you can have.
154
155 =head2 X<stat_Int>
156
157 B<Intelligence>, your ability to learn and use skills and incantations
158 (both prayers and magic) and determines how much spell points you can have.
159
160 =head2 X<stat_Wis>
161
162 B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
163 how many grace points you can have.
164
165 =head2 X<stat_Pow>
166
167 B<Power>, your magical potential. Influences the strength of spell
168 effects, and also how much your spell and grace points increase when
169 leveling up.
170
171 =head2 X<stat_Cha>
172
173 B<Charisma>, how well you are received by NPCs. Affects buying and
174 selling prices in shops, the L<oratory|skill_description/oratory> and
175 L<singing|skill_description/singing> skills and a few other things.
176
177 =head2 X<stat_Wc>
178
179 B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
180 potent. Current weapon, level and Str are some things which effect the
181 value of Wc. The value of Wc may range between 25 and -72.
182
183 =head2 X<stat_Ac>
184
185 B<Armour Class>, how protected you are from being hit by any attack. Lower
186 values are better. Ac is based on your race and is modified by the Dex and
187 current armour worn. For characters that cannot wear armour, Ac improves
188 as their level increases.
189
190 =head2 X<stat_Dam>
191
192 B<Damage>, how much damage your melee/missile attack inflicts. Higher
193 values indicate a greater amount of damage will be inflicted with each
194 attack.
195
196 =head2 X<stat_Arm>
197
198 B<Armour>, how much damage (from physical attacks) will be subtracted from
199 successful hits made upon you. This value ranges between 0 to 99%. Current
200 armour worn primarily determines Arm value. This is the same as the
201 physical resistance.
202
203 =head2 X<stat_Spd>
204
205 B<Speed>, how fast you can move. The value roughly means how many
206 movements per second you can make. It may range between nearly 0 ("very
207 slow") to higher than 40 ("lightning fast"). Base speed is determined from
208 the Dex stat and modified downward proportionally by the amount of weight
209 carried which exceeds the Max Carry limit. The armour worn also sets the
210 upper limit on speed.
211
212 =head2 X<stat_WSp>
213
214 B<Weapon Speed>, how many attacks you may make per second when combatting.
215 Higher values indicate faster attack speed. Current weapon and Dex effect
216 the value of weapon speed.
217
218 =head2 X<npc_message_entry>
219
220 Enter a message here that you want to tell the NPC and press B<return>.
221
222 Sometimes you have to tell an NPC something you cannot find out during a
223 normal conversation (such as a password). In those cases you have to use
224 this text entry. You can also enter responses manually instead of using
225 the response buttons below.
226
227 =head2 X<completer_help>The Command Completer
228
229 This is your central interface to send text commands to the server. To
230 enter a verbatim command to send to the server, just type the command,
231 followed by a space, and press return.
232
233 Typing the initial letters of words (or just any letters) displays guesses
234 for commands you might want to use.
235
236 You can use the cursor-up and cursor-down keys to select between those
237 guesses.
238
239 B<Right-Click> opens a menu where you can select further options, sich
240 as redefining key bindings.
241
242 =head2 X<charcreation_focus>
243
244 Press a key (click on the entry to make sure it has keyboard focus)
245
246
247 =head1 X<ui>User Interface Text Fragments
248
249 This section just contains some longer text fragment used by the
250 Deliantra client.
251
252 =head2 X<chargen_stats>Character Creation: Stats
253
254 B<Stats> are a very important aspect of your character. You can use the
255 tooltips to learn what each Stat governs.
256
257 The stats generated by the server are always sorted from Str (highest) to
258 Cha (lowest). They will be modified later by both the race and the class
259 you choose.
260
261 You can create another set of stats, swap two stat values with each other
262 or accept the stats as shown below and continue.
263
264 =head2 X<chargen_race>Character Creation: Race
265
266 You can look at another race, or accept this race (you will cycle back
267 to this race eventually, so you can take your time making this important
268 choice.
269