1 |
=head1 X<tip_of_the_day>Tips of the Day |
2 |
|
3 |
This section contains the Tips of the Day, ordered by most important to |
4 |
least important. |
5 |
|
6 |
=head2 Tutorial |
7 |
|
8 |
For first time users of Deliantra, consider skimming through the |
9 |
L<tutorial>. You can also access it by pressing the B<Help> button at the |
10 |
top. |
11 |
|
12 |
=head2 Apply and Examine Keys |
13 |
|
14 |
The B<Spacebar> usually applies the topmost object on the ground, while |
15 |
the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard> |
16 |
for more keyboard mappings. |
17 |
|
18 |
=head2 The Completer |
19 |
|
20 |
You can type most commands by simply typing an B<abbreviation> whenever the |
21 |
play area has the keyboard focus. See L<the keyboard|the_keyboard> |
22 |
for more info. |
23 |
|
24 |
=head2 The Mouse |
25 |
|
26 |
The left mouse button usually B<examines> an item. The middle mouse |
27 |
button usually B<applies> an item (which can mean a lot of things, such |
28 |
as drinking, wearing, wielding and so on). The right mouse button usually |
29 |
opens a B<menu> with further options. For example, the right-mouse-button |
30 |
menu of the playing area gives you quick access to the playerbook and |
31 |
autopickup, while the RMB-menu in the skills window lets you create key |
32 |
bindings for using skills. |
33 |
|
34 |
=head2 Autopickup |
35 |
|
36 |
You can let your character automatically pick up stuff when you are moving |
37 |
over a L<map space|glossary/space>: First select which items to pick up in the |
38 |
B<Setup/Pickup> window, then enable/disable it using the right mouse |
39 |
button menu of the playing area. |
40 |
|
41 |
It's customary to disable autopickup in civilised areas, to reduce the |
42 |
risk of taking an item you should not pick up. |
43 |
|
44 |
|
45 |
=head1 X<tooltip>Tooltips |
46 |
|
47 |
This section contains some of the tooltips of the Deliantra client. |
48 |
|
49 |
=head2 X<modifier_box>The Modifier Box |
50 |
|
51 |
This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently |
52 |
active. |
53 |
|
54 |
=head3 B<once/REPEAT> |
55 |
|
56 |
C<Ctrl> determines wether an action invoked via the keyboard (moving, |
57 |
firing) is executed once per keypress or repeatedly as fast as |
58 |
possible. |
59 |
|
60 |
In I<once> mode, each time you press a key, your character will try to |
61 |
execute the action once. If you try to execute actions faster than your |
62 |
character is able to, the actions will be queued. |
63 |
|
64 |
In I<REPEAT> mode, your character keep executing the action as long as you |
65 |
keep the keys pressed, as fast as it is able to do. This allows you to run |
66 |
faster with a fast character, but msot importantly enables you to stop |
67 |
immediately, as no matter how fast your character is, stopping to press |
68 |
the keys will stop your character. |
69 |
|
70 |
=head3 B<move/FIRE> |
71 |
|
72 |
C<Shift> determines wether you move or fire when pressing an arrow key. |
73 |
For example, when you have applied a bow, then pressing C<Shift>-Arrow |
74 |
will firean arrow instead of moving your character. Less obviously, this |
75 |
also works for anything else in your range slot, such as spells or skills. |
76 |
|
77 |
=head3 B<alt> |
78 |
|
79 |
Shows wether the alt key is pressed or not. The alt key is not used for |
80 |
controlling your character. |
81 |
|
82 |
=head3 B<numlk> |
83 |
|
84 |
C<NumLock> isn't used by Deliantra, but on some operating systems |
85 |
(Windows), having it on makes it impossible to use the B<numeric keypad> |
86 |
for movement normally, so best leave it off. |
87 |
|
88 |
=back |
89 |
|
90 |
=head2 X<stat_health> |
91 |
|
92 |
B<Health points>. Measures of how much damage you can take before |
93 |
dying. Hit points are determined from your level and are influenced by the |
94 |
value of your Con stat. Hp value may range between 1 to beyond 500, and higher |
95 |
values indicate a greater ability to withstand punishment. |
96 |
|
97 |
=head2 X<stat_mana> |
98 |
|
99 |
B<Spell points>. Measures of how much "fuel" you have for casting spells |
100 |
and incantations. Mana is calculated from your level and your Pow. Mana |
101 |
values can range between 1 to beyond 500 (glowing crystals can increase |
102 |
the current spell points beyond your normal maximum). Higher values |
103 |
indicate greater amounts of mana. |
104 |
|
105 |
=head2 X<stat_grace> |
106 |
|
107 |
B<Grace points> - how favored you are by your god. In game terms, how much |
108 |
divine magic (prayers) you can cast. Your level, Wis and Pow effect what |
109 |
the value of grace is. Praying on an altar of your god can increase this |
110 |
value to twice your normal maximum. Grace can take on large positive and |
111 |
negative values. Positive values indicate favor by the gods. |
112 |
|
113 |
=head2 X<stat_food> |
114 |
|
115 |
B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0 |
116 |
and your character cannot find some food to eat (e.g. in your inventory), |
117 |
it begins to die (health points decrease). Some magic can speed up or slow |
118 |
down the character digestion. Healing wounds will speed up digestion too. |
119 |
|
120 |
=head2 X<stat_exp> |
121 |
|
122 |
B<Experience points and overall level> - experience is increased as a |
123 |
reward for appropriate action (such as killing monsters) and may decrease |
124 |
as a result of a magical attack or dying. Level is directly derived |
125 |
from the experience value. As the level of the character increases, the |
126 |
character becomes able to succeed at more difficult tasks. A character's |
127 |
level starts at a value of 1 and may range up beyond 100. |
128 |
|
129 |
=head2 X<stat_ranged> |
130 |
|
131 |
B<Attack Slots> - how you attack when you fire (shift-direction, spell, |
132 |
skill etc.) - your range slot, or you walk/run into something - your |
133 |
combat slot. You can apply both a ranged attack weapon (such as a spell, |
134 |
horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife |
135 |
etc.) at the same time, but only one of them - marked with a C<*> - will |
136 |
be wielded at any one time. You can quickly toggle between the two slots |
137 |
by using C<KP-Plus>, but usually the server will automatically switch |
138 |
between the two slots as needed. |
139 |
|
140 |
=head2 X<stat_Str> |
141 |
|
142 |
B<Physical Strength>, determines damage dealt with weapons, how much you |
143 |
can carry, and how often you can attack. |
144 |
|
145 |
=head2 X<stat_Dex> |
146 |
|
147 |
B<Dexterity>, your physical agility. Determines chance of being hit and |
148 |
affects armor class and speed. |
149 |
|
150 |
=head2 X<stat_Con> |
151 |
|
152 |
B<Constitution>, physical health and toughness. Determines how many |
153 |
healthpoints you can have. |
154 |
|
155 |
=head2 X<stat_Int> |
156 |
|
157 |
B<Intelligence>, your ability to learn and use skills and incantations |
158 |
(both prayers and magic) and determines how much spell points you can have. |
159 |
|
160 |
=head2 X<stat_Wis> |
161 |
|
162 |
B<Wisdom>, the ability to learn and use divine magic (prayers). Determines |
163 |
how many grace points you can have. |
164 |
|
165 |
=head2 X<stat_Pow> |
166 |
|
167 |
B<Power>, your magical potential. Influences the strength of spell |
168 |
effects, and also how much your spell and grace points increase when |
169 |
leveling up. |
170 |
|
171 |
=head2 X<stat_Cha> |
172 |
|
173 |
B<Charisma>, how well you are received by NPCs. Affects buying and |
174 |
selling prices in shops, the L<oratory|skill_description/oratory> and |
175 |
L<singing|skill_description/singing> skills and a few other things. |
176 |
|
177 |
=head2 X<stat_Wc> |
178 |
|
179 |
B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more |
180 |
potent. Current weapon, level and Str are some things which effect the |
181 |
value of Wc. The value of Wc may range between 25 and -72. |
182 |
|
183 |
=head2 X<stat_Ac> |
184 |
|
185 |
B<Armour Class>, how protected you are from being hit by any attack. Lower |
186 |
values are better. Ac is based on your race and is modified by the Dex and |
187 |
current armour worn. For characters that cannot wear armour, Ac improves |
188 |
as their level increases. |
189 |
|
190 |
=head2 X<stat_Dam> |
191 |
|
192 |
B<Damage>, how much damage your melee/missile attack inflicts. Higher |
193 |
values indicate a greater amount of damage will be inflicted with each |
194 |
attack. |
195 |
|
196 |
=head2 X<stat_Arm> |
197 |
|
198 |
B<Armour>, how much damage (from physical attacks) will be subtracted from |
199 |
successful hits made upon you. This value ranges between 0 to 99%. Current |
200 |
armour worn primarily determines Arm value. This is the same as the |
201 |
physical resistance. |
202 |
|
203 |
=head2 X<stat_Spd> |
204 |
|
205 |
B<Speed>, how fast you can move. The value roughly means how many |
206 |
movements per second you can make. It may range between nearly 0 ("very |
207 |
slow") to higher than 40 ("lightning fast"). Base speed is determined from |
208 |
the Dex stat and modified downward proportionally by the amount of weight |
209 |
carried which exceeds the Max Carry limit. The armour worn also sets the |
210 |
upper limit on speed. |
211 |
|
212 |
=head2 X<stat_WSp> |
213 |
|
214 |
B<Weapon Speed>, how many attacks you may make per second when combatting. |
215 |
Higher values indicate faster attack speed. Current weapon and Dex effect |
216 |
the value of weapon speed. |
217 |
|
218 |
=head2 X<npc_message_entry> |
219 |
|
220 |
Enter a message here that you want to tell the NPC and press B<return>. |
221 |
|
222 |
Sometimes you have to tell an NPC something you cannot find out during a |
223 |
normal conversation (such as a password). In those cases you have to use |
224 |
this text entry. You can also enter responses manually instead of using |
225 |
the response buttons below. |
226 |
|
227 |
=head2 X<completer_help>The Command Completer |
228 |
|
229 |
This is your central interface to send text commands to the server. To |
230 |
enter a verbatim command to send to the server, just type the command, |
231 |
followed by a space, and press return. |
232 |
|
233 |
Typing the initial letters of words (or just any letters) displays guesses |
234 |
for commands you might want to use. |
235 |
|
236 |
You can use the cursor-up and cursor-down keys to select between those |
237 |
guesses. |
238 |
|
239 |
B<Right-Click> opens a menu where you can select further options, sich |
240 |
as redefining key bindings. |
241 |
|
242 |
=head2 X<charcreation_focus> |
243 |
|
244 |
Press a key (click on the entry to make sure it has keyboard focus) |
245 |
|
246 |
|
247 |
=head1 X<ui>User Interface Text Fragments |
248 |
|
249 |
This section just contains some longer text fragment used by the |
250 |
Deliantra client. |
251 |
|
252 |
=head2 X<chargen_stats>Character Creation: Stats |
253 |
|
254 |
B<Stats> are a very important aspect of your character. You can use the |
255 |
tooltips to learn what each Stat governs. |
256 |
|
257 |
The stats generated by the server are always sorted from Str (highest) to |
258 |
Cha (lowest). They will be modified later by both the race and the class |
259 |
you choose. |
260 |
|
261 |
You can create another set of stats, swap two stat values with each other |
262 |
or accept the stats as shown below and continue. |
263 |
|
264 |
=head2 X<chargen_race>Character Creation: Race |
265 |
|
266 |
You can look at another race, or accept this race (you will cycle back |
267 |
to this race eventually, so you can take your time making this important |
268 |
choice. |
269 |
|