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Revision: 1.19
Committed: Tue Mar 25 02:12:36 2008 UTC (16 years, 2 months ago) by root
Branch: MAIN
CVS Tags: rel-0_9968
Changes since 1.18: +2 -4 lines
Log Message:
also use arrays for nodes also for, among other things, speed and memory savings

File Contents

# Content
1 =head1 X<tip_of_the_day>Tips of the Day
2
3 This section contains the Tips of the Day, ordered by most important to
4 least important.
5
6 =head2 Tutorial
7
8 For first time users of Deliantra, consider skimming through the
9 L<tutorial>. You can also access it by pressing the B<Help> button at the
10 top.
11
12 =head2 Apply and Examine Keys
13
14 The B<Spacebar> usually applies the topmost object on the ground, while
15 the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
16 for more keyboard mappings.
17
18 =head2 The Completer
19
20 You can type most commands by simply typing an B<abbreviation> whenever the
21 play area has the keyboard focus. See L<the keyboard|the_keyboard>
22 for more info.
23
24 =head2 The Mouse
25
26 The left mouse button usually B<examines> an item. The middle mouse
27 button usually B<applies> an item (which can mean a lot of things, such
28 as drinking, wearing, wielding and so on). The right mouse button usually
29 opens a B<menu> with further options. For example, the right-mouse-button
30 menu of the playing area gives you quick access to the playerbook and
31 autopickup, while the RMB-menu in the skills window lets you create key
32 bindings for using skills.
33
34 =head2 Autopickup
35
36 You can let your character automatically pick up stuff when you are moving
37 over a L<map space|glossary/space>: First select which items to pick up in the
38 B<Setup/Pickup> window, then enable/disable it using the right mouse
39 button menu of the playing area.
40
41 It's customary to disable autopickup in civilised areas, to reduce the
42 risk of taking an item you should not pick up.
43
44 =head2 Moving the Map
45
46 You can move the map (I<not> the minimap) around by dragging it with the
47 middle mouse button. This is useful when you rearrange your windows and
48 want to move the center of the map.
49
50
51 =head1 X<tooltip>Tooltips
52
53 This section contains some of the tooltips of the Deliantra client.
54
55 =head2 X<modifier_box>Keyboard Modifierd
56
57 This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
58 active ("pressed").
59
60 =head3 B<once/REPEAT>
61
62 C<Ctrl> determines wether an action invoked via the keyboard (moving,
63 firing) is executed once per keypress or repeatedly as fast as
64 possible.
65
66 In I<once> mode, each time you press a key, your character will try to
67 execute the action once. If you try to execute actions faster than your
68 character is able to, the actions will be queued.
69
70 In I<REPEAT> mode, your character keep executing the action as long as you
71 keep the keys pressed, as fast as it is able to do. This allows you to run
72 faster with a fast character, but msot importantly enables you to stop
73 immediately, as no matter how fast your character is, stopping to press
74 the keys will stop your character.
75
76 =head3 B<move/FIRE>
77
78 C<Shift> determines wether you move or fire when pressing an arrow key.
79 For example, when you have applied a bow, then pressing C<Shift>-Arrow
80 will firean arrow instead of moving your character. Less obviously, this
81 also works for anything else in your range slot, such as spells or skills.
82
83 =head3 B<alt>
84
85 Shows wether the alt key is pressed or not. The alt key is not used for
86 controlling your character.
87
88 =head3 B<num>
89
90 C<NumLock> isn't used by Deliantra, but on some operating systems, having
91 it on makes it impossible to use the B<numeric keypad> for moving or
92 firing, so best leave it off when playing Deliantra.
93
94 =head2 X<stat_health>
95
96 B<Health points>. Measures of how much damage you can take before
97 dying. Hit points are determined from your level and are influenced by the
98 value of your Con stat. Hp value may range between 1 to beyond 500, and higher
99 values indicate a greater ability to withstand punishment.
100
101 =head2 X<stat_mana>
102
103 B<Spell points>. Measures of how much "fuel" you have for casting spells
104 and incantations. Mana is calculated from your level and your Pow. Mana
105 values can range between 1 to beyond 500 (glowing crystals can increase
106 the current spell points beyond your normal maximum). Higher values
107 indicate greater amounts of mana.
108
109 =head2 X<stat_grace>
110
111 B<Grace points> - how favored you are by your god. In game terms, how much
112 divine magic (prayers) you can cast. Your level, Wis and Pow effect what
113 the value of grace is. Praying on an altar of your god can increase this
114 value to twice your normal maximum. Grace can take on large positive and
115 negative values. Positive values indicate favor by the gods.
116
117 =head2 X<stat_food>
118
119 B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
120 and your character cannot find some food to eat (e.g. in your inventory),
121 it begins to die (health points decrease). Some magic can speed up or slow
122 down the character digestion. Healing wounds will speed up digestion too.
123
124 =head2 X<stat_exp>
125
126 B<Experience points and overall level> - experience is increased as a
127 reward for appropriate action (such as killing monsters) and may decrease
128 as a result of a magical attack or dying. Level is directly derived
129 from the experience value. As the level of the character increases, the
130 character becomes able to succeed at more difficult tasks. A character's
131 level starts at a value of 1 and may range up beyond 100.
132
133 =head2 X<stat_ranged>
134
135 B<Attack Slots> - how you attack when you fire (shift-direction, spell,
136 skill etc.) - your range slot, or you walk/run into something - your
137 combat slot. You can apply both a ranged attack weapon (such as a spell,
138 horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
139 etc.) at the same time, but only one of them - marked with a C<*> - will
140 be wielded at any one time. You can quickly toggle between the two slots
141 by using C<KP-Plus>, but usually the server will automatically switch
142 between the two slots as needed.
143
144 =head2 X<stat_Str>
145
146 B<Physical Strength>, determines damage dealt with weapons, how much you
147 can carry, and how often you can attack.
148
149 =head2 X<stat_Dex>
150
151 B<Dexterity>, your physical agility. Determines chance of being hit and
152 affects armor class and speed.
153
154 =head2 X<stat_Con>
155
156 B<Constitution>, physical health and toughness. Determines how many
157 healthpoints you can have.
158
159 =head2 X<stat_Int>
160
161 B<Intelligence>, your ability to learn and use skills and incantations
162 (both prayers and magic) and determines how much spell points you can have.
163
164 =head2 X<stat_Wis>
165
166 B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
167 how many grace points you can have.
168
169 =head2 X<stat_Pow>
170
171 B<Power>, your magical potential. Influences the strength of spell
172 effects, and also how much your spell and grace points increase when
173 leveling up.
174
175 =head2 X<stat_Cha>
176
177 B<Charisma>, how well you are received by NPCs. Affects buying and
178 selling prices in shops, the L<oratory|skill_description/oratory> and
179 L<singing|skill_description/singing> skills and a few other things.
180
181 =head2 X<stat_Wc>
182
183 B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
184 potent. Current weapon, level and Str are some things which effect the
185 value of Wc. The value of Wc may range between 25 and -72.
186
187 =head2 X<stat_Ac>
188
189 B<Armour Class>, how protected you are from being hit by any attack. Lower
190 values are better. Ac is based on your race and is modified by the Dex and
191 current armour worn. For characters that cannot wear armour, Ac improves
192 as their level increases.
193
194 =head2 X<stat_Dam>
195
196 B<Damage>, how much damage your melee/missile attack inflicts. Higher
197 values indicate a greater amount of damage will be inflicted with each
198 attack.
199
200 =head2 X<stat_Arm>
201
202 B<Armour>, how much damage (from physical attacks) will be subtracted from
203 successful hits made upon you. This value ranges between 0 to 99%. Current
204 armour worn primarily determines Arm value. This is the same as the
205 physical resistance.
206
207 =head2 X<stat_Spd>
208
209 B<Speed>, how fast you can move. The value roughly means how many
210 movements per second you can make. It may range between nearly 0 ("very
211 slow") to higher than 40 ("lightning fast"). Base speed is determined from
212 the Dex stat and modified downward proportionally by the amount of weight
213 carried which exceeds the Max Carry limit. The armour worn also sets the
214 upper limit on speed.
215
216 =head2 X<stat_WSp>
217
218 B<Weapon Speed>, how many attacks you may make per second when combatting.
219 Higher values indicate faster attack speed. Current weapon and Dex effect
220 the value of weapon speed.
221
222 =head2 X<npc_message_entry>
223
224 Enter a message here that you want to tell the NPC and press B<return>.
225
226 Sometimes you have to tell an NPC something you cannot find out during a
227 normal conversation (such as a password). In those cases you have to use
228 this text entry. You can also enter responses manually instead of using
229 the response buttons below.
230
231 =head2 X<completer_help>The Command Completer
232
233 This is your central interface to send text commands to the server. To
234 enter a verbatim command to send to the server, just type the command,
235 followed by a space, and press return.
236
237 Typing the initial letters of words (or just any letters) displays guesses
238 for commands you might want to use.
239
240 You can use the cursor-up and cursor-down keys to select between those
241 guesses.
242
243 B<Right-Click> opens a menu where you can select further options, sich
244 as redefining key bindings.
245
246 =head2 X<charcreation_focus>
247
248 Press a key (click on the entry to make sure it has keyboard focus)
249
250
251 =head1 X<ui>User Interface Text Fragments
252
253 This section just contains some longer text fragment used by the
254 Deliantra client.
255
256 =head2 X<chargen_stats>Character Creation: Stats
257
258 B<Stats> are a very important aspect of your character. You can use the
259 tooltips to learn what each Stat governs.
260
261 The stats generated by the server are always sorted from Str (highest) to
262 Cha (lowest). They will be modified later by both the race and the class
263 you choose.
264
265 You can create another set of stats, swap two stat values with each other
266 or accept the stats as shown below and continue.
267
268 =head2 X<chargen_race>Character Creation: Race
269
270 You can look at another race, or accept this race (you will cycle back
271 to this race eventually, so you can take your time making this important
272 choice.
273