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Revision: 1.2
Committed: Sun Aug 13 14:38:36 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.1: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =head1 tooltip
2
3 =head2 X<stat_health>
4
5 B<Health points>. Measures of how much damage you can take before
6 dying. Hit points are determined from your level and are influenced by the
7 value of your Con. Hp value may range between 1 to beyond 500 and higher
8 values indicate a greater ability to withstand punishment.
9
10 =head2 X<stat_mana>
11
12 B<Spell points>. Measures of how much "fuel" you have for casting spells
13 and incantations. Mana is calculated from your level and your Pow. Mana
14 values can range between 1 to beyond 500 (glowing crystals can increase
15 the current spell points beyond your normal maximum). Higher values
16 indicate greater amounts of mana.
17
18 =head2 X<stat_grace>
19
20 B<Grace points> - how favored you are by your god. In game terms, how
21 much divine magic you can cast. Your level, Wis and Pow effect what the
22 value of grace is. Prayong on an altar of your god can increase this value
23 beyond your normal maximum. Grace can take on large positive and negative
24 values. Positive values indicate favor by the gods.
25
26 =head2 X<stat_food>
27
28 B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of
29 0 the character begins to die. Some magic can speed up or slow down the
30 character digestion. Healing wounds will speed up digestion too.
31
32 =head2 X<stat_exp>
33
34 B<Experience points and overall level> - experience is increased as a
35 reward for appropriate action (such as killing monsters) and may decrease
36 as a result of a magical attack or dying. Level is directly derived
37 from the experience value. As the level of the character increases, the
38 character becomes able to succeed at more difficult tasks. A character's
39 level starts at a value of 0 and may range up beyond 100.
40
41 =head2 X<stat_ranged>
42
43 B<Ranged attack> - how you attack when you press shift-cursor (spell,
44 skill, weapon etc).
45
46 =head2 X<stat_Str>
47
48 B<Physical Strength>, determines damage dealt with weapons, how much you
49 can carry, and how often you can attack
50
51 =head2 X<stat_Dex>
52
53 B<Dexterity>, your physical agility. Determines chance of being hit and
54 affects armor class and speed
55
56 =head2 X<stat_Con>
57
58 B<Constitution>, physical health and toughness. Determines how many
59 healthpoints you can have
60
61 =head2 X<stat_Int>
62
63 B<Intelligence>, your ability to learn and use skills and incantations
64 (both prayers and magic) and determines how much spell points you can have
65
66 =head2 X<stat_Wis>
67
68 B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
69 how many grace points you can have
70
71 =head2 X<stat_Pow>
72
73 B<Power>, your magical potential. Influences the strength of spell
74 effects, and also how much your spell and grace points increase when
75 leveling up.
76
77 =head2 X<stat_Cha>
78
79 B<Charisma>, how well you are received by NPCs. Affects buying and selling
80 prices in shops.
81
82 =head2 X<stat_Wc>
83
84 B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
85 potent. Current weapon, level and Str are some things which effect the
86 value of Wc. The value of Wc may range between 25 and -72.
87
88 =head2 X<stat_Ac>
89
90 B<Armour Class>, how protected you are from being hit by any attack. Lower
91 values are better. Ac is based on your race and is modified by the Dex and
92 current armour worn. For characters that cannot wear armour, Ac improves
93 as their level increases.
94
95 =head2 X<stat_Dam>
96
97 B<Damage>, how much damage your melee/missile attack inflicts. Higher
98 values indicate a greater amount of damage will be inflicted with each
99 attack.
100
101 =head2 X<stat_Arm>
102
103 B<Armour>, how much damage (from physical attacks) will be subtracted from
104 successful hits made upon you. This value ranges between 0 to 99%. Current
105 armour worn primarily determines Arm value. This is the same as the
106 physical resistance.
107
108 =head2 X<stat_Spd>
109
110 B<Speed>, how fast you can move. The value of speed may range between
111 nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed
112 is determined from the Dex and modified downward proportionally by the
113 amount of weight carried which exceeds the Max Carry limit. The armour
114 worn also sets the upper limit on speed.
115
116 =head2 X<stat_WSp>
117
118 B<Weapon Speed>, how many attacks you may make per unit of time
119 (0.120s). Higher values indicate faster attack speed. Current weapon and
120 Dex effect the value of weapon speed.
121
122 =head2 X<charcreation_focus>
123
124 Press a key (click on the entry to make sure it has keyboard focus)
125
126 =head1 ui
127
128 =head2 X<chargen_stats>Character Creation: Stats
129
130 B<Stats> are a very important aspect of your character. You can use the
131 tooltips to learn what each Stat governs.
132
133 The stats generated by the server are always sorted from Str (highest) to
134 Cha (lowest). They will be modified later by both the race and the class
135 you choose.
136
137 You can create another set of stats, swap two stat values with each other
138 or accept the stats as shown below and continue.
139
140 =head2 X<chargen_race>Character Creation: Race
141
142 Look at the B<Messages> window to see a description of this race and
143 the center of the screen to see how this race looks like (I<below
144 this dialog window: you may need to move the dialog away and click into
145 the display area to make it visible>).
146
147 You can look at another race, or accept this race (you will cycle back
148 to this race eventually, so you can take your time making this important
149 choice.
150