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Revision: 1.22
Committed: Sat Aug 30 08:04:01 2008 UTC (15 years, 9 months ago) by root
Branch: MAIN
CVS Tags: rel-0_9976, rel-0_9977, rel-0_9978
Changes since 1.21: +3 -2 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =head1 X<tip_of_the_day>Tips of the Day
2
3 This section contains the Tips of the Day, ordered by most important to
4 least important.
5
6 =head2 Tutorial
7
8 For first time users of Deliantra, consider skimming through the
9 L<tutorial>. You can also access it by pressing the B<Help> button at the
10 top.
11
12 =head2 Apply and Examine Keys
13
14 The B<Spacebar> usually applies the topmost object on the ground, while
15 the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
16 for more keyboard mappings.
17
18 =head2 The Completer
19
20 You can type most commands by simply typing an B<abbreviation> whenever the
21 play area has the keyboard focus. See L<the keyboard|the_keyboard>
22 for more info.
23
24 =head2 The Mouse
25
26 The left mouse button usually B<examines> an item. The middle mouse
27 button usually B<applies> an item (which can mean a lot of things, such
28 as drinking, wearing, wielding and so on). The right mouse button usually
29 opens a B<menu> with further options. For example, the right-mouse-button
30 menu of the playing area gives you quick access to the playerbook and
31 autopickup, while the RMB-menu in the skills window lets you create key
32 bindings for using skills.
33
34 =head2 Autopickup
35
36 You can let your character automatically pick up stuff when you are moving
37 over a L<map space|glossary/space>: First select which items to pick up in the
38 B<Setup/Pickup> window, then enable/disable it using the right mouse
39 button menu of the playing area.
40
41 It's customary to disable autopickup in civilised areas, to reduce the
42 risk of taking an item you should not pick up.
43
44 =head2 Moving the Map
45
46 You can move the map (I<not> the minimap) around by dragging it with the
47 middle mouse button. This is useful when you rearrange your windows and
48 want to move the center of the map.
49
50
51 =head1 X<tooltip>Tooltips
52
53 This section contains some of the tooltips of the Deliantra client.
54
55 =head2 X<modifier_box>Keyboard Modifiers
56
57 This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
58 active ("pressed").
59
60 =head3 B<once/REPEAT>
61
62 C<Ctrl> determines wether an action invoked via the keyboard (moving,
63 firing) is executed once per keypress or repeatedly as fast as
64 possible.
65
66 In I<once> mode, each time you press a key, your character will try to
67 execute the action once. If you try to execute actions faster than your
68 character is able to, the actions will be queued.
69
70 In I<REPEAT> mode, your character keep executing the action as long as you
71 keep the keys pressed, as fast as it is able to do. This allows you to run
72 faster with a fast character, but msot importantly enables you to stop
73 immediately, as no matter how fast your character is, stopping to press
74 the keys will stop your character.
75
76 =head3 B<move/FIRE>
77
78 C<Shift> determines wether you move or fire when pressing an arrow key.
79 For example, when you have applied a bow, then pressing C<Shift>-Arrow
80 will firean arrow instead of moving your character. Less obviously, this
81 also works for anything else in your range slot, such as spells or skills.
82
83 =head3 B<alt>
84
85 Shows wether the C<Alt> key is pressed or not. The Alt key can be used
86 together with the arrow keys to achieve diagonal movement. It is also
87 commonly used to define keyboard macros.
88
89 =head3 B<num>
90
91 C<NumLock> isn't used by Deliantra, but on the Windows Operating System,
92 having it on can make it impossible to use the B<numeric keypad> for
93 moving or firing. Likewise having it off on Mac OS X might cause problems
94 with diagonal movement, so when you encounter keyboard issues, try to
95 toggle NumLock.
96
97 =head2 X<stat_health>
98
99 B<Health points>. Measures of how much damage you can take before
100 dying. Hit points are determined from your level and are influenced by the
101 value of your Con stat. Hp value may range between 1 to beyond 500, and higher
102 values indicate a greater ability to withstand punishment.
103
104 =head2 X<stat_mana>
105
106 B<Spell points>. Measures of how much "fuel" you have for casting spells
107 and incantations. Mana is calculated from your level and your Pow. Mana
108 values can range between 1 to beyond 500 (glowing crystals can increase
109 the current spell points beyond your normal maximum). Higher values
110 indicate greater amounts of mana.
111
112 =head2 X<stat_grace>
113
114 B<Grace points> - how favored you are by your god. In game terms, how much
115 divine magic (prayers) you can cast. Your level, Wis and Pow effect what
116 the value of grace is. Praying on an altar of your god can increase this
117 value to twice your normal maximum. Grace can take on large positive and
118 negative values. Positive values indicate favor by the gods.
119
120 =head2 X<stat_food>
121
122 B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
123 and your character cannot find some food to eat (e.g. in your inventory),
124 it begins to die (health points decrease). Some magic can speed up or slow
125 down the character digestion. Healing wounds will speed up digestion too.
126
127 =head2 X<stat_exp>
128
129 B<Experience points and overall level> - experience is increased as a
130 reward for appropriate action (such as killing monsters) and may decrease
131 as a result of a magical attack or dying. Level is directly derived
132 from the experience value. As the level of the character increases, the
133 character becomes able to succeed at more difficult tasks. A character's
134 level starts at a value of 1 and may range up beyond 100.
135
136 =head2 X<stat_ranged>
137
138 B<Attack Slots> - how you attack when you fire (shift-direction, spell,
139 skill etc.) - your range slot, or you walk/run into something - your
140 combat slot. You can apply both a ranged attack weapon (such as a spell,
141 horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
142 etc.) at the same time, but only one of them - marked with a C<*> - will
143 be wielded at any one time. You can quickly toggle between the two slots
144 by using C<KP-Plus>, but usually the server will automatically switch
145 between the two slots as needed.
146
147 =head2 X<stat_Str>
148
149 B<Physical Strength>, determines damage dealt with weapons, how much you
150 can carry, and how often you can attack.
151
152 =head2 X<stat_Dex>
153
154 B<Dexterity>, your physical agility. Determines chance of being hit and
155 affects armor class and speed.
156
157 =head2 X<stat_Con>
158
159 B<Constitution>, physical health and toughness. Determines how many
160 healthpoints you can have.
161
162 =head2 X<stat_Int>
163
164 B<Intelligence>, your ability to learn and use skills and incantations
165 (both prayers and magic) and determines how much spell points you can have.
166
167 =head2 X<stat_Wis>
168
169 B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
170 how many grace points you can have.
171
172 =head2 X<stat_Pow>
173
174 B<Power>, your magical potential. Influences the strength of spell
175 effects, and also how much your spell and grace points increase when
176 leveling up.
177
178 =head2 X<stat_Cha>
179
180 B<Charisma>, how well you are received by NPCs. Affects buying and
181 selling prices in shops, the L<oratory|skill_description/oratory> and
182 L<singing|skill_description/singing> skills and a few other things.
183
184 =head2 X<stat_Wc>
185
186 B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
187 potent. Current weapon, level and Str are some things which effect the
188 value of Wc. The value of Wc may range between 25 and -72.
189
190 =head2 X<stat_Ac>
191
192 B<Armour Class>, how protected you are from being hit by any attack. Lower
193 values are better. Ac is based on your race and is modified by the Dex and
194 current armour worn. For characters that cannot wear armour, Ac improves
195 as their level increases.
196
197 =head2 X<stat_Dam>
198
199 B<Damage>, how much damage your melee/missile attack inflicts. Higher
200 values indicate a greater amount of damage will be inflicted with each
201 attack.
202
203 =head2 X<stat_Arm>
204
205 B<Armour>, how much damage (from physical attacks) will be subtracted from
206 successful hits made upon you. This value ranges between 0 to 99%. Current
207 armour worn primarily determines Arm value. This is the same as the
208 physical resistance.
209
210 =head2 X<stat_Spd>
211
212 B<Speed>, how fast you can move. The value roughly means how many
213 movements per second you can make. It may range between nearly 0 ("very
214 slow") to higher than 40 ("lightning fast"). Base speed is determined from
215 the Dex stat and modified downward proportionally by the amount of weight
216 carried which exceeds the Max Carry limit. The armour worn also sets the
217 upper limit on speed.
218
219 =head2 X<stat_WSp>
220
221 B<Weapon Speed>, how many attacks you may make per second when combatting.
222 Higher values indicate faster attack speed. Current weapon and Dex effect
223 the value of weapon speed.
224
225 =head2 X<npc_message_entry>
226
227 Enter a message here that you want to tell the NPC and press B<return>.
228
229 Sometimes you have to tell an NPC something you cannot find out during a
230 normal conversation (such as a password). In those cases you have to use
231 this text entry. You can also enter responses manually instead of using
232 the response buttons below.
233
234 =head2 X<completer_help>The Command Completer
235
236 This is your central interface to send text commands to the server. To
237 enter a verbatim command to send to the server, just type the command,
238 followed by a space, and press return.
239
240 Typing the initial letters of words (or just any letters) displays guesses
241 for commands you might want to use.
242
243 You can use the cursor-up and cursor-down keys to select between those
244 guesses.
245
246 B<Right-Click> opens a menu where you can select further options, sich
247 as redefining key bindings.
248
249 =head2 X<charcreation_focus>
250
251 Press a key (click on the entry to make sure it has keyboard focus)
252
253
254 =head1 X<ui>User Interface Text Fragments
255
256 This section just contains some longer text fragment used by the
257 Deliantra client.
258
259 =head2 X<chargen_stats>Character Creation: Stats
260
261 B<Stats> are a very important aspect of your character. You can use the
262 tooltips to learn what each Stat governs.
263
264 The stats generated by the server are always sorted from Str (highest) to
265 Cha (lowest). They will be modified later by both the race and the class
266 you choose.
267
268 You can create another set of stats, swap two stat values with each other
269 or accept the stats as shown below and continue.
270
271 =head2 X<chargen_race>Character Creation: Race
272
273 You can look at another race, or accept this race (you will cycle back
274 to this race eventually, so you can take your time making this important
275 choice.
276