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Revision: 1.23
Committed: Wed Dec 3 01:09:02 2008 UTC (15 years, 6 months ago) by root
Branch: MAIN
Changes since 1.22: +13 -12 lines
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File Contents

# Content
1 =head1 X<tip_of_the_day>Tips of the Day
2
3 This section contains the Tips of the Day, ordered by most important to
4 least important.
5
6 =head2 Tutorial
7
8 For first time users of Deliantra, consider skimming through the
9 L<tutorial>. You can also access it by pressing the B<Help> button at the
10 top.
11
12 =head2 Apply and Examine Keys
13
14 The B<Spacebar> usually applies the topmost object on the ground, while
15 the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
16 for more keyboard mappings.
17
18 =head2 The Completer
19
20 You can type most commands by simply typing an B<abbreviation> whenever the
21 play area has the keyboard focus. See L<the keyboard|the_keyboard>
22 for more info.
23
24 =head2 The Mouse
25
26 The left mouse button usually B<examines> an item. The middle mouse
27 button usually B<applies> an item (which can mean a lot of things, such
28 as drinking, wearing, wielding and so on). The right mouse button usually
29 opens a B<menu> with further options. For example, the right-mouse-button
30 menu of the playing area gives you quick access to the playerbook and
31 autopickup, while the RMB-menu in the skills window lets you create key
32 bindings for using skills.
33
34 =head2 Autopickup
35
36 You can let your character automatically pick up stuff when you are moving
37 over a L<map space|glossary/space>: First select which items to pick up in the
38 B<Setup/Pickup> window, then enable/disable it using the right mouse
39 button menu of the playing area.
40
41 It's customary to disable autopickup in civilised areas, to reduce the
42 risk of taking an item you should not pick up.
43
44 =head2 Moving the Map
45
46 You can move the map (I<not> the minimap) around by dragging it with the
47 middle mouse button. This is useful when you rearrange your windows and
48 want to move the center of the map.
49
50
51 =head1 X<tooltip>Tooltips
52
53 This section contains some of the tooltips of the Deliantra client.
54
55 =head2 X<modifier_box>Keyboard Modifiers
56
57 This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
58 active ("pressed").
59
60 =head3 B<once/REPEAT>
61
62 C<Ctrl> determines wether an action invoked via the keyboard (moving,
63 firing) is executed once per keypress or repeatedly as fast as
64 possible.
65
66 In I<once> mode, each time you press a key, your character will try to
67 execute the action once. If you try to execute actions faster than your
68 character is able to, the actions will be queued.
69
70 In I<REPEAT> mode, your character keep executing the action as long as you
71 keep the keys pressed, as fast as it is able to do. This allows you to run
72 faster with a fast character, but msot importantly enables you to stop
73 immediately, as no matter how fast your character is, stopping to press
74 the keys will stop your character.
75
76 =head3 B<move/FIRE>
77
78 C<Shift> determines wether you move or fire when pressing an arrow key.
79 For example, when you have applied a bow, then pressing C<Shift>-Arrow
80 will firean arrow instead of moving your character. Less obviously, this
81 also works for anything else in your range slot, such as spells or skills.
82
83 =head3 B<alt>
84
85 Shows wether the C<Alt> key is pressed or not. The Alt key can be used
86 together with the arrow keys to achieve diagonal movement. It is also
87 commonly used to define keyboard macros.
88
89 =head3 B<num>
90
91 C<NumLock> isn't used by Deliantra, but on the Windows Operating System,
92 having it on can make it impossible to use the B<numeric keypad> for
93 moving or firing. Likewise having it off on Mac OS X might cause problems
94 with diagonal movement, so when you encounter keyboard issues, try to
95 toggle NumLock.
96
97 =head2 X<stat_health>
98
99 B<Health points>. Measures of how much damage you can take before
100 dying. Hit points are determined from your overall level and are
101 influenced by the value of your Con stat. Hp value may range between 1
102 to beyond 500, and higher values indicate a greater ability to withstand
103 punishment.
104
105 =head2 X<stat_mana>
106
107 B<Spell points>. Measures of how much "fuel" you have for casting spells
108 and incantations. Mana is calculated from your overall level and your
109 Pow. Mana values can range between 1 to beyond 500 (glowing crystals can
110 increase the current spell points beyond your normal maximum). Higher
111 values indicate greater amounts of mana.
112
113 =head2 X<stat_grace>
114
115 B<Grace points> - how favored you are by your god. In game terms, how
116 much divine magic (prayers) you can cast. Your overall level, Wis and Pow
117 effect what the value of grace is. Praying on an altar of your god can
118 increase this value to twice your normal maximum. Grace can take on large
119 positive and negative values. Positive values indicate favor by the gods.
120
121 =head2 X<stat_food>
122
123 B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
124 and your character cannot find some food to eat (e.g. in your inventory),
125 it begins to die (health points decrease). Some magic can speed up or slow
126 down the character digestion. Healing wounds will speed up digestion too.
127
128 =head2 X<stat_exp>
129
130 B<Experience points and overall level> - experience is increased as a
131 reward for appropriate action (such as killing monsters) and may decrease
132 as a result of a magical attack or dying. Level is directly derived
133 from the experience value. As the level of the character increases, the
134 character becomes able to succeed at more difficult tasks. A character's
135 level starts at a value of 1 and may range up beyond 100.
136
137 =head2 X<stat_ranged>
138
139 B<Attack Slots> - how you attack when you fire (shift-direction, spell,
140 skill etc.) - your range slot, or you walk/run into something - your
141 combat slot. You can apply both a ranged attack weapon (such as a spell,
142 horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
143 etc.) at the same time, but only one of them - marked with a C<*> - will
144 be wielded at any one time. You can quickly toggle between the two slots
145 by using C<KP-Plus>, but usually the server will automatically switch
146 between the two slots as needed.
147
148 =head2 X<stat_Str>
149
150 B<Physical Strength>, determines damage dealt with weapons, how much you
151 can carry, and how often you can attack.
152
153 =head2 X<stat_Dex>
154
155 B<Dexterity>, your physical agility. Determines chance of being hit and
156 affects armor class and speed.
157
158 =head2 X<stat_Con>
159
160 B<Constitution>, physical health and toughness. Determines how many
161 healthpoints you can have.
162
163 =head2 X<stat_Int>
164
165 B<Intelligence>, your ability to learn and use skills and incantations
166 (both prayers and magic) and determines how much spell points you can have.
167
168 =head2 X<stat_Wis>
169
170 B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
171 how many grace points you can have.
172
173 =head2 X<stat_Pow>
174
175 B<Power>, your magical potential. Influences the strength of spell
176 effects, and also how much your spell and grace points increase when
177 leveling up.
178
179 =head2 X<stat_Cha>
180
181 B<Charisma>, how well you are received by NPCs. Affects buying and
182 selling prices in shops, the L<oratory|skill_description/oratory> and
183 L<singing|skill_description/singing> skills and a few other things.
184
185 =head2 X<stat_Wc>
186
187 B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
188 potent. Current weapon, level and Str are some things which effect the
189 value of Wc. The value of Wc may range between 25 and -72.
190
191 =head2 X<stat_Ac>
192
193 B<Armour Class>, how protected you are from being hit by any attack. Lower
194 values are better. Ac is based on your race and is modified by the Dex and
195 current armour worn. For characters that cannot wear armour, Ac improves
196 as their level increases.
197
198 =head2 X<stat_Dam>
199
200 B<Damage>, how much damage your melee/missile attack inflicts. Higher
201 values indicate a greater amount of damage will be inflicted with each
202 attack.
203
204 =head2 X<stat_Arm>
205
206 B<Armour>, how much damage (from physical attacks) will be subtracted from
207 successful hits made upon you. This value ranges between 0 to 99%. Current
208 armour worn primarily determines Arm value. This is the same as the
209 physical resistance.
210
211 =head2 X<stat_Spd>
212
213 B<Speed>, how fast you can move. The value roughly means how many
214 movements per second you can make. It may range between nearly 0 ("very
215 slow") to higher than 40 ("lightning fast"). Base speed is determined from
216 the Dex stat and modified downward proportionally by the amount of weight
217 carried which exceeds the Max Carry limit. The armour worn also sets the
218 upper limit on speed.
219
220 =head2 X<stat_WSp>
221
222 B<Weapon Speed>, how many attacks you may make per second when combatting.
223 Higher values indicate faster attack speed. Current weapon and Dex effect
224 the value of weapon speed.
225
226 =head2 X<npc_message_entry>
227
228 Enter a message here that you want to tell the NPC and press B<return>.
229
230 Sometimes you have to tell an NPC something you cannot find out during a
231 normal conversation (such as a password). In those cases you have to use
232 this text entry. You can also enter responses manually instead of using
233 the response buttons below.
234
235 =head2 X<completer_help>The Command Completer
236
237 This is your central interface to send text commands to the server. To
238 enter a verbatim command to send to the server, just type the command,
239 followed by a space, and press return.
240
241 Typing the initial letters of words (or just any letters) displays guesses
242 for commands you might want to use.
243
244 You can use the cursor-up and cursor-down keys to select between those
245 guesses.
246
247 B<Right-Click> opens a menu where you can select further options, sich
248 as redefining key bindings.
249
250 =head2 X<charcreation_focus>
251
252 Press a key (click on the entry to make sure it has keyboard focus)
253
254
255 =head1 X<ui>User Interface Text Fragments
256
257 This section just contains some longer text fragment used by the
258 Deliantra client.
259
260 =head2 X<chargen_stats>Character Creation: Stats
261
262 B<Stats> are a very important aspect of your character. You can use the
263 tooltips to learn what each Stat governs.
264
265 The stats generated by the server are always sorted from Str (highest) to
266 Cha (lowest). They will be modified later by both the race and the class
267 you choose.
268
269 You can create another set of stats, swap two stat values with each other
270 or accept the stats as shown below and continue.
271
272 =head2 X<chargen_race>Character Creation: Race
273
274 You can look at another race, or accept this race (you will cycle back
275 to this race eventually, so you can take your time making this important
276 choice.
277