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Revision: 1.6
Committed: Fri Sep 29 00:56:06 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.5: +40 -1 lines
Log Message:
* implemented tip of the day window
* created some tips of the day, please add more
* rationalised errro report (and put client into debug mode :)
* add some random keyboard documentation

File Contents

# Content
1 =head1 X<tip_of_the_day>Tips of the Day
2
3 This section contains the Tips of the Day, ordered by most important to
4 least important.
5
6 =head2 Apply and Examine Keys
7
8 The B<Spacebar> usually applies the topmost object on the ground, while
9 the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
10 for more keyboard mappings.
11
12 =head2 The Completer
13
14 You can type most commands by simply typing an B<abbreviation> whenever the
15 play area has the keyboard focus. See L<the keyboard|the_keyboard>
16 for more info.
17
18 =head2 The Mouse
19
20 The left mouse button usually B<examines> an item. The middle mouse
21 button usually B<applies> an item (which can mean a lot of things, such
22 as drinking, wearing, wielding and so on). The right mouse button usually
23 opens a B<menu> with further options. For example, the right-mouse-button
24 menu of the playing area gives you quick access to the playerbook and
25 autopickup, while the RMB-menu in the skills window lets you create key
26 bindings for using skills.
27
28 =head2 Autopickup
29
30 You can let your character automatically pick up stuff when you are moving
31 over a L<glossary/space>: First select which items to pick up in the
32 B<Setup/Pickup> window, then enable/disable it using the right mouse
33 button menu of the playing area.
34
35 It's customary to disable autopickup in civilised areas, to reduce the
36 risk of taking an item you should not pick up.
37
38
39 =head1 X<tooltip>Tooltips
40
41 This section contains some of the tooltips of the Crossfire+ client.
42
43 =head2 X<stat_health>
44
45 B<Health points>. Measures of how much damage you can take before
46 dying. Hit points are determined from your level and are influenced by the
47 value of your Con. Hp value may range between 1 to beyond 500 and higher
48 values indicate a greater ability to withstand punishment.
49
50 =head2 X<stat_mana>
51
52 B<Spell points>. Measures of how much "fuel" you have for casting spells
53 and incantations. Mana is calculated from your level and your Pow. Mana
54 values can range between 1 to beyond 500 (glowing crystals can increase
55 the current spell points beyond your normal maximum). Higher values
56 indicate greater amounts of mana.
57
58 =head2 X<stat_grace>
59
60 B<Grace points> - how favored you are by your god. In game terms, how
61 much divine magic you can cast. Your level, Wis and Pow effect what the
62 value of grace is. Prayong on an altar of your god can increase this value
63 beyond your normal maximum. Grace can take on large positive and negative
64 values. Positive values indicate favor by the gods.
65
66 =head2 X<stat_food>
67
68 B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of
69 0 the character begins to die. Some magic can speed up or slow down the
70 character digestion. Healing wounds will speed up digestion too.
71
72 =head2 X<stat_exp>
73
74 B<Experience points and overall level> - experience is increased as a
75 reward for appropriate action (such as killing monsters) and may decrease
76 as a result of a magical attack or dying. Level is directly derived
77 from the experience value. As the level of the character increases, the
78 character becomes able to succeed at more difficult tasks. A character's
79 level starts at a value of 0 and may range up beyond 100.
80
81 =head2 X<stat_ranged>
82
83 B<Ranged attack> - how you attack when you press shift-cursor (spell,
84 skill, weapon etc).
85
86 =head2 X<stat_Str>
87
88 B<Physical Strength>, determines damage dealt with weapons, how much you
89 can carry, and how often you can attack.
90
91 =head2 X<stat_Dex>
92
93 B<Dexterity>, your physical agility. Determines chance of being hit and
94 affects armor class and speed.
95
96 =head2 X<stat_Con>
97
98 B<Constitution>, physical health and toughness. Determines how many
99 healthpoints you can have.
100
101 =head2 X<stat_Int>
102
103 B<Intelligence>, your ability to learn and use skills and incantations
104 (both prayers and magic) and determines how much spell points you can have.
105
106 =head2 X<stat_Wis>
107
108 B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
109 how many grace points you can have.
110
111 =head2 X<stat_Pow>
112
113 B<Power>, your magical potential. Influences the strength of spell
114 effects, and also how much your spell and grace points increase when
115 leveling up.
116
117 =head2 X<stat_Cha>
118
119 B<Charisma>, how well you are received by NPCs. Affects buying and selling
120 prices in shops.
121
122 =head2 X<stat_Wc>
123
124 B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
125 potent. Current weapon, level and Str are some things which effect the
126 value of Wc. The value of Wc may range between 25 and -72.
127
128 =head2 X<stat_Ac>
129
130 B<Armour Class>, how protected you are from being hit by any attack. Lower
131 values are better. Ac is based on your race and is modified by the Dex and
132 current armour worn. For characters that cannot wear armour, Ac improves
133 as their level increases.
134
135 =head2 X<stat_Dam>
136
137 B<Damage>, how much damage your melee/missile attack inflicts. Higher
138 values indicate a greater amount of damage will be inflicted with each
139 attack.
140
141 =head2 X<stat_Arm>
142
143 B<Armour>, how much damage (from physical attacks) will be subtracted from
144 successful hits made upon you. This value ranges between 0 to 99%. Current
145 armour worn primarily determines Arm value. This is the same as the
146 physical resistance.
147
148 =head2 X<stat_Spd>
149
150 B<Speed>, how fast you can move. The value of speed may range between
151 nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed
152 is determined from the Dex and modified downward proportionally by the
153 amount of weight carried which exceeds the Max Carry limit. The armour
154 worn also sets the upper limit on speed.
155
156 =head2 X<stat_WSp>
157
158 B<Weapon Speed>, how many attacks you may make per unit of time
159 (0.120s). Higher values indicate faster attack speed. Current weapon and
160 Dex effect the value of weapon speed.
161
162 =head2 X<npc_message_entry>
163
164 Enter a message here that you want to tell the NPC and press B<return>.
165
166 Sometimes you have to tell an NPC something you cannot find out during a
167 normal conversation (such as a password). In those cases you have to use
168 this text entry. You can also enter responses manually instead of using
169 the response buttons below.
170
171 =head2 X<completer_help>The Command Completer
172
173 This is your central interface to send text commands to the server. To
174 enter a verbatim command to send to the server, just type the command,
175 followed by a space, and press return.
176
177 Typing the initial letters of words (or just any letters) displays guesses
178 for commands you might want to use.
179
180 You can use the cursor-up and cursor-down keys to select between those
181 guesses.
182
183 B<Right-Click> opens a menu where you can select further options, sich
184 as redefining key bindings.
185
186 =head2 X<charcreation_focus>
187
188 Press a key (click on the entry to make sure it has keyboard focus)
189
190
191 =head1 X<ui>User Interface Text Fragments
192
193 This section just contains some longer text fragment used by the
194 Crossfire+ client.
195
196 =head2 X<chargen_stats>Character Creation: Stats
197
198 B<Stats> are a very important aspect of your character. You can use the
199 tooltips to learn what each Stat governs.
200
201 The stats generated by the server are always sorted from Str (highest) to
202 Cha (lowest). They will be modified later by both the race and the class
203 you choose.
204
205 You can create another set of stats, swap two stat values with each other
206 or accept the stats as shown below and continue.
207
208 =head2 X<chargen_race>Character Creation: Race
209
210 Look at the B<Messages> window to see a description of this race and
211 the center of the screen to see how this race looks like (I<below
212 this dialog window: you may need to move the dialog away and click into
213 the display area to make it visible>).
214
215 You can look at another race, or accept this race (you will cycle back
216 to this race eventually, so you can take your time making this important
217 choice.
218