Revision
1.9 -
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Sun Jan 13 08:31:45 2008 UTC
(16 years, 4 months ago)
by
root
Branch:
MAIN
CVS Tags:
rel-0_9964,
rel-0_9965,
rel-0_9966,
rel-0_9967,
rel-0_9968,
rel-0_9971,
rel-0_9972,
rel-0_9973,
rel-0_9974,
rel-0_9975,
rel-0_9976,
rel-0_9977,
rel-0_9978,
rel-1_21,
rel-2_0,
rel-2_02,
rel-2_03,
rel-2_04,
rel-2_05,
rel-2_10,
rel-2_11
Changes since
1.8: +20 -17 lines
Diff to
previous 1.8
,
to
selected 1.5
better fix
Revision
1.6 -
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Sun Aug 12 12:14:01 2007 UTC
(16 years, 9 months ago)
by
root
Branch:
MAIN
Changes since
1.5: +6 -0 lines
Diff to
previous 1.5
support as much negative coordinates as makes sense. or maybe it makes sense to support more...
Revision
1.5 -
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Sun Aug 12 08:49:51 2007 UTC
(16 years, 9 months ago)
by
root
Branch:
MAIN
Changes since
1.4: +1 -2 lines
Diff to
previous 1.4
*** empty log message ***
Revision
1.4 -
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Sun Aug 12 08:44:22 2007 UTC
(16 years, 9 months ago)
by
root
Branch:
MAIN
Changes since
1.3: +60 -5 lines
Diff to
previous 1.3
,
to
selected 1.5
use an compressed format for glyph quad vectors. this reduces
the size of e.g. the opengl info from 200k to 20k, and typical
sizes for labels are now <<100 bytes. the cost is full immediate
mode submission of coordinates (cpu), but glInterleavedArrays is
likely not much faster and modern cpus probably prefer more decoding
over more cache misses.
Revision
1.1 -
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Sat Aug 11 11:07:09 2007 UTC
(16 years, 9 months ago)
by
root
Branch:
MAIN
Diff
to
selected 1.5
* implement a "render cache", sort of our own slow display list.
* use it when drawing the map. while this will perfectly sort
by texture and thus give a nice speedup in itself (hardware),
its not the actual goal.
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