--- deliantra/Deliantra-Client/rendercache.c 2007/08/11 11:41:24 1.2 +++ deliantra/Deliantra-Client/rendercache.c 2010/10/14 00:02:39 1.10 @@ -1,7 +1,7 @@ typedef struct { GLenum mode; - GLenum format; // GL_T2F_V3F, GL_V2F - GLint texname; + GLenum format; // 0, GL_T2F_V3F, GL_V2F + GLuint texname; unsigned char r, g, b, a; } rc_key_t; @@ -12,7 +12,7 @@ typedef SV rc_array_t; static rc_t * -rc_alloc () +rc_alloc (void) { rc_t *rc = g_slice_new0 (rc_t); rc->hv = newHV (); @@ -42,6 +42,7 @@ { sv_upgrade (sv, SVt_PV); SvPOK_only (sv); + sv_grow (sv, 512); } return sv; @@ -50,29 +51,46 @@ static void rc_v2f (rc_array_t *arr, float x, float y) { - STRLEN len = SvCUR (arr) + sizeof (float) * 2; - SvGROW (arr, len); + char *end = fast_sv_grow (arr, sizeof (float) * 2); - ((float *)SvEND (arr))[0] = x; - ((float *)SvEND (arr))[1] = y; - - SvCUR_set (arr, len); + ((float *)end)[0] = x; + ((float *)end)[1] = y; } static void rc_t2f_v3f (rc_array_t *arr, float u, float v, float x, float y, float z) { - STRLEN len = SvCUR (arr) + sizeof (float) * 5; - SvGROW (arr, len); + char *end = fast_sv_grow (arr, sizeof (float) * 5); + + ((float *)end)[0] = u; + ((float *)end)[1] = v; + + ((float *)end)[2] = x; + ((float *)end)[3] = y; + ((float *)end)[4] = z; +} + +static void +rc_glyph (rc_array_t *arr, int u, int v, int w, int h, int x, int y) +{ + if (w && h) + { + U8 *c = (U8 *)fast_sv_grow (arr, 4 + 4); + + x += w; + y += h; - ((float *)SvEND (arr))[0] = u; - ((float *)SvEND (arr))[1] = v; + *c++ = u; + *c++ = v; + *c++ = w; + *c++ = h; - ((float *)SvEND (arr))[2] = x; - ((float *)SvEND (arr))[3] = y; - ((float *)SvEND (arr))[4] = z; + // use ber-encoding for up to 14 bits (16k) + *c = 0x80 | (x >> 7); c += (x >> 7) ? 1 : 0; *c++ = x & 0x7f; + *c = 0x80 | (y >> 7); c += (y >> 7) ? 1 : 0; *c++ = y & 0x7f; - SvCUR_set (arr, len); + SvCUR_set (arr, c - (U8 *)SvPVX (arr)); + } } static void @@ -89,10 +107,6 @@ char *arr_pv = SvPV (arr, len); GLsizei stride; - stride = key->format == GL_T2F_V3F ? sizeof (float) * 5 - : key->format == GL_V2F ? sizeof (float) * 2 - : 65536; - if (key->texname) { glBindTexture (GL_TEXTURE_2D, key->texname); @@ -102,8 +116,50 @@ glDisable (GL_TEXTURE_2D); glColor4ub (key->r, key->g, key->b, key->a); - glInterleavedArrays (key->format, 0, (void *)arr_pv); - glDrawArrays (key->mode, 0, len / stride); + + if (key->format) + { + stride = key->format == GL_T2F_V3F ? sizeof (float) * 5 + : key->format == GL_V2F ? sizeof (float) * 2 + : 65536; + + glInterleavedArrays (key->format, 0, (void *)arr_pv); + //glLockArraysEXT (0, len / stride); + glDrawArrays (key->mode, 0, len / stride); + //glUnlockArraysEXT (); + } + else + { + // optimised character quad storage. slower but nice on memory. + // reduces storage requirements from 80 bytes/char to 6-8 + U8 *c = (U8 *)arr_pv; + U8 *e = c + len; + + glBegin (key->mode); // practically must be quads + + while (c < e) + { + int u, v, x, y, w, h; + + u = *c++; + v = *c++; + w = *c++; + h = *c++; + + x = *c++; if (x > 0x7f) x = ((x & 0x7f) << 7) | *c++; + y = *c++; if (y > 0x7f) y = ((y & 0x7f) << 7) | *c++; + + x -= w; + y -= h; + + glTexCoord2f ( u * (1.f / TC_WIDTH), v * (1.f / TC_HEIGHT)); glVertex2i (x , y ); + glTexCoord2f ((u + w) * (1.f / TC_WIDTH), v * (1.f / TC_HEIGHT)); glVertex2i (x + w, y ); + glTexCoord2f ((u + w) * (1.f / TC_WIDTH), (v + h) * (1.f / TC_HEIGHT)); glVertex2i (x + w, y + h); + glTexCoord2f ( u * (1.f / TC_WIDTH), (v + h) * (1.f / TC_HEIGHT)); glVertex2i (x , y + h); + } + + glEnd (); + } } glDisable (GL_TEXTURE_2D);