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/cvs/deliantra/Deliantra-Client/rendercache.c
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Comparing deliantra/Deliantra-Client/rendercache.c (file contents):
Revision 1.3 by root, Sat Aug 11 13:46:40 2007 UTC vs.
Revision 1.9 by root, Sun Jan 13 08:31:45 2008 UTC

1typedef struct { 1typedef struct {
2 GLenum mode; 2 GLenum mode;
3 GLenum format; // 0, GL_T2F_V3F, GL_V2F 3 GLenum format; // 0, GL_T2F_V3F, GL_V2F
4 GLint texname; 4 GLuint texname;
5 unsigned char r, g, b, a; 5 unsigned char r, g, b, a;
6} rc_key_t; 6} rc_key_t;
7 7
8typedef struct { 8typedef struct {
9 HV *hv; 9 HV *hv;
10} rc_t; 10} rc_t;
11 11
12typedef SV rc_array_t; 12typedef SV rc_array_t;
13 13
14static rc_t * 14static rc_t *
15rc_alloc () 15rc_alloc (void)
16{ 16{
17 rc_t *rc = g_slice_new0 (rc_t); 17 rc_t *rc = g_slice_new0 (rc_t);
18 rc->hv = newHV (); 18 rc->hv = newHV ();
19 19
20 return rc; 20 return rc;
74 74
75 SvCUR_set (arr, len); 75 SvCUR_set (arr, len);
76} 76}
77 77
78static void 78static void
79rc_glyph (rc_array_t *arr, int u, int v, int w, int h, int x, int y)
80{
81 if (w && h)
82 {
83 U8 *c;
84 STRLEN len = SvCUR (arr);
85 SvGROW (arr, len + 2 * 2 + 1 * 4);
86 c = (U8 *)SvEND (arr);
87
88 x += w;
89 y += h;
90
91 *c++ = u;
92 *c++ = v;
93 *c++ = w;
94 *c++ = h;
95
96 // use ber-encoding for up to 14 bits (16k)
97 *c = 0x80 | (x >> 7); c += (x >> 7) ? 1 : 0; *c++ = x & 0x7f;
98 *c = 0x80 | (y >> 7); c += (y >> 7) ? 1 : 0; *c++ = y & 0x7f;
99
100 SvCUR_set (arr, c - (U8 *)SvPVX (arr));
101 }
102}
103
104static void
79rc_draw (rc_t *rc) 105rc_draw (rc_t *rc)
80{ 106{
81 HE *he; 107 HE *he;
82 108
83 hv_iterinit (rc->hv); 109 hv_iterinit (rc->hv);
97 else 123 else
98 glDisable (GL_TEXTURE_2D); 124 glDisable (GL_TEXTURE_2D);
99 125
100 glColor4ub (key->r, key->g, key->b, key->a); 126 glColor4ub (key->r, key->g, key->b, key->a);
101 127
128 if (key->format)
129 {
102 stride = key->format == GL_T2F_V3F ? sizeof (float) * 5 130 stride = key->format == GL_T2F_V3F ? sizeof (float) * 5
103 : key->format == GL_V2F ? sizeof (float) * 2 131 : key->format == GL_V2F ? sizeof (float) * 2
104 : 65536; 132 : 65536;
105 133
106 glInterleavedArrays (key->format, 0, (void *)arr_pv); 134 glInterleavedArrays (key->format, 0, (void *)arr_pv);
135 //glLockArraysEXT (0, len / stride);
107 glDrawArrays (key->mode, 0, len / stride); 136 glDrawArrays (key->mode, 0, len / stride);
137 //glUnlockArraysEXT ();
138 }
139 else
140 {
141 // optimised character quad storage. slower but nice on memory.
142 // reduces storage requirements from 80 bytes/char to 6-8
143 U8 *c = (U8 *)arr_pv;
144 U8 *e = c + len;
145
146 glBegin (key->mode); // practically must be quads
147
148 while (c < e)
149 {
150 int u, v, x, y, w, h;
151
152 u = *c++;
153 v = *c++;
154 w = *c++;
155 h = *c++;
156
157 x = *c++; if (x > 0x7f) x = ((x & 0x7f) << 7) | *c++;
158 y = *c++; if (y > 0x7f) y = ((y & 0x7f) << 7) | *c++;
159
160 x -= w;
161 y -= h;
162
163 glTexCoord2f ( u * (1.f / TC_WIDTH), v * (1.f / TC_HEIGHT)); glVertex2i (x , y );
164 glTexCoord2f ((u + w) * (1.f / TC_WIDTH), v * (1.f / TC_HEIGHT)); glVertex2i (x + w, y );
165 glTexCoord2f ((u + w) * (1.f / TC_WIDTH), (v + h) * (1.f / TC_HEIGHT)); glVertex2i (x + w, y + h);
166 glTexCoord2f ( u * (1.f / TC_WIDTH), (v + h) * (1.f / TC_HEIGHT)); glVertex2i (x , y + h);
167 }
168
169 glEnd ();
170 }
108 } 171 }
109 172
110 glDisable (GL_TEXTURE_2D); 173 glDisable (GL_TEXTURE_2D);
111} 174}
112 175

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