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/cvs/deliantra/Deliantra-Client/rendercache.c
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Comparing deliantra/Deliantra-Client/rendercache.c (file contents):
Revision 1.3 by root, Sat Aug 11 13:46:40 2007 UTC vs.
Revision 1.5 by root, Sun Aug 12 08:49:51 2007 UTC

74 74
75 SvCUR_set (arr, len); 75 SvCUR_set (arr, len);
76} 76}
77 77
78static void 78static void
79rc_glyph (rc_array_t *arr, int u, int v, int w, int h, int x, int y)
80{
81 U8 *c;
82 STRLEN len = SvCUR (arr);
83 SvGROW (arr, len + 2 * 2 + 1 * 4);
84 c = (U8 *)SvEND (arr);
85
86 *c++ = u;
87 *c++ = v;
88 *c++ = w;
89 *c++ = h;
90
91 // use ber-encoding for up to 14 bits (16k)
92 *c = 0x80 | (x >> 7); c += (x >> 7) ? 1 : 0; *c++ = x & 0x7f;
93 *c = 0x80 | (y >> 7); c += (y >> 7) ? 1 : 0; *c++ = y & 0x7f;
94
95 SvCUR_set (arr, c - (U8 *)SvPVX (arr));
96}
97
98static void
79rc_draw (rc_t *rc) 99rc_draw (rc_t *rc)
80{ 100{
81 HE *he; 101 HE *he;
82 102
83 hv_iterinit (rc->hv); 103 hv_iterinit (rc->hv);
97 else 117 else
98 glDisable (GL_TEXTURE_2D); 118 glDisable (GL_TEXTURE_2D);
99 119
100 glColor4ub (key->r, key->g, key->b, key->a); 120 glColor4ub (key->r, key->g, key->b, key->a);
101 121
122 if (key->format)
123 {
102 stride = key->format == GL_T2F_V3F ? sizeof (float) * 5 124 stride = key->format == GL_T2F_V3F ? sizeof (float) * 5
103 : key->format == GL_V2F ? sizeof (float) * 2 125 : key->format == GL_V2F ? sizeof (float) * 2
104 : 65536; 126 : 65536;
105 127
106 glInterleavedArrays (key->format, 0, (void *)arr_pv); 128 glInterleavedArrays (key->format, 0, (void *)arr_pv);
129 //glLockArraysEXT (0, len / stride);
107 glDrawArrays (key->mode, 0, len / stride); 130 glDrawArrays (key->mode, 0, len / stride);
131 //glUnlockArraysEXT ();
132 }
133 else
134 {
135 // optimised character quad storage. slower but nice on memory.
136 // reduces storage requirements from 80 bytes/char to 6-8
137 U8 *c = (U8 *)arr_pv;
138 U8 *e = c + len;
139
140 glBegin (key->mode); // practically must be quads
141
142 while (c < e)
143 {
144 int u, v, x, y, w, h;
145
146 u = *c++;
147 v = *c++;
148 w = *c++;
149 h = *c++;
150
151 x = *c++; if (x > 0x7f) x = ((x & 0x7f) << 7) | *c++;
152 y = *c++; if (y > 0x7f) y = ((y & 0x7f) << 7) | *c++;
153
154 glTexCoord2f ( u * (1.f / TC_WIDTH), v * (1.f / TC_HEIGHT)); glVertex2i (x , y );
155 glTexCoord2f ((u + w) * (1.f / TC_WIDTH), v * (1.f / TC_HEIGHT)); glVertex2i (x + w, y );
156 glTexCoord2f ((u + w) * (1.f / TC_WIDTH), (v + h) * (1.f / TC_HEIGHT)); glVertex2i (x + w, y + h);
157 glTexCoord2f ( u * (1.f / TC_WIDTH), (v + h) * (1.f / TC_HEIGHT)); glVertex2i (x , y + h);
158 }
159
160 glEnd ();
161 }
108 } 162 }
109 163
110 glDisable (GL_TEXTURE_2D); 164 glDisable (GL_TEXTURE_2D);
111} 165}
112 166

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