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Comparing deliantra/Deliantra-Client/resources/pod/command_help.pod (file contents):
Revision 1.1 by root, Wed May 17 00:46:23 2006 UTC vs.
Revision 1.2 by root, Wed May 17 01:03:11 2006 UTC

1=head2 afk
2
3TODO
4
1=head2 apply 5=head2 apply
2 6
3Apply applies an object. 7Apply applies an object.
4 8
5If no options are given, it applies an object you are standing on. 9If no options are given, it applies an object you are standing on.
42=back 46=back
43 47
44An example of how the above works: 48An example of how the above works:
45 49
46If your character currently has two rings, and tries to equip a third, the 50If your character currently has two rings, and tries to equip a third, the
47nochoice mode will print the two rings you currently have equipped. The 51B<nochoice> mode will print the two rings you currently have equipped. The
48always mode will unequip one of the rings in your inventory. The ring 52B<always> mode will unequip one of the rings in your inventory. The ring
49unequipped is fairly indeterminate - it depends on how the server has 53unequipped is fairly indeterminate - it depends on how the server has
50ordered your inventory (which is not the same as the order your window 54ordered your inventory (which is not the same as the order your window
51displays). 55displays).
52 56
53If your character is currently wearing a suit of armor, and you try to 57If your character is currently wearing a suit of armor, and you try to
54equip another suit, both nochoice and always will cause the new suit to 58equip another suit, both B<nochoice> and B<always> will cause the new suit
55get equipped. 59to get equipped.
56 60
57See Also: B<apply> 61See L<apply>.
58 62
59=head2 bowmode (normal|threewide|spreadshot|bestarrow|.*) 63=head2 bowmode (normal|threewide|spreadshot|bestarrow|.*)
60 64
61Bowmode controls how you will fire arrows and bolts. 65Bowmode controls how you will fire arrows and bolts.
62 66
86Selects and fires the probable best arrow for from your inventory. 90Selects and fires the probable best arrow for from your inventory.
87 91
88=back 92=back
89 93
90=head2 brace 94=head2 brace
91
92Brace:
93 95
94When you enter the B<brace> command to brace your character, your 96When you enter the B<brace> command to brace your character, your
95character will no longer move. It can still attack adjoining 97character will no longer move. It can still attack adjoining
96spaces. Bracing can be useful to hold a location. 98spaces. Bracing can be useful to hold a location.
97 99
105You use the cast command to set your range-weapon to the spell you 107You use the cast command to set your range-weapon to the spell you
106want. Example: 108want. Example:
107 109
108 cast burning hands 110 cast burning hands
109 111
110sets your RANGE weapon to B<spell: burning hands>. 112sets your I<range> weapon to B<spell: burning hands>.
111 113
112If you don't know the spell, shows which spells you do know. 114If you don't know the spell, shows which spells you do know.
113 115
114It is helpful to bind string like B<cast burning hands> to keys. 116It is helpful to bind string like B<cast burning hands> to keys.
115 117
116See B<range> for more information on range weapons. 118See B<range> for more information on range weapons.
117 119
118=head2 drop (all|unpaid|cursed|unlocked|.*) 120=head2 drop (all|unpaid|cursed|unlocked|.*)
119
120Drop usage:
121 121
122 drop [number] name 122 drop [number] name
123 123
124B<name> is the name of the item(s) to drop. It may match multiple items. 124B<name> is the name of the item(s) to drop. It may match multiple items.
125The name is matched against the start of the objects in your inventory. 125The name is matched against the start of the objects in your inventory.
598Syntax: 598Syntax:
599 rename <item name> to <new name> 599 rename <item name> to <new name>
600 600
601(Note: <> are mandatory) 601(Note: <> are mandatory)
602 602
603If '<item name>' is omitted, 603If '<item name>' is omitted, defaults to marked item.
604 defaults to marked item.
605 604
606If 'to <new name>' is omitted, 605If 'to <new name>' is omitted, clears the custom name.
607 clears the custom name.
608 606
609Note: maximum allowed name length 607Note: maximum allowed name length is 127 characters.
610 is 127 characters. 608
609=head2 say
610
611TODO
611 612
612 613
613=head2 save 614=head2 save
614 615
615No parameters. 616No parameters.
626and then quitting will still 627and then quitting will still
627delete your character. 628delete your character.
628 629
629=head2 shout 630=head2 shout
630 631
631Usage: shout <something> 632 shout <something>
633
632Sends a message to all players 634Sends a message to all players
633on the server. 635on the server.
634 636
635=head2 showpets 637=head2 showpets
636 638
637Usage: showpets <number> 639 showpets <number>
640
638Shows a numbered list of the pets owned by the player. 641Shows a numbered list of the pets owned by the player. If a number is
639If a number is specified, instead shows a detailed printout about that pet 642specified, instead shows a detailed printout about that pet.
640 643
641=head2 sort_inventory 644=head2 sort_inventory
642 645
643If sort_inventory is set, items will be 646If sort_inventory is set, items will be inserted into your inventory
644inserted into your inventory in 647in order by type than alphabetical. This, all scrolls will be grouped
645order by type than alphabetical. This, 648together, but in alphabetical order. Same for all weapons. This only
646all scrolls will be grouped together, 649applies to new items you pick up - items that you are already holding will
647but in alphabetical order. Same for 650not be sorted.
648all weapons. This only applies
649to new items you pick up - items that
650you are already holding will not be
651sorted.
652 651
653If sort_inventory is not set (default), 652If sort_inventory is not set (default), items will be inserted via type,
654items will be inserted via type, 653subtype and magic. This, all axes will be grouped together in magic order,
655subtype and magic. This, all axes 654all daggers by magic order, etc. Unforunately, for scrolls and rings, new
656will be grouped together in magic 655ones just get inserted last.
657order, all daggers by magic order,
658etc. Unforunately, for scrolls and
659rings, new ones just get inserted
660last.
661 656
662If you have a lot of stuff that is not 657If you have a lot of stuff that is not in alphabetical order but you would
663in alphabetical order but you would 658like it to be, the best method is to drop all of it and then pick it up.
664like it to be, the best method is to
665drop all of it and then pick it up.
666 659
667=head2 spells 660=head2 spells
668 661
669To cast a spell, you must first learn 662To cast a spell, you must first learn
670it. To learn spells, you need a high 663it. To learn spells, you need a high
673Apply the spellbook to learn a spell. 666Apply the spellbook to learn a spell.
674 667
675To cast a spell, you can either use 668To cast a spell, you can either use
676the cast or invoke commands. 669the cast or invoke commands.
677 670
678See "cast" and "invoke". 671See L<cast> and L<invoke>.
679 672
680=head2 statistics 673=head2 statistics
681 674
682statistics shows various useful 675B<statistics> shows various useful information about your character.
683information about your character. 676None of the information it shows is stuff that is not contained in the
684None of the information it shows
685is stuff that is not contained
686in the documentation. 677documentation.
687 678
688As of now, it shows how much 679As of now, it shows how much experience you need for your next level. It
689experience you need for your next 680also shows natural, real, and maximum statistic values.
690level. It also shows
691natural, real, and maximum
692statistic values.
693 681
694Your natural stat is the stat 682Your natural stat is the stat without any items/spells applied.
695without any items/spells applied.
696 683
697Real is what the current value is 684Real is what the current value is (same as in the stat window.)
698(same as in the stat window.)
699 685
700Maximum is the maximum value 686Maximum is the maximum value for your natural stat.
701for your natural stat. 687
688=head2 suicide
689
690Kills yourself. No, really.
691
692This command might not look useful at first, but sometimes you can get
693yourself into a corner you can't escape anymore, either due to a map
694bug or your own stupidity. Killing oneself can be difficult and time
695consuming, thats why this command is provided. It is fast, painless,
696effective, human.
702 697
703=head2 take 698=head2 take
704 699
705The take commands take object(s) on the 700The take commands take object(s) on the
706space the player is standing on, and inserts 701space the player is standing on, and inserts
738and in chests. Search those 733and in chests. Search those
739before you open them up. Search 734before you open them up. Search
740by going near where you suspect 735by going near where you suspect
741a trap, and type 's' 736a trap, and type 's'
742 737
743=head2 usekeys 738=head2 usekeys (inventory|keyrings|containers)
744 739
745The usekeys option determines the behaviour 740The usekeys option determines the behaviour
746of using keys. 741of using keys.
747 742
748Values are: 743Values are:
749 744
750inventory: Only keys in the top level 745inventory: Only keys in the top level inventory are used (default)
751inventory are used (default)
752 746
753keyrings: Only keys in active keyrings 747keyrings: Only keys in active keyrings are used.
754are used.
755 748
756containers: Only keys in active containers 749containers: Only keys in active containers are used.
757 are used.
758 750
759Note that keyrings are just a specialized 751Note that keyrings are just a specialized container, so the containers
760container, so the containers will also
761find keys in keyrings. 752will also find keys in keyrings.
762 753
763Only active containers are used - keys will 754Only active containers are used - keys will not jump out of closed
764not jump out of closed containers, but hints
765will be given if you have keys in such containers. 755containers, but hints will be given if you have keys in such containers.
766 756
767 757
768=head2 whereabouts 758=head2 whereabouts
769 759
770The whereabouts command gives a summary about the 760The whereabouts command gives a summary about the

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