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1 | =head2 afk |
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2 | |
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3 | TODO |
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4 | |
1 | =head2 apply |
5 | =head2 apply |
2 | |
6 | |
3 | Apply applies an object. |
7 | Apply applies an object. |
4 | |
8 | |
5 | If no options are given, it applies an object you are standing on. |
9 | If no options are given, it applies an object you are standing on. |
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42 | =back |
46 | =back |
43 | |
47 | |
44 | An example of how the above works: |
48 | An example of how the above works: |
45 | |
49 | |
46 | If your character currently has two rings, and tries to equip a third, the |
50 | If your character currently has two rings, and tries to equip a third, the |
47 | nochoice mode will print the two rings you currently have equipped. The |
51 | B<nochoice> mode will print the two rings you currently have equipped. The |
48 | always mode will unequip one of the rings in your inventory. The ring |
52 | B<always> mode will unequip one of the rings in your inventory. The ring |
49 | unequipped is fairly indeterminate - it depends on how the server has |
53 | unequipped is fairly indeterminate - it depends on how the server has |
50 | ordered your inventory (which is not the same as the order your window |
54 | ordered your inventory (which is not the same as the order your window |
51 | displays). |
55 | displays). |
52 | |
56 | |
53 | If your character is currently wearing a suit of armor, and you try to |
57 | If your character is currently wearing a suit of armor, and you try to |
54 | equip another suit, both nochoice and always will cause the new suit to |
58 | equip another suit, both B<nochoice> and B<always> will cause the new suit |
55 | get equipped. |
59 | to get equipped. |
56 | |
60 | |
57 | See Also: B<apply> |
61 | See L<apply>. |
58 | |
62 | |
59 | =head2 bowmode (normal|threewide|spreadshot|bestarrow|.*) |
63 | =head2 bowmode (normal|threewide|spreadshot|bestarrow|.*) |
60 | |
64 | |
61 | Bowmode controls how you will fire arrows and bolts. |
65 | Bowmode controls how you will fire arrows and bolts. |
62 | |
66 | |
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86 | Selects and fires the probable best arrow for from your inventory. |
90 | Selects and fires the probable best arrow for from your inventory. |
87 | |
91 | |
88 | =back |
92 | =back |
89 | |
93 | |
90 | =head2 brace |
94 | =head2 brace |
91 | |
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92 | Brace: |
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93 | |
95 | |
94 | When you enter the B<brace> command to brace your character, your |
96 | When you enter the B<brace> command to brace your character, your |
95 | character will no longer move. It can still attack adjoining |
97 | character will no longer move. It can still attack adjoining |
96 | spaces. Bracing can be useful to hold a location. |
98 | spaces. Bracing can be useful to hold a location. |
97 | |
99 | |
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105 | You use the cast command to set your range-weapon to the spell you |
107 | You use the cast command to set your range-weapon to the spell you |
106 | want. Example: |
108 | want. Example: |
107 | |
109 | |
108 | cast burning hands |
110 | cast burning hands |
109 | |
111 | |
110 | sets your RANGE weapon to B<spell: burning hands>. |
112 | sets your I<range> weapon to B<spell: burning hands>. |
111 | |
113 | |
112 | If you don't know the spell, shows which spells you do know. |
114 | If you don't know the spell, shows which spells you do know. |
113 | |
115 | |
114 | It is helpful to bind string like B<cast burning hands> to keys. |
116 | It is helpful to bind string like B<cast burning hands> to keys. |
115 | |
117 | |
116 | See B<range> for more information on range weapons. |
118 | See B<range> for more information on range weapons. |
117 | |
119 | |
118 | =head2 drop (all|unpaid|cursed|unlocked|.*) |
120 | =head2 drop (all|unpaid|cursed|unlocked|.*) |
119 | |
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120 | Drop usage: |
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121 | |
121 | |
122 | drop [number] name |
122 | drop [number] name |
123 | |
123 | |
124 | B<name> is the name of the item(s) to drop. It may match multiple items. |
124 | B<name> is the name of the item(s) to drop. It may match multiple items. |
125 | The name is matched against the start of the objects in your inventory. |
125 | The name is matched against the start of the objects in your inventory. |
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598 | Syntax: |
598 | Syntax: |
599 | rename <item name> to <new name> |
599 | rename <item name> to <new name> |
600 | |
600 | |
601 | (Note: <> are mandatory) |
601 | (Note: <> are mandatory) |
602 | |
602 | |
603 | If '<item name>' is omitted, |
603 | If '<item name>' is omitted, defaults to marked item. |
604 | defaults to marked item. |
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605 | |
604 | |
606 | If 'to <new name>' is omitted, |
605 | If 'to <new name>' is omitted, clears the custom name. |
607 | clears the custom name. |
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608 | |
606 | |
609 | Note: maximum allowed name length |
607 | Note: maximum allowed name length is 127 characters. |
610 | is 127 characters. |
608 | |
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609 | =head2 say |
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610 | |
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611 | TODO |
611 | |
612 | |
612 | |
613 | |
613 | =head2 save |
614 | =head2 save |
614 | |
615 | |
615 | No parameters. |
616 | No parameters. |
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626 | and then quitting will still |
627 | and then quitting will still |
627 | delete your character. |
628 | delete your character. |
628 | |
629 | |
629 | =head2 shout |
630 | =head2 shout |
630 | |
631 | |
631 | Usage: shout <something> |
632 | shout <something> |
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633 | |
632 | Sends a message to all players |
634 | Sends a message to all players |
633 | on the server. |
635 | on the server. |
634 | |
636 | |
635 | =head2 showpets |
637 | =head2 showpets |
636 | |
638 | |
637 | Usage: showpets <number> |
639 | showpets <number> |
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640 | |
638 | Shows a numbered list of the pets owned by the player. |
641 | Shows a numbered list of the pets owned by the player. If a number is |
639 | If a number is specified, instead shows a detailed printout about that pet |
642 | specified, instead shows a detailed printout about that pet. |
640 | |
643 | |
641 | =head2 sort_inventory |
644 | =head2 sort_inventory |
642 | |
645 | |
643 | If sort_inventory is set, items will be |
646 | If sort_inventory is set, items will be inserted into your inventory |
644 | inserted into your inventory in |
647 | in order by type than alphabetical. This, all scrolls will be grouped |
645 | order by type than alphabetical. This, |
648 | together, but in alphabetical order. Same for all weapons. This only |
646 | all scrolls will be grouped together, |
649 | applies to new items you pick up - items that you are already holding will |
647 | but in alphabetical order. Same for |
650 | not be sorted. |
648 | all weapons. This only applies |
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649 | to new items you pick up - items that |
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650 | you are already holding will not be |
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651 | sorted. |
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652 | |
651 | |
653 | If sort_inventory is not set (default), |
652 | If sort_inventory is not set (default), items will be inserted via type, |
654 | items will be inserted via type, |
653 | subtype and magic. This, all axes will be grouped together in magic order, |
655 | subtype and magic. This, all axes |
654 | all daggers by magic order, etc. Unforunately, for scrolls and rings, new |
656 | will be grouped together in magic |
655 | ones just get inserted last. |
657 | order, all daggers by magic order, |
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658 | etc. Unforunately, for scrolls and |
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659 | rings, new ones just get inserted |
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660 | last. |
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661 | |
656 | |
662 | If you have a lot of stuff that is not |
657 | If you have a lot of stuff that is not in alphabetical order but you would |
663 | in alphabetical order but you would |
658 | like it to be, the best method is to drop all of it and then pick it up. |
664 | like it to be, the best method is to |
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665 | drop all of it and then pick it up. |
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666 | |
659 | |
667 | =head2 spells |
660 | =head2 spells |
668 | |
661 | |
669 | To cast a spell, you must first learn |
662 | To cast a spell, you must first learn |
670 | it. To learn spells, you need a high |
663 | it. To learn spells, you need a high |
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673 | Apply the spellbook to learn a spell. |
666 | Apply the spellbook to learn a spell. |
674 | |
667 | |
675 | To cast a spell, you can either use |
668 | To cast a spell, you can either use |
676 | the cast or invoke commands. |
669 | the cast or invoke commands. |
677 | |
670 | |
678 | See "cast" and "invoke". |
671 | See L<cast> and L<invoke>. |
679 | |
672 | |
680 | =head2 statistics |
673 | =head2 statistics |
681 | |
674 | |
682 | statistics shows various useful |
675 | B<statistics> shows various useful information about your character. |
683 | information about your character. |
676 | None of the information it shows is stuff that is not contained in the |
684 | None of the information it shows |
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685 | is stuff that is not contained |
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686 | in the documentation. |
677 | documentation. |
687 | |
678 | |
688 | As of now, it shows how much |
679 | As of now, it shows how much experience you need for your next level. It |
689 | experience you need for your next |
680 | also shows natural, real, and maximum statistic values. |
690 | level. It also shows |
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691 | natural, real, and maximum |
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692 | statistic values. |
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693 | |
681 | |
694 | Your natural stat is the stat |
682 | Your natural stat is the stat without any items/spells applied. |
695 | without any items/spells applied. |
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696 | |
683 | |
697 | Real is what the current value is |
684 | Real is what the current value is (same as in the stat window.) |
698 | (same as in the stat window.) |
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699 | |
685 | |
700 | Maximum is the maximum value |
686 | Maximum is the maximum value for your natural stat. |
701 | for your natural stat. |
687 | |
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688 | =head2 suicide |
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689 | |
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690 | Kills yourself. No, really. |
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691 | |
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692 | This command might not look useful at first, but sometimes you can get |
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693 | yourself into a corner you can't escape anymore, either due to a map |
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694 | bug or your own stupidity. Killing oneself can be difficult and time |
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695 | consuming, thats why this command is provided. It is fast, painless, |
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696 | effective, human. |
702 | |
697 | |
703 | =head2 take |
698 | =head2 take |
704 | |
699 | |
705 | The take commands take object(s) on the |
700 | The take commands take object(s) on the |
706 | space the player is standing on, and inserts |
701 | space the player is standing on, and inserts |
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738 | and in chests. Search those |
733 | and in chests. Search those |
739 | before you open them up. Search |
734 | before you open them up. Search |
740 | by going near where you suspect |
735 | by going near where you suspect |
741 | a trap, and type 's' |
736 | a trap, and type 's' |
742 | |
737 | |
743 | =head2 usekeys |
738 | =head2 usekeys (inventory|keyrings|containers) |
744 | |
739 | |
745 | The usekeys option determines the behaviour |
740 | The usekeys option determines the behaviour |
746 | of using keys. |
741 | of using keys. |
747 | |
742 | |
748 | Values are: |
743 | Values are: |
749 | |
744 | |
750 | inventory: Only keys in the top level |
745 | inventory: Only keys in the top level inventory are used (default) |
751 | inventory are used (default) |
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752 | |
746 | |
753 | keyrings: Only keys in active keyrings |
747 | keyrings: Only keys in active keyrings are used. |
754 | are used. |
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755 | |
748 | |
756 | containers: Only keys in active containers |
749 | containers: Only keys in active containers are used. |
757 | are used. |
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758 | |
750 | |
759 | Note that keyrings are just a specialized |
751 | Note that keyrings are just a specialized container, so the containers |
760 | container, so the containers will also |
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761 | find keys in keyrings. |
752 | will also find keys in keyrings. |
762 | |
753 | |
763 | Only active containers are used - keys will |
754 | Only active containers are used - keys will not jump out of closed |
764 | not jump out of closed containers, but hints |
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765 | will be given if you have keys in such containers. |
755 | containers, but hints will be given if you have keys in such containers. |
766 | |
756 | |
767 | |
757 | |
768 | =head2 whereabouts |
758 | =head2 whereabouts |
769 | |
759 | |
770 | The whereabouts command gives a summary about the |
760 | The whereabouts command gives a summary about the |