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/cvs/deliantra/Deliantra-Client/resources/pod/command_help.pod
Revision: 1.17
Committed: Sun Aug 13 02:43:23 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
CVS Tags: HEAD
Changes since 1.16: +0 -0 lines
State: FILE REMOVED
Log Message:
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File Contents

# Content
1 =head1 Crossfire+ Command Listing
2
3 =head2 accept-invitation
4
5 Accepts an invitation previously issued by another player using the invite
6 command. This will transfer you to the location you were invited to.
7
8 =head2 afk
9
10 Puts you into AFK (Away From Keyboard) mode. This can be used when you
11 are away for some time but not long enough to log off. It will not save
12 you from starvation and will merely list you as AFK in the user list.
13
14 =head2 apply
15
16 Apply applies an object.
17
18 If no options are given, it applies an object you are standing on.
19
20 If an object name is given, it will apply/unapply that object (toggle)
21
22 Extra options to apply:
23
24 -a Always applies the object
25 -u Always unapplies the object.
26
27 These two options disable the toggling feature.
28
29 =head2 applymode (nochoice|never|always)
30
31 Applymode controls what happens when you are equipping something that would
32 require something else to be unequipped.
33
34 The options are:
35
36 =over 4
37
38 =item B<nochoice>
39
40 In this case, if there is no choice for the item(s) being removed in order
41 to equip your new item. An example of this is a wand - there can only be
42 one other item needed to be unequipped for the new item to be equipped.
43 Note that in the case of two handed objects, like bows, it can result in
44 two (or more) items being unequipped to equip your new item.
45
46 =item B<never>
47
48 In this case, it will never unequip something for you. It will instead
49 tell you want you need to unequip - this can be a list of many objects.
50
51 =item B<always>
52
53 This will unequip whatever is needed to equip your new item.
54
55 =back
56
57 An example of how the above works:
58
59 If your character currently has two rings, and tries to equip a third, the
60 B<nochoice> mode will print the two rings you currently have equipped. The
61 B<always> mode will unequip one of the rings in your inventory. The ring
62 unequipped is fairly indeterminate - it depends on how the server has
63 ordered your inventory (which is not the same as the order your window
64 displays).
65
66 If your character is currently wearing a suit of armor, and you try to
67 equip another suit, both B<nochoice> and B<always> will cause the new suit
68 to get equipped.
69
70 See L<apply>.
71
72 =head2 body
73
74 Shows how much you are wielding on certain bodyparts. For example as
75 fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76 say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77
78 =head2 bowmode (normal|threewide|spreadshot|bestarrow|.*)
79
80 Bowmode controls how you will fire arrows and bolts.
81
82 The options are:
83
84 =over 4
85
86 =item B<normal>
87
88 As you would expect.
89
90 =item B<threewide>
91
92 Fires three arrows in parallel.
93
94 =item B<spreadshot>
95
96 Fires three arrows which spread out over distance.
97
98 =item B<fire>I<direction>
99
100 Locks in the direction the missiles will fire, specify by compass position:
101 B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
102
103 =item B<bestarrow>
104
105 Selects and fires the probable best arrow from your inventory.
106
107 =back
108
109 =head2 brace
110
111 When you enter the B<brace> command to brace your character, your
112 character will no longer move. It can still attack adjoining
113 spaces. Bracing can be useful to hold a location.
114
115 When you are braced, you lose your dex bonus and incur a 2 point
116 ac penalty beyond that (if you have a negative dex bonus, you may in
117 fact come out ahead. You also only get 20% of the normal experience
118 for killing creatures, and incure a 4 point wc (to hit) penalty.
119
120 =head2 chat
121
122 chat <message>
123
124 Sends a message to all players on the server that have L<listen> level
125 B<10> or higher.
126
127 =head2 cast
128
129 You use the cast command to set your range-weapon to the spell you
130 want. Example:
131
132 cast burning hands
133
134 sets your I<range> weapon to B<spell: burning hands>.
135
136 If you don't know the spell, shows which spells you do know.
137
138 It is helpful to bind string like B<cast burning hands> to keys.
139
140 See B<range> for more information on range weapons.
141
142 =head2 drop (all|unpaid|cursed|unlocked|.*)
143
144 drop [number] name
145
146 B<name> is the name of the item(s) to drop. It may match multiple items.
147 The name is matched against the start of the objects in your inventory.
148 The name matching is case insensitive.
149
150 There are a few special name values:
151
152 =over 4
153
154 =item B<all>
155
156 matches any item.
157
158 =item B<unpaid>
159
160 matches unpaid items
161
162 =item B<cursed>
163
164 drops items known to be cursed or damned.
165
166 =item B<unlocked>
167
168 drops items not locked in your inventory
169
170 =back
171
172 B<number> is optional. This acts as the number of the object to drop. The
173 objects number must be at least the number for it to be dropped. For
174 example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
175 will be dropped. A collection of 5 scrolls will not be dropped.
176
177 See also B<dropall> and mouse button control within client for dropping
178 objects.
179
180 =head2 dropall
181
182 dropall [type]
183
184 B<dropall> drops all items in your inventory to the ground, excepting
185 locked items. The type parameter will also control what is dropped:
186
187 =over 4
188
189 =item nothing specified
190
191 Drops all objects except food, money, keys, and containers.
192
193 =item B<weapons>
194
195 Drops weapons, bows, and arrows.
196
197 =item B<armor> (armour)
198
199 Drops armor, shield, and helmets.
200
201 =item B<misc>
202
203 Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
204 bracers, scrolls, wands, rods, and potions.
205
206 =back
207
208 See also 'drop' and mouse button control for dropping objects.
209
210 =head2 examine
211
212 Without arguments, this will give some information on the item below you,
213 with arguments it will give information on a matching item in your inventory.
214 For example:
215
216 examine rucksack
217
218 This will show you something like:
219
220 That is rucksack
221 Its weight limit is 647.1 kg.
222 It is made of: cloth.
223 It weighs 0.100 kg.
224
225 =head2 follow
226
227 This enables the follow mode (cf+ only).
228
229 The player issuing the follow
230 command is required to stand
231 on a space right next to the
232 player that is to be followed.
233
234 To start following a player,
235 use:
236
237 follow <playername>
238
239 To stop following, use:
240
241 follow
242
243 Without arguments.
244
245 =head2 get
246
247 get [item]
248
249 This will pick up an item from the floor with the name [item]. If there is
250 more than one unique item with that name, they are all picked up.
251
252 =head2 gsay
253
254 If you are in a party (party join or party form), you will be able to message
255 only your party. Even people standing right next to you can't hear it.
256
257 =head2 golem
258
259 ERROR: not a command, but another help topic => move to a different file maybe?
260
261 Golems are creatures that the player has some control over. Note that many
262 summoned creatures are considered golems, even if they are not called
263 golems.
264
265 If you have a golem in control your spell type will be listed as golem,
266 with the creature name in parantheses.
267
268 To control your golem, just press the fire key in the direction you want
269 your golem to move. Your golem will then start moving in that direction,
270 and keep moving in that direction until you change its direction.
271
272 Note that once you leave the map that the golem is on, the golem will
273 disappear. Also, once you select another spell to cast, or change your
274 range type, your golem will disappear.
275
276 =head2 help
277
278 Gives you online help for the command or help topic specified.
279
280 =head2 hiscore
281
282 Shows a list of the highest level players in the game.
283
284 =head2 ignore
285
286 ignore <player> <tell|shout|all> [timeout]
287
288 This command ignores the specified messages (B<tell> ignores tells,
289 B<shout> ignores chat and shout and all ignores everything from the given
290 user).
291
292 The optional timeout (specified in hours) specifies then the ignore entry
293 expires. The default is 24 (one day). The reason why all ignores expire
294 after a day by default is that most troublemakers stop soon after they are
295 being ignored.
296
297 To revoke an ignore, use the B<unignore> command.
298
299 =head2 ignore list
300
301 Lists all players that you currently ignore.
302
303 =head2 inventory
304
305 Lists all items in your inventory along with their locked/applied/wielded
306 status. Example:
307
308 inventory
309
310 Inventory:
311 - arrow 0.1
312 - Knife * 2
313 - long sword (wielded) 15
314
315 This shows that you have one arrow which weighs 0.1kg and one Knife which you
316 protected from dropping by locking it as well as a long sword which you are
317 currently using to attack.
318
319 =head2 invite
320
321 This command invites another player to where you are currently located.
322 There are four levels of inviting that can be earned by doing quests.
323 Quest descriptions can be found in a house in scorn.
324
325 =over 4
326
327 =item Level 1 can invite only into private rooms such as apartments.
328
329 =item Level 2 can invite into private rooms and unique maps such as guilds.
330
331 =item Level 3 can invite to anywhere in the world if there are no monsters on
332 the map.
333
334 =item Level 4 can invite any player to any map with or without monsters. This is
335 a very dangerous skill and should be used wisely.
336
337 =back
338
339 In any of these levels, the invited player is required to acknowledge and
340 allow the transport.
341
342 One can never transport from nor to an unholy place. That means, one can
343 not be saved out of jail using invite.
344
345 =head2 invoke
346
347 The invoke command is used
348 to cast a spell immediately,
349 or when it is necessary to give
350 a parameter to the spell. Invoke
351 will not set the range weapon.
352
353 Examples:
354 'invoke restoration
355 'invoke magic rune of large fireball
356 'invoke reincarnation of Iamdead
357 'invoke create food of waybread
358
359 It is very helpful to bind healing
360 spells to keys like this:
361
362 'bind invoke medium healing
363 c
364
365 the c key now casts medium healing
366 instantly
367
368 =head2 keys
369
370 ERROR: not a command, but another help topic => move to a different file maybe?
371 ERROR: its wrong anyways
372
373 These are the basic movement
374 keys:
375 yku
376 h l
377 bjn
378
379 Running is done by holding
380 control and move. Running
381 is recommended.
382
383 Firing the range weapon (help range)
384 is done by holding shift and
385 move.
386
387 'help mouse for help on what the
388 mouse buttons do.
389
390 'help melee for advice on how to
391 fight
392
393 'help traps for help with finding
394 and disarming traps
395
396 =head2 killpets
397
398 The killpets command is a quick and convenient way
399 to get rid of all your pets when they are no longer
400 useful or are getting in the way. Any equipment
401 they had will be left behind, but you will get no
402 experience for their death. However, it kills them
403 instantaneously.
404
405 If a name is specified then only pets with that
406 name will be killed, eg killpets bat will kill bats
407 but not bees. If a number is specified, the pet
408 corresponding to that number is killed.
409
410 =head2 listen
411
412 Listen, sets the level of messages you will hear.
413 Priorities are defined as follows:
414
415 0 - Nothing, not even "You punch kobold." or "You say: hi".
416 1 - Only messages that have to do with yourself.
417 2 - Emergency calls from other users
418 10 - General chatter with the 'chat' command.
419 11 - See what players kill what monster with what attack/spell. Very
420 verbose - only for the fanatics.
421
422 =head2 logs
423
424 TODO
425
426 =head2 mapinfo
427
428 Shows some information about the map like this:
429
430 world_105_115 (/world/world_105_115) in scorn
431 Creator: Gnat the Gnu
432 Email: gnu@foo.bar
433 Date: Sun Dec 16 20:53:13 2001
434
435 world_105_115: The map name
436 /world/world_105_115: The relative map path
437 scorn: Region the map is in
438
439 The rest is information the mapper may or may not provide. Often, this is
440 the mapper's name, email and map creation date as this example shows.
441
442 =head2 maps
443
444 Shows a list of maps that are currently being visited or have been visited.
445 The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
446
447 Path: The last part of the map path
448 Pl: Players on the map.
449 PlM: Players on the map recounted (should be the same as Pl).
450 IM: In memory means whether the map is: 1) in memory, 2) swapped to disk,
451 3) currently loading or 4) currently saving.
452 TO: Timeout, when the map is swapped to disk.
453 Dif: Map difficulty.
454 Reset: Real server time when the map is going to reset.
455
456 =head2 mark
457
458 B<mark> is used to mark items for items that apply other items. Examples of
459 these are flint & steel marked for apply torches, a weapon marked for
460 improve weapon scrolls.
461
462 B<mark> without options shows your currently marked item.
463
464 Usage examples:
465
466 mark sword +3
467 mark three torches
468 mark sword
469
470 B<mark> will look for best match first, and then look for matches based
471 on shortened name, object name, archetype name. It prints the match it
472 finds.
473
474 =head2 motd
475
476 Shows the message of the day. It takes no arguments.
477
478 =head2 melee
479
480 ERROR: not a command, but another help topic => move to a different file maybe?
481
482 You fight to kill monsters. You can either use magic or weapons.
483
484 To use weapons, simply wield a weapon (and armour!) and move into the
485 monster you want to attack.
486
487 To use magic or bows, read
488 'help spells
489 and
490 'help range
491 and
492 'help cast
493 and
494 'help invoke
495
496 =head2 mode
497
498 ERROR: not a command, but another help topic => move to a different file maybe?
499
500 The mode commands are as follows:
501
502 Applymode, adjusts how items are applied
503 Bowmode, adjusts the way bows work
504 Peaceful, sets how you react to other players
505 Petmode, adjusts how your pets behave
506
507 =head2 mouse
508
509 ERROR: not a command, but another help topic => move to a different file maybe?
510
511 The mouse isn't a great way to move your character. It'll work, but you'll
512 be handicapped unless you use the keyboard for this. However, the mouse
513 has the following inventory uses:
514
515 Middle button on item: apply
516 or equip
517
518 Right button: drop or pickup
519 item on ground
520
521 Left button: info on item
522
523 =head2 move
524
525 ERROR: not a command, but another help topic => move to a different file maybe?
526 ERROR: same as "keys"?
527
528 These are the basic movement
529 keys:
530 yku
531 h l
532 bjn
533
534 Running is done by holding
535 control and move. Running
536 is recommended.
537
538 Firing the range weapon (help range)
539 is done by holding shift and
540 move.
541
542 'help mouse for help on what the
543 mouse buttons do.
544
545 'help melee for advice on how to
546 fight
547
548 'help traps for help with finding
549 and disarming traps
550
551 =head2 output-count
552
553 output-sync controls how often information is sent to the screen. Each
554 buffer has its own time value, and will be flushed independantly. The
555 default value is 16 ticks (about 2 seconds).
556
557 output-count sets after how many messages of the same type, they are
558 then printed out. If the value was 10, then after killing ten orcs, the
559 message '10 times you kill orc' would be printed out. The default value is
560 1 - this means that all messages get printed out as they are requested -
561 buffering is disabled in this regard.
562
563 See also L<output-sync>.
564
565 =head2 output-sync
566
567 output-sync controls how often information is sent to the screen. Each
568 buffer has its own time value, and will be flushed independantly. The
569 default value is 16 ticks (about 2 seconds).
570
571 output-count sets after how many messages of the same type, they are
572 then printed out. If the value was 10, then after killing ten orcs, the
573 message '10 times you kill orc' would be printed out. The default value is
574 1 - this means that all messages get printed out as they are requested -
575 buffering is disabled in this regard.
576
577 See also L<output-count>.
578
579 =head2 party
580
581 party join partyname
582 Puts you in a party, prompts you for a passwd if there is
583 one
584
585 party form partyname
586 Forms a party and puts you as leader, 32 character max.
587 At the moment, being party leader does nothing. May be used in
588 the future.
589
590 party list
591 Lists currently formed parties and their 'leader'
592
593 party passwd <password>
594 Changes the passwd for the party you are in, 8 character max.
595
596 party who
597 lists the members of the party you are in
598
599 party say <msg>
600 sends messsage to party members
601
602 party leave
603 takes you out of current party
604
605 =head2 peaceful
606
607 TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
608 peaceful mode with regards to npc and monsters only, not with regards to
609 players (which will be controlled by priests).
610
611 The B<peaceful> command will switch you between peaceful and hostile attack
612 modes.
613
614 When peaceful is on you will not automatically attack other player when
615 bumping into them and will do reduced damage against other players if
616 you do attack them (friendly fire). Having peaceful mode on only lowers
617 damage against other players, it has no effect on damage done to monsters
618 or other NPCs, so it is generally advisable to remain in peaceful mode
619 unless you are looking for trouble. It is still entirely possible to kill
620 other players when in peaceful mode so you should still be careful when
621 interacting with other players. Hostile mode (peaceful off) will enable
622 melee combat when bumping into other players and does normal damage for
623 other attacks as well.
624
625 Damage done by area effect attacks like cone spells, explosive
626 detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
627 are not modified by peaceful/hostile mode.
628
629 =head2 petmode (normal|sad|defend|arena)
630
631 B<petmode> controls how your pets (charmed monsters) will behave.
632
633 The options are:
634
635 =over 4
636
637 =item B<normal>
638
639 As you would expect.
640
641 =item B<sad> (search and destroy)
642
643 Pets will roam and seek out things to attack.
644
645 =item B<defend>
646
647 Pets will try to stay close and defend you.
648
649 =item B<arena>
650
651 Like B<normal>, except that pets will attack other players in the arena.
652
653 =back
654
655 =head2 pickup
656
657 B<pickup> changes how you pick up items when you step on them. to pickup
658 an item manually, use the ',' key.
659
660 Mode 0: Don't pick up items.
661
662 Mode 1: Pick up one item
663
664 Mode 2: Pickup up one item and stop
665
666 Mode 3: Stop before picking up items
667
668 Mode 4: Pick up all items
669
670 Mode 5: Pick up all items and stop
671
672 Mode 6: Pick up all magical items
673
674 Mode 7: Pick up all coins and gems
675
676 Modes above 7: Pickup items with
677 a value density greater than the pickup mode.
678
679 Value density is value in gold/weight in kilograms.
680
681 The value in gold is what the item is worth if you sold it in the shop.
682
683 Goldcoins have a value density of 66,
684
685 Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
686 Artifacts are also picked up.
687
688 =head2 prepare
689
690 The same as cast. Usage:
691
692 prepare <spell>
693
694 =head2 quests (|finished|.*)
695
696 The quests command lists the quests you are doing or have completed.
697
698 Parameters are:
699
700 =over 4
701
702 =item no arguments: displays current quests.
703
704 =item B<finished>: displays finished quests;
705
706 =item anything else: displays details for quests (finished or not) with name containing the given string.
707
708 =back
709
710 =head2 quit
711
712 Deletes your character from the server. If you want to quit the session
713 without deleting your character, you must use a I<Bed to Reality>. Find a
714 bed (probably in a building close to where you entered the game), get on
715 top of it, and apply it using B<Tab> ro the B<apply> command.
716
717 =head2 range
718
719 Your range weapon can be one of several weapons, a spell you cast, a
720 bow-and-arrow, a rod, or a wand, to name a few.
721
722 Your range weapon is fired when you press SHIFT-direction, and will be
723 fired in that direction.
724
725 =head2 rename
726
727 Changes the custom name of an item.
728
729 rename <item name> to <new name>
730
731 (Note: the angle brackets (<>) are mandatory and part of the syntax)
732
733 If '<item name>' is omitted, defaults to marked item.
734
735 If 'to <new name>' is omitted, clears the custom name.
736
737 Note: maximum allowed name length is 127 characters.
738
739 =head2 reply
740
741 reply <message>
742
743 Similar to tell, but instead of having to supply a username, it replies
744 to the last player that sent you a tell. This is a bit racy (e.g. when
745 somebody else tells you something while you type and you do not realise
746 that), so be careful not to supply confidential information in the
747 message.
748
749 =head2 resistances
750
751 This shows you the resistances you have to specific attack types.
752 If you have for example "cold +20", it means you get 20% damage done
753 by cold attacks. If you have "ghost hit -50", you will get 50% more
754 damage by ghost hits.
755
756 If you are a dragon, you will also get your natural skin resistances
757 appened to the list. These will never lower, only rise.
758
759 =head2 rotateshoottype
760
761 Switches between spell, skill and weapon. Example:
762
763 cast burning hands
764 ready_skill disarm traps
765 apply wand of medium fireball
766
767 rotateshoottype # Switches to the spell (burning hands)
768 rotateshoottype # Switches to the wand (of medium fireball)
769 rotateshoottype # Switches to the skill (disarm traps)
770 rotateshoottype # Disables the range slot (won't use anything)
771 rotateshoottype # Switches back to the spell.. and so on
772
773 =head2 say
774
775 Will tell all players on the same map as yourself a message.
776
777 =head2 save
778
779 Updates players status to disk. This can be useful for making backup
780 copies if you fear the server is about to crash.
781
782 The server saves your character automatically in certain intervals,
783 and also on clean shutdowns, so there is little practical use for this
784 command.
785
786 WARNING - if you want to leave the game without destroying your player,
787 you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
788 it. Doing B<save> and then B<quit>ing will still delete your character.
789
790 =head2 search-items
791
792 search-items <word>
793
794 Automatically picks up all items with <word> in their name. search-items rod
795 will pick up all rods and heavy rods. search-items of Fire will pick up all
796 bolts, arrows, swords, etc. of Fire.
797
798 =head2 seen
799
800 seen <login>
801
802 Tells you when the player named <login> was last seen on the server (cf+
803 only).
804
805 =head2 shout
806
807 shout <message>
808
809 Sends a message to all players on the server that have L<listen> level
810 B<10> or higher. It is mainly useful for emergency messages ("I am trapped
811 on xxx, can somebody help me?") and should not be used for general
812 chat. Use L<chat> instead.
813
814 =head2 showpets
815
816 showpets <number>
817
818 Shows a numbered list of the pets owned by the player. If a number is
819 specified, instead shows a detailed printout about that pet.
820
821 =head2 skills
822
823 Lists all skills you have along with the experience you have in those skills.
824 Example:
825
826 skills
827
828 literacy................................lvl: 4 (xp:9944/16000/25%)
829 one handed weapons......................lvl: 4 (xp:15059/16000/25%)
830
831 This shows you that you have two skills, literacy and one handed weapons. You
832 are level 4 in both skills and in literacy, you have 9944 experience points.
833 You need to reach 16000 to gain another level. The 25% at the end show you what
834 percentage of your experience is permanent, which means you cannot lose it if
835 you die.
836
837 =head2 sort_inventory
838
839 If sort_inventory is set, items will be inserted into your inventory
840 in order by type than alphabetical. This, all scrolls will be grouped
841 together, but in alphabetical order. Same for all weapons. This only
842 applies to new items you pick up - items that you are already holding will
843 not be sorted.
844
845 If sort_inventory is not set (default), items will be inserted via type,
846 subtype and magic. This, all axes will be grouped together in magic order,
847 all daggers by magic order, etc. Unforunately, for scrolls and rings, new
848 ones just get inserted last.
849
850 If you have a lot of stuff that is not in alphabetical order but you would
851 like it to be, the best method is to drop all of it and then pick it up.
852
853 =head2 sound
854
855 Toggles between sound enabled and disabled. This has no relevance to the
856 sound settings of the client, it only governs wether the server will send
857 sound effect command to the client and is enabled if the client supports
858 sound (i.e. always for cfplus).
859
860 =head2 statistics
861
862 B<statistics> shows various useful information about your character.
863 None of the information it shows is stuff that is not contained in the
864 documentation.
865
866 As of now, it shows how much experience you need for your next level. It
867 also shows natural, real, and maximum statistic values.
868
869 Your natural stat is the stat without any items/spells applied.
870
871 Real is what the current value is (same as in the stat window.)
872
873 Maximum is the maximum value for your natural stat.
874
875 =head2 suicide
876
877 Kills yourself. No, really.
878
879 This command might not look useful at first, but sometimes you can get
880 yourself into a corner you can't escape anymore, either due to a map
881 bug or your own stupidity. Killing oneself can be difficult and time
882 consuming, thats why this command is provided. It is fast, painless,
883 effective, humane.
884
885 =head2 take
886
887 The take commands take object(s) on the space the player is standing on,
888 and inserts them into the players inventory.
889
890 If no parameter is given, take will get the top object that can be taken
891 and put it in the players inventory. If no object can be taken, that will
892 be stated.
893
894 A parameter can be given to take. In this case, all object that have names
895 that match the parameter will be picked up. Thus, if there is a 'sword of
896 WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
897 pick all of them up.
898
899 By default, take is bound to the comma key, with no parameters. To change
900 this, look at the bind command.
901
902 =head2 tell
903
904 tell <playername> <message>...
905
906 Sends a private message to the given player I<only>.
907
908 =head2 throw
909
910 Throws an unlocked item in your inventory, be it applied or not, into the
911 direction you are looking. If you mark an item in your inventory, this item
912 is thrown first. If there is more than one copy of an item, only one of it is
913 thrown away. God-given items can not be thrown. You need the skill throwing
914 for this to work.
915
916 =head2 time
917
918 Shows the Crossfire in-game time, not the server time. It looks like this:
919
920 It is 52 minutes past 8 o'clock am, on the Day of the Bull
921 The 2nd Day of the Month of the Frost Giant, Year 63
922 Time of Year: The Season of New Year
923
924 It is partially just for fun but it affects the darkness outside and the
925 weather if weather is enabled in the server.
926
927 =head2 title
928
929 Players can change their title. For example you called yourself Gandalf and
930 your race is elf, you can use the title command to change your name from
931 "Gandalf the elf" to "Gandalf the white". Usage:
932
933 title <new title>
934 title clear # Sets your title back to your race.
935
936 Dragons cannot set their title because it changes during the game.
937
938 =head2 traps
939
940 ERROR: not a command, but another help topic => move to a different file maybe?
941
942 I recommend the following
943 keybindings
944 'bind search
945 s
946 'bind disarm
947 d
948 Then you can use the 's' and
949 'd' keys for searching for and
950 disarming traps.
951
952 Traps appear at random in doors and in chests. Search those before you
953 open them up. Search by going near where you suspect a trap, and type 's'
954
955 =head2 unignore
956
957 unignore <login>
958
959 Cancels all ignores set for the specified login. See B<ignore>.
960
961 =head2 usekeys (inventory|keyrings|containers)
962
963 The B<usekeys> option determines the behaviour of using keys.
964
965 Values are:
966
967 inventory: Only keys in the top level inventory are used (default)
968
969 keyrings: Only keys in active keyrings are used.
970
971 containers: Only keys in active containers are used.
972
973 Note that keyrings are just a specialized container, so the containers
974 will also find keys in keyrings.
975
976 Only active containers are used - keys will not jump out of closed
977 containers, but hints will be given if you have keys in such containers.
978
979 =head2 version
980
981 Shows what version of the software the server is running on and what people
982 have contributed what to the game.
983
984 =head2 weather
985
986 Gives you information about the current weather of outside areas, if the
987 server has weather support (which is unlikely, as it is very broken).
988
989 =head2 whereabouts
990
991 The whereabouts command gives a summary about the
992 regions in which players are currently staying.
993
994 =head2 whereami
995
996 Tells you some historical information on the region you are currently in.
997
998 =head2 who
999
1000 Shows what players are playing in the world and where they are. It may also
1001 show their levels and race or title. (See the L<title> command)
1002
1003 B<who> optionally takes an argument that limits the players shown to
1004 the specified region, e.g. B<who brest> will show all players playing
1005 somewhere in Brest.
1006
1007 =head2 wimpy
1008
1009 The wimpy level is the amount of health points (hp) that may be left before you
1010 automatically run away. This may be useful in hand-to-hand combats but should
1011 not be used when the opponent attacks with spells.
1012
1013 =head1 Authors
1014
1015 Parts of this document were originally taken from the crossfire server
1016 help files with unknwon authors.
1017
1018 Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
1019 Steenhoven and Marc A. Lehmann.
1020