=head2 afk TODO =head2 apply Apply applies an object. If no options are given, it applies an object you are standing on. If an object name is given, it will apply/unapply that object (toggle) Extra options to apply: -a Always applies the object -u Always unapplies the object. These two options disable the toggling feature. =head2 applymode (nochoice|never|always) Applymode controls what happens when you are equipping something that would require something else to be unequipped. The options are: =over 4 =item B In this case, if there is no choice for the item(s) being removed in order to equip your new item. An example of this is a wand - there can only be one other item needed to be unequipped for the new item to be equipped. Note that in the case of two handed objects, like bows, it can result in two (or more) items being unequipped to equip your new item. =item B In this case, it will never unequip something for you. It will instead tell you want you need to unequip - this can be a list of many objects. =item B This will unequip whatever is needed to equip your new item. =back An example of how the above works: If your character currently has two rings, and tries to equip a third, the B mode will print the two rings you currently have equipped. The B mode will unequip one of the rings in your inventory. The ring unequipped is fairly indeterminate - it depends on how the server has ordered your inventory (which is not the same as the order your window displays). If your character is currently wearing a suit of armor, and you try to equip another suit, both B and B will cause the new suit to get equipped. See L. =head2 body TODO =head2 bowmode (normal|threewide|spreadshot|bestarrow|.*) Bowmode controls how you will fire arrows and bolts. The options are: =over 4 =item B As you would expect. =item B Fires three arrows in parallel. =item B Fires three arrows which spread out over distance. =item BI Locks in the direction the missiles will fire, specify by compass position: B, B, B, B, B, B, B, B. =item B Selects and fires the probable best arrow from your inventory. =back =head2 brace When you enter the B command to brace your character, your character will no longer move. It can still attack adjoining spaces. Bracing can be useful to hold a location. When you are braced, you lose your dex bonus and incur a 2 point ac penalty beyond that (if you have a negative dex bonus, you may in fact come out ahead. You also only get 20% of the normal experience for killing creatures, and incure a 4 point wc (to hit) penalty. =head2 build TODO =head2 cast You use the cast command to set your range-weapon to the spell you want. Example: cast burning hands sets your I weapon to B. If you don't know the spell, shows which spells you do know. It is helpful to bind string like B to keys. See B for more information on range weapons. =head2 chat chat Sends a message to all players on the server that have L level B<9> or higher. =head2 disarm TODO =head2 drop (all|unpaid|cursed|unlocked|.*) drop [number] name B is the name of the item(s) to drop. It may match multiple items. The name is matched against the start of the objects in your inventory. The name matching is case insensitive. There are a few special name values: =over 4 =item B matches any item. =item B matches unpaid items =item B drops items known to be cursed or damned. =item B drops items not locked in your inventory =back B is optional. This acts as the number of the object to drop. The objects number must be at least the number for it to be dropped. For example, if you do B, only groupings of 10 or more scrolls will be dropped. A collection of 5 scrolls will not be dropped. See also B and mouse button control within client for dropping objects. =head2 dropall dropall [type] B drops all items in your inventory to the ground, excepting locked items. The type parameter will also control what is dropped: 'empty' (eg, nothing speciified) - drops all objects except food, money, keys, and containers. weapons - drops weapons, bows, and arrows. armor (armour) - drops armor, shield, and helmets. misc - drops horns, books, girdles, amulets, rings, cloaks, boots, gloves, bracers, scrolls, wands, rods, and potions. See also 'drop' and mouse button control for dropping objects. =head2 examine TODO =head2 follow This enables the follow mode. The player issuing the follow command is required to stand on a space right next to the player that is to be followed. To start following a player, use: follow To stop following, use: follow Without arguments. =head2 get TODO =head2 gsay TODO =head2 golem ERROR: not a command, but another help topic => move to a different file maybe? Golems are creatures that the player has some control over. Note that many summoned creatures are considered golems, even if they are not called golems. If you have a golem in control your spell type will be listed as golem, with the creature name in parantheses. To control your golem, just press the fire key in the direction you want your golem to move. Your golem will then start moving in that direction, and keep moving in that direction until you change its direction. Note that once you leave the map that the golem is on, the golem will disappear. Also, once you select another spell to cast, or change your range type, your golem will disappear. =head2 help TODO =head2 hiscore TODO =head2 inventory TODO =head2 invite This command invites another player to where you are currently located. There are four levels of inviting that can be earned by doing quests. Quest descriptions can be found in a house in scorn. Level 1 can invite only into private rooms such as apartments. Level 2 can invite into private rooms and unique maps such as guilds. Level 3 can invite to anywhere in the world if there are no monsters on the map. Level 4 can invite any player to any map with or without monsters. This is a very dangerous skill and should be used wisely. In any of these levels, the invited player is required to acknowledge and allow the transport. One can never transport from nor to an unholy place. That means, one can not be saved out of jail using invite. =head2 invoke The invoke command is used to cast a spell immediately, or when it is necessary to give a parameter to the spell. Invoke will not set the range weapon. Examples: 'invoke restoration 'invoke magic rune of large fireball 'invoke reincarnation of Iamdead 'invoke create food of waybread It is very helpful to bind healing spells to keys like this: 'bind invoke medium healing c the c key now casts medium healing instantly =head2 keys ERROR: not a command, but another help topic => move to a different file maybe? ERROR: its wrong anyways These are the basic movement keys: yku h l bjn Running is done by holding control and move. Running is recommended. Firing the range weapon (help range) is done by holding shift and move. 'help mouse for help on what the mouse buttons do. 'help melee for advice on how to fight 'help traps for help with finding and disarming traps =head2 killpets The killpets command is a quick and convenient way to get rid of all your pets when they are no longer useful or are getting in the way. Any equipment they had will be left behind, but you will get no experience for their death. However, it kills them instantaneously. If a name is specified then only pets with that name will be killed, eg killpets bat will kill bats but not bees. If a number is specified, the pet corresponding to that number is killed. =head2 listen Listen, sets the level of messages you will hear. TODO: this can't be all :) =head2 logs TODO =head2 mapinfo TODO =head2 maps TODO =head2 mark B is used to mark items for items that apply other items. Examples of these are flint & steel marked for apply torches, a weapon marked for improve weapon scrolls. B without options shows your currently marked item. Usage examples: mark sword +3 mark three torches mark sword B will look for best match first, and then look for matches based on shortened name, object name, archetype name. It prints the match it finds. =head2 motd TODO =head2 melee ERROR: not a command, but another help topic => move to a different file maybe? You fight to kill monsters. You can either use magic or weapons. To use weapons, simply wield a weapon (and armour!) and move into the monster you want to attack. To use magic or bows, read 'help spells and 'help range and 'help cast and 'help invoke =head2 mode ERROR: not a command, but another help topic => move to a different file maybe? The mode commands are as follows: Applymode, adjusts how items are applied Bowmode, adjusts the way bows work Peaceful, sets how you react to other players Petmode, adjusts how your pets behave =head2 mouse ERROR: not a command, but another help topic => move to a different file maybe? The mouse isn't a great way to move your character. It'll work, but you'll be handicapped unless you use the keyboard for this. However, the mouse has the following inventory uses: Middle button on item: apply or equip Right button: drop or pickup item on ground Left button: info on item =head2 move ERROR: not a command, but another help topic => move to a different file maybe? ERROR: same as "keys"? These are the basic movement keys: yku h l bjn Running is done by holding control and move. Running is recommended. Firing the range weapon (help range) is done by holding shift and move. 'help mouse for help on what the mouse buttons do. 'help melee for advice on how to fight 'help traps for help with finding and disarming traps =head2 output-count output-sync controls how often information is sent to the screen. Each buffer has its own time value, and will be flushed independantly. The default value is 16 ticks (about 2 seconds). output-count sets after how many messages of the same type, they are then printed out. If the value was 10, then after killing ten orcs, the message '10 times you kill orc' would be printed out. The default value is 1 - this means that all messages get printed out as they are requested - buffering is disabled in this regard. See also L. =head2 output-sync output-sync controls how often information is sent to the screen. Each buffer has its own time value, and will be flushed independantly. The default value is 16 ticks (about 2 seconds). output-count sets after how many messages of the same type, they are then printed out. If the value was 10, then after killing ten orcs, the message '10 times you kill orc' would be printed out. The default value is 1 - this means that all messages get printed out as they are requested - buffering is disabled in this regard. See also L. =head2 party party join partyname Puts you in a party, prompts you for a passwd if there is one party form partyname Forms a party and puts you as leader, 32 character max. At the moment, being party leader does nothing. May be used in the future. party list Lists currently formed parties and their 'leader' party passwd Changes the passwd for the party you are in, 8 character max. party who lists the members of the party you are in party say sends messsage to party members party leave takes you out of current party =head2 peaceful TODO: rework for cf.schmorp.de, intended future behaviour is to toggle peaceful mode with regards to npc and monsters only, not with regards to players (which will be controlled by priests). The B command will switch you between peaceful and hostile attack modes. When peaceful is on you will not automatically attack other player when bumping into them and will do reduced damage against other players if you do attack them (friendly fire). Having peaceful mode on only lowers damage against other players, it has no effect on damage done to monsters or other NPCs, so it is generally advisable to remain in peaceful mode unless you are looking for trouble. It is still entirely possible to kill other players when in peaceful mode so you should still be careful when interacting with other players. Hostile mode (peaceful off) will enable melee combat when bumping into other players and does normal damage for other attacks as well. Damage done by area effect attacks like cone spells, explosive detonations, fireballs, poisons, cloud or swarm attacks, runes or disease are not modified by peaceful/hostile mode. =head2 petmode (normal|sad|defend|arena) B controls how your pets (charmed monsters) will behave. The options are: =over 4 =item B As you would expect. =item B (search and destroy) Pets will roam and seek out things to attack. =item B Pets will try to stay close and defend you. =item B Like B, except that pets will attack other players in the arena. =back =head2 pickup B changes how you pick up items when you step on them. to pickup an item manually, use the ',' key. Mode 0: Don't pick up items. Mode 1: Pick up one item Mode 2: Pickup up one item and stop Mode 3: Stop before picking up items Mode 4: Pick up all items Mode 5: Pick up all items and stop Mode 6: Pick up all magical items Mode 7: Pick up all coins and gems Modes above 7: Pickup items with a value density greater than the pickup mode. Value density is value in gold/weight in kilograms. The value in gold is what the item is worth if you sold it in the shop. Goldcoins have a value density of 66, Density 10 will pickup silver, gold, rings, wands, books, and scrolls. Artifacts are also picked up. =head2 players TODO =head2 prepare TODO =head2 quests The quests command lists the quests you are doing or have completed. Parameters are: * nothing: displays current quests. * finished: displays finished quests; * xxx: displays details for quests (finished or not) with name containing xxx =head2 quit Deletes your character from the server. If you want to quit the session without deleting your character, you must use a I. Find a bed (probably in a building close to where you entered the game), get on top of it, and apply it using B ro the B command. =head2 range Your range weapon can be one of several weapons, a spell you cast, a bow-and-arrow, a rod, or a wand, to name a few. Your range weapon is fired when you press SHIFT-direction, and will be fired in that direction. =head2 rename Changes the custom name of an item. rename to (Note: the angle brackets (<>) are mandatory and part of the syntax) If '' is omitted, defaults to marked item. If 'to ' is omitted, clears the custom name. Note: maximum allowed name length is 127 characters. =head2 resistances TODO =head2 rotateshoottype TODO =head2 say TODO =head2 save Updates players status to disk. This can be useful for making backup copies if you fear the server is about to crash. The server saves your character automatically in certain intervals, and also on clean shutdowns, so there is little practical use for this command. WARNING - if you want to leave the game without destroying your player, you must find a I and hit B on the bed to apply it. Doing B and then Bing will still delete your character. =head2 search TODO =head2 search-items TODO =head2 shout shout Sends a message to all players on the server that have L level B<10> or higher. It is mainly useful for emergency messages ("I am trapped on xxx, can somebody help me?") and should not be used for general chat. Use L instead. =head2 showpets showpets Shows a numbered list of the pets owned by the player. If a number is specified, instead shows a detailed printout about that pet. =head2 skills TODO =head2 sort_inventory If sort_inventory is set, items will be inserted into your inventory in order by type than alphabetical. This, all scrolls will be grouped together, but in alphabetical order. Same for all weapons. This only applies to new items you pick up - items that you are already holding will not be sorted. If sort_inventory is not set (default), items will be inserted via type, subtype and magic. This, all axes will be grouped together in magic order, all daggers by magic order, etc. Unforunately, for scrolls and rings, new ones just get inserted last. If you have a lot of stuff that is not in alphabetical order but you would like it to be, the best method is to drop all of it and then pick it up. =head2 sound TODO =head2 spells To cast a spell, you must first learn it. To learn spells, you need a high Wis, and a spellbook. Apply the spellbook to learn a spell. To cast a spell, you can either use the cast or invoke commands. See L and L. =head2 statistics B shows various useful information about your character. None of the information it shows is stuff that is not contained in the documentation. As of now, it shows how much experience you need for your next level. It also shows natural, real, and maximum statistic values. Your natural stat is the stat without any items/spells applied. Real is what the current value is (same as in the stat window.) Maximum is the maximum value for your natural stat. =head2 suicide Kills yourself. No, really. This command might not look useful at first, but sometimes you can get yourself into a corner you can't escape anymore, either due to a map bug or your own stupidity. Killing oneself can be difficult and time consuming, thats why this command is provided. It is fast, painless, effective, human. =head2 take The take commands take object(s) on the space the player is standing on, and inserts them into the players inventory. If no parameter is given, take will get the top object that can be taken and put it in the players inventory. If no object can be taken, that will be stated. A parameter can be given to take. In this case, all object that have names that match the parameter will be picked up. Thus, if there is a 'sword of WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will pick all of them up. By default, take is bound to the comma key, with no parameters. To change this, look at the bind command. TODO: bind command? =head2 throw TODO =head2 time TODO =head2 title TODO =head2 traps ERROR: not a command, but another help topic => move to a different file maybe? I recommend the following keybindings 'bind search s 'bind disarm d Then you can use the 's' and 'd' keys for searching for and disarming traps. Traps appear at random in doors and in chests. Search those before you open them up. Search by going near where you suspect a trap, and type 's' =head2 usekeys (inventory|keyrings|containers) The B option determines the behaviour of using keys. Values are: inventory: Only keys in the top level inventory are used (default) keyrings: Only keys in active keyrings are used. containers: Only keys in active containers are used. Note that keyrings are just a specialized container, so the containers will also find keys in keyrings. Only active containers are used - keys will not jump out of closed containers, but hints will be given if you have keys in such containers. =head2 version TODO =head2 weather TODO =head2 whereabouts The whereabouts command gives a summary about the regions in which players are currently staying. =head2 whereami TODO =head2 who TODO =head2 wimpy TODO