1 |
=head2 accept-invitation |
2 |
|
3 |
Accepts an invitation previously issued by another player using the invite |
4 |
command. This will transfer you to the location you were invited to. |
5 |
|
6 |
|
7 |
=head2 afk |
8 |
|
9 |
Puts you into AFK (Away From Keyboard) mode. This can be used when you |
10 |
are away for some time but not long enough to log off. It will not save |
11 |
you from starvation and will merely list you as AFK in the user list. |
12 |
|
13 |
|
14 |
=head2 apply |
15 |
|
16 |
Apply applies an object. |
17 |
|
18 |
If no options are given, it applies an object you are standing on. |
19 |
|
20 |
If an object name is given, it will apply/unapply that object (toggle) |
21 |
|
22 |
Extra options to apply: |
23 |
|
24 |
-a Always applies the object |
25 |
-u Always unapplies the object. |
26 |
|
27 |
These two options disable the toggling feature. |
28 |
|
29 |
|
30 |
=head2 applymode (nochoice|never|always) |
31 |
|
32 |
Applymode controls what happens when you are equipping something that would |
33 |
require something else to be unequipped. |
34 |
|
35 |
The options are: |
36 |
|
37 |
=over 4 |
38 |
|
39 |
=item B<nochoice> |
40 |
|
41 |
In this case, if there is no choice for the item(s) being removed in order |
42 |
to equip your new item. An example of this is a wand - there can only be |
43 |
one other item needed to be unequipped for the new item to be equipped. |
44 |
Note that in the case of two handed objects, like bows, it can result in |
45 |
two (or more) items being unequipped to equip your new item. |
46 |
|
47 |
=item B<never> |
48 |
|
49 |
In this case, it will never unequip something for you. It will instead |
50 |
tell you want you need to unequip - this can be a list of many objects. |
51 |
|
52 |
=item B<always> |
53 |
|
54 |
This will unequip whatever is needed to equip your new item. |
55 |
|
56 |
=back |
57 |
|
58 |
An example of how the above works: |
59 |
|
60 |
If your character currently has two rings, and tries to equip a third, the |
61 |
B<nochoice> mode will print the two rings you currently have equipped. The |
62 |
B<always> mode will unequip one of the rings in your inventory. The ring |
63 |
unequipped is fairly indeterminate - it depends on how the server has |
64 |
ordered your inventory (which is not the same as the order your window |
65 |
displays). |
66 |
|
67 |
If your character is currently wearing a suit of armor, and you try to |
68 |
equip another suit, both B<nochoice> and B<always> will cause the new suit |
69 |
to get equipped. |
70 |
|
71 |
See L<apply>. |
72 |
|
73 |
|
74 |
=head2 body |
75 |
|
76 |
Shows how much you are wielding on certain bodyparts. For example as |
77 |
fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
78 |
say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
79 |
|
80 |
|
81 |
=head2 bowmode (normal|threewide|spreadshot|bestarrow|.*) |
82 |
|
83 |
Bowmode controls how you will fire arrows and bolts. |
84 |
|
85 |
The options are: |
86 |
|
87 |
=over 4 |
88 |
|
89 |
=item B<normal> |
90 |
|
91 |
As you would expect. |
92 |
|
93 |
=item B<threewide> |
94 |
|
95 |
Fires three arrows in parallel. |
96 |
|
97 |
=item B<spreadshot> |
98 |
|
99 |
Fires three arrows which spread out over distance. |
100 |
|
101 |
=item B<fire>I<direction> |
102 |
|
103 |
Locks in the direction the missiles will fire, specify by compass position: |
104 |
B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>. |
105 |
|
106 |
=item B<bestarrow> |
107 |
|
108 |
Selects and fires the probable best arrow from your inventory. |
109 |
|
110 |
=back |
111 |
|
112 |
|
113 |
=head2 brace |
114 |
|
115 |
When you enter the B<brace> command to brace your character, your |
116 |
character will no longer move. It can still attack adjoining |
117 |
spaces. Bracing can be useful to hold a location. |
118 |
|
119 |
When you are braced, you lose your dex bonus and incur a 2 point |
120 |
ac penalty beyond that (if you have a negative dex bonus, you may in |
121 |
fact come out ahead. You also only get 20% of the normal experience |
122 |
for killing creatures, and incure a 4 point wc (to hit) penalty. |
123 |
|
124 |
|
125 |
=head2 build |
126 |
|
127 |
TODO |
128 |
|
129 |
|
130 |
=head2 chat |
131 |
|
132 |
chat <message> |
133 |
|
134 |
Sends a message to all players on the server that have L<listen> level |
135 |
B<10> or higher. |
136 |
|
137 |
|
138 |
=head2 cast |
139 |
|
140 |
You use the cast command to set your range-weapon to the spell you |
141 |
want. Example: |
142 |
|
143 |
cast burning hands |
144 |
|
145 |
sets your I<range> weapon to B<spell: burning hands>. |
146 |
|
147 |
If you don't know the spell, shows which spells you do know. |
148 |
|
149 |
It is helpful to bind string like B<cast burning hands> to keys. |
150 |
|
151 |
See B<range> for more information on range weapons. |
152 |
|
153 |
|
154 |
=head2 drop (all|unpaid|cursed|unlocked|.*) |
155 |
|
156 |
drop [number] name |
157 |
|
158 |
B<name> is the name of the item(s) to drop. It may match multiple items. |
159 |
The name is matched against the start of the objects in your inventory. |
160 |
The name matching is case insensitive. |
161 |
|
162 |
There are a few special name values: |
163 |
|
164 |
=over 4 |
165 |
|
166 |
=item B<all> |
167 |
|
168 |
matches any item. |
169 |
|
170 |
=item B<unpaid> |
171 |
|
172 |
matches unpaid items |
173 |
|
174 |
=item B<cursed> |
175 |
|
176 |
drops items known to be cursed or damned. |
177 |
|
178 |
=item B<unlocked> |
179 |
|
180 |
drops items not locked in your inventory |
181 |
|
182 |
=back |
183 |
|
184 |
B<number> is optional. This acts as the number of the object to drop. The |
185 |
objects number must be at least the number for it to be dropped. For |
186 |
example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls |
187 |
will be dropped. A collection of 5 scrolls will not be dropped. |
188 |
|
189 |
See also B<dropall> and mouse button control within client for dropping |
190 |
objects. |
191 |
|
192 |
|
193 |
=head2 dropall |
194 |
|
195 |
dropall [type] |
196 |
|
197 |
B<dropall> drops all items in your inventory to the ground, excepting |
198 |
locked items. The type parameter will also control what is dropped: |
199 |
|
200 |
'empty' (eg, nothing speciified) - drops all objects except food, money, keys, |
201 |
and containers. |
202 |
weapons - drops weapons, bows, and arrows. |
203 |
armor (armour) - drops armor, shield, and helmets. |
204 |
misc - drops horns, books, girdles, amulets, rings, cloaks, boots, gloves, |
205 |
bracers, scrolls, wands, rods, and potions. |
206 |
|
207 |
See also 'drop' and mouse button control for dropping objects. |
208 |
|
209 |
|
210 |
=head2 examine |
211 |
|
212 |
Without arguments, this will give some information on the item below you, |
213 |
with arguments it will give information on a matching item in your inventory. |
214 |
For example: |
215 |
|
216 |
examine rucksack |
217 |
|
218 |
This will show you something like: |
219 |
|
220 |
That is rucksack |
221 |
Its weight limit is 647.1 kg. |
222 |
It is made of: cloth. |
223 |
It weighs 0.100 kg. |
224 |
|
225 |
|
226 |
=head2 follow |
227 |
|
228 |
This enables the follow mode. |
229 |
|
230 |
The player issuing the follow |
231 |
command is required to stand |
232 |
on a space right next to the |
233 |
player that is to be followed. |
234 |
|
235 |
To start following a player, |
236 |
use: |
237 |
|
238 |
follow <playername> |
239 |
|
240 |
To stop following, use: |
241 |
|
242 |
follow |
243 |
|
244 |
Without arguments. |
245 |
|
246 |
|
247 |
=head2 get |
248 |
|
249 |
TODO |
250 |
|
251 |
|
252 |
=head2 gsay |
253 |
|
254 |
If you are in a party (party join or party form), you will be able to message |
255 |
only your party. Even people standing right next to you can't hear it. |
256 |
|
257 |
|
258 |
=head2 golem |
259 |
|
260 |
ERROR: not a command, but another help topic => move to a different file maybe? |
261 |
|
262 |
Golems are creatures that the player has some control over. Note that many |
263 |
summoned creatures are considered golems, even if they are not called |
264 |
golems. |
265 |
|
266 |
If you have a golem in control your spell type will be listed as golem, |
267 |
with the creature name in parantheses. |
268 |
|
269 |
To control your golem, just press the fire key in the direction you want |
270 |
your golem to move. Your golem will then start moving in that direction, |
271 |
and keep moving in that direction until you change its direction. |
272 |
|
273 |
Note that once you leave the map that the golem is on, the golem will |
274 |
disappear. Also, once you select another spell to cast, or change your |
275 |
range type, your golem will disappear. |
276 |
|
277 |
|
278 |
=head2 help |
279 |
|
280 |
TODO |
281 |
|
282 |
|
283 |
=head2 hiscore |
284 |
|
285 |
Shows a list of the highest level players in the game. |
286 |
|
287 |
|
288 |
=head2 inventory |
289 |
|
290 |
TODO |
291 |
|
292 |
|
293 |
=head2 invite |
294 |
|
295 |
This command invites another player to where you are currently located. |
296 |
There are four levels of inviting that can be earned by doing quests. |
297 |
Quest descriptions can be found in a house in scorn. |
298 |
|
299 |
Level 1 can invite only into private rooms such as apartments. |
300 |
|
301 |
Level 2 can invite into private rooms and unique maps such as guilds. |
302 |
|
303 |
Level 3 can invite to anywhere in the world if there are no monsters on |
304 |
the map. |
305 |
|
306 |
Level 4 can invite any player to any map with or without monsters. This is |
307 |
a very dangerous skill and should be used wisely. |
308 |
|
309 |
In any of these levels, the invited player is required to acknowledge and |
310 |
allow the transport. |
311 |
|
312 |
One can never transport from nor to an unholy place. That means, one can |
313 |
not be saved out of jail using invite. |
314 |
|
315 |
|
316 |
=head2 invoke |
317 |
|
318 |
The invoke command is used |
319 |
to cast a spell immediately, |
320 |
or when it is necessary to give |
321 |
a parameter to the spell. Invoke |
322 |
will not set the range weapon. |
323 |
|
324 |
Examples: |
325 |
'invoke restoration |
326 |
'invoke magic rune of large fireball |
327 |
'invoke reincarnation of Iamdead |
328 |
'invoke create food of waybread |
329 |
|
330 |
It is very helpful to bind healing |
331 |
spells to keys like this: |
332 |
|
333 |
'bind invoke medium healing |
334 |
c |
335 |
|
336 |
the c key now casts medium healing |
337 |
instantly |
338 |
|
339 |
|
340 |
=head2 keys |
341 |
|
342 |
ERROR: not a command, but another help topic => move to a different file maybe? |
343 |
ERROR: its wrong anyways |
344 |
|
345 |
These are the basic movement |
346 |
keys: |
347 |
yku |
348 |
h l |
349 |
bjn |
350 |
|
351 |
Running is done by holding |
352 |
control and move. Running |
353 |
is recommended. |
354 |
|
355 |
Firing the range weapon (help range) |
356 |
is done by holding shift and |
357 |
move. |
358 |
|
359 |
'help mouse for help on what the |
360 |
mouse buttons do. |
361 |
|
362 |
'help melee for advice on how to |
363 |
fight |
364 |
|
365 |
'help traps for help with finding |
366 |
and disarming traps |
367 |
|
368 |
|
369 |
=head2 killpets |
370 |
|
371 |
The killpets command is a quick and convenient way |
372 |
to get rid of all your pets when they are no longer |
373 |
useful or are getting in the way. Any equipment |
374 |
they had will be left behind, but you will get no |
375 |
experience for their death. However, it kills them |
376 |
instantaneously. |
377 |
|
378 |
If a name is specified then only pets with that |
379 |
name will be killed, eg killpets bat will kill bats |
380 |
but not bees. If a number is specified, the pet |
381 |
corresponding to that number is killed. |
382 |
|
383 |
|
384 |
=head2 listen |
385 |
|
386 |
Listen, sets the level of messages you will hear. |
387 |
|
388 |
TODO: this can't be all :) |
389 |
|
390 |
|
391 |
=head2 logs |
392 |
|
393 |
TODO |
394 |
|
395 |
|
396 |
=head2 mapinfo |
397 |
|
398 |
Shows some information about the map like this: |
399 |
|
400 |
world_105_115 (/world/world_105_115) in scorn |
401 |
Creator: Gnat the Gnu |
402 |
Email: gnu@foo.bar |
403 |
Date: Sun Dec 16 20:53:13 2001 |
404 |
|
405 |
world_105_115: The map name |
406 |
/world/world_105_115: The relative map path |
407 |
scorn: Region the map is in |
408 |
|
409 |
The rest is information the mapper may or may not provide. Often, this is |
410 |
the mapper's name, email and map creation date as this example shows. |
411 |
|
412 |
|
413 |
=head2 maps |
414 |
|
415 |
Shows a list of maps that are currently being visited or have been visited. |
416 |
The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean: |
417 |
|
418 |
Path: The last part of the map path |
419 |
Pl: Players on the map. |
420 |
PlM: Players on the map recounted (should be the same as Pl). |
421 |
IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, |
422 |
3) currently loading or 4) currently saving. |
423 |
TO: Timeout, when the map is swapped to disk. |
424 |
Dif: Map difficulty. |
425 |
Reset: Real server time when the map is going to reset. |
426 |
|
427 |
|
428 |
=head2 mark |
429 |
|
430 |
B<mark> is used to mark items for items that apply other items. Examples of |
431 |
these are flint & steel marked for apply torches, a weapon marked for |
432 |
improve weapon scrolls. |
433 |
|
434 |
B<mark> without options shows your currently marked item. |
435 |
|
436 |
Usage examples: |
437 |
|
438 |
mark sword +3 |
439 |
mark three torches |
440 |
mark sword |
441 |
|
442 |
B<mark> will look for best match first, and then look for matches based |
443 |
on shortened name, object name, archetype name. It prints the match it |
444 |
finds. |
445 |
|
446 |
|
447 |
=head2 motd |
448 |
|
449 |
Shows the message of the day. It takes no arguments. |
450 |
|
451 |
|
452 |
=head2 melee |
453 |
|
454 |
ERROR: not a command, but another help topic => move to a different file maybe? |
455 |
|
456 |
You fight to kill monsters. You can either use magic or weapons. |
457 |
|
458 |
To use weapons, simply wield a weapon (and armour!) and move into the |
459 |
monster you want to attack. |
460 |
|
461 |
To use magic or bows, read |
462 |
'help spells |
463 |
and |
464 |
'help range |
465 |
and |
466 |
'help cast |
467 |
and |
468 |
'help invoke |
469 |
|
470 |
|
471 |
=head2 mode |
472 |
|
473 |
ERROR: not a command, but another help topic => move to a different file maybe? |
474 |
|
475 |
The mode commands are as follows: |
476 |
|
477 |
Applymode, adjusts how items are applied |
478 |
Bowmode, adjusts the way bows work |
479 |
Peaceful, sets how you react to other players |
480 |
Petmode, adjusts how your pets behave |
481 |
|
482 |
|
483 |
=head2 mouse |
484 |
|
485 |
ERROR: not a command, but another help topic => move to a different file maybe? |
486 |
|
487 |
The mouse isn't a great way to move your character. It'll work, but you'll |
488 |
be handicapped unless you use the keyboard for this. However, the mouse |
489 |
has the following inventory uses: |
490 |
|
491 |
Middle button on item: apply |
492 |
or equip |
493 |
|
494 |
Right button: drop or pickup |
495 |
item on ground |
496 |
|
497 |
Left button: info on item |
498 |
|
499 |
|
500 |
=head2 move |
501 |
|
502 |
ERROR: not a command, but another help topic => move to a different file maybe? |
503 |
ERROR: same as "keys"? |
504 |
|
505 |
These are the basic movement |
506 |
keys: |
507 |
yku |
508 |
h l |
509 |
bjn |
510 |
|
511 |
Running is done by holding |
512 |
control and move. Running |
513 |
is recommended. |
514 |
|
515 |
Firing the range weapon (help range) |
516 |
is done by holding shift and |
517 |
move. |
518 |
|
519 |
'help mouse for help on what the |
520 |
mouse buttons do. |
521 |
|
522 |
'help melee for advice on how to |
523 |
fight |
524 |
|
525 |
'help traps for help with finding |
526 |
and disarming traps |
527 |
|
528 |
|
529 |
=head2 output-count |
530 |
|
531 |
output-sync controls how often information is sent to the screen. Each |
532 |
buffer has its own time value, and will be flushed independantly. The |
533 |
default value is 16 ticks (about 2 seconds). |
534 |
|
535 |
output-count sets after how many messages of the same type, they are |
536 |
then printed out. If the value was 10, then after killing ten orcs, the |
537 |
message '10 times you kill orc' would be printed out. The default value is |
538 |
1 - this means that all messages get printed out as they are requested - |
539 |
buffering is disabled in this regard. |
540 |
|
541 |
See also L<output-sync>. |
542 |
|
543 |
|
544 |
=head2 output-sync |
545 |
|
546 |
output-sync controls how often information is sent to the screen. Each |
547 |
buffer has its own time value, and will be flushed independantly. The |
548 |
default value is 16 ticks (about 2 seconds). |
549 |
|
550 |
output-count sets after how many messages of the same type, they are |
551 |
then printed out. If the value was 10, then after killing ten orcs, the |
552 |
message '10 times you kill orc' would be printed out. The default value is |
553 |
1 - this means that all messages get printed out as they are requested - |
554 |
buffering is disabled in this regard. |
555 |
|
556 |
See also L<output-count>. |
557 |
|
558 |
|
559 |
=head2 party |
560 |
|
561 |
party join partyname |
562 |
Puts you in a party, prompts you for a passwd if there is |
563 |
one |
564 |
|
565 |
party form partyname |
566 |
Forms a party and puts you as leader, 32 character max. |
567 |
At the moment, being party leader does nothing. May be used in |
568 |
the future. |
569 |
|
570 |
party list |
571 |
Lists currently formed parties and their 'leader' |
572 |
|
573 |
party passwd <password> |
574 |
Changes the passwd for the party you are in, 8 character max. |
575 |
|
576 |
party who |
577 |
lists the members of the party you are in |
578 |
|
579 |
party say <msg> |
580 |
sends messsage to party members |
581 |
|
582 |
party leave |
583 |
takes you out of current party |
584 |
|
585 |
|
586 |
=head2 peaceful |
587 |
|
588 |
TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
589 |
peaceful mode with regards to npc and monsters only, not with regards to |
590 |
players (which will be controlled by priests). |
591 |
|
592 |
The B<peaceful> command will switch you between peaceful and hostile attack |
593 |
modes. |
594 |
|
595 |
When peaceful is on you will not automatically attack other player when |
596 |
bumping into them and will do reduced damage against other players if |
597 |
you do attack them (friendly fire). Having peaceful mode on only lowers |
598 |
damage against other players, it has no effect on damage done to monsters |
599 |
or other NPCs, so it is generally advisable to remain in peaceful mode |
600 |
unless you are looking for trouble. It is still entirely possible to kill |
601 |
other players when in peaceful mode so you should still be careful when |
602 |
interacting with other players. Hostile mode (peaceful off) will enable |
603 |
melee combat when bumping into other players and does normal damage for |
604 |
other attacks as well. |
605 |
|
606 |
Damage done by area effect attacks like cone spells, explosive |
607 |
detonations, fireballs, poisons, cloud or swarm attacks, runes or disease |
608 |
are not modified by peaceful/hostile mode. |
609 |
|
610 |
|
611 |
=head2 petmode (normal|sad|defend|arena) |
612 |
|
613 |
B<petmode> controls how your pets (charmed monsters) will behave. |
614 |
|
615 |
The options are: |
616 |
|
617 |
=over 4 |
618 |
|
619 |
=item B<normal> |
620 |
|
621 |
As you would expect. |
622 |
|
623 |
=item B<sad> (search and destroy) |
624 |
|
625 |
Pets will roam and seek out things to attack. |
626 |
|
627 |
=item B<defend> |
628 |
|
629 |
Pets will try to stay close and defend you. |
630 |
|
631 |
=item B<arena> |
632 |
|
633 |
Like B<normal>, except that pets will attack other players in the arena. |
634 |
|
635 |
=back |
636 |
|
637 |
|
638 |
=head2 pickup |
639 |
|
640 |
B<pickup> changes how you pick up items when you step on them. to pickup |
641 |
an item manually, use the ',' key. |
642 |
|
643 |
Mode 0: Don't pick up items. |
644 |
Mode 1: Pick up one item |
645 |
Mode 2: Pickup up one item and stop |
646 |
Mode 3: Stop before picking up items |
647 |
Mode 4: Pick up all items |
648 |
Mode 5: Pick up all items and stop |
649 |
Mode 6: Pick up all magical items |
650 |
Mode 7: Pick up all coins and gems |
651 |
|
652 |
Modes above 7: Pickup items with |
653 |
a value density greater than the pickup mode. |
654 |
|
655 |
Value density is value in gold/weight in kilograms. |
656 |
|
657 |
The value in gold is what the item is worth if you |
658 |
sold it in the shop. |
659 |
|
660 |
Goldcoins have a value density of 66, |
661 |
|
662 |
Density 10 will pickup silver, gold, |
663 |
rings, wands, books, and scrolls. |
664 |
Artifacts are also picked up. |
665 |
|
666 |
|
667 |
=head2 prepare |
668 |
|
669 |
The same as cast. Usage: |
670 |
|
671 |
prepare <spell> |
672 |
|
673 |
|
674 |
=head2 quests |
675 |
|
676 |
The quests command lists the quests you are doing or have completed. |
677 |
|
678 |
Parameters are: |
679 |
* nothing: displays current quests. |
680 |
* finished: displays finished quests; |
681 |
* xxx: displays details for quests (finished |
682 |
or not) with name containing xxx |
683 |
|
684 |
|
685 |
=head2 quit |
686 |
|
687 |
Deletes your character from the server. If you want to quit the session |
688 |
without deleting your character, you must use a I<Bed to Reality>. Find a |
689 |
bed (probably in a building close to where you entered the game), get on |
690 |
top of it, and apply it using B<Tab> ro the B<apply> command. |
691 |
|
692 |
|
693 |
=head2 range |
694 |
|
695 |
Your range weapon can be one of several weapons, a spell you cast, a |
696 |
bow-and-arrow, a rod, or a wand, to name a few. |
697 |
|
698 |
Your range weapon is fired when you press SHIFT-direction, and will be |
699 |
fired in that direction. |
700 |
|
701 |
|
702 |
=head2 rename |
703 |
|
704 |
Changes the custom name of an item. |
705 |
|
706 |
rename <item name> to <new name> |
707 |
|
708 |
(Note: the angle brackets (<>) are mandatory and part of the syntax) |
709 |
|
710 |
If '<item name>' is omitted, defaults to marked item. |
711 |
|
712 |
If 'to <new name>' is omitted, clears the custom name. |
713 |
|
714 |
Note: maximum allowed name length is 127 characters. |
715 |
|
716 |
|
717 |
=head2 resistances |
718 |
|
719 |
This shows you the resistances you have to specific attack types. |
720 |
If you have for example "cold +20", it means you get 20% damage done |
721 |
by cold attacks. If you have "ghost hit -50", you will get 50% more |
722 |
damage by ghost hits. |
723 |
|
724 |
If you are a dragon, you will also get your natural skin resistances |
725 |
appened to the list. These will never lower, only rise. |
726 |
|
727 |
|
728 |
=head2 rotateshoottype |
729 |
|
730 |
Switches between spell, skill and weapon. Example: |
731 |
|
732 |
cast burning hands |
733 |
ready_skill disarm traps |
734 |
apply wand of medium fireball |
735 |
|
736 |
rotateshoottype # Switches to the spell (burning hands) |
737 |
rotateshoottype # Switches to the wand (of medium fireball) |
738 |
rotateshoottype # Switches to the skill (disarm traps) |
739 |
rotateshoottype # Disables the range slot (won't use anything) |
740 |
rotateshoottype # Switches back to the spell.. and so on |
741 |
|
742 |
|
743 |
=head2 say |
744 |
|
745 |
Will tell all players on the same map as yourself a message. |
746 |
|
747 |
|
748 |
=head2 save |
749 |
|
750 |
Updates players status to disk. This can be useful for making backup |
751 |
copies if you fear the server is about to crash. |
752 |
|
753 |
The server saves your character automatically in certain intervals, |
754 |
and also on clean shutdowns, so there is little practical use for this |
755 |
command. |
756 |
|
757 |
WARNING - if you want to leave the game without destroying your player, |
758 |
you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply |
759 |
it. Doing B<save> and then B<quit>ing will still delete your character. |
760 |
|
761 |
|
762 |
=head2 search-items |
763 |
|
764 |
TODO |
765 |
|
766 |
|
767 |
=head2 shout |
768 |
|
769 |
shout <message> |
770 |
|
771 |
Sends a message to all players on the server that have L<listen> level |
772 |
B<10> or higher. It is mainly useful for emergency messages ("I am trapped |
773 |
on xxx, can somebody help me?") and should not be used for general |
774 |
chat. Use L<chat> instead. |
775 |
|
776 |
|
777 |
=head2 showpets |
778 |
|
779 |
showpets <number> |
780 |
|
781 |
Shows a numbered list of the pets owned by the player. If a number is |
782 |
specified, instead shows a detailed printout about that pet. |
783 |
|
784 |
|
785 |
=head2 skills |
786 |
|
787 |
TODO |
788 |
|
789 |
|
790 |
=head2 sort_inventory |
791 |
|
792 |
If sort_inventory is set, items will be inserted into your inventory |
793 |
in order by type than alphabetical. This, all scrolls will be grouped |
794 |
together, but in alphabetical order. Same for all weapons. This only |
795 |
applies to new items you pick up - items that you are already holding will |
796 |
not be sorted. |
797 |
|
798 |
If sort_inventory is not set (default), items will be inserted via type, |
799 |
subtype and magic. This, all axes will be grouped together in magic order, |
800 |
all daggers by magic order, etc. Unforunately, for scrolls and rings, new |
801 |
ones just get inserted last. |
802 |
|
803 |
If you have a lot of stuff that is not in alphabetical order but you would |
804 |
like it to be, the best method is to drop all of it and then pick it up. |
805 |
|
806 |
|
807 |
=head2 sound |
808 |
|
809 |
TODO |
810 |
|
811 |
|
812 |
=head2 spells |
813 |
|
814 |
To cast a spell, you must first learn it. To learn spells, you need a high |
815 |
Wis, and a spellbook. |
816 |
|
817 |
Apply the spellbook to learn a spell. |
818 |
|
819 |
To cast a spell, you can either use the cast or invoke commands. |
820 |
|
821 |
See L<cast> and L<invoke>. |
822 |
|
823 |
|
824 |
=head2 statistics |
825 |
|
826 |
B<statistics> shows various useful information about your character. |
827 |
None of the information it shows is stuff that is not contained in the |
828 |
documentation. |
829 |
|
830 |
As of now, it shows how much experience you need for your next level. It |
831 |
also shows natural, real, and maximum statistic values. |
832 |
|
833 |
Your natural stat is the stat without any items/spells applied. |
834 |
|
835 |
Real is what the current value is (same as in the stat window.) |
836 |
|
837 |
Maximum is the maximum value for your natural stat. |
838 |
|
839 |
|
840 |
=head2 suicide |
841 |
|
842 |
Kills yourself. No, really. |
843 |
|
844 |
This command might not look useful at first, but sometimes you can get |
845 |
yourself into a corner you can't escape anymore, either due to a map |
846 |
bug or your own stupidity. Killing oneself can be difficult and time |
847 |
consuming, thats why this command is provided. It is fast, painless, |
848 |
effective, humane. |
849 |
|
850 |
|
851 |
=head2 take |
852 |
|
853 |
The take commands take object(s) on the space the player is standing on, |
854 |
and inserts them into the players inventory. |
855 |
|
856 |
If no parameter is given, take will get the top object that can be taken |
857 |
and put it in the players inventory. If no object can be taken, that will |
858 |
be stated. |
859 |
|
860 |
A parameter can be given to take. In this case, all object that have names |
861 |
that match the parameter will be picked up. Thus, if there is a 'sword of |
862 |
WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will |
863 |
pick all of them up. |
864 |
|
865 |
By default, take is bound to the comma key, with no parameters. To change |
866 |
this, look at the bind command. |
867 |
|
868 |
TODO: bind command? |
869 |
|
870 |
|
871 |
=head2 throw |
872 |
|
873 |
TODO |
874 |
|
875 |
|
876 |
=head2 time |
877 |
|
878 |
Shows the Crossfire in-game time, not the server time. It looks like this: |
879 |
|
880 |
It is 52 minutes past 8 o'clock am, on the Day of the Bull |
881 |
The 2nd Day of the Month of the Frost Giant, Year 63 |
882 |
Time of Year: The Season of New Year |
883 |
|
884 |
It is partially just for fun but it affects the darkness outside and the |
885 |
weather if weather is enabled in the server. |
886 |
|
887 |
|
888 |
=head2 title |
889 |
|
890 |
Players can change their title. For example you called yourself Gandalf and |
891 |
your race is elf, you can use the title command to change your name from |
892 |
"Gandalf the elf" to "Gandalf the white". Usage: |
893 |
|
894 |
title <new title> |
895 |
title clear # Sets your title back to your race. |
896 |
|
897 |
Dragons cannot set their title because it changes during the game. |
898 |
|
899 |
|
900 |
=head2 traps |
901 |
|
902 |
ERROR: not a command, but another help topic => move to a different file maybe? |
903 |
|
904 |
I recommend the following |
905 |
keybindings |
906 |
'bind search |
907 |
s |
908 |
'bind disarm |
909 |
d |
910 |
Then you can use the 's' and |
911 |
'd' keys for searching for and |
912 |
disarming traps. |
913 |
|
914 |
Traps appear at random in doors and in chests. Search those before you |
915 |
open them up. Search by going near where you suspect a trap, and type 's' |
916 |
|
917 |
|
918 |
=head2 usekeys (inventory|keyrings|containers) |
919 |
|
920 |
The B<usekeys> option determines the behaviour of using keys. |
921 |
|
922 |
Values are: |
923 |
|
924 |
inventory: Only keys in the top level inventory are used (default) |
925 |
|
926 |
keyrings: Only keys in active keyrings are used. |
927 |
|
928 |
containers: Only keys in active containers are used. |
929 |
|
930 |
Note that keyrings are just a specialized container, so the containers |
931 |
will also find keys in keyrings. |
932 |
|
933 |
Only active containers are used - keys will not jump out of closed |
934 |
containers, but hints will be given if you have keys in such containers. |
935 |
|
936 |
|
937 |
=head2 version |
938 |
|
939 |
TODO |
940 |
|
941 |
|
942 |
=head2 weather |
943 |
|
944 |
TODO |
945 |
|
946 |
|
947 |
=head2 whereabouts |
948 |
|
949 |
The whereabouts command gives a summary about the |
950 |
regions in which players are currently staying. |
951 |
|
952 |
|
953 |
=head2 whereami |
954 |
|
955 |
Tells you some historical information on the region you are currently in. |
956 |
|
957 |
|
958 |
=head2 who |
959 |
|
960 |
TODO |
961 |
|
962 |
|
963 |
=head2 wimpy |
964 |
|
965 |
TODO |
966 |
|
967 |
|