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Revision: 1.9
Committed: Sun Jul 23 13:09:41 2006 UTC (17 years, 11 months ago) by elmex
Branch: MAIN
Changes since 1.8: +207 -2 lines
Log Message:
wrote a walkthrough for the newbies.

File Contents

# User Rev Content
1 root 1.3 =head1 CFPlus - a Crossfire+ and Crossfire game client.
2 root 1.1
3 root 1.2 =head2 What's Crossfire+ - Basic Game Concepts
4 root 1.1
5 root 1.3 In the words of Frank Tore Johansen, the author of the original Crossfire
6     game:
7    
8     "Crossfire is a multi-player graphical arcade and adventure game made for
9     the X Windows systems environment. It has certain flavours from other
10     games, especially gauntletand the rogue-like games. Any number of players
11     can move around in their own window, finding and using items and battling
12     monsters. They can choose to cooperate or compete in the same world."
13    
14     In the years of development that have followed, Crossfire has grown to
15     encompass hundreds of monsters, thousands of maps to explore, an elaborate
16     magic system, over 15 character types, a system of skills, and many, many
17     artifacts and treasures.
18    
19 root 1.8 Crossfire+ is freely distributed under the General Public License (GPL)
20     and the code may be obtained from L<http://crossfire.schmorp.de/>.
21 root 1.3
22 root 1.4 =head1 Getting Started
23 root 1.3
24     First of all, don't be daunted by the apparent complexity of Crossfire -
25     in reality, Crossfire is quite easy to play and character generation is
26     simple. Later on, when you have some experience playing the game, you may
27     wish to read the full manual.
28 root 1.1
29 root 1.2 =head2 User Interface Basics
30 root 1.1
31 root 1.2 # very short description of all ui elements
32 root 1.1
33 elmex 1.9 =head2 Start Playing
34    
35     When starting the client you will see a window in the middle of the screen:
36    
37     =for image sc_login.png
38    
39     There are several settings there:
40    
41     =over 4
42    
43     =item B<Host:Port>
44    
45     In the I<Host:Port> entry you can enter the server hostname followed by
46     a colon with the port. The port is per default 13326 if you just enter
47     the hostname.
48    
49     Below the entry there is a button I<Server List>. If you click on it you
50     will get a server list:
51    
52     =for image sc_login_srvlist.png
53    
54     You can choose from the aviable servers there.
55     (B<Note:> At the time of this writing (2006-07-23) only I<cf.schmorp.de> supports
56     all features that are offered by CFClient).
57    
58     =item B<Username>
59    
60     Here you have to enter the character name you would like to play
61     with.
62     If you are playing for the first time, type any name you like; this will
63     be your character name for the rest of the life of that character.
64     As you don't have a character yet you have to create a new
65     character. It will be explained below at the L<intro/Getting Started/Character Creation>.
66    
67     =item B<Password>
68    
69     Next, type in any password. Remember:
70     you will need to remember the same password again to play that character
71     again! You can use B<Save Config> (see the buttons on the top of the window) to save your settings,
72     including name and password, but if it gets lost recovery is difficult, so remember your
73     password or write it down at a safe place.
74    
75     One more note: it's not a good idea to use "real" passwords to your
76     computer accounts! Doing so may make your system vulnerable to
77     unscrupulous Crossfire server administrators.
78    
79     =back
80    
81     Enter the desired I<Username> and I<Password> and click on I<Login> now.
82    
83     Next you will see:
84    
85     =head2 Character Creation
86    
87     =for item sc_char_create.png
88    
89     Your next step will be to generate random (primary) stats for your
90     character (to see the stats, you might have to open the B<Stats Window>
91     using the button at the top of the screen).
92    
93     Hover with the mouse cursor over the stats (Str, Dex, Con, Int, Wis, Pow and Cha)
94     to see what they mean or what they do.
95    
96     Or look at L<intro/Character Stats>.
97    
98     You can let the dices reroll your stats with the I<Roll Again> button, you can
99     I<Swap Stats>.
100     You aren't limited to the number of times you can roll your stats - so have fun.
101     Notice that the stats are always arranged that the B<Str> stat has the highest value, the
102     B<Cha> stat has the lowest. You may rearrange the order of these values
103     when you decide that you have rolled some decent stats. Two points: you
104     can never roll a character with better stats than an average of straight
105     15's, and you can't roll higher than 18 in a stat.
106    
107     Finally click on I<Accept> stats when you think they are fine.
108    
109     The next you will see after accepting the stats will be the race selection:
110    
111     =for image sc_char_create_race.png
112    
113     On the top right a text is displayed that explains the current selected race.
114     If you rearrange the windows like this:
115    
116     =for image sc_char_create_race2.png
117    
118     You will also see the face of the selected race. Click on I<Next Race> and read all
119     the descriptions until you find the right race for your new character.
120     Keep in mind that the races also affect the L<intro/Character Stats>.
121    
122     After you clicked I<Accept> you will see this:
123    
124     (I choosed a Halfling for now)
125    
126     =for image sc_new_char.png
127    
128     The dragon on the right is another player that is currently logging in or creating his character.
129    
130     Now go to the south (you can move your character by with the keypad or the cursor keys).
131     You will enter a hall similar to this:
132    
133     =for image sc_new_char_hall.png
134    
135     Step onto the first cell before the teleporter and the description of the character class
136     will be displayed in the message window:
137    
138     =for image sc_new_char_class.png
139    
140     While each class has its particular strengths and weaknesses, in summary
141     its just a fact that some classes are easier to play than others.
142    
143     For beginning players, the "simple fighter" characters are the easiest
144     to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among
145     good earlier choices. As you gain experience with using Crossfire+ you
146     may wish to branch out into other "fighter" characters such as the
147     B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters
148     like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races
149     (e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class
150     are the hardest classes to master.
151    
152     One more note: You will probably find any character class that has a low
153     natural B<Int> (for example, the B<Barbarian> class) will have a fairly
154     difficult time at higher levels. Skills, and most importantly, spells,
155     will be more difficult learn. Plan to spend a lot of loot on grimores,
156     prayer books and skill scrolls.
157    
158     If you found a class that you like step on the teleporter.
159    
160     =head2 The first dungeons
161    
162     Next you will land in the nexus:
163    
164     =for image sc_new_char_nexus.png
165    
166     Read the signs by stepping on them and read what they say.
167     These signs automatically display what they have to say in the message window.
168     Other signs you have to read by applying them. You apply something by middle-click
169     it in the floorbox:
170    
171     =for image sc_new_char_floorbox_apply.png
172    
173     Or you can use the I<spacebar> to apply the topmost thing you see in the floorbox.
174    
175     For now go to the north into the newbies house. Read all signs there and follow their
176     instructions.
177    
178     If you see NPC's there, click on them and you will enter the NPC dialouge:
179    
180     =for image sc_newbiew_npc_dialog.png
181    
182     The buttons on the right are options of what you can say to the NPC. You can also
183     click on the links in the text to ask the NPC about that.
184    
185     Another note about entering commands:
186    
187     In crossfire most things are command driven. You can enter commands in 2 ways:
188    
189     =over 4
190    
191     =item B<Chat Box>
192    
193     =for image sc_chatbox.png
194    
195     If you plan longer chat sessions you maybe prefer this.
196    
197     =item B<Command Completer>
198    
199     Read the tooltip that occurs when you hover the mouse above the entry.
200     This completer can speed up commands a lot.
201    
202     =back
203    
204     Ok, i assume now that you finished the newbies house and you are back in the nexus.
205     Now walk to the left, to the exit to I<Scorn>, the main town in the world.
206     It's the main meeting place for most people on the server and it offers newbie
207     dungeons for the beginners.
208    
209     If you walk into the exit you will be teleported to scorn:
210    
211     To the west you see the two beginner houses. Step onto the first one:
212    
213     =for image sc_scorn_beginners_house.png
214    
215     Press spacebar to apply it to enter the house. Like the newbies house
216     in the nexus read all signs and follow their orders:
217    
218     =for image sc_inthe_beginners_house.png
219    
220     After you finished that house, enter the second house and finish it.
221    
222     After finishing those two houses there are multiple dungeons for newbies.
223     The best for you to start is the I<Newbie Tower>:
224    
225     =for image sc_scorn_newbie_tower.png
226    
227     To the north there is the I<Drinking Fountain> a well that you can enter.
228     The first parts of the dungeon there are also very nice.
229    
230     =for image sc_scorn_drinking_fountain.png
231    
232     Explore Scorn, there are many dungeons in the houses. Be careful when meeting
233     new monsters, ask questions on the server via the I<chat> command and read the
234     documentation here for further information about some topics.
235    
236     =head1 Getting Started (old)
237    
238 root 1.3 =head2 How to create a new Character
239    
240     When you start up Crossfire, you will be asked for a character name and a
241     password (you may need to open the B<Server Setup> dialog for this using
242     the button at the top of the screen). If you are playing for the first
243     time, type any name you like; this will be your character name for the
244     rest of the life of that character. Next, type in any password. Remember:
245     you will need to remember the same password again to play that character
246     again! You can use B<Save Config> to save your settings, including name
247     and password, but if it gets lost recovery is difficult, so remember your
248     password or write it down at a safe place.
249    
250     One more note: it's not a good idea to use "real" passwords to your
251     computer accounts! Doing so may make your system vulnerable to
252     unscrupulous Crossfire server administrators.
253    
254     Your next step will be to generate random (primary) stats for your
255     character (to see the stats, you might have to open the B<Stats Window>
256     using the button at the top of the screen). You aren't limited to the
257     number of times you can roll your stats - so have fun. Notice that the
258     stats are always arranged that the B<Str> stat has the highest value, the
259     B<Cha> stat has the lowest. You may rearrange the order of these values
260     when you decide that you have rolled some decent stats. Two points: you
261     can never roll a character with better stats than an average of straight
262     15's, and you can't roll higher than 18 in a stat.
263    
264     When you roll your character, the stats displayed are the stats you will
265     get as a human (which are unmodified). When satisfied, you can step
266     through a number of races, each with special bonuses in stats.
267    
268     The manual shows how your basic stats will be changed by choosing a
269     different race. The difference between the natural stat limit and 20
270     indicates the bonus/penalty assigned to rolled primary stats. For example,
271     a troll has a maximum strength which is 5 higher than 20-that means he
272     will begin with an additional 5 points added to his strength roll. On the
273     other hand, a troll can never get above 15 in intelligence. This means
274     that your rolled character will have 5 less in intelligence if you choose
275     that race. You should also note that any bonus to an ability can't raise
276     the final number above your racial maximum, and no penalty can give you an
277     ability score less then one; the lowest it can ever get is one.
278    
279     =head3 Selecting a class
280    
281     While each class has its particular strengths and weaknesses, in summary
282     its just a fact that some classes are easier to play than others.
283    
284     For beginning players, the "simple fighter" characters are the easiest
285     to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among
286     good earlier choices. As you gain experience with using Crossfire+ you
287     may wish to branch out into other "fighter" characters such as the
288     B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters
289     like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races
290     (e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class
291     are the hardest classes to master.
292    
293     One more note: You will probably find any character class that has a low
294     natural B<Int> (for example, the B<Barbarian> class) will have a fairly
295     difficult time at higher levels. Skills, and most importantly, spells,
296     will be more difficult learn. Plan to spend a lot of loot on grimores,
297     prayer books and skill scrolls.
298    
299     =head2 Playing the game
300    
301     #TODO biggers house, binding keys etc.
302    
303 root 1.4 =head1 Hints for Beginning Players
304    
305 pippijn 1.6 I'm done with class selection, now there are three ways to go, where
306     should I go? It is a good idea to take the northern path into the
307     teleporter leading you to the beginners house. You can learn some basic
308     skills there before journeying onward. Once you are there, you will get
309     many things explained to you. Make sure you investigate every place in
310     that house.
311    
312 root 1.4 I'm on the starting map, what do I do now? You should be in a city square
313     with a few sign posts in the middle. Move over the signs and apply them
314 elmex 1.9 B<spacebar> to read what they say.
315 root 1.4
316     For beginners, there are several maps designed for them. Find these areas
317     and clear them out. All throughout these levels, a player can find signs
318     and books which they can read by stepping onto them and hitting B<space
319     bar> to apply the book/sign. These messages will help the player to learn
320     the system. Probably the first, best area for a beginning player to start
321     out in is "Beginners." This area is a small house located southwest of
322     your starting location.
323    
324     =head2 Flailing about with spells
325    
326     Some items are perishable. If you shoot a fireball into a room full of
327     scrolls, you will notice them going up in smoke! So be careful not to
328     destroy valuable items.
329    
330     =head2 Tips on surviving
331    
332     Crossfire+ is populated with a wealth of different monsters. These monsters
333     can have varying immunities and attacktypes. In addition, some of them can
334     be quite a bit smarter than others. It will be important for new players
335     to learn the abilities of different monsters and learn just how much it
336     will take to kill them.
337    
338     Most monsters in the game are out to mindlessly kill and destroy the
339     players. Killing monsters will help boost a player's score. When fighting
340     a large amount of monsters in a single room, attempt to find a narrower
341     hallway so that you are not being attacked from all sides. Charging into a
342     room full of Beholders would not be wise, instead, open the door and fight
343     them one at a time.
344    
345     More advice can be found in the Survival Guide
346     L<http://crossfire.real-time.com/guides/survival_guide/index.html>.
347    
348     =head2 Priorities for low-level characters
349    
350     The priority for characters below about 5th level is to gain some basic
351     items. In this regard, better armour and better spells are best. Look for
352     a quest among the various islands that will allow you to obtain mithril
353     mail. Whenever you scrape together ~100-200 platinum pieces go shopping
354     for armour and weapons (or spells). If you are a fighter type, try to have
355     at least a +2 weapon, +2 helmet, +2 suit of armour, and +2 shield before
356     you reach 5th level. For wizards, attempt to recover enough treasure to
357     be able to buy up good attack spells. For priests, first thing to do is
358     worship a god! Try to get the holy word prayer as soon as possible. Make
359     sure your current god allows good potential use of this spell.
360    
361     For all classes, get access to the detect magic incantation as soon as
362     possible. This will allow you to sort through the treasure you find while
363     you're in the dungeon, and will save you time and money at the shops.
364    
365     =head2 Diseases
366    
367     Diseases are, well, diseases. They can be contageous or not, and can be
368     contracted in a number of ways, and they vary greatly in their symptoms
369     and dangerousness.
370    
371     Diseases have "levels". If you contract a disease and recover naturally,
372     you're immune to that disease forever, provided the instance of the
373     disease is of equal or lower level than your immunity.
374    
375     For example, you get a case of the flu cast by yourself at level 15. When
376     you get over it, you're immune to any flu of level less than 16. When you
377 root 1.5 become level 16 and cast the flu again, you are I<not> immune.
378 root 1.4
379     Spells such as B<cure disease> or B<restoration> will remove a disease, but
380     will not grant immunity.
381    
382     When cast as a spell, diseases's severity is level dependent. A 30th level
383     cold is a I<lot> more severe than a level 2 cold.
384    
385     Undead are I<never> affected by any disease.
386    
387     Any priest player who isn't denied the path of wounding may learn and B<cast
388     cause> B<cold>, B<flu>, B<typhoid>, B<anthrax> and B<leprosy> spells.
389    
390     Any priest with a high enough B<Wis> and with a religion that is attuned
391     to wounding may learn to B<cast cause> B<smallpox>, B<white death> and
392     B<red death> by praying at his altar.
393    
394     The I<damage> caused each round varies between 0 and the maximum listed
395     for a disease. So you can inflict a I<mild> case of ebola, which would
396     I<not> kill a monster, or a severe one capable of killing it.
397    
398 pippijn 1.7 # TODO: disease table needs heavy reformatting
399     anthrax, anthrax, Godpower
400     arthritis, arthritis, Godpower
401     disease_cold, cold, Godpower
402     creeping_frost, creeping frost, Cold
403     diarrhea, the runs, Physical
404     ebola, Red Death, Godpower
405     egg_disease, egg disease, Physical
406     flaming_fart, flaming farts, Physical
407     flu, flu, Godpower
408     immolation, immolation, Fire
409     incontinence, lack of bladder control, Physical
410     insanity, insanity, Confusion
411     leprosy, leprosy, Godpower
412     bubonic_plague, Black Death, Godpower
413     pneumonic_plague, pneumonic plague, Godpower
414     rabies, rabies, Godpower + Confusion
415     scurvy, scurvy, Physical
416     smallpox, smallpox, Godpower
417     tapeworms, tapeworms, Physical
418     tooth_decay, tooth decay, Physical
419     typhoid, typhoid, Godpower
420     warts, warts, Physical
421 root 1.4
422 root 1.3 =head1 Authors
423    
424     Parts of this document were originally compiled, edited, and written by
425     Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
426     compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
427 root 1.1
428 root 1.3 Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
429 elmex 1.9 Steenhoven, Marc A. Lehmann and Robin Redeker.
430 root 1.1