ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/resources/pod/intro.pod
(Generate patch)

Comparing deliantra/Deliantra-Client/resources/pod/intro.pod (file contents):
Revision 1.1 by root, Tue May 23 23:14:46 2006 UTC vs.
Revision 1.12 by elmex, Sun Jul 23 16:08:52 2006 UTC

1=for image banner.png
2
1=head1 Pclient is a Crossfire+ and Crossfire game client. 3=head1 CFPlus - a Crossfire+ and Crossfire game client.
2 4
3=head2 Features 5=head2 What's Crossfire+ - Basic Game Concepts
6
7In the words of Frank Tore Johansen, the author of the original Crossfire
8game:
9
10"Crossfire is a multi-player graphical arcade and adventure game made for
11the X Windows systems environment. It has certain flavours from other
12games, especially gauntletand the rogue-like games. Any number of players
13can move around in their own window, finding and using items and battling
14monsters. They can choose to cooperate or compete in the same world."
15
16In the years of development that have followed, Crossfire has grown to
17encompass hundreds of monsters, thousands of maps to explore, an elaborate
18magic system, over 15 character types, a system of skills, and many, many
19artifacts and treasures.
20
21Crossfire+ is freely distributed under the General Public License (GPL)
22and the code may be obtained from L<http://crossfire.schmorp.de/>.
23
24=head1 Getting Started
25
26First of all, don't be daunted by the apparent complexity of Crossfire -
27in reality, Crossfire is quite easy to play and character generation is
28simple. Later on, when you have some experience playing the game, you may
29wish to read the full manual.
30
31=head2 User Interface Basics
32
33# very short description of all ui elements
34
35=head2 Start Playing
36
37When starting the client you will see a window in the middle of the screen:
38
39=for image sc_login.png
40
41There are several settings there:
4 42
5=over 4 43=over 4
6 44
7=item Fullscreen Map 45=item B<Host:Port>
8 46
9PClient can uses a fullscreen map, which greatly enhances how much of the 47In the I<Host:Port> entry you can enter the server hostname followed by
10game world you can see. 48a colon with the port. The port is per default 13326 if you just enter
49the hostname.
11 50
12=item Persistent Map Cache (Crossfire+ only) 51Below the entry there is a button I<Server List>. If you click on it you
52will get a server list:
13 53
14PClient can persistently cache all map data it received from the 54=for image sc_login_srvlist.png
15server. This not only allows it to display an overview map, but also
16ensures that once-explored areas will be available the next time you want
17to explore more.
18 55
19=item Hardware acceleration 56You can choose from the aviable servers there.
57(B<Note:> At the time of this writing (2006-07-23) only I<cf.schmorp.de> supports
58all features that are offered by CFPlus).
20 59
21Unlike most Crossfire clients, PClient take advantage of OpenGL hardware 60=item B<Username>
22acceleration. Most modern graphics cards have difficulties with 2D
23acceleration, while 3D graphics is accelerated well.
24 61
25=item No arbitrary limits 62Here you have to enter the character name you would like to play
63with.
64If you are playing for the first time, type any name you like; this will
65be your character name for the rest of the life of that character.
66As you don't have a character yet you have to create a new
67character. It will be explained below at the L<intro/Character Creation>.
26 68
27Unlike other Crossfire clients, pclient does not suffer from arbitrary 69=item B<Password>
28limits (like a fixed amount of face numbers). There are still limits, but 70
29they are not arbitrarily low :) 71Next, type in any password. Remember:
72you will need to remember the same password again to play that character
73again! You can use B<Save Config> (see the buttons on the top of the window) to save your settings,
74including name and password, but if it gets lost recovery is difficult, so remember your
75password or write it down at a safe place.
76
77One more note: it's not a good idea to use "real" passwords to your
78computer accounts! Doing so may make your system vulnerable to
79unscrupulous Crossfire server administrators.
30 80
31=back 81=back
32 82
33=head1 Usage 83Enter the desired I<Username> and I<Password> and click on I<Login> now.
34 84
35=head2 The Map 85=head2 Character Creation
36 86
37The map is always displayed in the background, behind all other windows and UI elements. 87=for item sc_char_create.png
38 88
39#TODO# middle-click scrolls 89Your next step will be to generate random (primary) stats for your
40# 90character (to see the stats, you might have to open the B<Stats Window>
41# keys: 91using the button at the top of the screen).
42#
43# a apply
44# keypad moves, kp_5 applies ranged attack to self
45 92
46Starting to type enters the I<completion mode>. In that mode, you can type 93Hover with the mouse cursor over the stats (Str, Dex, Con, Int, Wis, Pow and Cha)
47abbreviations or commands and have them executed as soon as they match a 94to see what they mean or what they do.
48valid command. This is best explained by a few examples:
49 95
50Typing B<climb> will display a list of commands with I<climb> in their 96Or look at L<intro/Character Stats>.
51name, such as I<ready_skill climbing> and I<use_skill climbing>.
52 97
53You can abbreviate commands by typing only the first character of every 98You can let the dices reroll your stats with the I<Roll Again> button, you can
54word (or even characters within the word - the client will try to make 99I<Swap Stats>.
55a good guess, as long as the characters are in order). For example, 100You aren't limited to the number of times you can roll your stats - so have fun.
56typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo> 101Notice that the stats are always arranged that the B<Str> stat has the highest value, the
57will select I<cast create food>. Likewise, I<rscli> will likely select 102B<Cha> stat has the lowest. You may rearrange the order of these values
58I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>. 103when you decide that you have rolled some decent stats. Two points: you
104can never roll a character with better stats than an average of straight
10515's, and you can't roll higher than 18 in a stat.
59 106
60You can enter space and other text as arguemnt to the command. For 107Finally click on I<Accept> stats when you think they are fine.
61example, C<cfoo waybread> will expand to C<cast create food waybread>.
62 108
63=head2 The map overview 109The next you will see after accepting the stats will be the race selection:
64 110
65#TODO# 111=for image sc_char_create_race.png
66 112
67=head2 The Status area in the lower right corner 113On the top right a text is displayed that explains the current selected race.
114If you rearrange the windows like this:
68 115
69#TODO# 116=for image sc_char_create_race2.png
70 117
71=head2 The I<Statistics>/I<Stats> window 118You will also see the face of the selected race. Click on I<Next Race> and read all
119the descriptions until you find the right race for your new character.
120Keep in mind that the races also affect the L<intro/Character Stats>.
72 121
73#TODO# 122After you clicked I<Accept> you will see this:
74 123
75=head1 FAQ 124(I chose a Halfling for now)
125
126=for image sc_new_char.png
127
128The dragon on the right is another player that is currently logging in or creating his character.
129
130Now go to the south (you can move your character by with the keypad or the cursor keys).
131You will enter a hall similar to this:
132
133=for image sc_new_char_hall.png
134
135Step onto the first cell before the teleporter and the description of the character class
136will be displayed in the message window:
137
138=for image sc_new_char_class.png
139
140While each class has its particular strengths and weaknesses, in summary
141its just a fact that some classes are easier to play than others.
142
143For beginning players, the "simple fighter" characters are the easiest
144to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among
145good earlier choices. As you gain experience with using Crossfire+ you
146may wish to branch out into other "fighter" characters such as the
147B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters
148like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races
149(e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class
150are the hardest classes to master.
151
152One more note: You will probably find any character class that has a low
153natural B<Int> (for example, the B<Barbarian> class) will have a fairly
154difficult time at higher levels. Skills, and most importantly, spells,
155will be more difficult learn. Plan to spend a lot of loot on grimores,
156prayer books and skill scrolls.
157
158If you found a class that you like step on the teleporter.
159
160=head2 The first dungeons
161
162Next you will land in the nexus:
163
164=for image sc_new_char_nexus.png
165
166Read the signs by stepping on them and read what they say.
167These signs automatically display what they have to say in the message window.
168Other signs you have to read by applying them. You apply something by middle-click
169it in the floorbox:
170
171=for image sc_new_char_floorbox_apply.png
172
173Or you can use the I<spacebar> to apply the topmost thing you see in the floorbox.
174
175For now go to the north into the newbies house. Read all signs there and follow their
176instructions.
177
178If you see NPC's there, click on them and you will enter the NPC dialouge:
179
180=for image sc_newbiew_npc_dialog.png
181
182The buttons on the right are options of what you can say to the NPC. You can also
183click on the links in the text to ask the NPC about that.
184
185Another note about entering commands:
186
187In crossfire most things are command driven. You can enter commands in two ways:
76 188
77=over 4 189=over 4
78 190
79=item The client is very sluggish and slow, what can I do about this? 191=item B<Chat Box>
80 192
81Most likely, you don't have accelerated OpenGL support. Try to find a 193=for image sc_chatbox.png
82newer driver, or a driver from your hardware vendor, that features OpenGL
83support.
84 194
85If this is not an option, the following Setup options reduce the load and 195If you plan longer chat sessions you maybe prefer this.
86will likely make the client playable with software rendering (it will 196
87still be slow, though): 197=item B<Command Completer>
198
199Read the tooltip that occurs when you hover the mouse above the entry.
200This completer can speed up commands a lot.
201
202=back
203
204Ok, I assume now that you finished the newbies house and you are back in the nexus.
205Now walk to the left, to the exit to I<Scorn>, the main town in the world.
206It's the main meeting place for most people on the server and it offers newbie
207dungeons for the beginners.
208
209If you walk into the exit you will be teleported to scorn:
210
211To the west you see the two beginner houses. Step onto the first one:
212
213=for image sc_scorn_beginners_house.png
214
215Press spacebar to apply it to enter the house. Like the newbies house
216in the nexus read all signs and follow their orders:
217
218=for image sc_inthe_beginners_house.png
219
220After you finished that house, enter the second house and finish it.
221
222After finishing those two houses there are multiple dungeons for newbies.
223The best for you to start is the I<Newbie Tower>:
224
225=for image sc_scorn_newbie_tower.png
226
227To the north there is the I<Drinking Fountain> a well that you can enter.
228The first parts of the dungeon there are also very nice.
229
230=for image sc_scorn_drinking_fountain.png
231
232Explore Scorn, there are many dungeons in the houses. Be careful when meeting
233new monsters, ask questions on the server via the I<chat> command and read the
234documentation here for further information about some topics.
235
236Before doing further exploration you maybe want to know how to see your progress
237and where to see what level you are and what your current stats are.
238
239=head2 Displayed information
240
241Here is a quick explanation what all main information elements in the client gui mean:
88 242
89=over 4 243=over 4
90 244
91=item B<Video Mode> should be set as low as possible (e.g. 640x480) 245=item B<Gauges and Floorbox>
92 246
93=item Enable B<Fast & Ugly> mode 247=for image sc_gauges_and_floorbox.png
94 248
95=item Disable B<Fog of War> 249These are the gauges that display your Health, Spellpoints/Mana,
250Grace and Food. Please hover the mouse cursor above them and read the tooltips.
251On the bottom of the gauges the maximum value is displayed and on the top
252the current value.
96 253
97=item Increase B<Map Scale> 254Below the gauges there is the experience and level displayed. The level is increased
255once you reached a certain amount of experience points.
256
257Below that there is the range slot. It displays the currently selected range weapon
258that you can fire with ctrl+<direction>. This could be a bow or a spell.
259
260The most important dialog is the I<Playerbook>, it can be opened by clicking
261on the I<Playerbook> button on the top of the window or by pressing I<Tab>.
262There are also shortcuts to them on the keys I<F2> to I<F5>. (I<F1> brings up this help).
263
264=item B<Statusbox>
265
266=for image sc_statusbox.png
267
268It displays all the current status messages that occur while playing.
269For example what you hit, if you gained experience, if someone entered
270the game or if someone said something. The status messages will disappear over time.
271B<Note:> Most status messages are also displayed in the message window, for example
272chatters and if someone entered/left the game.
273
274=item B<Skill list>
275
276If you press I<F3> or open the playerbook via the I<Playerbook> button on the top
277of the window and select the I<Skills> tab, you will see this:
278
279=for image sc_skill_list.png
280
281It displays all the skills you have and displays the experience points and level you gained in each.
282
283=item B<Statistics>
284
285If you want to see what stats and resistancies you currently have, go to the I<Statistics> tab in the
286I<Playerbook> (for example by pressing I<F2>).
287
288=for image sc_statistics.png
289
290Resistancies protect you from a certain type of attack.
291
292=item B<Spellbook>
293
294If you want to see what spells you have learned yet, go to the I<Spellbook> tab in the
295I<Playerbook> (for example by pressing I<F4>).
296
297You wont see there any spell if you just started, but if you learn a spell, it will show up there.
298
299If you have learned some spells it should look like this:
300
301=for image sc_spellbook.png
98 302
99=back 303=back
100 304
101=back 305=head2 After playing
102 306
307If you are tired or want to take a break from playing, you have to find a I<Bed to Reality>.
308The I<Wanderers Inn> is the best place to find such a bed for a newbie:
309
310=for image sc_wanderers_inn.png
311
312Go into it and find a I<Bed to Reality>:
313
314=for image sc_bed_to_reality.png
315
316If you apply it your character will be saved. Your score will also be displayed and your rank
317on the hiscore list.
318
319=head1 Getting Started (old)
320
321=head2 How to create a new Character
322
323When you start up Crossfire, you will be asked for a character name and a
324password (you may need to open the B<Server Setup> dialog for this using
325the button at the top of the screen). If you are playing for the first
326time, type any name you like; this will be your character name for the
327rest of the life of that character. Next, type in any password. Remember:
328you will need to remember the same password again to play that character
329again! You can use B<Save Config> to save your settings, including name
330and password, but if it gets lost recovery is difficult, so remember your
331password or write it down at a safe place.
332
333One more note: it's not a good idea to use "real" passwords to your
334computer accounts! Doing so may make your system vulnerable to
335unscrupulous Crossfire server administrators.
336
337Your next step will be to generate random (primary) stats for your
338character (to see the stats, you might have to open the B<Stats Window>
339using the button at the top of the screen). You aren't limited to the
340number of times you can roll your stats - so have fun. Notice that the
341stats are always arranged that the B<Str> stat has the highest value, the
342B<Cha> stat has the lowest. You may rearrange the order of these values
343when you decide that you have rolled some decent stats. Two points: you
344can never roll a character with better stats than an average of straight
34515's, and you can't roll higher than 18 in a stat.
346
347When you roll your character, the stats displayed are the stats you will
348get as a human (which are unmodified). When satisfied, you can step
349through a number of races, each with special bonuses in stats.
350
351The manual shows how your basic stats will be changed by choosing a
352different race. The difference between the natural stat limit and 20
353indicates the bonus/penalty assigned to rolled primary stats. For example,
354a troll has a maximum strength which is 5 higher than 20-that means he
355will begin with an additional 5 points added to his strength roll. On the
356other hand, a troll can never get above 15 in intelligence. This means
357that your rolled character will have 5 less in intelligence if you choose
358that race. You should also note that any bonus to an ability can't raise
359the final number above your racial maximum, and no penalty can give you an
360ability score less then one; the lowest it can ever get is one.
361
362=head3 Selecting a class
363
364While each class has its particular strengths and weaknesses, in summary
365its just a fact that some classes are easier to play than others.
366
367For beginning players, the "simple fighter" characters are the easiest
368to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among
369good earlier choices. As you gain experience with using Crossfire+ you
370may wish to branch out into other "fighter" characters such as the
371B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters
372like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races
373(e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class
374are the hardest classes to master.
375
376One more note: You will probably find any character class that has a low
377natural B<Int> (for example, the B<Barbarian> class) will have a fairly
378difficult time at higher levels. Skills, and most importantly, spells,
379will be more difficult learn. Plan to spend a lot of loot on grimores,
380prayer books and skill scrolls.
381
382=head2 Playing the game
383
384#TODO biggers house, binding keys etc.
385
386=head1 Hints for Beginning Players
387
388I'm done with class selection, now there are three ways to go, where
389should I go? It is a good idea to take the northern path into the
390teleporter leading you to the beginners house. You can learn some basic
391skills there before journeying onward. Once you are there, you will get
392many things explained to you. Make sure you investigate every place in
393that house.
394
395I'm on the starting map, what do I do now? You should be in a city square
396with a few sign posts in the middle. Move over the signs and apply them
397B<spacebar> to read what they say.
398
399For beginners, there are several maps designed for them. Find these areas
400and clear them out. All throughout these levels, a player can find signs
401and books which they can read by stepping onto them and hitting B<space
402bar> to apply the book/sign. These messages will help the player to learn
403the system. Probably the first, best area for a beginning player to start
404out in is "Beginners." This area is a small house located southwest of
405your starting location.
406
407=head2 Flailing about with spells
408
409Some items are perishable. If you shoot a fireball into a room full of
410scrolls, you will notice them going up in smoke! So be careful not to
411destroy valuable items.
412
413=head2 Tips on surviving
414
415Crossfire+ is populated with a wealth of different monsters. These monsters
416can have varying immunities and attacktypes. In addition, some of them can
417be quite a bit smarter than others. It will be important for new players
418to learn the abilities of different monsters and learn just how much it
419will take to kill them.
420
421Most monsters in the game are out to mindlessly kill and destroy the
422players. Killing monsters will help boost a player's score. When fighting
423a large amount of monsters in a single room, attempt to find a narrower
424hallway so that you are not being attacked from all sides. Charging into a
425room full of Beholders would not be wise, instead, open the door and fight
426them one at a time.
427
428More advice can be found in the Survival Guide
429L<http://crossfire.real-time.com/guides/survival_guide/index.html>.
430
431=head2 Priorities for low-level characters
432
433The priority for characters below about 5th level is to gain some basic
434items. In this regard, better armour and better spells are best. Look for
435a quest among the various islands that will allow you to obtain mithril
436mail. Whenever you scrape together ~100-200 platinum pieces go shopping
437for armour and weapons (or spells). If you are a fighter type, try to have
438at least a +2 weapon, +2 helmet, +2 suit of armour, and +2 shield before
439you reach 5th level. For wizards, attempt to recover enough treasure to
440be able to buy up good attack spells. For priests, first thing to do is
441worship a god! Try to get the holy word prayer as soon as possible. Make
442sure your current god allows good potential use of this spell.
443
444For all classes, get access to the detect magic incantation as soon as
445possible. This will allow you to sort through the treasure you find while
446you're in the dungeon, and will save you time and money at the shops.
447
448=head2 Diseases
449
450Diseases are, well, diseases. They can be contageous or not, and can be
451contracted in a number of ways, and they vary greatly in their symptoms
452and dangerousness.
453
454Diseases have "levels". If you contract a disease and recover naturally,
455you're immune to that disease forever, provided the instance of the
456disease is of equal or lower level than your immunity.
457
458For example, you get a case of the flu cast by yourself at level 15. When
459you get over it, you're immune to any flu of level less than 16. When you
460become level 16 and cast the flu again, you are I<not> immune.
461
462Spells such as B<cure disease> or B<restoration> will remove a disease, but
463will not grant immunity.
464
465When cast as a spell, diseases's severity is level dependent. A 30th level
466cold is a I<lot> more severe than a level 2 cold.
467
468Undead are I<never> affected by any disease.
469
470Any priest player who isn't denied the path of wounding may learn and B<cast
471cause> B<cold>, B<flu>, B<typhoid>, B<anthrax> and B<leprosy> spells.
472
473Any priest with a high enough B<Wis> and with a religion that is attuned
474to wounding may learn to B<cast cause> B<smallpox>, B<white death> and
475B<red death> by praying at his altar.
476
477The I<damage> caused each round varies between 0 and the maximum listed
478for a disease. So you can inflict a I<mild> case of ebola, which would
479I<not> kill a monster, or a severe one capable of killing it.
480
481# TODO: disease table needs heavy reformatting
482anthrax, anthrax, Godpower
483arthritis, arthritis, Godpower
484disease_cold, cold, Godpower
485creeping_frost, creeping frost, Cold
486diarrhea, the runs, Physical
487ebola, Red Death, Godpower
488egg_disease, egg disease, Physical
489flaming_fart, flaming farts, Physical
490flu, flu, Godpower
491immolation, immolation, Fire
492incontinence, lack of bladder control, Physical
493insanity, insanity, Confusion
494leprosy, leprosy, Godpower
495bubonic_plague, Black Death, Godpower
496pneumonic_plague, pneumonic plague, Godpower
497rabies, rabies, Godpower + Confusion
498scurvy, scurvy, Physical
499smallpox, smallpox, Godpower
500tapeworms, tapeworms, Physical
501tooth_decay, tooth decay, Physical
502typhoid, typhoid, Godpower
503warts, warts, Physical
504
505=head1 Authors
506
507Parts of this document were originally compiled, edited, and written by
508Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
509compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
510
511Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
512Steenhoven, Marc A. Lehmann and Robin Redeker.
513

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines