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Revision 1.1 by root, Tue May 23 23:14:46 2006 UTC vs.
Revision 1.3 by root, Thu May 25 23:22:22 2006 UTC

1=head1 Pclient is a Crossfire+ and Crossfire game client. 1=head1 CFPlus - a Crossfire+ and Crossfire game client.
2 2
3=head2 Features 3=head2 What's Crossfire+ - Basic Game Concepts
4 4
5=over 4 5In the words of Frank Tore Johansen, the author of the original Crossfire
6game:
6 7
7=item Fullscreen Map 8"Crossfire is a multi-player graphical arcade and adventure game made for
9the X Windows systems environment. It has certain flavours from other
10games, especially gauntletand the rogue-like games. Any number of players
11can move around in their own window, finding and using items and battling
12monsters. They can choose to cooperate or compete in the same world."
8 13
9PClient can uses a fullscreen map, which greatly enhances how much of the 14In the years of development that have followed, Crossfire has grown to
10game world you can see. 15encompass hundreds of monsters, thousands of maps to explore, an elaborate
16magic system, over 15 character types, a system of skills, and many, many
17artifacts and treasures.
11 18
12=item Persistent Map Cache (Crossfire+ only) 19Crossfire+ is freely distributed under the GNU license and the code may be
20obtained from L<http://crossfire.schmorp.de/>.
13 21
14PClient can persistently cache all map data it received from the 22=head2 Getting Started
15server. This not only allows it to display an overview map, but also
16ensures that once-explored areas will be available the next time you want
17to explore more.
18 23
19=item Hardware acceleration 24First of all, don't be daunted by the apparent complexity of Crossfire -
25in reality, Crossfire is quite easy to play and character generation is
26simple. Later on, when you have some experience playing the game, you may
27wish to read the full manual.
20 28
21Unlike most Crossfire clients, PClient take advantage of OpenGL hardware 29=head2 User Interface Basics
22acceleration. Most modern graphics cards have difficulties with 2D
23acceleration, while 3D graphics is accelerated well.
24 30
25=item No arbitrary limits 31# very short description of all ui elements
26 32
27Unlike other Crossfire clients, pclient does not suffer from arbitrary 33=head2 How to create a new Character
28limits (like a fixed amount of face numbers). There are still limits, but
29they are not arbitrarily low :)
30 34
31=back 35When you start up Crossfire, you will be asked for a character name and a
36password (you may need to open the B<Server Setup> dialog for this using
37the button at the top of the screen). If you are playing for the first
38time, type any name you like; this will be your character name for the
39rest of the life of that character. Next, type in any password. Remember:
40you will need to remember the same password again to play that character
41again! You can use B<Save Config> to save your settings, including name
42and password, but if it gets lost recovery is difficult, so remember your
43password or write it down at a safe place.
32 44
33=head1 Usage 45One more note: it's not a good idea to use "real" passwords to your
46computer accounts! Doing so may make your system vulnerable to
47unscrupulous Crossfire server administrators.
34 48
35=head2 The Map 49Your next step will be to generate random (primary) stats for your
50character (to see the stats, you might have to open the B<Stats Window>
51using the button at the top of the screen). You aren't limited to the
52number of times you can roll your stats - so have fun. Notice that the
53stats are always arranged that the B<Str> stat has the highest value, the
54B<Cha> stat has the lowest. You may rearrange the order of these values
55when you decide that you have rolled some decent stats. Two points: you
56can never roll a character with better stats than an average of straight
5715's, and you can't roll higher than 18 in a stat.
36 58
37The map is always displayed in the background, behind all other windows and UI elements. 59When you roll your character, the stats displayed are the stats you will
60get as a human (which are unmodified). When satisfied, you can step
61through a number of races, each with special bonuses in stats.
38 62
39#TODO# middle-click scrolls 63The manual shows how your basic stats will be changed by choosing a
40# 64different race. The difference between the natural stat limit and 20
41# keys: 65indicates the bonus/penalty assigned to rolled primary stats. For example,
42# 66a troll has a maximum strength which is 5 higher than 20-that means he
43# a apply 67will begin with an additional 5 points added to his strength roll. On the
44# keypad moves, kp_5 applies ranged attack to self 68other hand, a troll can never get above 15 in intelligence. This means
69that your rolled character will have 5 less in intelligence if you choose
70that race. You should also note that any bonus to an ability can't raise
71the final number above your racial maximum, and no penalty can give you an
72ability score less then one; the lowest it can ever get is one.
45 73
46Starting to type enters the I<completion mode>. In that mode, you can type 74=head3 Selecting a class
47abbreviations or commands and have them executed as soon as they match a
48valid command. This is best explained by a few examples:
49 75
50Typing B<climb> will display a list of commands with I<climb> in their 76While each class has its particular strengths and weaknesses, in summary
51name, such as I<ready_skill climbing> and I<use_skill climbing>. 77its just a fact that some classes are easier to play than others.
52 78
53You can abbreviate commands by typing only the first character of every 79For beginning players, the "simple fighter" characters are the easiest
54word (or even characters within the word - the client will try to make 80to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among
55a good guess, as long as the characters are in order). For example, 81good earlier choices. As you gain experience with using Crossfire+ you
56typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo> 82may wish to branch out into other "fighter" characters such as the
57will select I<cast create food>. Likewise, I<rscli> will likely select 83B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters
58I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>. 84like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races
85(e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class
86are the hardest classes to master.
59 87
60You can enter space and other text as arguemnt to the command. For 88One more note: You will probably find any character class that has a low
61example, C<cfoo waybread> will expand to C<cast create food waybread>. 89natural B<Int> (for example, the B<Barbarian> class) will have a fairly
90difficult time at higher levels. Skills, and most importantly, spells,
91will be more difficult learn. Plan to spend a lot of loot on grimores,
92prayer books and skill scrolls.
62 93
63=head2 The map overview 94=head2 Playing the game
64 95
65#TODO# 96#TODO biggers house, binding keys etc.
66 97
67=head2 The Status area in the lower right corner 98=head1 Authors
68 99
69#TODO# 100Parts of this document were originally compiled, edited, and written by
101Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
102compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
70 103
71=head2 The I<Statistics>/I<Stats> window 104Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
105Steenhoven and Marc A. Lehmann.
72 106
73#TODO#
74
75=head1 FAQ
76
77=over 4
78
79=item The client is very sluggish and slow, what can I do about this?
80
81Most likely, you don't have accelerated OpenGL support. Try to find a
82newer driver, or a driver from your hardware vendor, that features OpenGL
83support.
84
85If this is not an option, the following Setup options reduce the load and
86will likely make the client playable with software rendering (it will
87still be slow, though):
88
89=over 4
90
91=item B<Video Mode> should be set as low as possible (e.g. 640x480)
92
93=item Enable B<Fast & Ugly> mode
94
95=item Disable B<Fog of War>
96
97=item Increase B<Map Scale>
98
99=back
100
101=back
102

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