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1=head1 Pclient is a Crossfire+ and Crossfire game client. 1=head1 CFPlus - a Crossfire+ and Crossfire game client.
2 2
3=head2 Features 3=head2 What's Crossfire+ - Basic Game Concepts
4 4
5=over 4 5In the words of Frank Tore Johansen, the author of the original Crossfire
6game:
6 7
7=item Fullscreen Map 8"Crossfire is a multi-player graphical arcade and adventure game made for
9the X Windows systems environment. It has certain flavours from other
10games, especially gauntletand the rogue-like games. Any number of players
11can move around in their own window, finding and using items and battling
12monsters. They can choose to cooperate or compete in the same world."
8 13
9PClient can uses a fullscreen map, which greatly enhances how much of the 14In the years of development that have followed, Crossfire has grown to
10game world you can see. 15encompass hundreds of monsters, thousands of maps to explore, an elaborate
16magic system, over 15 character types, a system of skills, and many, many
17artifacts and treasures.
11 18
12=item Persistent Map Cache (Crossfire+ only) 19Crossfire+ is freely distributed under the General Public License (GPL)
20and the code may be obtained from L<http://crossfire.schmorp.de/>.
13 21
14PClient can persistently cache all map data it received from the 22=head1 Getting Started
15server. This not only allows it to display an overview map, but also
16ensures that once-explored areas will be available the next time you want
17to explore more.
18 23
19=item Hardware acceleration 24First of all, don't be daunted by the apparent complexity of Crossfire -
25in reality, Crossfire is quite easy to play and character generation is
26simple. Later on, when you have some experience playing the game, you may
27wish to read the full manual.
20 28
21Unlike most Crossfire clients, PClient take advantage of OpenGL hardware 29=head2 User Interface Basics
22acceleration. Most modern graphics cards have difficulties with 2D
23acceleration, while 3D graphics is accelerated well.
24 30
25=item No arbitrary limits 31# very short description of all ui elements
26 32
27Unlike other Crossfire clients, pclient does not suffer from arbitrary 33=head2 How to create a new Character
28limits (like a fixed amount of face numbers). There are still limits, but
29they are not arbitrarily low :)
30 34
31=back 35When you start up Crossfire, you will be asked for a character name and a
36password (you may need to open the B<Server Setup> dialog for this using
37the button at the top of the screen). If you are playing for the first
38time, type any name you like; this will be your character name for the
39rest of the life of that character. Next, type in any password. Remember:
40you will need to remember the same password again to play that character
41again! You can use B<Save Config> to save your settings, including name
42and password, but if it gets lost recovery is difficult, so remember your
43password or write it down at a safe place.
32 44
33=head1 Usage 45One more note: it's not a good idea to use "real" passwords to your
46computer accounts! Doing so may make your system vulnerable to
47unscrupulous Crossfire server administrators.
34 48
35=head2 The Map 49Your next step will be to generate random (primary) stats for your
50character (to see the stats, you might have to open the B<Stats Window>
51using the button at the top of the screen). You aren't limited to the
52number of times you can roll your stats - so have fun. Notice that the
53stats are always arranged that the B<Str> stat has the highest value, the
54B<Cha> stat has the lowest. You may rearrange the order of these values
55when you decide that you have rolled some decent stats. Two points: you
56can never roll a character with better stats than an average of straight
5715's, and you can't roll higher than 18 in a stat.
36 58
37The map is always displayed in the background, behind all other windows and UI elements. 59When you roll your character, the stats displayed are the stats you will
60get as a human (which are unmodified). When satisfied, you can step
61through a number of races, each with special bonuses in stats.
38 62
39#TODO# middle-click scrolls 63The manual shows how your basic stats will be changed by choosing a
40# 64different race. The difference between the natural stat limit and 20
41# keys: 65indicates the bonus/penalty assigned to rolled primary stats. For example,
42# 66a troll has a maximum strength which is 5 higher than 20-that means he
43# a apply 67will begin with an additional 5 points added to his strength roll. On the
44# keypad moves, kp_5 applies ranged attack to self 68other hand, a troll can never get above 15 in intelligence. This means
69that your rolled character will have 5 less in intelligence if you choose
70that race. You should also note that any bonus to an ability can't raise
71the final number above your racial maximum, and no penalty can give you an
72ability score less then one; the lowest it can ever get is one.
45 73
46Starting to type enters the I<completion mode>. In that mode, you can type 74=head3 Selecting a class
47abbreviations or commands and have them executed as soon as they match a
48valid command. This is best explained by a few examples:
49 75
50Typing B<climb> will display a list of commands with I<climb> in their 76While each class has its particular strengths and weaknesses, in summary
51name, such as I<ready_skill climbing> and I<use_skill climbing>. 77its just a fact that some classes are easier to play than others.
52 78
53You can abbreviate commands by typing only the first character of every 79For beginning players, the "simple fighter" characters are the easiest
54word (or even characters within the word - the client will try to make 80to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among
55a good guess, as long as the characters are in order). For example, 81good earlier choices. As you gain experience with using Crossfire+ you
56typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo> 82may wish to branch out into other "fighter" characters such as the
57will select I<cast create food>. Likewise, I<rscli> will likely select 83B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters
58I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>. 84like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races
85(e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class
86are the hardest classes to master.
59 87
60You can enter space and other text as arguemnt to the command. For 88One more note: You will probably find any character class that has a low
61example, C<cfoo waybread> will expand to C<cast create food waybread>. 89natural B<Int> (for example, the B<Barbarian> class) will have a fairly
90difficult time at higher levels. Skills, and most importantly, spells,
91will be more difficult learn. Plan to spend a lot of loot on grimores,
92prayer books and skill scrolls.
62 93
63=head2 The map overview 94=head2 Playing the game
64 95
65#TODO# 96#TODO biggers house, binding keys etc.
66 97
67=head2 The Status area in the lower right corner 98=head1 Hints for Beginning Players
68 99
69#TODO# 100I'm done with class selection, now there are three ways to go, where
101should I go? It is a good idea to take the northern path into the
102teleporter leading you to the beginners house. You can learn some basic
103skills there before journeying onward. Once you are there, you will get
104many things explained to you. Make sure you investigate every place in
105that house.
70 106
71=head2 The I<Statistics>/I<Stats> window 107I'm on the starting map, what do I do now? You should be in a city square
108with a few sign posts in the middle. Move over the signs and apply them
109("A") to read what they say.
72 110
73#TODO# 111For beginners, there are several maps designed for them. Find these areas
112and clear them out. All throughout these levels, a player can find signs
113and books which they can read by stepping onto them and hitting B<space
114bar> to apply the book/sign. These messages will help the player to learn
115the system. Probably the first, best area for a beginning player to start
116out in is "Beginners." This area is a small house located southwest of
117your starting location.
74 118
75=head1 FAQ 119=head2 Flailing about with spells
76 120
77=over 4 121Some items are perishable. If you shoot a fireball into a room full of
122scrolls, you will notice them going up in smoke! So be careful not to
123destroy valuable items.
78 124
79=item The client is very sluggish and slow, what can I do about this? 125=head2 Tips on surviving
80 126
81Most likely, you don't have accelerated OpenGL support. Try to find a 127Crossfire+ is populated with a wealth of different monsters. These monsters
82newer driver, or a driver from your hardware vendor, that features OpenGL 128can have varying immunities and attacktypes. In addition, some of them can
83support. 129be quite a bit smarter than others. It will be important for new players
130to learn the abilities of different monsters and learn just how much it
131will take to kill them.
84 132
85If this is not an option, the following Setup options reduce the load and 133Most monsters in the game are out to mindlessly kill and destroy the
86will likely make the client playable with software rendering (it will 134players. Killing monsters will help boost a player's score. When fighting
87still be slow, though): 135a large amount of monsters in a single room, attempt to find a narrower
136hallway so that you are not being attacked from all sides. Charging into a
137room full of Beholders would not be wise, instead, open the door and fight
138them one at a time.
88 139
89=over 4 140More advice can be found in the Survival Guide
141L<http://crossfire.real-time.com/guides/survival_guide/index.html>.
90 142
91=item B<Video Mode> should be set as low as possible (e.g. 640x480) 143=head2 Priorities for low-level characters
92 144
93=item Enable B<Fast & Ugly> mode 145The priority for characters below about 5th level is to gain some basic
146items. In this regard, better armour and better spells are best. Look for
147a quest among the various islands that will allow you to obtain mithril
148mail. Whenever you scrape together ~100-200 platinum pieces go shopping
149for armour and weapons (or spells). If you are a fighter type, try to have
150at least a +2 weapon, +2 helmet, +2 suit of armour, and +2 shield before
151you reach 5th level. For wizards, attempt to recover enough treasure to
152be able to buy up good attack spells. For priests, first thing to do is
153worship a god! Try to get the holy word prayer as soon as possible. Make
154sure your current god allows good potential use of this spell.
94 155
95=item Disable B<Fog of War> 156For all classes, get access to the detect magic incantation as soon as
157possible. This will allow you to sort through the treasure you find while
158you're in the dungeon, and will save you time and money at the shops.
96 159
97=item Increase B<Map Scale> 160=head2 Diseases
98 161
99=back 162Diseases are, well, diseases. They can be contageous or not, and can be
163contracted in a number of ways, and they vary greatly in their symptoms
164and dangerousness.
100 165
101=back 166Diseases have "levels". If you contract a disease and recover naturally,
167you're immune to that disease forever, provided the instance of the
168disease is of equal or lower level than your immunity.
102 169
170For example, you get a case of the flu cast by yourself at level 15. When
171you get over it, you're immune to any flu of level less than 16. When you
172become level 16 and cast the flu again, you are I<not> immune.
173
174Spells such as B<cure disease> or B<restoration> will remove a disease, but
175will not grant immunity.
176
177When cast as a spell, diseases's severity is level dependent. A 30th level
178cold is a I<lot> more severe than a level 2 cold.
179
180Undead are I<never> affected by any disease.
181
182Any priest player who isn't denied the path of wounding may learn and B<cast
183cause> B<cold>, B<flu>, B<typhoid>, B<anthrax> and B<leprosy> spells.
184
185Any priest with a high enough B<Wis> and with a religion that is attuned
186to wounding may learn to B<cast cause> B<smallpox>, B<white death> and
187B<red death> by praying at his altar.
188
189The I<damage> caused each round varies between 0 and the maximum listed
190for a disease. So you can inflict a I<mild> case of ebola, which would
191I<not> kill a monster, or a severe one capable of killing it.
192
193# TODO: disease table needs heavy reformatting
194anthrax, anthrax, Godpower
195arthritis, arthritis, Godpower
196disease_cold, cold, Godpower
197creeping_frost, creeping frost, Cold
198diarrhea, the runs, Physical
199ebola, Red Death, Godpower
200egg_disease, egg disease, Physical
201flaming_fart, flaming farts, Physical
202flu, flu, Godpower
203immolation, immolation, Fire
204incontinence, lack of bladder control, Physical
205insanity, insanity, Confusion
206leprosy, leprosy, Godpower
207bubonic_plague, Black Death, Godpower
208pneumonic_plague, pneumonic plague, Godpower
209rabies, rabies, Godpower + Confusion
210scurvy, scurvy, Physical
211smallpox, smallpox, Godpower
212tapeworms, tapeworms, Physical
213tooth_decay, tooth decay, Physical
214typhoid, typhoid, Godpower
215warts, warts, Physical
216
217=head1 Authors
218
219Parts of this document were originally compiled, edited, and written by
220Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
221compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
222
223Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
224Steenhoven and Marc A. Lehmann.
225

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