1 | =head1 Pclient - a Crossfire+ and Crossfire game client. |
1 | =head1 CFPlus - a Crossfire+ and Crossfire game client. |
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3 | =head2 What's Crossfire+ - Basic Game Concepts |
3 | =head2 What's Crossfire+ - Basic Game Concepts |
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5 | # blurb |
5 | In the words of Frank Tore Johansen, the author of the original Crossfire |
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6 | game: |
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7 | |
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8 | "Crossfire is a multi-player graphical arcade and adventure game made for |
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9 | the X Windows systems environment. It has certain flavours from other |
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10 | games, especially gauntletand the rogue-like games. Any number of players |
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11 | can move around in their own window, finding and using items and battling |
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12 | monsters. They can choose to cooperate or compete in the same world." |
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13 | |
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14 | In the years of development that have followed, Crossfire has grown to |
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15 | encompass hundreds of monsters, thousands of maps to explore, an elaborate |
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16 | magic system, over 15 character types, a system of skills, and many, many |
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17 | artifacts and treasures. |
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18 | |
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19 | Crossfire+ is freely distributed under the GNU license and the code may be |
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20 | obtained from L<http://crossfire.schmorp.de/>. |
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21 | |
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22 | =head2 Getting Started |
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23 | |
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24 | First of all, don't be daunted by the apparent complexity of Crossfire - |
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25 | in reality, Crossfire is quite easy to play and character generation is |
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26 | simple. Later on, when you have some experience playing the game, you may |
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27 | wish to read the full manual. |
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28 | |
7 | =head2 User Interface Basics |
29 | =head2 User Interface Basics |
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30 | |
9 | # very short description of all ui elements |
31 | # very short description of all ui elements |
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32 | |
11 | =head2 How To Get Started |
33 | =head2 How to create a new Character |
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34 | |
13 | # TODO: on first login, create character etc. |
35 | When you start up Crossfire, you will be asked for a character name and a |
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36 | password (you may need to open the B<Server Setup> dialog for this using |
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37 | the button at the top of the screen). If you are playing for the first |
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38 | time, type any name you like; this will be your character name for the |
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39 | rest of the life of that character. Next, type in any password. Remember: |
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40 | you will need to remember the same password again to play that character |
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41 | again! You can use B<Save Config> to save your settings, including name |
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42 | and password, but if it gets lost recovery is difficult, so remember your |
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43 | password or write it down at a safe place. |
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44 | |
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45 | One more note: it's not a good idea to use "real" passwords to your |
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46 | computer accounts! Doing so may make your system vulnerable to |
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47 | unscrupulous Crossfire server administrators. |
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48 | |
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49 | Your next step will be to generate random (primary) stats for your |
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50 | character (to see the stats, you might have to open the B<Stats Window> |
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51 | using the button at the top of the screen). You aren't limited to the |
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52 | number of times you can roll your stats - so have fun. Notice that the |
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53 | stats are always arranged that the B<Str> stat has the highest value, the |
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54 | B<Cha> stat has the lowest. You may rearrange the order of these values |
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55 | when you decide that you have rolled some decent stats. Two points: you |
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56 | can never roll a character with better stats than an average of straight |
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57 | 15's, and you can't roll higher than 18 in a stat. |
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58 | |
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59 | When you roll your character, the stats displayed are the stats you will |
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60 | get as a human (which are unmodified). When satisfied, you can step |
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61 | through a number of races, each with special bonuses in stats. |
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62 | |
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63 | The manual shows how your basic stats will be changed by choosing a |
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64 | different race. The difference between the natural stat limit and 20 |
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65 | indicates the bonus/penalty assigned to rolled primary stats. For example, |
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66 | a troll has a maximum strength which is 5 higher than 20-that means he |
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67 | will begin with an additional 5 points added to his strength roll. On the |
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68 | other hand, a troll can never get above 15 in intelligence. This means |
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69 | that your rolled character will have 5 less in intelligence if you choose |
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70 | that race. You should also note that any bonus to an ability can't raise |
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71 | the final number above your racial maximum, and no penalty can give you an |
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72 | ability score less then one; the lowest it can ever get is one. |
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73 | |
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74 | =head3 Selecting a class |
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75 | |
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76 | While each class has its particular strengths and weaknesses, in summary |
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77 | its just a fact that some classes are easier to play than others. |
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78 | |
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79 | For beginning players, the "simple fighter" characters are the easiest |
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80 | to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among |
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81 | good earlier choices. As you gain experience with using Crossfire+ you |
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82 | may wish to branch out into other "fighter" characters such as the |
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83 | B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters |
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84 | like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races |
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85 | (e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class |
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86 | are the hardest classes to master. |
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87 | |
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88 | One more note: You will probably find any character class that has a low |
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89 | natural B<Int> (for example, the B<Barbarian> class) will have a fairly |
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90 | difficult time at higher levels. Skills, and most importantly, spells, |
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91 | will be more difficult learn. Plan to spend a lot of loot on grimores, |
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92 | prayer books and skill scrolls. |
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93 | |
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94 | =head2 Playing the game |
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95 | |
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96 | #TODO biggers house, binding keys etc. |
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97 | |
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98 | =head1 Authors |
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99 | |
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100 | Parts of this document were originally compiled, edited, and written by |
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101 | Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
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102 | compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
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103 | |
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104 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
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105 | Steenhoven and Marc A. Lehmann. |
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106 | |