--- deliantra/Deliantra-Client/resources/pod/intro.pod 2006/05/25 23:22:22 1.3 +++ deliantra/Deliantra-Client/resources/pod/intro.pod 2006/05/25 23:30:36 1.4 @@ -19,7 +19,7 @@ Crossfire+ is freely distributed under the GNU license and the code may be obtained from L. -=head2 Getting Started +=head1 Getting Started First of all, don't be daunted by the apparent complexity of Crossfire - in reality, Crossfire is quite easy to play and character generation is @@ -95,6 +95,97 @@ #TODO biggers house, binding keys etc. +=head1 Hints for Beginning Players + +# TODO: you are in the beginners house +I'm on the starting map, what do I do now? You should be in a city square +with a few sign posts in the middle. Move over the signs and apply them +("A") to read what they say. + +For beginners, there are several maps designed for them. Find these areas +and clear them out. All throughout these levels, a player can find signs +and books which they can read by stepping onto them and hitting B to apply the book/sign. These messages will help the player to learn +the system. Probably the first, best area for a beginning player to start +out in is "Beginners." This area is a small house located southwest of +your starting location. + +=head2 Flailing about with spells + +Some items are perishable. If you shoot a fireball into a room full of +scrolls, you will notice them going up in smoke! So be careful not to +destroy valuable items. + +=head2 Tips on surviving + +Crossfire+ is populated with a wealth of different monsters. These monsters +can have varying immunities and attacktypes. In addition, some of them can +be quite a bit smarter than others. It will be important for new players +to learn the abilities of different monsters and learn just how much it +will take to kill them. + +Most monsters in the game are out to mindlessly kill and destroy the +players. Killing monsters will help boost a player's score. When fighting +a large amount of monsters in a single room, attempt to find a narrower +hallway so that you are not being attacked from all sides. Charging into a +room full of Beholders would not be wise, instead, open the door and fight +them one at a time. + +More advice can be found in the Survival Guide +L. + +=head2 Priorities for low-level characters + +The priority for characters below about 5th level is to gain some basic +items. In this regard, better armour and better spells are best. Look for +a quest among the various islands that will allow you to obtain mithril +mail. Whenever you scrape together ~100-200 platinum pieces go shopping +for armour and weapons (or spells). If you are a fighter type, try to have +at least a +2 weapon, +2 helmet, +2 suit of armour, and +2 shield before +you reach 5th level. For wizards, attempt to recover enough treasure to +be able to buy up good attack spells. For priests, first thing to do is +worship a god! Try to get the holy word prayer as soon as possible. Make +sure your current god allows good potential use of this spell. + +For all classes, get access to the detect magic incantation as soon as +possible. This will allow you to sort through the treasure you find while +you're in the dungeon, and will save you time and money at the shops. + +=head2 Diseases + +Diseases are, well, diseases. They can be contageous or not, and can be +contracted in a number of ways, and they vary greatly in their symptoms +and dangerousness. + +Diseases have "levels". If you contract a disease and recover naturally, +you're immune to that disease forever, provided the instance of the +disease is of equal or lower level than your immunity. + +For example, you get a case of the flu cast by yourself at level 15. When +you get over it, you're immune to any flu of level less than 16. When you +become level 16 and cast the flu again, you are NOT immune. + +Spells such as B or B will remove a disease, but +will not grant immunity. + +When cast as a spell, diseases's severity is level dependent. A 30th level +cold is a I more severe than a level 2 cold. + +Undead are I affected by any disease. + +Any priest player who isn't denied the path of wounding may learn and B B, B, B, B and B spells. + +Any priest with a high enough B and with a religion that is attuned +to wounding may learn to B B, B and +B by praying at his altar. + +The I caused each round varies between 0 and the maximum listed +for a disease. So you can inflict a I case of ebola, which would +I kill a monster, or a severe one capable of killing it. + +# TODO: disease table, but needs heavy reformatting + =head1 Authors Parts of this document were originally compiled, edited, and written by